Steamworks Documentation
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ISteamMicroTxn Interface

[/list] [/list] [/list] [b]Example Response:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

[/list] [/list] [/list] [b]Example Response:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

Web API Overview

[section]Example Query[/section] The following example retrieves the 3 most recent news entries for Team Fortress 2. The request specifies that the response should be returned as JSON and includes: a required appid parameter (Team Fortress 2's AppID is 440), and an optional count parameter to limit the number of results returned. …

Each WebAPI key has its own allow list, and adding ip addresses to the allow list is [i]not [/i]required. [b]Note[/b]: Allow lists do not guarantee WebAPI key security. Protect your key, do not share it, and change it immediately if it is compromised. …

Developing for SteamOS and Linux

This is the approach used by older Valve Source games such as Team Fortress 2 and Counter-Strike: Source. If you choose OpenGL then we recommend using the core functionality in OpenGL 3.0 for your game. …

[section=FAQ]Frequently Asked Questions[/section] [b]Q: My Linux game has multiple external library dependencies. How do I solve this problem?[/b] [b]A:[/b] Many popular libraries such as SDL, OpenAL, FreeType and Fontconfig are all included in the [url=https://github.com/ValveSoftware/steam-runtime]Steam Linux Runtime[/url] for your convenience. …

Game Servers

This is the best choice for highly competitive games (such as Dota 2) or games with persistent servers that stay around after players leave (such as Team Fortress 2). [section]Steam Server Browser[/section] A large part of the game server experience on Steam comes from the unified server browser. …

Multiplayer

This is the best choice for highly competitive games (such as Dota 2) or games with persistent servers that keep running even after all players leave (such as Team Fortress 2). You can read more about it in the [doclink=features/multiplayer/game_servers][/doclink] documentation.…

Distributing Source Engine Games / Mods

[/b] There are no fees for using the Source Engine for your free mod. [*] [h4]Q. I’ve got a Source mod that I want to distribute via Steam. How do I prepare my mod under my app ID?[/h4] [b]A.[/b] You'll need to copy the exe and content from the Valve Source Engine game you have built your mod off of and wrap that up as your application. …

[/list] [section=TF2FAQ]Team Fortress 2 Mods FAQ[/section] [list] [*] [h4]Q. Where do I get the TF2 SDK?[/h4] [b]A.[/b] The TF2 SDK is part of the Source SDK 2013, which is available on [url=https://github.com/ValveSoftware/source-sdk-2013]Github[/url] or via [url=steam://rungameid/243750]Steam[/url] . [*] [h4]Q. …

Steam Workshop Implementation Guide

These files will not be downloaded by users through the Workshop, but will be viewable by the community to rate. This is the implementation that Team Fortress 2 uses. [/list] [/list] [*] Register a call result handler for [apitype]ISteamUGC::CreateItemResult_t[/apitype] [*] First check the [code-inline]m_eResult[/code-inline] to ensure that the item was created successfully. [*] When the call result handler is executed, read the [code-inline]m_nPublishedFileId[/code-inline] value and store for future updates to the workshop item (e.g. in a project file associated with the creation tool). [*] The [code-inline]m_bUserNeedsToAcceptWorkshopLegalAgreement[/code-inline] variable should also be checked and if it's [b]true[/b], the user should be redirected to accept the legal agreement. …

[code=cpp] "workshopitem" { "appid" "480" "publishedfileid" "5674" "contentfolder" "D:\\Content\\workshopitem" "previewfile" "D:\\Content\\preview.jpg" "visibility" "0" "title" "Team Fortress Green Hat" "description" "A green hat for Team Fortress" "changenote" "Version 1.2" } [/code] Notes: [list] [*] The keys map to the various ISteamUGC::SetItem[...] methods. …

