Steamworks Documentation
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IGameInventory Interface

[/list] [/list] [b]Example code[/b] [code] curl --request POST \ --header "Content-Type: application/x-www-form-urlencoded" \ --form appid=30400 \ --form 'itemdefs=[{"appid":"30400","itemdefid":"418","type":"item","display_type":"bag","name":"Bag of Stuff","description":"This bag contains stuff.","background_color":"993300","tradable": true,"marketable": true,"commodity": true,"tags":"class:human;type:bag"}, {"appid": "30400","itemdefid":"403","type":"item","display_type":"cat","name":"Cat of Bags","description":"This cat contains multitudes."}]' "https://api.steampowered.com/IGameInventory/UpdateItemDefs/v0001?…

IInventoryService Interface

[/list] [/list] [b]Example Response:[/b] [code=xml] { "response": { "item_json": "[{ \"accountid\":\"148618792083651397\",\"itemid\":\"17209346500926339\",\"Timestamp\":\"\",\"originalitemid\":\"17209346500926339\",\"itemdefid\":\"120\",\"appid\":480,\"position\":0,\"quantity\":1,\"transid\":\"\",\"state\":\"\",\"origin\":\"external\",\"price\":\"\",\"acquired\":\"20140912T195537Z\"}]" } } [/code] [b]Calling Example:[/b] [code] curl -X POST -H "Content-Type: application/x-www-form-urlencoded" \ -d appid=480 \ -d steamid=292733980074050545 \ -d itemdefid[0]=4111 \ -d itemdefid[1]=4112 \ "http://api.steampowered.com/IInventoryService/AddItem/v1?…

[/list] [/list] [b]Example Response:[/b] [code=xml] { "response": { "itemdef_json":"[ { \"appid\":\"480\",\"itemdefid\":\"10\",\"Timestamp\":\"2014-09-12T01:29:10.4628321Z\",\"modified\":\"20140808T010203Z\",\"type\":\"generator\",\"name\":\"Drop Generator\",\"bundle\":\"100x100;101x50;102x25;103x2;110x20;111x20;120x5;121x3\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Drop Generator\",\"market_hash_name\":\"Drop Generator\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"generator\",\"itemslot\":\"generator\"}, { \"appid\":\"480\",\"itemdefid\":\"100\",\"Timestamp\":\"2014-09-12T01:28:44.4816369Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Plus ship decoration\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Plus ship decoration\",\"market_hash_name\":\"Plus ship decoration\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"decoration\",\"itemslot\":\"decoration\"}, { \"appid\":\"480\",\"itemdefid\":\"101\",\"Timestamp\":\"2014-09-12T01:29:25.5198429Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Star ship decoration\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Star ship decoration\",\"market_hash_name\":\"Star ship decoration\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"decoration\",\"itemslot\":\"decoration\"}, { \"appid\":\"480\",\"itemdefid\":\"102\",\"Timestamp\":\"2014-09-12T01:29:33.6544695Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Stripe ship decoration\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Stripe ship decoration\",\"market_hash_name\":\"Stripe ship decoration\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"decoration\",\"itemslot\":\"decoration\"}, { \"appid\":\"480\",\"itemdefid\":\"103\",\"Timestamp\":\"2014-09-12T01:29:39.5676519Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Hat ship decoration\",\"bundle\":\"\",\"price\":\"1;USD99\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Hat ship decoration\",\"market_hash_name\":\"Hat ship decoration\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"decoration\",\"itemslot\":\"decoration\"}, { \"appid\":\"480\",\"itemdefid\":\"110\",\"Timestamp\":\"2014-09-12T01:29:44.0715525Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Doublefire gun\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Doublefire gun\",\"market_hash_name\":\"Doublefire gun\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"weapon\",\"itemslot\":\"weapon\"}, { \"appid\":\"480\",\"itemdefid\":\"111\",\"Timestamp\":\"2014-09-12T01:29:48.9635307Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Fastfire gun\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Fastfire gun\",\"market_hash_name\":\"Fastfire gun\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"weapon\",\"itemslot\":\"weapon\"}, { \"appid\":\"480\",\"itemdefid\":\"120\",\"Timestamp\":\"2014-09-12T01:29:52.9633305Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Cloaking field\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Cloaking field\",\"market_hash_name\":\"Cloaking field\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"power\",\"itemslot\":\"power\"}, { \"appid\":\"480\",\"itemdefid\":\"121\",\"Timestamp\":\"2014-09-12T01:30:00.0237423Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Shield generator\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Shield generator\",\"market_hash_name\":\"Shield generator\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"power\",\"itemslot\":\"power\"} ]" } } [/code] [b]Calling Example:[/b] [code] $ch = curl_init(); curl_setopt( $ch, CURLOPT_URL, 'https://api.steampowered.com/IInventoryService/GetItemDefs/v1?…

