Steamworks Documentation
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Step by Step: Stats

The [doclink=sdk]Steamworks SDK[/doclink] comes with a great example application called [doclink=sdk/api/example]Spacewar[/doclink] that shows off the full breadth of Steam features and should be your first stop to see all Steam features in action. This tutorial distills the information found in Spacewar and the Stats and Achievements API down to just the necessary information required for Steam Stats to keep things as straightforward as possible. …

ISteamApps Interface

[subsection=GetAvailableGameLanguages]GetAvailableGameLanguages[/subsection] [code=cpp]const char * GetAvailableGameLanguages();[/code] Gets a comma separated list of the languages the current app supports. For the full list of languages that may be returned see [doclink=store/localization][/doclink]. [b]Returns:[/b] const char * Returns a comma separated list of languages. …

If the user hasn't explicitly picked a language for the title, returns the first supported language in this order: The Steam UI language, a related regional variant of the Steam UI language, English, the first supported language. For the full list of languages see [doclink=store/localization/languages]Supported Languages[/doclink]. [b]Returns:[/b] const char * [b]See Also:[/b] [api]ISteamApps::GetAvailableGameLanguages[/api], [api]ISteamUtils::GetSteamUILanguage[/api] [subsection=GetDLCCount]GetDLCCount[/subsection] [code=cpp]int GetDLCCount();[/code] Gets the number of DLC pieces for the current app. …

Events and Announcements Tools

[subsection]Localization[/subsection] Events and Announcements supports full localization of all text fields and images. You can provide translated versions of your post and images, and Steam will display the right version to each user based on their language. …

ISteamNetworkingUtils Interface

If you are running under the debugger and stop the process, the clock might not advance the full wall clock time that has elapsed between calls. If the process is not blocked from normal operation, the timestamp values will track wall clock time, even if you don't call the function frequently. …

IPartnerFinancialsService Interface

Max size - 8 characters[/td][/tr] [tr][td][b]country_name[/b][/td][td]string[/td][td]The full name of the country_code field. Max size - 128 characters[/td][/tr] [tr][td][b]region[/b][/td][td]string[/td][td]The region within which the country_code belongs. …

Max size - 8 characters[/td] [/tr] [tr] [td][b]country_name[/b][/td] [td]string[/td] [td]The full name of the country_code field. Max size - 128 characters[/td] [/tr] [tr] [td][b]region[/b][/td] [td]string[/td] [td]The region within which the country_code belongs. …

steam_api.h

[/td][/tr] [tr=k_EChatRoomEnterResponseNotAllowed][td][b]k_EChatRoomEnterResponseNotAllowed[/b][/td][td]3[/td][td]General Denied - You don't have the permissions needed to join the chat.[/td][/tr] [tr=k_EChatRoomEnterResponseFull][td][b]k_EChatRoomEnterResponseFull[/b][/td][td]4[/td][td]Chat room has reached its maximum size.[/td][/tr] [tr=k_EChatRoomEnterResponseError][td][b]k_EChatRoomEnterResponseError[/b][/td][td]5[/td][td]Unexpected Error.…

[/td][/tr] [tr=k_EResultDataCorruption][td][b]k_EResultDataCorruption[/b][/td][td]53[/td][td]Operation canceled because data is ill formed or unrecoverable.[/td][/tr] [tr=k_EResultDiskFull][td][b]k_EResultDiskFull[/b][/td][td]54[/td][td]Operation canceled - not enough disk space.[/td][/tr] [tr=k_EResultRemoteCallFailed][td][b]k_EResultRemoteCallFailed[/b][/td][td]55[/td][td]The remote or IPC call has failed.…

