Steamworks Documentation
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ISteamMicroTxn Interface

[/td][/tr] [tr][td][b]orderid[/b][/td][td]uint64[/td][td][/td][td]Unique 64-bit ID for order.[/td][/tr] [tr][td][b]transid[/b][/td][td]uint64[/td][td][/td][td]Unique 64-bit Steam transaction ID.[/td][/tr] [/table] Query the status of an order that was previously created with [webapi]ISteamMicroTxn/InitTxn[/webapi]. …

([b]OK[/b] or [b]Failure[/b]) [*] [code-inline]params[/code-inline] [list] [*] [code-inline]orderid[/code-inline] - Unique 64-bit ID for order. [*] [code-inline]transid[/code-inline] - Unique 64-bit Steam transaction ID. [*] [code-inline]steamid[/code-inline] - The Steam ID of user that the order/transaction belongs to. [*] [code-inline]status[/code-inline] - Status of the order. …

Homepage Example

Once you are a member of other groups that are set up as franchise homepages, you can select them to display in this section. [section]"Lists" Section[/section] [docimg=lists_block_01.jpg]lists_block_01.jpg[/docimg] For smaller franchises, series, or groups of games that you want to organize for players, you can create lists. …

This section will then automatically populate with the titles we've made, sorted in order of revenue. [section]Customized Tags[/section] [docimg=custom_tags_01.jpg]custom_tags_01.jpg[/docimg] You can also customize the tags that are shown in the left-most column of your tabbed area. …

Sale Page Tools - Section Types

[docimg=sectionType_Broadcast.jpg]sectionType_Broadcast.jpg[/docimg] [section=schedule]Event Schedule[/section] This can be used to display events scheduled during the selected times by any game listed on your page. The events that appear are ordered by their start time. If multiple events start at the same time then their order is random. If there is an active event with type 'livestream', that game's broadcast will take priority in the broadcast player at 'Featured' priority. …

You can display these games using various layouts (carousel, list, grid, etc.). [/list] [b]Game Ordering:[/b] [list] [*]Based on user interest, determined by revenue or wishlists. [*]For upcoming games, wishlist-based ordering is recommended since revenue data may not yet exist. …

In-Game Actions File

Also, anything you might want to control with a mouse or anything else like that should go in here. [b]AnalogTrigger[/b] This action set block is for analog actions that will have only one axis of motion, the sort of thing you might want to bind to an analog trigger. [b]Button[/b] This action set block is for purely digital actions, which only report an on/off state. Despite the name of this block being "button," digital actions can be bound to just about any physical inputs -- including ones originally designed to output analog data (such as joysticks, trackpads, etc). …

PC Café Requirements and Sign Up Instructions

If you sign the PC Cafe Agreement with an account that has personal licenses, you will be blocked from buying any future personal game licenses and only allowed to buy commercial licenses going forward. It is best practice to make a new SteamID that is solely used as the master account for your PC Café.…

" Note: While we can work with non-US corporations and non-US sole proprietorships, we are unable to work with partnerships that exist outside the US, if such a partnership is taxed at the individual partner(s) versus the partnership level. [subsection]Prerequisites[/subsection] In order to sign up for the PC Café Program, you will need to have either a new Steam account or an account that has not purchased or activated any Steam products. …

Steam Error Reporting

. // // Note that you must set your compiler flags correctly to enable structured exception // handling in order for this particular setup method to work. if ( IsDebuggerPresent() ) { // We don't want to mask exceptions (or report them to Steam!) …

return RealMain( lpCmdLine, hInstance, nCmdShow ); } _set_se_translator( MiniDumpFunction ); try // this try block allows the SE translator to work { return RealMain( hInstance, lpCmdLine, nCmdShow ); } catch( ... ) { return -1; } } #endif [/code] [section]Requirements[/section] The error reporting API currently only supports 32-bit applications on Windows.…

Steam Inventory Item Accessories

[subsection]Localization and appearance[/subsection] Accessories are automatically rendered in the web view including the users' backpack and the Community Market. The description block will include a small version of the icon for each attached accessory, and list the localized names of each accessory. As usual, item names are localized by providing values in the [doclink=features/inventory/schema]ItemDef Schema[/doclink]. …

You can also specify special text that will be displayed before the aforementioned special description block. Simply provide a [code-inline]accessory_description_<language>[/code-inline] [doclink=store/localization/languages#supported_languages]API language code[/doclink] property on your item description; in combination with [doclink=features/inventory/dynamicproperties]dynamic properties[/doclink], you can set tokens that will be replaced with dynamic property values. …

Anti-cheat and Game Bans

The following permissions are required for a specific account in order to set or adjust anti-cheat policies for a product: [list] [*] Your account must have the specific permission: "Manage Signing" for the product in question. …

ref=6899-IOSK-9514]Banned by Game Developer (Game Ban)[/url]. [b]Q: Can I use bans in other games to block users from playing in my game?[/b] A: No. Game bans should only prevent the user from playing on secure servers in the game they received a ban in. …

