Steamworks Documentation
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Store Graphical Assets

[b]Design:[/b] These are small, so for best results focus on making the [b][color=#ca5029]logo clearly legible.[/color] [/b] [b]Size:[/b] Please provide '462px x 174px' image. From that, two smaller sizes (120x45 and 184x69) capsules are automatically generated. [b]Requirements: [/b]Small Capsule should contain readable logo, even at smallest size. …

If you don't upload your own, we'll automatically take the last screenshot and generate an appropriate background image from that. [b]Size: [/b] 1438px x 810px [section=bundle]Bundle Assets[/section] Bundles use the same set of assets as other products on Steam, with one addition: [subsection]Bundle Header[/subsection] [docimg=civ6.jpg]civ6.jpg[/docimg] [b]Usage:[/b] This image appears at the top of the bundle detail page on Steam. …

Microtransactions Implementation Guide

If the Quantity value for this item is greater than one, this value is the total that will get charged (Amount = Quantity x item_cost). [*] Item Description - A text description for the item. This will be displayed to the user when they are prompted to authorize the transaction. …

Even if the user approved the transaction and somehow did not get redirected back, abandon it and start again. [*] [b]Step 6[/b] Your purchasing server will need to regularly call the [webapi]ISteamMicroTxn/GetReport[/webapi] API to receive notifaction about changes in the settlement status of transactions. …

SteamEncryptedAppTicket

const uint8 rgubKey[k_nSteamEncryptedAppTicketSymmetricKeyLen] = { 0xed, 0x93, 0x86, 0x07, 0x36, 0x47, 0xce, 0xa5, 0x8b, 0x77, 0x21, 0x49, 0x0d, 0x59, 0xed, 0x44, 0x57, 0x23, 0xf0, 0xf6, 0x6e, 0x74, 0x14, 0xe1, 0x53, 0x3b, 0xa3, 0x3c, 0xd8, 0x03, 0xbd, 0xbd }; uint8 rgubDecrypted[1024]; uint32 cubDecrypted = sizeof( rgubDecrypted ); if ( !…

SteamVR for Enterprise / Government Use

. [*]For other commercial or government use you can enter into a royalty-free [url=https://www.docusign.net/Member/PowerFormSigning.aspx?PowerFormId=1b290fb6-bf33-4529-b6b4-0c05174271f7&env=na1&acct=8eb740d5-3d42-42a7-b032-df44d160f47f&v=2]commercial/government use license[/url]. …

If this is the case on your system you may see an error message reporting one or several of the following of the following files missing on your system: d3dx10_43.dll MSVCP140.dll VCRUNTIME140.dll MSVCP140.dll This issue can generally be addressed by installing the Microsoft DirectX Runtime and the Microsoft Visual C++ Redistributable. You should always install the most recent version of these, which you can find under the following download links: DirectX Runtime: https://www.microsoft.com/en-us/download/details.aspx?…