Sale Page Tools -- Information for Partners

[/list] [b]Details and Rules for hosting sales:[/b] [doclink=/store/promo/organizers]Hosting Third-Party Sales Events[/doclink] [section=toc]Table of Contents[/section] [list] [*][doclink=resources/Sales_Feature_Beta#assets]Banners & Templates[/doclink] [*][doclink=resources/Sales_Feature_Beta#started]Getting Started[/doclink] [*][doclink=resources/Sales_Feature_Beta#description]Event Description[/doclink] - [color=#ca5029]Required[/color] [*][doclink=resources/Sales_Feature_Beta#options]Options[/doclink] - [color=#ca5029]Required: Start/end dates[/color] [*][doclink=resources/Sales_Feature_Beta#broadcasting]Broadcasting[/doclink] [*][doclink=resources/Sales_Feature_Beta#sale]Sale Page Editor[/doclink] [list] [*][doclink=marketing/event_tools/sale_pages_minimum]Minimum Requirements[/doclink] - [color=#ca5029]Required[/color] For a most basic sales page [*][doclink=marketing/event_tools/sales/sections]Sale Page Section Types[/doclink] - details on each type of section you can make use of [/list] [*][doclink=resources/Sales_Feature_Beta#visibility]Visibility[/doclink] [*][doclink=resources/Sales_Feature_Beta#examples]Examples[/doclink] [*][doclink=resources/Sales_Feature_Beta#faq]FAQ[/doclink] [/list] [section=assets]Banners & Templates[/section] You can access the full photoshop templates and details here: [url=https://www.dropbox.com/scl/fo/mhf604o6bdbcfr1scq7bx/h?rlkey=9bk0ggiwuvs4o1jdnej4xsy0c&st=9iurtcwm&dl=0] CURRENT TEMPLATES[/url][color=#ca5029] (Note: Please use this new template and remove any previous versions)[/color] [table] [tr] [td][b]Event Cover Image[/b][/td] [td][color=#ca5029]Required[/color][/td] [td]800px wide x 450px - Artwork and marketing copy for your event or announcement [doclink=store/assets/eventassets#cover]See details[/doclink][/td] [td]This is the image that appears when your page is shared on social media and in lists on Steam[/td] [/tr] [tr] [td][b]Event Header Image[/b][/td] [td][color=#ca5029]Required[/color][/td] [td]1920px wide x 622px - Event artwork and logo. …

ICloudService Interface

Batches are used to communicate intent to the Steam Cloud for your set of modifications, and help reduce the likelihood of file conflicts. A full batch sequence will look like the following: [list] [*] [code-inline]BeginAppUploadBatch[/code-inline] call, listing the intended uploads and deletes [*] 0 or more [b]uploads[/b], using the sequence: [list] [*] [code-inline]BeginHTTPUpload[/code-inline] [*] HTTP [code-inline]PUT[/code-inline] operation to upload the file [*] [code-inline]CommitHTTPUpload[/code-inline] [/list] [*] 0 or more [b]deletes[/b], using [code-inline]Delete[/code-inline] [*] [code-inline]CompleteAppUploadBatch[/code-inline] [/list] Note that you must call [code-inline]CompleteAppUploadBatch[/code-inline] whether or not all uploads and/or deletes complete successfully. …

Steam Cloud

This is most commonly used to share saved games between a demo and a full game. A value of [b]0[/b] disables this feature. (Note: trying to use shared cloud data with an unreleased target/base app will not sync those files and is not a recommended setup). …

ISteamInventory Interface

It is suggested that you call this function only when you are about to display the user's full inventory, or if you expect that the inventory may have changed. [b]Returns:[/b] bool This function always returns [b]true[/b] when called by a regular user, and always returns [b]false[/b] when called from SteamGameServer. …

ISteamParties Interface

When all of the beacon slots are occupied - either by reservations for users still launching the game, or completed slots for users in the party - Steam will hide and disable the beacon. To cancel the beacon - for instance when the party is full and the game begins - call [api]ISteamParties::DestroyBeacon[/api]. The client side of this operation - seeing and following beacons - can also be managed by your game. …

ISteamUser Interface

[table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_EDurationControlProgress_Full][td][b]k_EDurationControlProgress_Full[/b][/td][td]0[/td][td]Normal play[/td][/tr] [tr=k_EDurationControlProgress_Half][td][b]k_EDurationControlProgress_Half[/b][/td][td]1[/td][td](This value is deprecated)[/td][/tr] [tr=k_EDurationControlProgress_None][td][b]k_EDurationControlProgress_None[/b][/td][td]2[/td][td]User's playtime has run out. …

