Steamworks Documentation
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IWorkshopService Interface

[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td][/td][/tr] [tr][td][b]languages[/b][/td][td]{message}[/td][td]✔[/td][td][/td][/tr] [/table] Populate block of item descriptions. [b]NOTE:[/b] This call requires a publisher API key to use this method. As such this API [b]MUST[/b] be called from a secure server, and can never be used directly by clients!…

Embeddable Widgets

[code] https://sketchfab.com/models/<model id> https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb [/code] That would automatically generate a summary block about the 3D model in the event description. This summary includes the items name and authors name. [docimg=2020-03-05_17-48-05.png]2020-03-05_17-48-05.png[/docimg] Then when a user clicks on the summary it will expand into an interactive 3D item explorer. …

ISteamNetworking Interface

If the [code-inline]cubDest[/code-inline] buffer is too small for the packet, then the message will be truncated. This call is not blocking, and will return false if no data is available. Before calling this you should have called [api]ISteamNetworking::IsP2PPacketAvailable[/api]. …

You'll have to call [api]ISteamNetworking::ReadP2PPacket[/api] on the other end with the same channel number in order to retrieve the data on the other end. Using different channels to talk to the same user will still use the same underlying P2P connection, saving on resources. …

ISteamVideo Interface

. [*] [apitype]steam_api::k_EResultTimeout[/apitype] - This video is not currently available to stream. [*] [apitype]steam_api::k_EResultBlocked[/apitype] - Sorry, this video is not yet available to watch. [/list][/td][/tr] [tr][td][b]m_unVideoAppID[/b][/td][td][apitype]steam_api::AppId_t[/apitype][/td][td]The app ID of the video that we got the details of.…

Steam Datagram Relay

. [*] [b]SDR_PRIVATE_KEY[/b]: The private key from your certificate. It's an OpenSSH PEM block that begins with "-----BEGIN OPENSSH PRIVATE KEY-----". [*] [b]SDR_CERT[/b]: Your signed certificate. It's a proprietary format PEM-like block that begins with "-----BEGIN STEAMDATAGRAM CERT-----". [*] [b]SDR_NETWORK_CONFIG[/b]: Full path to a local, recent copy of the SDR network configuration file for your app. …

Microtransactions Implementation Guide

This should be sent as a [code-inline]key=<your key here>[/code-inline] parameter with the requests. [h4]Store the order[/h4] Store each order for later reference in your system. Use a unique 64-bit Order ID to reference the transactions within Steam. …

The response key that carries these values is usually called [code-inline]status[/code-inline]. [list] [*] [code-inline]Init[/code-inline] - Order has been created but not authorized by user. [*] [code-inline]Approved[/code-inline] - Order has been approved by user. [*] [code-inline]Succeeded[/code-inline] - Order has been successfully processed. [*] [code-inline]Failed[/code-inline] - Order has failed or been denied. [*] [code-inline]Refunded[/code-inline] - Order has been refunded and product should be revoked by the game. …