Error Codes &amp;amp; Responses

. [*] Documentation is available on the [url=https://developer.valvesoftware.com/wiki/KeyValues]Valve Developer Community wiki[/url] and on the [url=https://wiki.teamfortress.com/wiki/WebAPI/VDF]Official Team Fortress 2 wiki[/url]. [*] Arrays in the data are represented as a VDF array with the name of the type of the objects in the array, with a VDF array being an object with each item being prefixed with its numeric key as a quoted string. [*] Null is represented as an empty string. [*] [b]Example[/b]: [code=nohighlight] "appnews" { "appid" "440" "newsitems" { "0" { "gid" "1904306376092568991" "title" "Prince of Prolander Event " "url" "http://store.steampowered.com/news/externalpost/tf2_blog/1904306376092568991" "is_external_url" "1" "author" "" "contents" "<a href=\"http://rgl.gg/default.aspx\"><img src=\"https://steamcdn-a.akamaihd.net/steam/news/29555/prince.png?…

Steam Datagram Relay

[/list] The SDK is available [url=http://media.steampowered.com/apps/sdr/sdk/steamdatagram_gamecoordinator_sdk.zip]here[/url] [subsection]Authentication using the Game Coordinator SDK[/subsection] SDR uses two authentication mechanisms: [list] [*] [i]Hosted server tickets[/i] are issued by your game coordinator and authorize a specific client to talk to a specific dedicated server for a period of time. Relay tickets are only used for the dedicated server use case. See SteamDatagramRelayAuthTicket. [*] [i]Certificates[/i] are used in the traditional way to authenticate, and perform DH key exchange to establish an encrypted channel. Certificates are an end-to-end concept, and can be used in all forms of SteamNetworkingSockets communication, including direct UDP connectivity or P2P. …

Steam Workshop

You can start off with a basic uploader that just asks the item-maker to select a .zip file and a preview image, or you can build more validation into your submission path. For example, Team Fortress 2 started with just a submission form that asked the item author to pick a .zip file and preview image. But as we iterated on the process, we added a test environment and validation to make sure that the file that was submitted to the Workshop would be easier to integrate into the game. …

Onboarding - Frequently Asked Questions

Can I enter an alias/nickname when I onboard?[/h4] A. No. You must enter your legal first and last name when onboarding. Do not enter an alias or nickname during the onboarding process. [*][h4]Q. …

I have another question about releasing my product on Steam. Where should I go?[/h4] A. We have Steamworks documentation and FAQs specifically to answer the various questions that we've had from developers in the past. …

Unity

[list] [*][b]Enable OpenXR[/b] - Enable the OpenXR Plugin [i](Project settings > XR Management)[/i] [*][b]Disable Meta XR[/b] - Disable all Meta XR and Meta Quest OpenXR Features [i](Project Settings > XR Management > OpenXR > OpenXR Feature Groups)[/i] [i]Note: New versions of the OpenXR Package have fixed having the Meta Quest Support feature enabled while deploying to non-meta headsets, but we recommend turning it off if your application doesn't load into VR correctly.[/i] [*][b]Minimum API Level[/b] - Android 10 (API Level 29) or Android 11 (API level 30) [*][b]Target API Level[/b] - Automatic [i](or after your minimum)[/i] [*][b]Scripting Backend[/b] - IL2CPP [*][b]Target Architecture[/b] - ARM64 [*][b]Graphics[/b] - Vulkan [i](recommended)[/i] or OpenGL [*][b]Add Input Profile[/b] - Add Steam Frame Controller to your list of Enabled Interaction Profiles on the Android tab. …

Importing HTML

[section]HTML Supported[/section] This is the list of support HTML that we convert to their equivalent bbcode [list] [*]<a href="[i]url[/i]">[i]text[/i]</a> turns into URLs [*]<img src="[i]url[/i]"> turns into an image [*]<b></b>, <strong></strong> turns into bold [*]<i></i>, <em></em> turns into italics [*]<u></u>, <span></span> turns into underline [*]<p>, <br> turns into new lines [*]<h1> ... …