Steamworks API Overview

[section]Overview[/section] The Steamworks API allows your game to take full advantage of Steam by accessing all of the underlying systems provided through the API. This includes things such as pausing your game when the user opens the [doclink=features/overlay]Steam Overlay[/doclink], inviting friends to play, allowing players to unlock [doclink=features/achievements]Steam Achievements[/doclink], letting players compete on the [doclink=features/leaderboards]Steam Leaderboards[/doclink] and much more. …

Step by Step: Achievements

The [doclink=sdk]Steamworks SDK[/doclink] comes with a great example application called [doclink=sdk/api/example]Spacewar[/doclink] that shows off the full breadth of Steam features and should be your first stop to see all Steam features in action. This tutorial distills the information found in Spacewar and the Stats and Achievements API down to just the necessary information required for Steam Stats to keep things as straightforward as possible. …

steamnetworkingtypes.h

Any time there is enough buffered data to fill a packet, the packets will be pushed out immediately, but partially-full packets not be sent until the Nagle timer expires. See [api]ISteamNetworkingSockets::FlushMessagesOnConnection[/api], [api]ISteamNetworkingMessages::FlushMessagesToUser[/api] NOTE: Don't just send every message without Nagle because you want packets to "get there quicker". …

ISteamGameServer Interface

[/td][/tr] [/table] Sets the game description. Setting this to the full name of your game is recommended. [b]NOTE:[/b] This is required for all game servers and can only be set before calling [api]ISteamGameServer::LogOn[/api] or [api]ISteamGameServer::LogOnAnonymous[/api]. …

ISteamUtils Interface

You probably want [api]ISteamApps::GetCurrentGameLanguage[/api] instead, this should only be used in very special cases. For a full list of languages see [doclink=store/localization/languages]Supported Languages[/doclink]. [b]Returns:[/b] const char * [b]See Also:[/b] [api]ISteamApps::GetCurrentGameLanguage[/api], [api]ISteamApps::GetAvailableGameLanguages[/api] [subsection=InitFilterText]InitFilterText[/subsection] [code=cpp]bool InitFilterText();[/code] Initializes text filtering, loading dictionaries for the language the game is running in. …

ISteamController Interface (Deprecated)

See the [doclink=features/steam_controller/action_set_layers][/doclink] article for full details and an in-depth practical example. [b]Example:[/b] [code=cpp] SteamController()->ActivateActionSetLayer( controllerHandle1, myActionSetLayer ); [/code] [subsection=DeactivateActionSetLayer]DeactivateActionSetLayer[/subsection] [code=cpp]void DeactivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]controllerHandle[/b][/td][td][apitype]ISteamController::ControllerHandle_t[/apitype][/td][td]The handle of the controller you want to deactivate an action set layer for.…

[b]Notes:[/b] The VSC does not support any color but white, and will interpret the RGB values as a greyscale value affecting the brightness of the Steam button LED. The DS4 responds to full color information and uses the values to set the color & brightness of the lightbar. [b]Example:[/b] [code=cpp]// Restore the user default color for controller 1: SteamController()->SetLEDColor( controller1Handle, 0, 0, 0, k_ESteamControllerLEDFlag_RestoreUserDefault ); // Set the color to magenta for controller 2: SteamController()->SetLEDColor( controller2Handle, 255, 0, 255, k_ESteamControllerLEDFlag_SetColor );[/code] [subsection=ShowAnalogActionOrigins]ShowAnalogActionOrigins[/subsection] [code=cpp]bool ShowAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle, float flScale, float flXPosition, float flYPosition );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]controllerHandle[/b][/td][td][apitype]ISteamController::ControllerHandle_t[/apitype][/td][td][/td][/tr] [tr][td][b]analogActionHandle[/b][/td][td][apitype]ISteamController::ControllerAnalogActionHandle_t[/apitype][/td][td][/td][/tr] [tr][td][b]flScale[/b][/td][td]float[/td][td][/td][/tr] [tr][td][b]flXPosition[/b][/td][td]float[/td][td][/td][/tr] [tr][td][b]flYPosition[/b][/td][td]float[/td][td][/td][/tr] [/table] Deprecated. …

ISteamHTTP Interface

[/td][/tr] [/table] Set a request header value for the HTTP request. Must be called before sending the request. A full list of standard request fields are available here on [url=https://en.wikipedia.org/wiki/List_of_HTTP_header_fields#Request_fields]wikipedia[/url]. …

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