Steamworks Documentation
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ISteamHTMLSurface Interface

[/td][/tr] [/table] Add a header to any HTTP requests from this browser. A full list of standard request fields are available here on [url=https://en.wikipedia.org/wiki/List_of_HTTP_header_fields]wikipedia[/url]. …

ISteamMatchmaking Interface

[b]NOTE:[/b] If [api]ISteamMatchmaking::AddRequestLobbyListDistanceFilter[/api] is not called, [apitype]ISteamMatchmaking::k_ELobbyDistanceFilterDefault[/apitype] will be used, which will only find matches in the same or nearby regions. [b]NOTE:[/b] This will only return lobbies that are not full, and only lobbies that are [apitype]ISteamMatchmaking::k_ELobbyTypePublic[/apitype] or [apitype]ISteamMatchmaking::k_ELobbyTypeInvisible[/apitype], and are set to joinable with [api]ISteamMatchmaking::SetLobbyJoinable[/api]. …

ISteamRemoteStorage Interface

Depending on the application structure and the nature of the changes, the application could: [list] [*] Re-load game progress to resume at exactly the point where the user was when they exited the game on the other device [*] Notify the user of any synchronized changes that don't require reloading [*] etc [/list] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]iFile[/b][/td][td][apitype]steam_api::int32[/apitype][/td][td]Zero-based index of the change[/td][/tr] [tr][td][b]pEChangeType[/b][/td][td][apitype]ISteamRemoteStorage::ERemoteStorageLocalFileChange[/apitype][/td][td]What happened to this file[/td][/tr] [tr][td][b]pEFilePathType[/b][/td][td][apitype]ISteamRemoteStorage::ERemoteStorageFilePathType[/apitype][/td][td]Type of path to the file returned[/td][/tr] [/table] [b]Returns:[/b] const char * The file name or full path of the file affected by this change. See comments on [code-inline]pEFilePathType[/code-inline] above for more detail. [subsection=GetQuota]GetQuota[/subsection] [code=cpp]bool GetQuota( uint64 *pnTotalBytes, uint64 *puAvailableBytes );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]pnTotalBytes[/b][/td][td][apitype]steam_api::uint64[/apitype] *[/td][td]Returns the total amount of bytes the user has access to.…

ISteamInput Interface

See the [doclink=features/steam_controller/action_set_layers][/doclink] article for full details and an in-depth practical example. [b]Example:[/b] [code=cpp] SteamInput()->ActivateActionSetLayer( inputHandle1, myActionSetLayer ); [/code] [subsection=BNewDataAvailable]BNewDataAvailable[/subsection] [code=cpp]bool BNewDataAvailable();[/code] Returns true if new data has been received since the last time action data was accessed via [api]ISteamInput::GetDigitalActionData[/api] or [api]ISteamInput::GetAnalogActionData[/api]. …

The Steam Controller (2026) does not have API-facing LED support. The DS4 responds to full color information and uses the values to set the color & brightness of the lightbar. Steam will restore the user's default color when your game exits, so you don't need to restore it yourself as you are shutting down. …

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