Sale Page Tools -- Information for Partners

This feature needs to be enabled by Valve for your developer or curator group. [url]https://youtu.be/9xJ6Tb1RQuY[/url] Sales page Events are made up of two parts: [olist] [*][b]The announcement[/b] - This is the part of the event that shows up as 'news' on your group's page and in the News Hub for any users that follow your group or developer homepage. [*][b]The landing page[/b] - The sale event page itself that features the games, broadcasts, and/or events that you configure. …

[/td] [/tr] [tr] [td][b]Sale Page Logo[/b][/td] [td][color=tan]Recommended[/color][/td] [td]1200px wide x 460px (940px wide x 460px also acceptable) - Logo, tagline, and dates for your sale page. See template for sizing and clipping.[/td] [td]This image is positioned at the top of your page, layered on top of the Sale Page Background. …

ISteamRemotePlay Interface

unSessionID ) { continue; } int nResolutionX = 0, nResolutionY = 0; SteamRemotePlay()->BGetSessionClientResolution( unSessionID, &nResolutionX, &nResolutionY ); if ( nResolutionX > nMaxResolutionX ) { nMaxResolutionX = nResolutionX; nMaxResolutionY = nResolutionY; } } if ( pnX ) { *pnX = nMaxResolutionX; } if ( pnY ) { *pnY = nMaxResolutionY; } return ( nMaxResolutionX > 0 && nMaxResolutionY > 0 ); } [/code] [subsection=ShowRemotePlayTogetherUI]ShowRemotePlayTogetherUI[/subsection] [code=cpp]bool ShowRemotePlayTogetherUI();[/code] Show the Remote Play Together UI in the game overlay. …

[/td][/tr] [tr=k_ERemotePlayMouseButtonX1][td][b]k_ERemotePlayMouseButtonX1[/b][/td][td]0x0020[/td][td]The first extended mouse button.[/td][/tr] [tr=k_ERemotePlayMouseButtonX2][td][b]k_ERemotePlayMouseButtonX2[/b][/td][td]0x0040[/td][td]The second extended mouse button.…

Steamworks Virtual Conference: Steam Deck - Nov 12th 2021

You can find the English broadcast of the conference on youtube: [url]https://www.youtube.com/watch?v=P6CUQeHIxDA[/url] Topics covered: [list] [*]Steam Deck Hardware [*]Steam on Deck [*]Proton Support [*]Steam Input [*]Steam Deck Verified [*]APU deep dive with AMD [/list] …

Steam Inventory Schema

[h4]Bundle format[/h4] [code] bundle_def : item_recipe , { ";" , item_recipe } item_recipe : item_def , [ "x" , quantity ] [/code] [h4]Bundle examples[/h4] [list] [*] Grant one each of itemdef 201, itemdef 202, itemdef 203: [code] type: bundle bundle: 201;202;203[/code] [*] Grant one instance with itemdef 101 and five instances of itemdef 102: [code] type: bundle bundle: 101x1;102x5[/code] [*] Random 90% chance of itemdef 501, 9% chance of itemdef 502, 1% chance of item 503: [code] type: generator bundle: 501x90;502x9;503x1[/code] [*] 90% chance of a common item; 10% chance of a special item. …

