Steamworks Documentation
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ISteamMicroTxn Interface

[/td][/tr] [tr][td][b]bundleid[0][/b][/td][td]uint32[/td][td][/td][td]3rd party ID of the bundle. This shares the same ID space as 3rd party items.[/td][/tr] [tr][td][b]bundle_qty[0][/b][/td][td]uint32[/td][td][/td][td]Quantity of this bundle.…

([b]OK[/b] or [b]Failure[/b]) [*] [code-inline]params[/code-inline] [list] [*] [code-inline]orderid[/code-inline] - Unique 64-bit ID for order. [*] [code-inline]transid[/code-inline] - Unique 64-bit Steam transaction ID. [*] [code-inline]steamid[/code-inline] - The Steam ID of user that the order/transaction belongs to. [*] [code-inline]status[/code-inline] - Status of the order. …

Steam Subscriber Agreement

[b]Italian:[/b] PER ATTIVARE IL GIOCO, È NECESSARIA UNA CONNESSIONE A INTERNET E UN ACCOUNT DI STEAM GRATUITO. AVVISO: il prodotto offerto è soggetto all'accettazione del contratto di sottoscrizione a Steam (“SSA”). È necessario attivare il prodotto via Internet registrando un account di Steam e accettando l'SSA. …

Legal Attribution

Steam dan logo Steam adalah merek dagang dan/atau merek dagang Valve Corporation yang terdaftar di AS dan/atau negara lain. ©2026 Valve Corporation. Steamworks dan logo Steamworks adalah merek dagang dan/atau merek dagang Valve Corporation yang terdaftar di AS dan/atau negara lain. …

Microtransactions Implementation Guide

This should be sent as a [code-inline]key=<your key here>[/code-inline] parameter with the requests. [h4]Store the order[/h4] Store each order for later reference in your system. Use a unique 64-bit Order ID to reference the transactions within Steam. …

The response key that carries these values is usually called [code-inline]status[/code-inline]. [list] [*] [code-inline]Init[/code-inline] - Order has been created but not authorized by user. [*] [code-inline]Approved[/code-inline] - Order has been approved by user. [*] [code-inline]Succeeded[/code-inline] - Order has been successfully processed. [*] [code-inline]Failed[/code-inline] - Order has failed or been denied. [*] [code-inline]Refunded[/code-inline] - Order has been refunded and product should be revoked by the game. …

Game Soundtracks on Steam

[h4]Metadata[/h4] We strongly recommend including basic metadata with each file (ie., ID3 tags inside MP3 files). When available, this metadata will be used to determine the playback order of tracks. For multi-disc soundtracks, track numbers must be unique across disks. …

Learn more about [doclink=store/editing][/doclink]. [*][b]Upload audio depots:[/b] you can configure your soundtrack depots from the Depot configuration page. Note that, in order to create and publish a release for your soundtrack, [b]you'll have to upload your MP3s after converting the app[/b], so please have those files handy. …

Setup instructions for the VR arcade model

[h3]Create and add your dedicated VR accounts[/h3] [callout] [list] [*]First, please go ahead and create one Steam account per VR station that will be used at the location. …

Adding the station's account to your licensed master account is required in order to view and purchase commercial licenses with the individual station's Steam account. [/list] [/callout] [h3]Purchase games for commercial use on Steam[/h3] [callout] Only games specifically mentioned for commercial use on Steam can be offered to your customers and patrons. …

SteamVR for Enterprise / Government Use

PowerFormId=1b290fb6-bf33-4529-b6b4-0c05174271f7&env=na1&acct=8eb740d5-3d42-42a7-b032-df44d160f47f&v=2]commercial/government use license[/url]. A PDF copy for your prior review can be downloaded [docfile=2023STEAMVRCOMMERCIALINSTALLATIONLICENSE.pdf]here[/docfile]. …

If this is the case on your system you may see an error message reporting one or several of the following of the following files missing on your system: d3dx10_43.dll MSVCP140.dll VCRUNTIME140.dll MSVCP140.dll This issue can generally be addressed by installing the Microsoft DirectX Runtime and the Microsoft Visual C++ Redistributable. …