Reporting and Payments

[section]Regions/Territories[/section] In various parts of the Financial site, we refer to regions under the following designations: [list] [*][doclink=#4]Africa[/doclink] [*][doclink=#5]Asia[/doclink] [*][doclink=#6]Eastern Europe[/doclink] [*][doclink=#7]Latin America[/doclink] [*][doclink=#8]Middle East[/doclink] [*][doclink=#9]North America[/doclink] [*][doclink=#10]Oceania[/doclink] [*][doclink=#11]Other[/doclink] [*][doclink=#12]Central Asia[/doclink] [*][doclink=#13]South Asia[/doclink] [*][doclink=#14]South East Asia[/doclink] [*][doclink=#15]Western Europe[/doclink] [/list] [b]Below is the full list of territories for each region:[/b] [subsection]Africa[/subsection] [list][*]Angola [*]Burkina Faso [*]Burundi [*]Benin [*]Botswana [*]Congo, The DRC [*]Central African Republic [*]Congo [*]Cote d Ivoire [*]Cameroon [*]Cape Verde [*]Djibouti [*]Algeria [*]Western Sahara [*]Eritrea [*]Ethiopia [*]Gabon [*]Ghana [*]Gambia [*]Guinea [*]Equatorial Guinea [*]Guinea-Bissau [*]Kenya [*]Comoros [*]Liberia [*]Lesotho [*]Libya [*]Morocco [*]Madagascar [*]Mali [*]Mauritania [*]Mauritius [*]Malawi [*]Mozambique [*]Namibia [*]Niger [*]Nigeria [*]Reunion [*]Rwanda [*]Seychelles [*]Sierra Leone [*]Senegal [*]Somalia [*]Sao Tome And Principe [*]Eswatini [*]Chad [*]Togo [*]Tunisia [*]Tanzania, United Republic of [*]Uganda [*]Mayotte [*]South Africa [*]Zambia [*]Zimbabwe [*]Sudan [*]South Sudan[/list] [subsection]Asia[/subsection] [list][*]China [*]Hong Kong [*]Japan [*]Korea, Republic of [*]Mongolia [*]Macau [*]Taiwan[/list] [subsection]Eastern Europe[/subsection] [list][*]Albania [*]Bosnia And Herzegovina [*]Bulgaria [*]Czech Republic [*]Estonia [*]Georgia [*]Greece [*]Croatia [*]Hungary [*]Lithuania [*]Latvia [*]Montenegro [*]North Macedonia [*]Poland [*]Romania [*]Serbia [*]Slovenia [*]Slovakia (Slovak Republic)[/list] [subsection]Latin America[/subsection] [list][*]Antigua And Barbuda [*]Anguilla [*]Argentina [*]Aruba [*]Barbados [*]Bermuda [*]Bolivia [*]Brazil [*]Bahamas [*]Belize [*]Chile [*]Colombia [*]Costa Rica [*]Dominica [*]Dominican Republic [*]Ecuador [*]Falkland Islands (Malvinas) [*]Grenada [*]French Guiana [*]Guadeloupe [*]South Georgia And South S.S. [*]Guatemala [*]Guyana [*]Honduras [*]Haiti [*]Jamaica [*]Saint Kitts And Nevis [*]Cayman Islands [*]Saint Lucia [*]Martinique [*]Montserrat [*]Mexico [*]Nicaragua [*]Panama [*]Peru [*]Puerto Rico [*]Paraguay [*]Suriname [*]El Salvador [*]Turks And Caicos Islands [*]Trinidad And Tobago [*]Uruguay [*]Saint Vincent And The Grenadines [*]Venezuela [*]Virgin Islands (British) [*]Virgin Islands (U.S.) [*]Bonaire, Sint Eustatius And Saba [*]Curacao [*]Sint Maarten, Dutch Part[/list] [subsection]Middle East[/subsection] [list][*]United Arab Emirates [*]Bahrain [*]Egypt [*]Israel [*]Iraq [*]Jordan [*]Kuwait [*]Lebanon [*]Oman [*]Palestine, State of [*]Qatar [*]Saudi Arabia [*]Turkey [*]Yemen [/list] [subsection]North America[/subsection] [list][*]Canada [*]St. …

Steam Frame Input

[section]Controllers[/section] The Steam Frame Controllers have the same capabilities as your standard console gaming controllers plus touch states, grip buttons, capacitive finger tracking, and 6-DOF spatial tracking. This gives you many more options on how to let players interact with your titles. It also allows users to play non-VR content on the headset without a separate device. …

[list] [*]The menu button on Oculus Touch will map to the View button at the top of the Steam Frame Controller. [*]The top button of the Oculus Touch controllers (B / Y) will map to all three top buttons of the Steam Frame Controllers (Dpad Left, Dpad Up, Dpad Right / X, Y, B). [/list] [subsection]Non-VR Compatibility[/subsection] When playing Non-VR titles locally or via streaming the Frame Controllers take full advantage of [doclink=features/steam_controller][/doclink]. …

Trailers

It must be a frame from the video itself, and must be 1920x1080 .jpg or .png [b]Best practices:[/b] Try to get a frame that is representative of unique content in your trailer, and avoid text. …

The most common reason for a trailer to fail is the resolution of the video. Please ensure you use a common resolution such as 1920x1080 or 1280x720 to avoid any downstream processing issues. Another common issue is an unsupported audio sample rate (please use 44Khz or 48Khz). …

