[subsection]Automatic link from Steam library[/subsection] Players of your demo will also see a prominent link from the demo in their library to the full game's store page. [docimg=DemoUpsell.jpg]DemoUpsell.jpg[/docimg] [section]Using Achievements in Demos[/section] We recommend that you disable achievements in demos. …
To Deactivate or re-activate a demo, find the option under 'Technical Tools' on your demo's app landing page and click "Deactivate Demo" [docimg=DemoDisable.jpg]DemoDisable.jpg[/docimg] [callout]Note: Once your demo is disabled, customers may still be able to launch it outside of Steam unless your demo requires Steam to launch and checks to see if the user has a current license to it. …
Demos can have their own separate store page or not, but either way they also appear as a button on the full game's store page. Learn more about setting up a Demo [url=https://partner.steamgames.com/doc/store/application/demos]here[/url]. …
[callout]You cannot use the Steam Client built-in broadcasting feature to Stream demo gameplay to the Steam Store, because the client will use the Demo appID. Since the Demo appID does not match the base game appID, it will not appear on the base game Steam store page. …
You may want to add or remove some store tags from your base game to make it show up in more relevant sections of Next Fest. [/list] [subsection]Your Demo[/subsection] [list] [*] [b]Put a link on your demo home screen to where players can submit feedback[/b] - Make it easy for players of your demo to give you feedback. …
You can create one for the purposes of player feedback and discussions about your demo. [*] [b]Make sure your demo is clearly listed on your store page[/b] - When you release your demo, make sure you also have the demo button added to your base game's store page. …
[/td][/tr] [tr][td]7 days after[/td][td]Next Fest ends, and the Next Fest recap with the top demos goes live.[/td][/tr] [/table] [subsection=demo]Setting Up Your Demo[/subsection] After registration, you'll need to set up your demo on Steam. This means setting up a demo type app, which is attached to your base game on Steam. For more information about creating, testing, and releasing a demo, please see the [doclink=store/application/demos]Demos documentation[/doclink]. …
[i](If you've been notified of official trailer inclusion consideration, please ensure the most up to date trailer is available on your base game store page.)[/i] [*][b]May 10[/b] - If you'd like your demo to be live at the start of the Press Preview, this is the date by which you should have submitted your demo build and store page for review. …
All demos that have opted in to be available for press preview will be included. [*][b]June 14[/b] - [b]Steam Next Fest: June 2027 begins at 10am PDT[/b]; set your demo live (or opt out if your plans have changed) before 10am PDT. [*][b]June 21[/b] - Steam Next Fest: June 2027 concludes. [*][b]June 21[/b] - Steam Next Fest: June 2027 Wrap-Up (featuring games with the most played demos of the Fest) launches. …
[i](If you've been notified of official trailer inclusion consideration, please ensure the most up to date trailer is available on your base game store page.)[/i] [*][b]January 18[/b] - If you'd like your demo to be live at the start of the Press Preview, this is the date by which you should have submitted your demo build and store page for review. …
All demos that have opted in to be available for press preview will be included. [*][b]February 22[/b] -[b] Steam Next Fest: February 2027 begins at 10am PST[/b]; set your demo live (or opt out if your plans have changed) before 10am PST. [*][b]March 1[/b] - Steam Next Fest: February 2027 concludes. [*][b]March 1[/b] - Steam Next Fest: February 2027 Wrap-Up (featuring games with the most played demos of the Fest) launches. …
Please see the [doclink=store/application/dlc][/doclink] documentation for more information.[/td] [/tr] [tr] [td][b]Demo[/b][/td] [td]Steam has the option to provide free demos for your customers so that they can try the game before purchasing. Demos are created through the main App and will appear as a button on the main game's store page. This application type will have a separate App ID from the base application but will be linked to it. Please see the [doclink=store/application/demos][/doclink] documentation for more information.[/td] [/tr] [/table] [section]Additional aspects of Applications[/section] The App itself is just one part of the overall content ecosystem on Steam. …
Each event will include sections for games with free demos and upcoming games. Note that for demos, registration is based on the base game Store Page information, so keep tags for the base game up to date and accurate. …
Unreleased games are generally not eligible to appear in the official event trailer for Steam themed sale events. [b]Q. Can I participate with my demo?[/b] A. While discounted released games will be featured most prominently—and unless otherwise noted in the event-specific documentation—demos for both unreleased and released games are welcome to participate and will be included in a section for games with free demos. …
[/list] For more information on discounts, please see the [doclink=marketing/discounts][/doclink] documentation. [subsection]Demo Release[/subsection] You can send a notification to players who wishlisted your game once when you make an associated free demo available for public play. The timing of this notification is under your control up to two weeks following the release of your demo. You will need to return to your demo app landing page and push the button in order to issue the notification. For more about demos, please see [doclink=store/application/demos][/doclink] [section]Your Wishlist Data[/section] Within each app's details page on the [url=https://partner.steampowered.com/]Sales & Activation Reports Portal[/url], you'll find a section for "Wishlists". …