IPartnerFinancialsService Interface

Max size - 128 characters[/td][/tr] [/table] [b]Example response: [/b] [code] "response": { "results": [ { "partnerid": "10500", "date": "2025/05/01", "line_item_type": "Package", "packageid": 123, "bundleid":777 "package_sale_type": "Steam", "platform": "Windows", "country_code": "AU", "base_price": "3995", "sale_price": "1995", "currency": "AUD", "gross_units_sold": 10, "gross_units_returned": -2, "gross_sales_usd": "311.7201", "gross_returns_usd": "-25.5322", "net_tax_usd": "26.0431", "primary_appid": 999, "additional_revenue_share_tier": 0, "net_units_sold": 8, "net_sales_usd": "260.1448", "combined_discount_id": 8888, "total_discount_percentage": 50 }, { "partnerid": "10500", "date": "2025/05/01", "line_item_type": "Package", "packageid": 456, "package_sale_type": "Steam", "platform": "Windows", "country_code": "CA", "base_price": "5999", "sale_price": "5999", "currency": "CAD", "gross_units_sold": 100, "gross_units_returned": 0, "gross_sales_usd": "4309.0101", "gross_returns_usd": "0.0000", "net_tax_usd": "517.0812", "primary_appid": 1099, "additional_revenue_share_tier": 1, "viw_grant_partnerid": "5200", "net_units_sold": 100, "net_sales_usd": "3791.9288", }, { "partnerid": "10500", "date": "2025/05/01", "line_item_type": "MicroTxn", "appid": 1099, "game_item_id": 1, "country_code": "US", "currency": "USD", "gross_units_sold": 2, "gross_units_returned": 0, "gross_sales_usd": "9.9800", "gross_returns_usd": "0.0000", "net_tax_usd": "0.9980", "primary_appid": 1099, "additional_revenue_share_tier": 1, "net_units_sold": 2, "net_sales_usd": "8.9820", "avg_sale_price_usd": "4.9900" }, { "partnerid": "10500", "date": "2025/05/01", "line_item_type": "Package", "packageid": 123, "package_sale_type": "Retail", "platform": "Unknown", "country_code": "AE", "primary_appid": 999, "key_request_id": 7100, "gross_units_activated": 10 }, ], "key_request_info": [ { "key_request_id": 7100, "key_request_notes": "Keys for Key Markets", "game_code_id": 842, "game_code_description": "Retail Distribution - Middle East & North Africa", "territory_code_id": 0, "territory_code_description": "UNUSED" } ], "package_info": [ { "packageid": 123, "package_name": "Grate Expectations: Cheese Preparation Simulator - Deluxe Edition" }, { "packageid": 456, "package_name": "Grate Expectations 2: Curd Your Loins - Launch Edition" } ] "app_info": [ { "appid": 999, "app_name": "Grate Expectations: Cheese Preparation Simulator }, { "appid": 1099, "app_name": "Grate Expectations 2: Curd Your Loins" } ], "bundle_info": [ { "bundleid": 777, "bundle_name": "Grate Expectations Deluxe Bundle" }, ], "combined_discount_info": [ { "combined_discount_id": 8888, "combined_discount_name": "Bundle Discount", "total_discount_percentage": 50, "discount_ids": [11111] }, ], "game_item_info": [ { "appid": 1099, "game_item_id": 1, "game_item_description": "500 Grams of Whey", "game_item_category": "Essential Cheese Product" } ], "country_info": [ { "country_code": "AE", "country_name": "United Arab Emirates", "region": "Middle East & North Africa" }, { "country_code": "AU", "country_name": "Australia", "region": "Oceania" }, { "country_code": "CA", "country_name": "Canada", "region": "North America" }, { "country_code": "US", "country_name": "United States", "region": "North America" }, ], "max_id": "29481179373" [/code] [section=GetAppWishlistReporting]GetAppWishlistReporting[/section] [code=http]GET https://partner.steam-api.com/IPartnerFinancialsService/GetAppWishlistReporting/v001/[/code] [b]Request values[/b][table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Financial[/b] permissions.…

Microtransactions (In-Game Purchases)

Alternatively, fraudsters may attempt to sell the entire account, again while being paid outside of the system. Your team will need to find a balance within your economy that blocks bad users, yet does not impact your legitimate users. Here are some general suggestions as starting points for basic protection against easy forms of fraud: [olist] [*] Use in-game knowledge of a user’s history to limit actions that can contribute to fraud. …

Steam Tags

This wizard steps through a series of screens to help you build a well-rounded tag profile for your title. The wizard also provides an opportunity to order your title's tags for weighting purposes. Many tags can be applied to your game, but only the top 20 are visible to users and used by Steam to influence visibility of your title in the store. …

Tags are ordered on your game page by the amount of weight each has on your game, as a result of your own sorting in the Tag Wizard. This can be modified over time as a number of players apply particular tags to your game. …

Steam Workshop Item Versioning

Here are the things you'll need to think about: [olist] [*][b]Organize past versions[/b] - The order of your build versions (a.k.a. beta branches) is key! Start by organizing past versions of your game, setting and keeping a deliberate order to your beta branches. To do this, you will need to order your Steam branches on the Steamworks site by visiting the SteamPipe > Builds page. From there you can re-order the branches you've created from oldest to newest. …

Depots

Without any other changes, all owned depots are mounted by default in the order listed. The depot's name can be anything and is not part of the mounting rules. The depot order defines the mounting order, and files in depots that were mounted later override files in depots that were listed earlier. Thus the first depot in the list has the lowest priority. To change the depot order, you can drag and drop the depot entries around. To change fields, just click them. The UI of the [b]Depots[/b] page allows you to configure 4 different requirements. …

Bundles

[subsection]Bundle list on your store page[/subsection] Up to three bundles can appear on your game's store page, appearing just below your other purchase options. [b]Default order[/b] - By default, bundles are ordered by price starting with the least expensive bundle for the user viewing the page. [b]Overriding the order[/b] - The game developer can override the order that bundles appear by pinning one or more bundles via the store page editor. …

Yes, please check out the new [url=https://partner.steamgames.com/doc/store/application/bundles/collaborative]Collaborative Bundles[/url] feature. [*][b]Q. Can I change the display order of the packages included in the bundle?[/b] A. Yes, you can drag and drop the order of the packages in your bundle to change the order in which they are displayed on the bundle store page. [*][b]Q. …

ISteamNetworkingMessages Interface

It is guaranteed that reliable messages to the same host on the same channel will be be received by the remote host (if they are received at all) exactly once, and in the same order that they were sent. NO other order guarantees exist! In particular, unreliable messages may be dropped, received out of order with respect to each other and with respect to reliable data, or may be received multiple times. …

