Steamworks Documentation
Found 43 search results for "demo"
Packages

[subsection]How to edit[/subsection] [olist] [*] Select an application from your [url=https://partner.steamgames.com/]Steamworks home page[/url], or from your list of [url=https://partner.steamgames.com/apps/]all applications[/url] to go to the landing page for that application [*] Once on an application landing page, click the item that says "All Associated Packages, DLC, Demos And Tools". [*] That takes you to a page where you can see all packages that contain your application. [*] You can then click on each package (in the "Store packages" section and in the "Promotional or special-use packages") to go to the landing page for each package. [*] On that landing page, you’ll see a section that says "Apps Included". …

Artwork Overrides

. [*]No marketing copy asking a user to take an action (eg. no "Prepurchase Now" or "Wishlisting now available" or "Play the demo" text) [*]Do not include things like the game's release date or "Available Now" [/list] Check out the great examples at the bottom of this page for inspiration. …

UTM Analytics

Will it count as a conversion if the customer downloads the game's Demo or DLC?[/h4] A. Demo and DLC downloads which do not include the base game are not currently included as conversions for UTM links to the base game page. …

Steam Keys

[/u] [*]You can request Steam Keys only for content that is available for purchase or download on Steam. This includes games, demos, and DLC. [list][*]For example, it is not OK to use Steam Keys to distribute a demo that is not also available for users to download on Steam. [*]The only exception is requesting Release State Override keys for limited beta testing or distributing cosmetic-only DLC to crowdfunding backers. …

Developer/Publisher Homepage Tools Update

[/olist] [docimg=Homepage_Valve_Setup.png]Homepage_Valve_Setup.png[/docimg] [section]Configuring your page[/section] [subsection]Default configuration[/subsection] We’ve created a default set of sections that will automatically display all of your linked games, dlc, demos, and soundtracks. Feel free to customize their appearance or add new sections if you wish to highlight individual games, sets of games, or other content (video, text, images) as appropriate. …

Features

Keys can be generated for any packages on Steam, including base products, DLC or free Demos.[/td][/tr] [tr][td][doclink=features/leaderboards][/doclink][/td][td]Steam supports persistent leaderboards with automatically ordered entries. …

Testing On Steam

You can see the contents of your Dev Comp packages by selecting the application from your Steamworks home page, selecting the "All Associated Packages, DLC, Demos And Tools" link and then selecting the package you wish to view the contents of. If you are having trouble getting your files to download in Steam, launch "Steam.exe -dev", go to the Console Tab, and enter the command [code-inline]licenses_for_app <appID>[/code-inline] where <appID> is your appID you are trying to test. …

Distributing Source Engine Games / Mods

From your app landing page in Steamworks, click "All Associated Packages, DLC, Demos, And Tools" and then click the "Create New Tool" button in the Tools section. [*] [h4]Q. Can I use Valve IP in my Source Mod?…

Setting Up A Stream

Note that you should only use the appID for your “base” game--do not use the appID for DLC, Demos, Soundtracks, or other secondary application types. [docimg=stream3.png]stream3.png[/docimg] [*]Set Your Broadcast Permissions By default, your stream is set to “Friends Only”, which means it’s only visible by you and your friends on Steam. …

Developer, Publisher, and Franchise Sale Pages

While upcoming titles, pre-purchase titles, and other non-discounted items like demos are welcome to be part of the page, it should generally be further down on the page. This sale page should be celebrating the whole catalog, not an individual game, so be sure the page doesn't read as an advertisement for any particular game in the catalog - even if it's your newest title, customers are expecting to see the entire catalog. …

Steam Tags

[section]Tags and Non-Game Content Types[/section] The Tag Wizard can be used in association with any game or DLC on Steam. A Demo inherits the tags associated with its base game. Tags may also be applied to other app types such as applications, soundtracks, music, tools, videos, etc. with the Steam Store tagging interface, available on your title's store page.…

ISteamApps Interface

Type_filter can used to specify certain app types to be returned. Possible values are "game,application,tool,demo,dlc,music". When type_filter is blank or not used, all apps are returned. Version 2 will output the app name. [b]NOTE:[/b] This call requires a publisher API key to use this method. …

Steam Playtest

Upload depots and set up builds on the Playtest just like any other game or demo. You can integrate Steamworks technical features, set Steam Input templates, configure cloud saves, and so on. If you’ve never done any of that before, start with our [doclink=sdk/uploading]Uploading to Steam documentation[/doclink] for help. …

We saw a number of other surprising or unofficial solutions to the same set of problems; stuff like offering a demo that was really just an Open Beta, or shipping a free “Prologue” game to build momentum. Devs were using whatever tools they could to build community and gather playtesting data. …

Game Soundtracks on Steam

You can create a new soundtrack associated with your game from the [i]Associated Packages, DLC, Demos, And Tools[/i] link on the landing page for your app. [*][b]Soundtracks not associated with a Steam game[/b]: if you have soundtrack content for non-Steam games (including older products and games that aren't for sale on Steam), you can create independent soundtracks. …

Developer And Publisher Homepages

You can then give your list a name and description, select the format of your list, and select the titles to display in your list. [section]Releasing new games[/section] New games, demos, soundtracks, or DLC you are working on releasing will each need to be linked to your Creator Homepage, and are best done prior to release of the new game's store page. …

ICheatReportingService Interface

Optional parameters may be used to encode the type of cheating that is suspected or additional evidence ( an identifier pointing to the match/demo for further review ) [b]NOTE:[/b] This call requires a publisher API key to use this method. As such this API [b]MUST[/b] be called from a secure server, and can never be used directly by clients! …

Features And Tools, Marketing

Learn more: [doclink=store/tags]Steam Tagging[/doclink] [*][h3]Steam Next Fest[/h3] Steam Next Fest is a multi-day celebration where fans can try out demos, chat with developers, watch livestreams, and learn about upcoming games on Steam. For developers, Steam Next Fest is an opportunity to get early feedback from players and build an audience for a future launch on Steam. …

Steam Cloud

You are able to share Cloud storage space between two app IDs by filling out the [code-inline]Shared cloud APP ID[/code-inline] field. This is most commonly used to share saved games between a demo and a full game. A value of [b]0[/b] disables this feature. (Note: trying to use shared cloud data with an unreleased target/base app will not sync those files and is not a recommended setup). …

Steam Deck and Steam Machine Compatibility Review

There is no compatibility review process for other app types, e.g. demos, DLC, tools, or soundtracks, other than in exceptional cases. [b]How long does it take to complete a compatibility review once my game is in the queue?…

Early Access

[b] [i]Don't launch in Early Access without a playable game.[/i][/b] If you have a tech demo, but not much gameplay yet, then it’s probably too early to launch in Early Access. If you are trying to test out a concept and haven't yet figured out what players are going to do in your game that makes it fun, then it's probably too early. …

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