Steamworks Documentation
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Enhanced Rich Presence

For example, in Dota 2 there are parties of up to 5 people, so we will show the party that is being played with, not the full team of 5 that is match-made by the game. In Counter-Strike, though, 2 friends may be playing on a server together, but rather than showing the whole server as part of the party, only the mutual friends who are playing together are placed in the same Steam Player Group. …

Getting your game ready for Steam Deck and Steam Machine

All recommendations here are targeted at meeting customer expectations around input and display, improving performance, and taking full advantage of the new opportunities provided by the Steam Deck and Steam Machine. While the recommendations here are disproportionately valuable to Deck/Machine customers, they are also all[b] valuable for PC gamers in general,[/b] many of whom only play with controllers, only play in their living room, etc. …

Steam Inventory Web Functions

[/list] [subsection]Notes[/subsection] This simplified page can only be used to sell instances of a single ItemDef (including a sellable bundle). For a full-featured shopping cart, see ItemCart. See the Inventory Schema documentation for details on specifying items for sale, including pricing and bundles.…

Steam Remote Play

[section]Remote Play on TV[/section] If you have checked this feature, that means you have full controller support for your game, and have verified that the UI elements and font sizes work well for viewing at a distance on a TV. …

ISteamVideo Interface

The size of the OPF string varies, but at this time 48,000 bytes should be sufficient to contain the full string. If it is not, [code-inline]pnBufferSize[/code-inline] will be set to the size required. In that case, make a second call with the correct buffer size. …

Game Notifications

[/section] See [webapi]IGameNotificationsService[/webapi] for the full list. [list] [*] [webapi]IGameNotificationsService/RequestNotifications[/webapi] [*] [webapi]IGameNotificationsService/CreateSession[/webapi] [*] [webapi]IGameNotificationsService/DeleteSession[/webapi] [*] [webapi]IGameNotificationsService/UpdateSession[/webapi] [*] [webapi]IGameNotificationsService/EnumerateSessionsForApp[/webapi] [*] [webapi]IGameNotificationsService/GetSessionDetailsForApp[/webapi] [/list] [section=LaunchingGameSessions]Launching specific game sessions[/section] Users will be able to view all their active game sessions on their community profile page in Steam. …

Testing On Steam

Check out the [doclink=features/playtest][/doclink] documentation for the full set-up instructions, configuration scenarios, best practices and FAQs. [subsection]Release Override Keys[/subsection] While Steam Playtest is the preferred method of enabling closed betas on Steam, release override keys are available if you want to manage your playtest off your main game's App ID and have things like NDAs in place. …

Steam Input Gamepad Emulation - Best Practices

[/list] Over 2000 games on Steam use Gamepad Emulation for at least one controller type, including notable games such as Monster Hunter: World, Ace Combat 7, Dragon Quest XI, Into the Breach, and Middle Earth: Shadow of War though not all of them are following the full list of best practices. Here we'll highlight Into the Breach because they are doing a great job of following each of these best practices. …

[/code] [*] Button bindings:[code] "button_a" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button A, #abutton" } } } } ...…

Microtransactions Implementation Guide

. [*] Amount - The amount (in hundredths) that you wish to charge the user for this item. Some currencies must be priced in full values, see [doclink=store/pricing/currencies][/doclink] for more information. If the Quantity value for this item is greater than one, this value is the total that will get charged (Amount = Quantity x item_cost). [*] Item Description - A text description for the item. …

To launch the browser use the Steamworks API call [api]ISteamFriends::ActivateGameOverlayToWebPage[/api] Full details on using the game overlay can be found [doclink=features/overlay]here[/doclink]. [*] [b]Step 5[/b] When the user returns to your site, issue an [webapi]ISteamMicroTxn/QueryTxn[/webapi] API call to get the results. …

Steam Deck and Steam Machine Compatibility Review

. [*][b]Launchers[/b]: for games with launchers, those launchers also must meet the requirements listed here, including full navigability with a controller. ([i]Recommendations: We recommend strongly against requiring the user to navigate a launcher to play your game.…

