Steamworks Documentation
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Frequently Asked Questions

[*][h4]Q. When can I stream? How often am I allowed to Stream?[/h4] A. You can stream as often and as long as you want. We have seen partners run continuous streams that go longer than a couple days. …

Can a streamer include their name and/or handle from a different platform?[/h4] A. Yes. [*][h4]Q. Can I overlay my username or handle from another site on Steam broadcast?[/h4] A. Yes. [*][h4]Q. Can I display ads in my feed?[/h4] A. …

Steam Community

[subsection]Customizing your subforums[/subsection] When your community hub goes live, three forums are created by default: [i]General Discussions[/i]: The landing page and primary forum in your discussion hub; [i]Trading[/i]: A dedicated forum where players can post trade offers and requests without spamming your main forum; [i]Reported Posts[/i]: A hidden forum where your moderators and developers can review content reported by your community. …

You can access these permissions from the Hub Admin panel by selecting [i]Edit Group Permissions[/i] [*][b]Adding moderators[/b] Once you have a good idea of what features are accessible by which member types, you'll want to promote other members of your team. …

Connecting adb to Lepton

You should see a floating window appear with an Android home screen. [i]Note: Launching any Android game from Steam starts a Lepton container and can be connected similarly without needing to launch Lepton Development separately[/i]. …

[subsection][/subsection] [h3]Connecting via Wifi[/h3] [olist] [*]Open a command prompt to where you downloaded adb.exe [*]Run [b]adb connect frame[/b] [i](or substitute [b]frame[/b] for your current hostname if you've changed it.)[/i] [/olist] [h3]Connecting via USB[/h3] By default, adb over USB will connect to the native Linux OS, while Lepton instead listens on tcp port 5555. …

Steam Next Fest: June 2027

[/i] [*][b]May 10[/b] - If you'd like your demo to be live at the start of the Press Preview, this is the date by which you should have submitted your demo build and store page for review. …

[b]Q. I haven't received an email invitation and have a game I believe fits the eligibility criteria described above. How can I confirm whether my game has been invited and request an invitation if it has not been invited?…

Steam Next Fest: February 2027

[/i] [*][b]January 18[/b] - If you'd like your demo to be live at the start of the Press Preview, this is the date by which you should have submitted your demo build and store page for review. …

[b]Q. I haven't received an email invitation and have a game I believe fits the eligibility criteria described above. How can I confirm whether my game has been invited and request an invitation if it has not been invited?…

Mode Shifting

Valid mode shifts for the various input sources are as follows: [table] [tr][th]Input Source[/th] [th]DPad[/th] [th]Button Pad[/th] [th]Mouse[/th] [th]Mouse Joystick[/th] [th]Joystick Move[/th] [th]Joystick Mouse[/th] [th]Joystick Camera[/th] [th]Scroll Wheel[/th] [th]Touch Menu[/th] [th]Mouse Region[/th] [th]Radial Menu[/th] [th]Single Button[/th] [/tr] [tr][td]Trackpad[/td] [td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][/tr] [tr][td]DPad[/td] [td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td][/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][/tr] [tr][td]Button Pad[/td] [td]✓[/td][td]✓[/td][td][/td][td][/td][td]✓[/td][td]✓[/td][td][/td][td]✓[/td][td][/td][td]✓[/td][td]✓[/td][td][/td][/tr] [tr][td]Joystick[/td] [td]✓[/td][td]✓[/td][td][/td][td][/td][td]✓[/td][td]✓[/td][td][/td][td]✓[/td][td][/td][td]✓[/td][td]✓[/td][td][/td][/tr] [tr][td]Gyro[/td] [td]✓[/td][td][/td][td]✓[/td][td]✓[/td][td]✓[/td][td][/td][td]✓[/td][td][/td][td][/td][td]✓[/td][td][/td][td][/td][/tr] [tr][td]Switches[/td] [td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr] [tr][td]Triggers[/td] [td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr] [/table] Note that "switches" (Shoulder buttons, Back/Start buttons, Grip paddles) and analog triggers cannot be mode shifted. That is because these inputs are used for [i]triggering[/i] mode shifts. A complete list: [list] [*] Left Trigger Full Pull [*] Right Trigger Full Pull [*] Left Trigger Soft Pull* [*] Right Trigger Soft Pull* [*] Left Bumper [*] Right Bumper [*] Left Grip [*] Right Grip [*] Left Pad Click [*] Right Pad Click [*] Left Pad Touch [*] Right Pad Touch [*] Left Joystick Click [*] Right Joystick Click [*] D Pad Up [*] D Pad Down [*] D Pad Left [*] D Pad Right [*] A Button** [*] B Button** [*] X Button** [*] Y Button** [*] Start Button** [*] Select Button** [/list] [i]*Where available - note that Nintendo Switch controllers do not have Analog Triggers[/i] [i]**Actual label will vary between controller models[/i]…

