Steamworks Documentation
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Game Notifications

[subsection]What Steam will manage[/subsection] Steam will manage notifying users in a game session based on the states provided by the game and the specific settings that the user has selected for the game. An alert will be displayed in the Steam client and the web browser for the user when action is required for a game. …

" Localization tokens can be uploaded in the Async Localization section of the Community tab on the Steamworks Settings page for your app. Each language can be uploaded individually in VDF files that look like this: [code] "lang" { "Language" "english" "Tokens" { "TheNameOfTheToken" "The localized text associated with the token" "TheNameOfAnotherToken" "The localized text associated with the second token" } } [/code] Alternatively, the tokens for all languages can be uploaded in a single file that looks like this: [code] "lang" { "english" { "Tokens" { "TheNameOfTheToken" "The localized text associated with the token" "TheNameOfAnotherToken" "The localized text associated with the second token" } } "spanish" { "Tokens" { "TheNameOfTheToken" "El texto localizado asociado con el token" "TheNameOfAnotherToken" "El texto localizado asociado con el segundo token" } } } [/code]…

Steam Subscriber Agreement

Если вы не принимаете условия настоящего Соглашения, не вскрывайте упаковку и верните данную копию игры продавцу в соответствии с условиями возврата. [b]Spanish:[/b] PARA ACTIVAR EL JUEGO, ES NECESARIA UNA CONEXIÓN A INTERNET Y UNA CUENTA DE STEAM GRATUITA. Aviso: La utilización del producto está sujeta a la aceptación del Acuerdo de Suscriptor a Steam. Debes activar el producto en internet registrándote para obtener una cuenta de Steam y aceptando el Acuerdo de Suscriptor a Steam. Visita https://store.steampowered.com/subscriber_agreement/ para ver el Acuerdo de Suscriptor a Steam antes de adquirir este producto. …

Legal Attribution

Steam y el logotipo de Steam son marcas comerciales o marcas registradas de Valve Corporation en EE. UU. y otros países. ©2026 Valve Corporation. Steamworks y el logotipo de Steamworks son marcas comerciales o marcas registradas de Valve Corporation en EE. UU. y otros países. [b]Swedish:[/b] ©2026 Valve Corporation. …

ISteamMicroTxn Interface

[/td][/tr] [tr][td][b]maxresults[/b][/td][td]uint32[/td][td][/td][td]Maximum number of results to return in report. (Default is 1000 if no value is set) Note that the number of results returned might be less than maxresults, even when they are more results. Maximum number of results is 50000. …

Only required if [code-inline]usersession[/code-inline] in [webapi]ISteamMicroTxn/InitTxn[/webapi] was set to [b]web[/b].[/td][/tr] [/table] Retrieves details for a user's purchasing info. These details are based upon the user's Steam wallet. …

Platforms

[section]Overview[/section] This section describes the general workflow and settings necessary for releasing your application on additional operating systems. Steam provides support for Windows, macOS, and Linux (SteamOS). …

[b]NOTE:[/b] Don't check the boxes under [b]Supported Operating Systems[/b] on the General Application Settings tab yet, that will be done when you're ready to release. [*] Create a Steam build for these new depots. [*] Set that build to a beta branch with a password. [*] Update your autogrant package to contain these new depots so Steam will let you download the files. …

Microsoft Xbox 360 Controller

[docimg=xbox360_controller_face.png]xbox360_controller_face.png[/docimg] [subsection=Joysticks]Joysticks[/subsection] [b]Analog, 2 axes[/b] (+ digital "click") Like most other gamepads, the Xbox 360 controller features two analog joysticks, on the left and right side, vertically offset. Like most modern joysticks, the sticks themselves can be clicked in as additional digital buttons. [docimg=xbox360_controller_joysticks.png]xbox360_controller_joysticks.png[/docimg] [subsection=BackAndStart]BACK and START[/subsection] [b]Digital[/b] The BACK and START buttons are on either side of the Guide Button. …

However, the Steam Input configurator is able to fix this; the player may set a threshold that distinguishes a "full pull" from a "soft pull." [docimg=xbox360_controller_triggers.png]xbox360_controller_triggers.png[/docimg] [subsection=DPAD]Digital pad[/subsection] [b]Digital[/b] The Xbox 360 controller features a fairly standard digital pad, or DPAD. …