(In the case of regressions, where we determine the new version of Proton introduces an issue for your title, your title will continue to run on the best available stable version of Proton until the issue is resolved.) [*]We've added new tests to the compatibility review process and are re-reviewing to make sure titles have a full set of data. (For example, we recently added a test to determine how titles interact with external frame limiters. This test doesn't affect the compatibility category of your title, but exists so we can provide better guidance to users for games that use their own internal 30 FPS framerate lock, e.g. fighting games.) [*]We've received reports from users or the developers that our test data was inaccurate or incomplete. …

Getting Started for Developers

[section]Overview[/section] The Steam Input API is designed to allow you to easily enable [i]full support[/i] for Steam Input devices in your game. We define full support as the follows: [list] [*] Your game uses the proper controller-specific glyphs when showing in-game input prompts. [*] The Steam Input configurator screen uses in-game actions that the player performs in your game, instead of keys or buttons. [*] You've published an official configuration for the controllers you support. [*] Your game doesn't restrict the user's ability to customize their controls. …

"AnalogTrigger" actions should be actions that your game will be interpreting as full analog inputs, like vehicle acceleration. If you don't have any of that kind of input, just leave the section empty. The Steam Input configurator UI will allow players to assign any "Button" action to the physical triggers if they're not being used as an "AnalogTrigger" action. …

Microtransactions (In-Game Purchases)

[/olist] Overall, being a slave to metrics like revenue-per-day or per-user can drive short-term decisions that harm your players and the longevity of your product. Watch the full Steam Dev Days talk above for specific examples and additional insights. [section]Getting The Most From Updates[/section] Updates are an important part of your product's lifecycle and a critical form of communication with customers. …

Steam Community

[/b] A: In the game you ship via Steam, and in communications on Steam, you may only promote the Steam version and its availability via Steam, and not other distribution outlets. This applies both to full versions of your game and to content patches that change the existing version.…

Downloadable Content (DLC)

It might not be a good idea to launch with a DLC on day 1 as customers may perceive that the full game was ready to release but you chose to take away content from the game to make more money through a paid DLC. [section]Video Tutorial[/section] This Steamworks Tutorial details the process of creating and configuring DLC for your product on Steam. …

Transferring Applications

Therefore, the new owner will see financial information only from the point of transfer and not before. Visibility of full sales history can be granted to the recipient by the Transferer. To share financial viewing rights, please see [doclink=gettingstarted/managing_apps/sharing][/doclink]. …

Step by Step: Leaderboards

The [doclink=sdk]Steamworks SDK[/doclink] comes with a great example application called [doclink=sdk/api/example]Spacewar[/doclink] that shows off the full breadth of Steam features and should be your first stop to see all Steam features in action. This tutorial distills that information found in Spacewar and the leaderboards API found within [api]ISteamUserStats[/api] down to just the necessary information required for Steam Leaderboards to keep things as straightforward as possible. …

Free To Play Games

Free to Play games are eligible for all other forms of curated marketing depending on the scale and success of the game, including IMs, featuring on the Free to Play hub, and even a full Steam takeover (for the biggest, most popular Free to Play releases). The Free to Play hub is among the most popular pages on all of Steam, and is by far the most popular content hub on Steam. …

Steam Frame Input

[/list] [subsection]Non-VR Compatibility[/subsection] When playing Non-VR titles locally or via streaming the Frame Controllers take full advantage of [doclink=features/steam_controller][/doclink]. Depending on the game and the configured bindings it will show up as a generic gamepad or keyboard/mouse. …

Visibility on Steam

[/list] [subsection]Releasing Out of Early Access[/subsection] Once your title transitions out of Early Access, it is treated the same as a title releasing fully for the first time and the visibility guidelines below apply. [section]Full Release Launch Visibility[/section] At launch, your game or software will appear in a couple of places: [list] [*] The first thing that happens is your title will start appearing on the New Releases page for users. …

Onboarding - Frequently Asked Questions

Do not enter your Doing Business As (“DBA”) or “friendly name” or alias/nickname. Please enter your full legal name. The name you enter here must match the name as written on official documents with your bank and on United States IRS tax documents or foreign tax documents, if applicable. [*][h4]Q. …

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