Steam Next Fest

[section=preparing]Preparing For Next Fest[/section] [subsection=registration]How Do I Register?[/subsection] First things first: registration is done from the base game, [i][u]not[/u][/i] the demo. For a majority of titles, registration will be automatically available on the base game's App Landing Page. …

Please access all previous session recordings [url=https://www.youtube.com/playlist?list=PLckFgM6dUP2iCWK3VkvB8YZI9b7HHCj8m]via this YouTube playlist[/url]. [/introblock] [subsection=faq_demo][b]Registration & Eligibility Questions[/b][/subsection] [b]Q: I've changed my plans. …

Radial Menus

Here's an example of radial menus used for quick spell selection in [i][url=http://store.steampowered.com/app/218410]Defender's Quest: Valley of the Forgotten[/url][/i]: [docimg=dqdx_radial_menu.png]dqdx_radial_menu.png[/docimg] That radial menu in the center of the screen is [i]not[/i] part of [i]Defender's Quest's[/i] code. …

The available options are: [table][th]Menu Activation Style[/th][th]Description[/th] [tr][td]Button Click[/td][td]Highlighted action fires when you press the input[/td][/tr] [tr][td]Button Release[/td][td]Highlighted action fires only after you press and then [i]release[/i] the input[/td][/tr] [tr][td]Touch Release/Modeshift End[/td][td]Highlighted action fires when input stops (such as releasing a button or lifting your finger off a trackpad/joystick) or, if the radial menu is on a modeshift, whenever that modeshift ends.…

Publishers

It's necessary because the initial Steam Distribution Agreement only covers personal, non-commercial copies that you sell to normal end users. [i]Please note[/i]: only the Actual Authority account from your Steamworks partner will be able to complete the agreement signing process. …

Commercial license sales data will be listed separately once they occur. [*][h4]I am a publisher and would like to receive additional information about the Steam PC Café Program. What should I do?[/h4] If you have any further questions, you can also reach out to us via cybercafes@valvesoftware.com …

Discounting

In general, we try to improve customer communication by posting discounts on Steam that are either 1) in reference to a base price that has been in place for at least 30 days , or 2) in reference to a bona fide launch price that [i]will be[/i] in place after the conclusion of a special introductory offer. Steam's specific discounting rules are as follows: [subsection]30-Day Release Cooldown[/subsection] A product cannot be discounted for 30 days [i]following[/i] its release, including both its Early Access release (if applicable) and its Full Release. …

[/list] [subsection]30-Day Price Increase Cooldown[/subsection] A product cannot be discounted for 30 days following a price increase in [i]any[/i] currency. There are no exceptions to this rule, but keep in mind it only applies to [i]increasing[/i] a product's base price. …

Steam Deck and Steam Machine Compatibility Review

[b]I don't see a way to manually submit my released titles for review. How can I get my released games reviewed?[/b] We're working our way through the catalog of released games, prioritizing the games most played by owners of Steam hardware. …

[/b] No, there are no additional asset requirements for Deck or Machine. [b]I believe my game isn't a good fit for Deck / Machine. Can I stop my game from showing up in the store and library on Deck or Machine?…

Event Type: Small Update / Patch Notes

[section]Associating Patch Notes with your Build[/section] Associate any Update News event with a specific build, which is required to make that event accessible to players from the Downloads view via a[i] PATCH NOTES[/i] link. To do so, click the [i]Link to Build[/i] button on the [i]Description[/i] tab of your event's edit view, then select the branch you'd like to associate with the event. …

Steam Themed Sale Events

To quickly review which of your titles have been registered, your [url=https://partner.steamgames.com/promotion/discounts/dashboard/]Discount Management page[/url] ([i]Apps & Packages[/i] -> [i]Discount Management[/i]) is available. You may enter your discount at any time prior to the event start for the given event in which you are participating, though we encourage you to enter your discounts early! …

Unless otherwise noted in the event-specific documentation, livestreaming typically will not be featured on the sale page, but you're welcome to livestream on your own game's store page as you wish. [b]Q. How can I ensure I receive the relevant communications about Steam themed sale events?[/b] [b]In Steamworks:[/b] [list] [*]If you're a member of multiple Steamworks partners, make sure you have the correct partner selected at the top of the Steamworks website. [*]Ensure you have at least one account with "Receive Steamworks communications" enabled. …

Steam Playtest

You can deactivate your Playtest app when you're ready - or leave it available if you want to keep experimenting with upcoming features. [section]How do I set it up?[/section] [olist] [*] Create a new Playtest app from the [i]Associated Packages & DLC [/i]page for your game. [docimg=playtest_create_screenshot0.png]Create a new Playtest[/docimg] [*] Configure your application in Steamworks. …