Steamworks API Example Application (SpaceWar)

[subsection]Common Build Problems[/subsection] [list] [*] [b]Cannot open include file: 'd3d9.h'[/b] If you encounter this error it means that your systems include path does not include the D3D include path, or that you have not installed the D3D SDK. …

If you copy your compiled binary to another machine you may need to install the D3D redistributables to obtain the same version of D3D9X that you compiled against on your development machine. [/list] [section]Code Overview[/section] Once you have the [b]Spacewar!…

Steam Tags

Tags are ordered on your game page by the amount of weight each has on your game, as a result of your own sorting in the Tag Wizard. This can be modified over time as a number of players apply particular tags to your game. …

You can remove any tags you find unwanted ("family friendly" for a horror game) or inaccurate ("2D" for a 3D game). [subsection]Tag page visibility[/subsection] The top 20 tags on your game determine the tag pages and similar browse views that your game can appear on. …

Sale Page Section: Apps And Bundles

[docimg=sectionType_Items.jpg]sectionType_Items.jpg[/docimg] Showing a 4-row grid set to display "2/3/4/3" format [subsection]Display as a carousel[/subsection] If you set a section to appear as a carousel, any items that do not fit in the initial display will accessible by click the right or left arrows that appear next to the section. …

There are a few different options to make the layout interesting. 2/3/4/3 [subsection]Special options for single item-per-row[/subsection] If you choose to display a single (1) item per row, then you'll find a new set of options appears for how to display that single item. …

Action Set Layers

. [*] Activating an action set layer that is already active will not change its order in the stack. [*] Deactivating an action set layer, and then activating it, will set it to the top of the stack. [*] Calling [apitype]ISteamInput::ActivateActionSetLayer[/apitype] is cheap and can be safely called repeatedly (but see callout below) [callout=red] [h3]Careful with multiple layers![/h3] Just because you [i]can[/i] re-apply action set layers every frame doesn't mean you [i]should[/i], especially if you're using more than one layer. …

Store Page Extra Asset Management

We recommend generating images and videos that are 1170px wide in order to maximize quality on high DPI displays (780 logical pixels wide column * 150% DPI scaling). If you upload larger images (up to 4096px wide), viewers will see an option to see the image in full screen, which can be helpful for roadmaps or images with a lot of text. …

[section]Localized Image Management[/section] If you are uploading images that contain text, you can now easily manage localized version of those images all together in an image group. [docimg=b10a3f4768ef3d833c7922d6981fa5f7df4ecbe8.png]b10a3f4768ef3d833c7922d6981fa5f7df4ecbe8.png[/docimg] This gives you one single entry in your list of images and a quick menu option to edit the group. …

Unreal Engine

For more information, see the following documentation page: [url=https://docs.unrealengine.com/5.3/en-US/xr-best-practices-in-unreal-engine/]XR Best Practices in Unreal[/url] Due to a bug in the current versions of Unreal Engine, you must also use the Binned2 allocator to prevent a crash on startup. …

[section]Common Problems[/section] [subsection]Android application crashes shortly after launch, with a stack that involves UnrealMemory.cpp[/subsection] This is due to the default allocator becoming Binned3 for Android apps in recent versions of Unreal. Binned3 allocates a large chunk of memory at the beginning of the app load, which is unfortunately too large, and causes an out of memory (OOM) crash. …

Bundles

[subsection]Bundle list on your store page[/subsection] Up to three bundles can appear on your game's store page, appearing just below your other purchase options. [b]Default order[/b] - By default, bundles are ordered by price starting with the least expensive bundle for the user viewing the page. [b]Overriding the order[/b] - The game developer can override the order that bundles appear by pinning one or more bundles via the store page editor. …

Yes, please check out the new [url=https://partner.steamgames.com/doc/store/application/bundles/collaborative]Collaborative Bundles[/url] feature. [*][b]Q. Can I change the display order of the packages included in the bundle?[/b] A. Yes, you can drag and drop the order of the packages in your bundle to change the order in which they are displayed on the bundle store page. [*][b]Q. …