[table] [tr][th]Name[/th][th]Price in USD[/th][/tr] [tr][td]VLV25[/td][td]$0.25 USD[/td][/tr] [tr][td]VLV50[/td][td]$0.49 USD[/td][/tr] [tr][td]VLV75[/td][td]$0.75 USD[/td][/tr] [tr][td]VLV100[/td][td]$0.99 USD[/td][/tr] [tr][td]VLV150[/td][td]$1.49 USD[/td][/tr] [tr][td]VLV200[/td][td]$1.99 USD[/td][/tr] [tr][td]VLV250[/td][td]$2.49 USD[/td][/tr] [tr][td]VLV300[/td][td]$2.99 USD[/td][/tr] [tr][td]VLV350[/td][td]$3.49 USD[/td][/tr] [tr][td]VLV400[/td][td]$3.99 USD[/td][/tr] [tr][td]VLV450[/td][td]$4.49 USD[/td][/tr] [tr][td]VLV500[/td][td]$4.99 USD[/td][/tr] [tr][td]VLV550[/td][td]$5.49 USD[/td][/tr] [tr][td]VLV600[/td][td]$5.99 USD[/td][/tr] [tr][td]VLV650[/td][td]$6.49 USD[/td][/tr] [tr][td]VLV700[/td][td]$6.99 USD[/td][/tr] [tr][td]VLV750[/td][td]$7.49 USD[/td][/tr] [tr][td]VLV800[/td][td]$7.99 USD[/td][/tr] [tr][td]VLV850[/td][td]$8.49 USD[/td][/tr] [tr][td]VLV900[/td][td]$8.99 USD[/td][/tr] [tr][td]VLV950[/td][td]$9.49 USD[/td][/tr] [tr][td]VLV1000[/td][td]$9.99 USD[/td][/tr] [tr][td]VLV1100[/td][td]$10.99 USD[/td][/tr] [tr][td]VLV1200[/td][td]$11.99 USD[/td][/tr] [tr][td]VLV1300[/td][td]$12.99 USD[/td][/tr] [tr][td]VLV1400[/td][td]$13.99 USD[/td][/tr] [tr][td]VLV1500[/td][td]$14.99 USD[/td][/tr] [tr][td]VLV1600[/td][td]$15.99 USD[/td][/tr] [tr][td]VLV1700[/td][td]$16.99 USD[/td][/tr] [tr][td]VLV1800[/td][td]$17.99 USD[/td][/tr] [tr][td]VLV1900[/td][td]$18.99 USD[/td][/tr] [tr][td]VLV2000[/td][td]$19.99 USD[/td][/tr] [tr][td]VLV2500[/td][td]$24.99 USD[/td][/tr] [tr][td]VLV3000[/td][td]$29.99 USD[/td][/tr] [tr][td]VLV3500[/td][td]$34.99 USD[/td][/tr] [tr][td]VLV4000[/td][td]$39.99 USD[/td][/tr] [tr][td]VLV4500[/td][td]$44.99 USD[/td][/tr] [tr][td]VLV5000[/td][td]$49.99 USD[/td][/tr] [tr][td]VLV6000[/td][td]$59.99 USD[/td][/tr] [tr][td]VLV7000[/td][td]$69.99 USD[/td][/tr] [tr][td]VLV8000[/td][td]$79.99 USD[/td][/tr] [tr][td]VLV9000[/td][td]$89.99 USD[/td][/tr] [tr][td]VLV10000[/td][td]$99.99 USD[/td][/tr] [/table] [section=Example]ItemDef Schema Example:[/section] [code=json] { "appid": 480, "items": [ { "itemdefid": 10, "type": "playtimegenerator", "bundle": "100x100;101x50;102x25;103x2;110x20;111x20;120x5;121x3", "name": "Drop Generator", "name_color": "7D6D00", "background_color": "3C352E", "icon_url": "http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png", "icon_url_large": "http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png", "tradable": false, "marketable": false }, { "itemdefid": 100, "type": "item", "name": "Hat decoration", "description": "Hat decoration description", "price": "1;USD99", "name_color": "7D6D00", "background_color": "3C352E", "icon_url": "http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png", "icon_url_large": "http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png", "tradable": true, "marketable": true }, { "itemdefid": 200, "type": "item", "price": "1;VLV100", "name_english": "Red Hat", "name_german": "Roter Hut", "description_english": "Red Hat", "description_german": "Roter Hut", "store_tags": "hat;featured", "icon_url": "http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png", "icon_url_large": "http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png", "tradable": true, "marketable": true } ] } [/code]…