Steam Frame Standalone Compatibility Review Process

The default controller configuration must provide users with the ability to access all content. Players must not need to adjust any in-game settings in order to enable controller support or this configuration. [*][b]controller glyphs[/b]: when using Steam Frame's physical controls, on-screen glyphs must either match Frame button names, or match Xbox 360/One button names. …

Proton is a work in progress, and it's possible that your game may not yet be fully supported. If your game's Steam Frame compatibility review turns up blocking bugs or performance problems specific to Proton, those issues will be added to our internal issue tracking system and your game will appear with an [docimg=unsupported_18.png]Unsupported badge[/docimg] [b]Unsupported[/b] badge. …

Steam Hardware and Proton

For the Epic Online Services version of EAC, see instructions [url=https://dev.epicgames.com/docs/services/en-US/GameServices/AntiCheat/index.html#linuxwine/protonsupport]here[/url]. For the Kamu version of EAC, follow these steps in order: [olist] [*]Go into the SDK Configuration settings menu on the EAC partner site and enable Linux as a client platform. [*]Go into the Client Module Releases menu on the EAC partner site, choose the Unix platform, and activate a module. …

Each title requires a manual configuration step, so please email your Valve or BattlEye technical contact for details. [/list] If your title's functionality was previously blocked or limited by anti-cheat, but you've since completed the above steps to enable Proton/Steam Deck/Steam Machine support, you can resubmit your game for a follow-up review. …

Uploading Steam Input Configs to Steam Workshop

You should also go into the Steam Input Configuration browser with the account that created the configuration and mark it deleted by hitting: [docimg=steamworks_remove_community_config.png]steamworks_remove_community_config.png[/docimg] [*]To make an optional change such as adding a new language for your action name localization or adding a new optional action that does not need to be bound in every configuration, upload a single new configuration and use the "Use Action Block" checkbox to make sure the action block of that configuration is used preferentially on the selected branches. [docimg=steamworks_steam_input_use_action_block.png]steamworks_steam_input_use_action_block.png[/docimg] [/olist] …

Templates for In-Game Actions Files

[code] "In Game Actions" { "actions" { "GameControls" { "title" "#Set_GameControls" "StickPadGyro" { "Move" { "title" "#Action_Move" "input_mode" "joystick_move" } "Camera" { "title" "#Action_Camera" "input_mode" "joystick_move" } } "Button" { "attack" "#Action_Attack" "block" "#Action_Block" "jump" "#Action_Jump" "interact" "#Action_Interact" "sneak" "#Action_Sneak" "sidestep" "#Action_Sidestep" "map" "#Action_Map" "menu" "#Action_Menu" } } "MenuControls" { "title" "#Set_MenuControls" "Button" { "MenuUp" "#Menu_Up" "MenuDown" "#Menu_Down" "MenuLeft" "#Menu_Left" "MenuRight" "#Menu_Right" "Affirm" "#Menu_Affirm" "Cancel" "#Menu_Cancel" "Other" "#Menu_Other" "ScrollUp" "#Menu_ScrollUp" "ScrollDown" "#Menu_ScrollDown" "DismissMenu" "#Menu_DismissMenu" } } } "localization" { "english" { "Set_GameControls" "Game Controls" "Set_MenuControls" "Menu Controls" "Action_Move" "Move" "Action_Camera" "Camera" "Action_Attack" "Attack" "Action_Block" "Block" "Action_Jump" "Jump" "Action_Sneak" "Sneak" "Action_Sidestep" "Sidestep" "Action_Interact" "Interact" "Action_Menu" "Menu" "Action_Map" "Map" "Menu_Up" "Up" "Menu_Down" "Down" "Menu_Left" "Left" "Menu_Right" "Right" "Menu_Affirm" "Affirm" "Menu_Cancel" "Cancel" "Menu_Other" "Other" "Menu_ScrollUp" "Scroll Up" "Menu_ScrollDown" "Scroll Down" "Menu_DismissMenu" "Dismiss Menu" } } } [/code] [section=tactics]Turn Based Tactics[/section] This is for a turn-based tactics game where you move units around a grid and issue commands. …

Additionally, the Unit commands have the special action "queue." When an order action is received, if the game detects that the "queue" action is also currently being fired, it will not immediately execute the original order, but instead stick it on queue for that unit. …

Game Notifications

[section=Authentication]Authentication and 3rd Party Accounts[/section] In order to call the Game Notifications APIs, you must first establish the identity of the Steam user logged into your game. You can do this one of two ways: a client game can generate an authentication session ticket and pass it back to your server, or a web based game can verify the user by using OpenID. …