[b][h4]Q: When can I use Steam Playtest?[/h4][/b] [b]A:[/b] We think the best, and probably most common, time to use this feature is before your game releases. …

Getting Started for Players

[docimg=desktop_game_select.png]desktop_game_select.png[/docimg] [callout=green,fixed][b]NOTE[/b]: Disclosure: In this example I'm picking my own game because I have full control of its Steam Input API integration and can use it to demonstrate certain features.…

The four buttons at the top -- Editor Controls, Battle Controls, Map Controls, and Menu Controls -- are [i]action sets[/i]. Whenever you bring up an in-game menu, the game sends a signal via the API to activate the "Menu Controls" action set. …

Steam Hardware and Proton

. [*]Once that's done, download the EAC SDK and find the Linux library ([i]\Client\Assets\Plugins\x86_64\libeasyanticheat.so[/i]) for the SDK version integrated with your game, rename it to [i]easyanticheat_x64.so[/i], and add it to your depot next to the Windows library ([i]EasyAntiCheat_x64.dll[/i]). [*]Lastly, on the Steamworks site, publish a new build of your game containing the new depot contents. …

Steam Frame Standalone Compatibility Review Process

[/i]) [*][b]controller support[/b]: your game must support Steam Frame's physical controls. The default controller configuration must provide users with the ability to access all content. …

([i]Recommendations: We recommend strongly against requiring the user to navigate a launcher to play your game.[/i]) [/list] [subsection]Proton Requirements[/subsection] Proton is a Windows compatibility layer. …

Release Dates

We'll also use that calendar date to generate messages (like inviting you to participate in Steam Next Fest, or reminding you to submit your build for review prior to release!). [b]Q: Can I change the release date of my game?[/b] A: You can change the release date of your game up to two weeks prior to your specified date. …

However, as long as your game has been reviewed and is ready for release, the release button will be available and let you proceed to release during a weekend if you really wish to do so. [b]Q: Where can I learn more about release dates and coming soon mode on Steam?[/b] A: The full documentation can be found here. https://partner.steamgames.com/doc/store/coming_soon [b]Q: Can I set a release date for when my Early Access Game will transition to V1.0 Full Release?…

Godot

[/b][/callout] [section]Project Setup[/section] [list] [*][b]Enable OpenXR[/b] - (Project / Project settings / XR / OpenXR) and enable stereo shaders (Project / Project settings / XR / Shaders) [*][b]OpenXR Vendors Plugin[/b] - Optionally install the [url=https://godotengine.org/asset-library/asset/3768]Godot OpenXR vendors plugin[/url] from the AssetLib tab. This will enable features such as foveated rendering. [i]Note: If you are using Godot 4.5 this plugin is required.[/i] [*][b]OpenXR Action Map[/b] - You can optionally add the Steam Frame Controller profile but things will work via the Oculus Touch interaction profile as well. [*][b]XR Nodes[/b] - Setup XROrigin3D and XRCamera3D nodes in your scene. [*][b]Enable XR[/b] - Enable XR via "use_xr = true" in your viewport [i](see [url=https://docs.godotengine.org/en/stable/tutorials/xr/a_better_xr_start_script.html]this documentation[/url] for a more detailed version)[/i] [code] //Add this to your XROrigin3D node extends XROrigin3D func _ready() -> void: var xr_interface = XRServer.find_interface(“OpenXR”) if xr_interface and xr_interface.is_initialized(): get_viewport().use_xr = true [/code] [*][b]Export Template[/b] - Setup an Export Template if you haven't already (Project / Export) [subsection]Android:[/subsection] [list] [*][b]Add an Android Export Profile[/b] [i](Use the Add… button)[/i] [*][b]Rename the profile[/b] to Steam Frame [*][b]Enable Gradle Build[/b] - Tick the “use gradle build” tickbox [*][b]Set XR mode[/b] - Set the “XR Features/XR mode” to OpenXR [*][b]Enable Khronos plugin[/b] - If you’re using the vendor plugin, tick the "Enable Khronos plugin" tickbox [*][b]Android Build Template[/b] - Install the android build template (Project / Install Android Build Template). …

Seasonal Sales

[section]Dates[/section] [seasonalsaledates][/seasonalsaledates] [section]Frequently Asked Questions[/section] [h4]Q: Can I participate in Steam-wide seasonal sale events if my product recently launched or had a price increase?[/h4] A: Generally, you cannot submit a discount within 30 days of release or a price increase in any currency. …

[h4]Q: I increased my price in the last 30 days for one or more currencies, can I discount?[/h4] A: No, products cannot be discounted for 30 days after any currency price increase, within 30 days of release or 30 days from when the launch discount ends. …

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