Steam Overlay

As such you'll need to make sure to call [api]steam_api::SteamAPI_Init[/api] prior to initializing the OpenGL/D3D device, otherwise it won't be able to hook the device creation. The overlay supports games that use DirectX 7 - 12, OpenGL, Metal, and Vulkan. The overlay will not be active in software-rasterized games. macOS: Overlay support for 10.15 (Catalina) requires adding entitlements to your build configuration. …

If you do meet the requirements and it's still not showing up, make sure you're launching the app through the Steam client, either directly from the lobby/quick launch list, or by calling [api]steam_api::SteamAPI_RestartAppIfNecessary[/api]. [h4]Q. My game is using D3D12 on Win7, and the Steam overlay is not working. Why?[/h4] [b]A.[/b] Please refer to this [url=https://microsoft.github.io/DirectX-Specs/d3d/D3D12onWin7.html#add-support-to-d3d11on12]Microsoft document[/url] on how to add Steam overlay support. …

steam_api.h

[/td][/tr] [tr=k_EAppType_DLC][td][b]k_EAppType_DLC[/b][/td][td]0x020[/td][td]Downloadable Content.[/td][/tr] [tr=k_EAppType_Guide][td][b]k_EAppType_Guide[/b][/td][td]0x040[/td][td]Game guide, PDF etc[/td][/tr] [tr=k_EAppType_Driver][td][b]k_EAppType_Driver[/b][/td][td]0x080[/td][td]Hardware driver updater (ATI, Razor etc.)…

[/td][/tr] [tr=k_EAppType_Plugin][td][b]k_EAppType_Plugin[/b][/td][td]0x1000[/td][td]Plug-in types for other Apps.[/td][/tr] [tr=k_EAppType_Music][td][b]k_EAppType_Music[/b][/td][td]0x2000[/td][td]Music files.…

Steam Deck and Steam Machine Compatibility Review

([i]Recommendations: Whenever possible, we recommend you support the Deck's native resolutions of 1280x800 (preferred) or 1280x720.[/i]) [*][b]Text Legibility[/b]: Interface text must be easily readable at a distance of 12 inches/30 cm from the screen. …

[/h6] [section=AddingSteamEvent]Adding a Steam Event Post[/section] You may want to provide customers with extra details about your game's Steam Hardware compatibility, or share your plans. …

Points Shop Items

Refer to the template (downloadable above) for the area in the middle occluded by the profile.[/h4] [list] [*]300 x 168px .webm <1MB (for preview purposes) [*]300 x 168px .mp4 <1MB (for preview purposes) [*]1920 x 1080px .jpg (still) < 350KB [*]1920 x 1080px .mp4 <4MB [*]1920 x 1080px .webm <4MB [/list] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/steamworks_docs/english/anim_BG_GIF.gif[/img] [url=https://store.steampowered.com/points/shop/c/backgrounds](Click here to see examples live in the Points Shop.)…

Stickers should be a looping APNG (plus one still frame PNG), clearly expressing some emotion or idea (without words) at 150x150px (under 300KB), with alpha transparency in each frame. Create 2-6 of these, ideally. [url=https://store.steampowered.com/points/shop/c/stickers](Click here to see examples live in the Points Shop.)…

IPartnerFinancialsService Interface

. - With their GetDetailedSales querying completed, Partner X would then stores off the result_highwatermark value (120) from GetChangedDatesForPartner for future calls. - The next day (May 5th, 2025), Partner X starts their workday by calling GetChangedDatesForPartner again (using a highwatermark value of 120, the stored value from the previous day's call). …

Partner X would also store off new values for dates they don't already have (2025/05/05) - Finally, Partner X would then store off the result_highwatermark value (163) from GetChangedDatesForPartner until their next call. …

ISteamMicroTxn Interface

[/list] [/list] [/list] [b]Example Response:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

[/list] [/list] [/list] [b]Example Response:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

