Steamworks Documentation
Application Settings for Virtual Reality


You can manage the Virtual Reality settings for your application on Steamworks in two places:
  • Steamworks Settings - Set the SteamVR input binding mode for your application, as well as launch options.
  • Store Page - Describe your VR requirements and supported configurations

Steamworks Settings

Steamworks settings enable you to define the SteamVR input binding mode for your application, and define your launch options.

To get started, click the "Edit Steamworks Settings" link on the App Landing Page.


Under "Application", select "Virtual Reality"


On this page, you can define which SteamVR input binding mode your application uses.

When using OpenXR, your input binding setup will dramatically affect how many users can buy and play your game. If your game submits a suggested input binding for Meta Quest 2 controllers, SteamVR will automatically rebind most controller types so they will work. The following controller profiles should have customized bindings, due to the difficulty in automatically rebinding them:
  • HTC Vive wands
  • Valve Index controllers
  • Windows Mixed Reality controllers

If you build with OpenVR, your application will automatically support any current and future OpenVR-supported head-mounted displays (HMDs), such as the HTC Vive, Oculus Rift, or Windows Mixed Reality family of devices. You can also distribute your native Oculus SDK build for Rift users if you prefer.

Learn more about OpenVR on the official GitHub Repository

Launch Options

You'll need to define at least one VR launch option for your application before VR support is enabled. Launch Options tell Steam how to handle your application when users launch it in their library. You can also use launch options to let users choose between different modes of your application (non-VR, VR, Vulkan, etc).

Launch options can be tied to specific branches, executables, or command-line arguments for your application. For example, you might have a command-line argument "mygame.exe --novr" which launches in desktop mode. Launch options allow you to let users select these options in a more intuitive way.

To set launch options, select "Edit Steamworks Settings" from the App Landing Page. Under "Installation", select "General."


Every application needs to define at least one launch option. If you built your application with the OpenVR SDK, select "Launch SteamVR App." You can add additional launch options depending on the needs of your application by clicking "Add New Launch Option." Steam looks for the presence of a VR launch option to add some of the VR information to your store page.

Launch Options for "The Lab"

Store Page Settings

You can also manage what Virtual Reality settings are visible on your Steam store page. To get started, select "Edit Store Page" on the App Landing Page, then select the "Basic Info" tab and scroll down to "Supported Platforms".


In the fields under "VR Devices and Support" you should describe both the SDKs and the specific devices that your game supports. Start with the SDK such as OpenXR or SteamVR and then describe any individual headsets, controllers, and/or room size requirements.