Input Sources

Variations: [list] [*] Left Trackpad [*] Right Trackpad [*] Center Trackpad [/list] Sub-inputs: [list] [*] The touch surface itself (analog) [*] Clicking the surface (digital) [/list] [section]Joystick[/section] [docimg=input_joystick_1.png]input_joystick_1.png[/docimg] Joysticks are available on virtually all modern controllers. The PlayStation 4 and Xbox controllers all feature twin sticks, but the Steam Controller only has one, which is considered the "Left Joystick" in this case. …

Variations: [list] [*] Left Trigger [*] Right Trigger [/list] Sub-inputs: [list] [*] Analog pull [*] Digital click* [/list] [i]*Of the four major supported controller models, only the Steam Controller supports a discrete digital "click" at the end of a full pull. However, the player can set a threshold in the Steam Input Configurator to emulate this behavior for all other controller models.[/i] [section]Gyro[/section] [docimg=input_gyro.png]input_gyro.png[/docimg] The Steam Controller, PlayStation 4 controller and the recently added PS5 (DualSense) feature internal gyroscopes which allow for motion controls, aim assist, etc. …

Sony PlayStation 4 Controller

Unlike other controllers, they are not vertically offset. Like most modern joysticks, the sticks themselves can be clicked in as additional digital buttons. [docimg=ds4_controller_joysticks.png]ds4_controller_joysticks.png[/docimg] [subsection=ShareAndOptions]SHARE and OPTIONS[/subsection] [b]Digital[/b] The SHARE and OPTIONS buttons are on either side of the central touchpad. …

However, the Steam Input configurator is able to fix this; the player may set a threshold that distinguishes a "full pull" from a "soft pull." [docimg=ds4_controller_l2_r2.png]ds4_controller_l2_r2.png[/docimg] [subsection=DPAD]Dpad[/subsection] [b]Digital[/b] The PlayStation 4 controller features a fairly standard digital pad, or Dpad. …

Reporting and Payments

. [*]Guatemala [*]Guyana [*]Honduras [*]Haiti [*]Jamaica [*]Saint Kitts And Nevis [*]Cayman Islands [*]Saint Lucia [*]Martinique [*]Montserrat [*]Mexico [*]Nicaragua [*]Panama [*]Peru [*]Puerto Rico [*]Paraguay [*]Suriname [*]El Salvador [*]Turks And Caicos Islands [*]Trinidad And Tobago [*]Uruguay [*]Saint Vincent And The Grenadines [*]Venezuela [*]Virgin Islands (British) [*]Virgin Islands (U.S.) [*]Bonaire, Sint Eustatius And Saba [*]Curacao [*]Sint Maarten, Dutch Part[/list] [subsection]Middle East[/subsection] [list][*]United Arab Emirates [*]Bahrain [*]Egypt [*]Israel [*]Iraq [*]Jordan [*]Kuwait [*]Lebanon [*]Oman [*]Palestine, State of [*]Qatar [*]Saudi Arabia [*]Turkey [*]Yemen [/list] [subsection]North America[/subsection] [list][*]Canada [*]St. …

Languages Supported on Steam

This is the only set of languages supported by Steamworks APIs. [*][b]Game Support Only[/b] - This set of languages is available for developers to indicate the languages their game supports. …

It is available for game depots and game language selection in the per-game settings panel. But the Steam UI itself is not currently translated into Arabic and players cannot select Arabic as one of the languages to run Steam in. …

Action Set Layers

Action Set Layers are optional sets of action bindings which can be overlaid upon an existing set of controls. In contrast to Action Sets, layers draw their actions from the Action Set they exist within and do not wholesale replace what is already active when applied, but apply small modifications. …

Decide what input should trigger the action set layer, and open the binding menu, then click the action set activation icon, which is the leftmost special icon: [docimg=bind_action_set.png]bind_action_set.png[/docimg] This brings up the action set activation menu: [docimg=change_action_set.png]change_action_set.png[/docimg] In this case we want to apply a layer, not activate an action set. …