(You can use [api]GetSessionConnectionInfo[/api] to get the details.) In order to acknowledge the broken session and start a new one, you must call [api]CloseSessionWithUser[/api], or you may repeat the call with k_nSteamNetworkingSend_AutoRestartBrokenSession. …

Steam Leaderboards

[section]Overview[/section] Steam supports persistent leaderboards with automatically ordered entries. These leaderboards can be used to display global and friend leaderboards in your game and on your community webpage. Each Steamworks title can create up to 10,000 leaderboards, and each leaderboard can be retrieved immediately after a player's score has been inserted. …

If there is no name entered, the leaderboard will not appear. [*]Sort Method - Set the order for the leaderboard sorting. For positional based leaderboards, use Ascending. For high-score, use Descending. [*]Display Type - Determines the types of data to be displayed with the leaderboard. …

SteamVR for Enterprise / Government Use

[/list][section]Installation/use of SteamVR in an environment without internet access[/section] Many enterprise or government users are unable to use the Steam client to access the SteamVR Runtime, particularly due to restricted internet access behind corporate firewalls or on PCs without any internet connection. In order to address this issue you can download one initial copy of the SteamVR Runtime onto a PC with full internet access and then copy it manually onto the target PC(s). …

Copy this entire directory onto a portable medium of your choice (e.g. a USB thumb drive) and copy it again onto the target PC that does not have access to the internet. [*]In order to run SteamVR you should start the file "vrstartup.exe" [*]SteamVR should now be running on the new PC and support any application that is built using the OpenVR SDK, the SteamVR Unity Plugin or the VR tools within Unreal Engine. …

Step by Step: Achievements

. [*] Click the banner at the top of the page to open the new achievements editor. [/olist] You need permission to edit the app's info in order to use the achievements editor. The editor has two tabs: [list] [*] [b]Manage Achievements[/b] - Create, edit, and organize your sets and achievements. [*] [b]Bulk Import/Export[/b] - Export and import your achievements as CSV files, and upload icons in bulk. …

[/td] [/tr] [/table] [subsection]Reordering Sets[/subsection] Click [b]Reorder Sets[/b] in the toolbar, then drag and drop your sets to choose the order players will see them. The base game set can't be moved. [subsection]Deleting a Set[/subsection] Open the set's menu and choose [b]Delete set[/b]. …

Sale Page Tools - Livestreaming (Broadcasting)

[docimg=live_stream_widget.png]live_stream_widget.png[/docimg] [subsection]Prioritization order[/subsection] When a person visits your sale page, the Broadcast player will choose a livestream to show based on the following logic: [olist] [*] Broadcasts from Steam accounts explicitly added on the "Broadcast" tab and set to priority "Primary" [*] Broadcasts from either of these sources: [list] [*] Steam accounts explicitly added on the "Broadcast" tab and set to priority "Featured" [*] Broadcasts who have a current live slot in the Event Schedule widget (if a schedule widget is included in the sales events) are treated as equal to "Featured" above [doclink=marketing/event_tools/sales/sections#schedule]Learn more about the event schedule sale section.…

This at least provides a fair distribution of viewers. The capsules are presented in descending order by priority bucket and by viewer count within each priority bucket. …

Action Set Layers

. [*] Activating an action set layer that is already active will not change its order in the stack. [*] Deactivating an action set layer, and then activating it, will set it to the top of the stack. [*] Calling [apitype]ISteamInput::ActivateActionSetLayer[/apitype] is cheap and can be safely called repeatedly (but see callout below) [callout=red] [h3]Careful with multiple layers!…

The last layer applied will override any conflicting information that came before, so take special care to apply them in the correct order. Your code could easily have race conditions or other subtle timing bugs that could swap the order. Action set layers are intended for narrow use cases and a good practice is to apply and remove them only on specific game state changes. …

Package Pricing CSV Import/Export

. [*][b]Export filtered packages[/b] - You can apply filters to the visible grid of packages in order to export a subset of packages. This can be useful if you wish to focus on a subset of your packages, say for just one game or franchise. …

Here are a couple of helpful tips to keep in mind: [list] [*][b]Reorder columns[/b] - You can change the order of columns without breaking the upload. Just make sure the first row in your file always has the right currency name for each column. [*][b]Removing rows or columns[/b] - You can remove rows or columns from the spreadsheet with two exceptions: [list] [*]Don't remove the first row. …

Activators

[/td][/tr] [tr][td]Cycle Binding[/td][td]On, Off[/td][td]Cycle bindings will make this activator cycle through each of its bindings in order each time it is activated. Order is determined by the order they were selected in the button binding process.[/td][/tr] [/table] Here's a description of the various activation types: [table] [tr][th]Activation Type[/th][th]Description[/th][/tr] [tr][td]Regular Press[/td][td]Regular Press Activator is the default type. …

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