A [b]Free Weekend[/b] is a time-limited promotion that allows players to temporarily access and play an eligible game for free—typically over a long four-day weekend. Unlike a [doclink=/store/application/demos]Demo[/doclink], which offers a separate demo build of your game via a separate demo app ID, Free Weekends grant players full access to your base game via its current app ID, albeit for a limited time. …
Keep in mind that players have a wide range of free-to-play games and free demos available on Steam every day, so temporarily offering a paid game for free doesn't guarantee interest from customers. In general, Free Weekends tend to perform best for games with lots of replayable content or games with strong multiplayer elements that benefit from an influx of new players (such as improved matchmaking or enhanced social gameplay). …
[/introblock] [subsection]Table of contents[/subsection] [table] [tr][td]Live Streaming[/td][td]This page[/td][/tr] [tr][td][doclink=store/broadcast/setting_up]Setting Up A Stream[/doclink][/td][td]Requirements, setup, and configuration[/td][/tr] [tr][td][doclink=store/broadcast/demo]Streaming Demos[/doclink][/td][td]Livestreaming a game demo to your store page[/td][/tr] [tr][td][doclink=store/broadcast/stats]Stats & Reporting[/doclink][/td][td]Viewership stats from your past streams[/td][/tr] [tr][td][doclink=store/broadcast/faq]FAQ[/doclink][/td][td]Frequently Asked Questions on Steam broadcast[/td][/tr] [/table] [section]Broadcasting on Steam[/section] Steam offers a feature that allows content to be streamed to Steam client and the web store. …
You can create these packages by going to the “All Associated Packages, DLC, Demos And Tools” page and hitting the green “Create Standard Packages” button up top. You can also send us a note to get help any time, via the Support button at the top of this page. …
Steam does not support models where a customer is blocked and needs to pay to continue playing. If you would like to have a free demo to show off your game, you're welcome to do so. Your demo and full game can share files as well to continue game play. To figure out if a demo is the right thing for your game, please check out the [url=https://partner.steamgames.com/doc/store/application/demos]Demos Documentation[/url]. …
[b]Eligible App Types[/b] [list] [*][b]Games and software applications[/b] can appear on the calendar. [*][b]Demos[/b] do not appear on the calendar. [*][b]DLC[/b] can appear, but only for players who own the base game. DLC follows the same wishlist and player-behavior logic as all other products. …
Moving your release date forward will not impact your visibility on the calendar. [b]Q. Will my demo or DLC appear on the calendar?[/b] A. Demos do not appear. DLC can appear, but only for players who own the base game. …
[subsection]The sync process is important[/subsection] As you add games to your linked app list, the sale editor tool will pull in associated metadata about each game, such as whether it has a demo, a discount, or is coming soon. It also pulls in the current list of tags on the game. However, the data about a game can change over time as they release demos, start discounts, or update tags. …
[/td][/tr] [/table] [section]Next Fest[/section] Running three times a year, Steam Next Fest is a multi-day celebration where fans can try out demos, chat with developers, watch livestreams, and learn about upcoming games on Steam. For developers, Steam Next Fest is an opportunity to get early feedback from players and build an audience for a future launch on Steam. Upcoming (unreleased) games with a playable demo are eligible to participate. For more information, please see the [url=https://partner.steamgames.com/doc/marketing/upcoming_events/nextfest]Steam Next Fest documentation[/url]. …
If you are looking to give customers a bite-sized experience with your game, consider creating a [doclink=/store/application/demos]Demo[/doclink] instead. [h4]Q. Can Free to Keep players leave a review on my game?[/h4] [b]A: [/b] Yes, but those reviews are categorized as a free license. …
Creating a new DLC app ID is done by viewing the base game's "All Associated Packages, DLC, Demos And Tools" and clicking on the "Add New DLC" button. When downloaded, the Steam client will store all downloadable content under your game's Steam directory. …
[list] [*]From the app package landing page, click "All Associated Packages, DLC, Demos And Tools", and use the "Add New DLC" button to add the DLCs. [/list] [*] Configure each DLC so that the Steam Client does not automatically download it. …
You can do this yourself by visiting the "All Associated Packages, DLC, Demos and Tools" section for your app and clicking "Create new Tool" button. [*] Inside that new App, click Edit Steamworks Settings. …
[docimg=portal2_new_beta_optin_english.png]portal2_new_beta_optin_english.png[/docimg] For more on testing, including testing DLC, testing Demos, and testing with external users, please see [doclink=store/testing][/doclink]. …
Additionally, the discounted offers should be presented at thetop of the page, above any non-discounted items such as demos or coming soon titles.[/list] [subsection][b]No Ads or Special Treatment on Steam[/b][/subsection] [list] [*][b]4) No Promoting Off-Steam Content[/b] - Your Steam Sales event may not promote or link to off-Steam content, such as external stores, services, podcasts, newsletters, etc. …
[/list] [*][h4]Q: Can I include Coming Soon games, Follow buttons, Early Access games, Playtests or Demos in my Sales Event?[/h4] [b]A:[/b] Yes, this is fine as long as these apps and widgets are on topic and otherwise follow the rules outlined above. …