ISteamInput Interface

[b]Returns:[/b] const char * The path to the png file for the glyph. E.g. [code-inline]"C:\Program Files (x86)\Steam\tenfoot\resource\images\library\controller\api\ps4_button_x.png"[/code-inline] [b]Example:[/b] [code=cpp]// Gets origins for "punch" EInputActionOrigin *origins = new EInputActionOrigin[ STEAM_INPUT_MAX_ORIGINS ]; SteamInput()->GetDigitalActionOrigins( controller1Handle, fightingSetHandle, punchHandle, origins ); EInputActionOrigin firstOrigin = origins[0]; //i.e, k_EInputActionOrigin_PS4_X // This is a function from the game itself that tries to get custom glyph art int glyphTextureID = getHardCodedButtonGlyphTexture( firstOrigin ); // We didn't ship any art in our game for this origin! …

const char *localGlyphPath = SteamInput()->GetGlyphForActionOrigin_Legacy( firstOrigin ); printf( "path = %s\n", localGlyphPath ); // "path = C:\Program Files (x86)\Steam\tenfoot\resource\images\library\controller\api\ps4_button_x.png" //a function from the game that turns a file path into a usable game texture glyphTextureID = loadButtonGlyphTextureFromLocalPath( localGlyphPath ); }[/code] [subsection=GetGlyphForXboxOrigin]GetGlyphForXboxOrigin[/subsection] [code=cpp]const char * GetGlyphForXboxOrigin( EXboxOrigin eOrigin );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]eOrigin[/b][/td][td][apitype]ISteamInput::EXboxOrigin[/apitype][/td][td]The Xbox controller origin you want to get the glyph for.…

steamnetworkingtypes.h

[code] struct SteamNetworkingIPAddr { void Clear(); // Set everything to zero. E.g. [::]:0 bool IsIPv6AllZeros() const; // Return true if the IP is ::0. (Doesn't check port.) void SetIPv6( const uint8 *ipv6, uint16 nPort ); // Set IPv6 address. …

Mapped IPv4 addresses are printed /// as dotted decimal (12.34.56.78), otherwise this will print the canonical /// form according to RFC5952. If you include the port, IPv6 will be surrounded by /// brackets, e.g. [::1:2]:80. …

Setting Up A Stream

[docimg=stream5.png]stream5.png[/docimg] [olist] [*]Navigate to File-->Settings-->Stream [*]In the dropdown menu, select “Custom...” [docimg=stream6.png]stream6.png[/docimg] [*]In the “Server” field, use the RTMP URL generated under the “Upload Server” field at http://steamcommunity.com/broadcast/upload/ [*]In the “Stream Key” field, enter the token provided at http://steamcommunity.com/broadcast/upload/ [*]In OBS, navigate to File-->Settings-->Output [docimg=stream7.png]stream7.png[/docimg] [*]Under Output Mode, select “Advanced” in the drop-down menu. [*]On the Streaming tab, enter Keyframe Interval to 2. …

If you enter a custom name, don’t forget to add localized titles. [docimg=stream12.png]stream12.png[/docimg] This is where you will designate one or more Steam accounts as allowed to stream to your store page during the event. …

Steam Community Items

[subsection=cards]Cards[/subsection] [docimg=card2.png]Steam Trading Cards[/docimg] The amount of trading cards must be between 5 and 15 cards, based on the theme of the game. Sets are usually 6-10 cards, less for shorter games. The more cards uploaded, the harder it is to craft your game's badge. For example, if there are 6 main maps for a game you might do a set featuring the 6 maps, or character classes, weapon types, etc. …

A user will randomly receive one of these emoticons when crafting a badge. Images required: [list][*]5 Emoticons at both 18x18 and 54x54, both transparent PNG[/list] [callout=blue]NOTE: The 18x18 version is the most commonly viewed so ensure that the emoticon is legible at this size. …

Platforms

[subsection]Apple macOS[/subsection] Steam officially supports Intel Mac, OS X version 10.11 (El Capitan), or later. [b]Notarization[/b] Starting October 14th, 2019 Steam will require all new macOS Applications to be 64-bit and notarized by Apple. …