[subsection=ConstantValues]Constant Values[/subsection] [h4]UserState[/h4] A string value defined as one of below: [list] [*] [b]waiting[/b] - The user is waiting for other players and not blocking any action. No notification will be sent to the user because he is waiting for something to happen. [*] [b]ready[/b] - The user is ready -- the game session is waiting on a response from the user. …

Steam Deck and Steam Machine Compatibility Review

[docimg=4_categories_1.png][/docimg] [section=DeckCompatibilityChecklist]Compatibility Checklist[/section] In order to receive the [docimg=verified_18.png]Verified badge[/docimg] [b]Verified[/b] badge, you need to meet all of the following criteria, aimed at helping customers feel comfortable playing your game on these devices. …

On Steam Machine, your game must support Steam Controller's inputs (essentially the same inputs as Steam Deck). [*]The default controller configuration must provide users with the ability to access all content. [*]Players must not need to adjust any in-game settings in order to enable controller support or this configuration.[/list] [*][b]Controller Glyphs[/b]: On-screen glyphs must match the inputs being used, whether it's Deck, Steam Controller, or Xbox glyphs. …

Developer/Publisher Homepage Tools Update

[docimg=NEWS.png]NEWS.png[/docimg] [*][b]Carousel or grid of games[/b] - The basic building blocks for showcasing games. Easily add a set of games, organized as a grid or carousel. You can populate the set of games by manually entering individual games, or have it populate automatically based on criteria or filters. …

Or you can provide artwork in the background of each individual section. [*][b]YouTube video embeds[/b] - Show off your latest trailer, orgame update. [*][b]Text and image blocks[/b] - Tell players more about your company, development team, or more about each featured game. [*][b]Titles or title images[/b] - Break up your page with section titles to better highlight sets of games or different franchises. …

Web API Overview

If your firewall only supports numeric addresses, add the following CIDR blocks to your outbound allow list: [code-inline]208.64.200.0/22 155.133.239.0/24 2602:801:f000::/64 2602:801:f00f::/64 2602:801:f00c::/64 [/code-inline] [/list] [b]NOTE:[/b] You should not connect to the Web API servers by IP; please use the DNS name. …

Once any IP is added to an allow list, all requests from other addresses will be blocked and return a 403 - Forbidden response. Adding IP addresses to the allow list is easy. From any Group page that has a WebAPI key, click the "Manage WebAPI Key" button and follow the instructions. …

Pricing

The following permissions are required for a specific account in order to set or adjust pricing for a product: [list][*]The Steamworks partner that you are a member of must be the partner getting paid for sales of the product. …

[/b] A: No. Steam does not support models where a customer is blocked and needs to pay to continue playing. If you would like to have a free demo to show off your game, you're welcome to do so. Your demo and full game can share files as well to continue game play. …

steam_api.h

[/td][/tr] [tr=k_EChatRoomEnterResponseYouBlockedMember][td][b]k_EChatRoomEnterResponseYouBlockedMember[/b][/td][td]11[/td][td]Join failed - you have blocked a user that is already in the chat.…

[/td][/tr] [tr=k_EResultShoppingCartNotFound][td][b]k_EResultShoppingCartNotFound[/b][/td][td]39[/td][td]Failed to find the shopping cart requested.[/td][/tr] [tr=k_EResultBlocked][td][b]k_EResultBlocked[/b][/td][td]40[/td][td]A user blocked the action.[/td][/tr] [tr=k_EResultIgnored][td][b]k_EResultIgnored[/b][/td][td]41[/td][td]The target is ignoring sender.…

Steam Input Gamepad Emulation - Best Practices

[/code] [/list] [*] And then make corresponding values for each language in the localization block: [code]"localization" { "english" { "title" "This is a localized title" "description" "This is a localized description. …

[/code] [*] You can now export the configuration and set it in the partner site with [url=https://partner.steamgames.com/doc/features/steam_controller/getting_started_for_devs#21]these instructions[/url]. You will want to set the "use action block" checkbox for one your configurations. [/list] The example configuration can be previewed in the steam client by entering this URL in your browser: steam://controllerconfig/681280/1744110334 or you can find the VDF file [docfile=ExampleLocalizedConfiguration.vdf]here[/docfile]…

ISteamNetworkingSockets Interface

([apitype]steamnetworkingtypes::SteamNetworkingMessage_t[/apitype]::m_nConnUserData might also be useful.) Delivery order of messages among different connections will usually match the order that the last packet was received which completed the message. …

[subsection=ConfigureConnectionLanes]ConfigureConnectionLanes[/subsection] [code=cpp]EResult ConfigureConnectionLanes( HSteamNetConnection hConn, int nNumLanes, const int *pLanePriorities, const uint16 *pLaneWeights );[/code] Configure multiple outbound messages streams ("lanes") on a connection, and control head-of-line blocking between them. Messages within a given lane are always sent in the order they are queued, but messages from different lanes may be sent out of order. …

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