Setting Up A Stream

Note that you should only use the appID for your “base” game--do not use the appID for DLC, Demos, Soundtracks, or other secondary application types. [docimg=stream3.png]stream3.png[/docimg] [*]Set Your Broadcast Permissions By default, your stream is set to “Friends Only”, which means it’s only visible by you and your friends on Steam. …

Below are steps to get your stream set up in OBS. Steam supports any broadcast software that supports the RTMP protocol. [docimg=stream5.png]stream5.png[/docimg] [olist] [*]Navigate to File-->Settings-->Stream [*]In the dropdown menu, select “Custom...” …

Broadcast Viewership Statistics

If your network connection is interrupted then the upload session will automatically close. Most modern streaming software will automatically establish a new connection to continue streaming. This new connection would create a new upload session and it will automatically associate itself with an existing broadcast session (if one exists). …

Application Settings for Virtual Reality

[section]Overview[/section] You can manage the Virtual Reality settings for your application on Steamworks in two places: [list][*]Steamworks Settings - Set the SteamVR input binding mode for your application, as well as launch options. [*]Store Page - Describe your VR requirements and supported configurations[/list] [section]Steamworks Settings[/section] Steamworks settings enable you to define the SteamVR input binding mode for your application, and define your launch options. …

Launch options allow you to let users select these options in a more intuitive way. To set launch options, select "Edit Steamworks Settings" from the App Landing Page. Under "Installation", select "General.…

Content Survey

[subsection]3) Generative Artificial Intelligence Content[/subsection] The third part of the survey deals with generative artificial intelligence in your development or product. We are aware that many modern game development environments have AI powered tools built into them. Efficiency gains through the use of these tools is not the focus of this section. …

Supported Currencies

This is presented as "USD_LATAM" in the pricing tools. These countries are: Belize, El Salvador, Guatemala, Honduras, Nicaragua, Panama, Argentina, Bolivia, Ecuador, Guyana, Paraguay, Suriname, and Venezuela. [b]USD_MENA[/b] We also recommend a discounted USD price for several Middle East and North Africa countries and territories where we don't have local pricing. …

Suggesting default user settings for your game

SteamVR offers a rich set of customizable settings to the user. To ensure that a game will run well out-of-the-box, a developer can suggest tailored default user settings for their game on Steam Frame, including the refresh rate or the display resolution that should be optimal for the experience. A user can further refine these settings in [b]VR Settings -> Video -> Per-Application Video Settings[/b]. A user can also use [b]Reset to Default[/b] to restore the default settings suggested for this game. …

Setting up your Steam Frame for development

This will allow you to [b]ssh[/b], [b]adb[/b], and [b]rdp[/b] into your headset. You will find this at [b]Steam Settings > System > Enable Developer Mode[/b]. [docimg=steamframe-devmode_1.png]steamframe-devmode_1.png[/docimg] Then on the left, scroll down to the [b]Developer[/b] section, scroll toward the bottom of that page and click [b]Set User Password[/b]. …

[section]Changing Your Device Name[/section] If you are in an office full of other Steam Frames you will want to rename your device so you don't cause network collisions. Once you are logged in you can go to [b]Steam Settings > System > Hostname[/b] and change it to whatever you like. Then anywhere in these documents you see [b]frame[/b] as a hostname, just know to change it to whatever you have set here. …

UTM Analytics

Customers who decide to stop at the age gate are still recorded as having clicked the UTM link. [h4]Q. What devices are supported?[/h4] A. Any device with a modern browser capable of showing the Steam store is supported. This includes mobile devices and tablets. We do not currently display which types of devices customers are using when they visit the store page via a UTM link click. …

This can be difficult to prevent because the UTM report does not: [list][*]Reveal which purchases belong to which UTM parameters, only the total number of purchases for each unique set of UTM parameters [*]Adjust totals for refunds occurring 4 days or later after the UTM visit. We consider the UTM visit fully processed at 4 days. …

Step by Step: Achievements

[/list] [subsection]Base Game Set[/subsection] Every game has a [b]Base game achievements[/b] set. Achievements that aren't assigned to another set belong to the base game set, so if you don't create any additional sets, all of your achievements are in the base game set. …

[subsection]Deleting a Set[/subsection] Open the set's menu and choose [b]Delete set[/b]. You must move or delete all achievements in a set before you can delete it. …

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