Early Access

And say this everywhere you sell your Steam keys. 6.[b] [i]Don't launch in Early Access without a playable game.[/i][/b] If you have a tech demo, but not much gameplay yet, then it’s probably too early to launch in Early Access. …

[b][i]How is the full version planned to differ from the Early Access version?[/i][/b] Again, think about your goals. "Full version" means different things for every product, and this is something only you can decide. …

Reporting and Payments FAQ

As a reminder, you have access to intra-month information at any time at the same site. [*] [b]Q. I don’t have access to log onto the secure partner site to view financials. Who should I contact?[/b] A. First if you do not have a Steam account yet, you will need to [url=https://store.steampowered.com/login/]create one[/url]. …

I created a package that has more than one Game or Application app in it, how does Steam decide which app accrues additional revenue share?…

Setup instructions for the PC Café model (incl. PC Café Server and Content Cache)

[callout] [h3]Frequently Asked Questions[/h3] [/callout] [list][*][i]Are there any special requirements for the type of hardware I use for the Steam PC Café Server?[/i] To run a Steam PC Café Server, you just need a secure Windows 10 or later PC connected to the location's network. …

For a full list of other required ports and protocols for Steam see [url=https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711]here[/url]. [*][i]Can I turn off the auto logout feature in my network?[/i] The Steam PC Café Server will make sure that inactive Steam accounts will be logged off automatically after a certain time has passed. …

Steam Workshop Item Versioning

When uploading a version of an item, simply call [api]ISteamUGC::SetRequiredGameVersions[/api] with a [i]minimum[/i] and [i]maximum[/i] Steam branch. These branches can be the same if the item is only valid for a specific Steam branch. If the [i]minimum[/i] branch is not set, then the item is valid for all Steam branches older than the [i]maximum[/i] branch, and vice-versa for when the [i]maximum[/i] branch is not set. Content creators can also set the [i]minimum[/i] and [i]maximum[/i] branches for their items on the web page for their item under the "Change Notes" section. …

Step by Step: Stats

[code=cpp] class CSteamStats { private: int64 m_iAppID; // Our current AppID Stat_t *m_pStats; // Stats data int m_iNumStats; // The number of Stats bool m_bInitialized; // Have we called Request stats and received the callback? …

[code=cpp] CSteamStats::CSteamStats(Stat_t *Stats, int NumStats) : m_iAppID( 0 ), m_bInitialized( false ), m_CallbackUserStatsReceived( this, &CSteamStats::OnUserStatsReceived ), m_CallbackUserStatsStored( this, &CSteamStats::OnUserStatsStored ) { m_iAppID = SteamUtils()->GetAppID(); m_pStats = Stats; m_iNumStats = NumStats; RequestStats(); } [/code] [h4]RequestStats()[/h4] [b]Parameters[/b] - None [b]Returns[/b] - a bool representing if the call succeeded or not. …

Setup instructions for the VR arcade model

. [*]Once the accounts have been created, you will need to go back to the [url=https://partner.steamgames.com/home]Steamworks website[/url] (make sure you're logged in with your [b]master account[/b]) and go to the "[i]Users & Permissions[/i]" menu option and select "[i]Manage Users[/i]". On this page go ahead and click the "[i]Add User[/i]" button and add the station's account. …

Steam Tags

As the developer of a game, you can define its tags using the [b]Steamworks Tag Wizard[/b], which you'll find in your game's [i]Store Presence[/i] / [i]Edit Store Page[/i] / [i]Basic Info[/i] section, under [i]Tags[/i]. [b]Required permissions:[/b] The Tagging Wizard requires that a developer have [i]Edit App Metadata[/i] and [i]Publish App Changes to Steam[/i] permissions for the game in order to set tags via the Tagging Wizard. …

You can also use the display of similarly tagged titles to help you create a tag profile which places you among comparable titles on Steam. Note that this is not a direct reflection of the [i]More Like This[/i] algorithm's results, but rather, a strictly tag-driven comparison of title similarity. So, as a recap, start setting tags and their weight by using the Tag Wizard. …

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