Valve approves of these efforts but does not officially endorse or provide support for them. Steam on Linux supports both x86 and x64, it's highly recommended that you ship 64 bit binaries as the vast majority of users will be running that. The [url=https://github.com/ValveSoftware/steam-for-linux]Steam for Linux Client[/url] Github page is very active and contains the bug tracker for the Linux Steam Client. …

ISteamController Interface (Deprecated)

[/td][/tr] [tr][td][b]x[/b][/td][td]float[/td][td]The current state of this action on the horizontal axis.[/td][/tr] [tr][td][b]y[/b][/td][td]float[/td][td]The current state of this action vertical axis.…

[table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]rotQuatX[/b][/td][td]float[/td][td]Sensor-fused absolute rotation (will drift in heading), x axis[/td][/tr] [tr][td][b]rotQuatY[/b][/td][td]float[/td][td]Sensor-fused absolute rotation (will drift in heading), y axis[/td][/tr] [tr][td][b]rotQuatZ[/b][/td][td]float[/td][td]Sensor-fused absolute rotation (will drift in heading), z axis[/td][/tr] [tr][td][b]rotQuatW[/b][/td][td]float[/td][td]Sensor-fused absolute rotation (will drift in heading), w axis[/td][/tr] [tr][td][b]posAccelX[/b][/td][td]float[/td][td]Positional acceleration, x axis[/td][/tr] [tr][td][b]posAccelY[/b][/td][td]float[/td][td]Positional acceleration, y axis[/td][/tr] [tr][td][b]posAccelZ[/b][/td][td]float[/td][td]Positional acceleration, z axis[/td][/tr] [tr][td][b]rotVelX[/b][/td][td]float[/td][td]Angular velocity, x axis[/td][/tr] [tr][td][b]rotVelY[/b][/td][td]float[/td][td]Angular velocity, y axis[/td][/tr] [tr][td][b]rotVelZ[/b][/td][td]float[/td][td]Angular velocity, z axis[/td][/tr] [/table] [section=enums]Enums[/section] These are enums which are defined for use with ISteamController. …

Touch Menus

[subsection]Touch Menu Button Count[/subsection] How many buttons will appear in your touch menu grid. Choices are 2, 4, 7, 9, 12, 13, or 16. Any buttons you leave unbound will simply appear blank, so if you have, say, 14 actions to bind, you should pick "16" and leave two blank. [subsection]On-Screen Horizontal / Vertical Position[/subsection] Same as in [doclink=features/steam_controller/radial_menus][/doclink] [subsection]Menu Opacity[/subsection] Same as in [doclink=features/steam_controller/radial_menus][/doclink] [subsection]Menu Size[/subsection] Same as in [doclink=features/steam_controller/radial_menus][/doclink] [subsection]Display Binding Label on Button[/subsection] Same as in [doclink=features/steam_controller/radial_menus][/doclink] [section]Menu Buttons[/section] Each "Menu Button X" option can have an action (and/or legacy key binding) assigned to it. The basic configuration screen has four menu buttons, but you can assign up to sixteen (select "Additional Settings" for bindings for menu buttons 5-16). …

Developing for SteamOS and Linux

. [*] [url=https://lttng.org/download]lTTng[/url] - a Linux tracing tool [*] [url=https://apitrace.github.io/]apitrace[/url] project - a set of tools for tracing and replaying OpenGL and OpenGL ES calls from your game [*] [url=http://www.rotateright.com/]Zoom[/url] - a CPU profiler with a powerful and friendly user interface [/list] [subsection]Linux APIs[/subsection] [url=https://www.khronos.org/vulkan/]Vulkan[/url] is the prefered library for high-performance graphics rendering. It is the open equivalent to DirectX12 and Metal. [url=http://www.opengl.org/documentation/]OpenGL[/url] was the older standard graphics rendering. A majority of games make direct calls to OpenGL but there are other games that use a translation method where legacy rendering code is translated into OpenGL calls. …

[/b] [b]A:[/b] On Linux you must set the LD_PRELOAD environment variable to load the gameoverlayrenderer.so This will look something like: [code] export LD_PRELOAD=~/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so;~/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so [/code] [b]Q: What runtime should I use for testing my Linux build?…

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