Steam Overlay

To diagnose overlay crashes with DirectX for example, try to determine how D3D got into a bad state by using the d3d debug runtime with all (info/warning/error/notice) level spew turned on. It might give some hints to orphaned d3d resources. …

If you do meet the requirements and it's still not showing up, make sure you're launching the app through the Steam client, either directly from the lobby/quick launch list, or by calling [api]steam_api::SteamAPI_RestartAppIfNecessary[/api]. [h4]Q. My game is using D3D12 on Win7, and the Steam overlay is not working. Why?[/h4] [b]A.[/b] Please refer to this [url=https://microsoft.github.io/DirectX-Specs/d3d/D3D12onWin7.html#add-support-to-d3d11on12]Microsoft document[/url] on how to add Steam overlay support. …

Package Pricing CSV Import/Export

[section]Required Permissions[/section] Please see [doclink=store/pricing#3]Required Permissions For Editing Pricing[/doclink]. [section]Exporting[/section] To export a csv file of your existing pricing, you have two options: [list] [*][b]Export all packages[/b] - You can export a sheet of all current prices for all packages you have permission to edit for your Steamworks partner. [*][b]Export filtered packages[/b] - You can apply filters to the visible grid of packages in order to export a subset of packages. …

Here are a couple of helpful tips to keep in mind: [list] [*][b]Reorder columns[/b] - You can change the order of columns without breaking the upload. Just make sure the first row in your file always has the right currency name for each column. [*][b]Removing rows or columns[/b] - You can remove rows or columns from the spreadsheet with two exceptions: [list] [*]Don't remove the first row. …

Setting Up A Stream

Note that you should only use the appID for your “base” game--do not use the appID for DLC, Demos, Soundtracks, or other secondary application types. [docimg=stream3.png]stream3.png[/docimg] [*]Set Your Broadcast Permissions By default, your stream is set to “Friends Only”, which means it’s only visible by you and your friends on Steam. …

Add the account you intend to Stream with: [docimg=stream13.png]stream13.png[/docimg] [u]Important:[/u] The Steam account setting up the stream and the account that is streaming must be friends in order for it to be visible on this page. [b]Suggested but optional:[/b] upload artwork (which you can re-use in the future) for your livestream. …

Updating Your Game - Best Practices

Steam makes it easy to patch your game or add content at any time that you need to in order to best serve your audience on your schedule. Feel free to update as often as you need to, but remember that players who have your game installed will need to download each update before they can launch the game again, so be considerate if your updates are large in size. …

Note that after your app releases to customers, your customers will be receiving the build marked as the Default build. In order to test your update, you should upload the new build using Steampipe, then set that build on a test branch with a password to test before moving it to the default branch. …

How to load and run games on Steam Frame

If you made a Linux or Windows build it should be the relative path (from the Local Folder) to the Linux binary or Windows executable (.exe) [*][b]Runtime[/b]: Select [b]Android[/b] if its an APK, [b]Steam Linux Runtime 3.0 ARM64 (Sniper)[/b] if you made a Linux ARM64 binary. [b]Steam Play (Proton)[/b] for Windows. [/list] Click the [b]Upload[/b] button, and once complete, click the [b]Start[/b] button in order to run the application on the headset. …

Age Ratings in Indonesia

Indonesian regulators have specified that games must have an age rating in order to be offered to Indonesian customers on Steam. [callout]In the near future, Steam may no longer be able to display games to customers in Indonesia if the game is missing a valid age rating.…

https://partner.steamgames.com/healthcheck/missingrequiredratings [section]The Indonesian Age-Rating System[/section] Age ratings in Indonesia are made up of 6 tiers of rating [list] [*]3+ [*]7+ [*]13+ [*]15+ [*]18+ [*]Refused Classification [/list] You can learn more by visiting the official IGRS website: https://igrs.id/rating-info [section]Frequently Asked Questions[/section] [b]Q. …

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