Autogrant Packages

Only accounts with the Partner-level permission [doclink=gettingstarted/managing_users#6]Manage Users[/doclink] are able to add or remove autogrants from a group. To add or remove an autogrant, navigate to the group you want to edit. For removing an autogrant, hover over the package under the "Autogrants" section and click the red X. For adding an autogrant, click "Add Autogrant", in the Edit Group section, then either search for the package by name or packageID. …

Explain Your Editions

At the bottom, you can upload an image to help customers compare editions. Simply drag an image (748px x 896px) that compares the various editions of your game. These images help customers understand what content is included in each edition and which purchase option is right for them. …

[docimg=manageeditions_display.jpg]manageeditions_display.jpg[/docimg] [docimg=manageeditions6resize.png]manageeditions6resize.png[/docimg] Once you have checked this box and published, the capsule art will appear under your purchase option on your store page. …

Templates for In-Game Actions Files

[list] [*] [doclink=#basic]Basic[/doclink] [*] [doclink=#fps]First Person Shooter[/doclink] [*] [doclink=#action]Third Person Action / Adventure[/doclink] [*] [doclink=#tactics]Turn Based Tactics[/doclink] [*] [doclink=#rts]Real Time Strategy[/doclink] [*] [doclink=#4x]4X Strategy[/doclink] [*] [doclink=#jrpg]Console-style JRPG[/doclink] [*] [doclink=#adventure]Point-and-click Adventure[/doclink] [*] [doclink=#racing]Racing[/doclink] [*] [doclink=#platformer]Platformer[/doclink] [/list] [section=basic]Basic[/section] This is a completely minimal file -- one action set, one digital action, and one analog action. …

[code] "In Game Actions" { "actions" { "GameControls" { "title" "#Set_GameControls" "StickPadGyro" { "MoveCursor" { "title" "#Action_MoveCursor" "input_mode" "absolute_mouse" } "CameraPan" { "title" "#Action_CameraPan" "input_mode" "absolute_mouse" } "CameraZoom" { "title" "#Action_CameraZoom" "input_mode" "absolute_mouse" } } "Button" { "click" "#Action_Click" "cancel" "#Action_Cancel" "select" "#Action_Select" "select_add_remove" "#Action_AddRemove" "select_type" "#Action_SelectType" "select_idle" "#Action_SelectIdle" "move_attack" "#Action_MoveAttack" "move_no_attack" "#Action_Move" "attack_target" "#Action_Attack" "assign_group" "#Action_AssignGroup" "add_remove_group" "#Action_AddRemoveGroup" "select_group" "#Action_SelectGroup" "group_0" "#Action_Group0" "group_1" "#Action_Group1" "group_2" "#Action_Group2" "group_3" "#Action_Group3" "group_4" "#Action_Group4" "group_5" "#Action_Group5" "group_6" "#Action_Group6" "group_7" "#Action_Group7" "group_8" "#Action_Group8" "group_9" "#Action_Group9" } } "MenuControls" { "title" "#Set_MenuControls" "Button" { "MenuUp" "#Menu_Up" "MenuDown" "#Menu_Down" "MenuLeft" "#Menu_Left" "MenuRight" "#Menu_Right" "Affirm" "#Menu_Affirm" "Cancel" "#Menu_Cancel" "Other" "#Menu_Other" "ScrollUp" "#Menu_ScrollUp" "ScrollDown" "#Menu_ScrollDown" "DismissMenu" "#Menu_DismissMenu" } } } "action_layers" { "title" "#Layer_UnitMenu" "Button" { "stop" "#Unit_Stop" "hold" "#Unit_Hold" "patrol" "#Unit_Patrol" "follow" "#Unit_Follow" "queue" "#Unit_Queue" "unit_ability_1" "#Unit_Ability1" "unit_ability_2" "#Unit_Ability2" } "title" "#Layer_BuildMenu" "Button" { "build_0" "#Build_0" "build_1" "#Build_1" "build_2" "#Build_2" "build_3" "#Build_3" "build_4" "#Build_4" "build_5" "#Build_5" "build_6" "#Build_6" "build_7" "#Build_7" "build_8" "#Build_8" "build_9" "#Build_9" } } "localization" { "english" { "Set_GameControls" "Game Controls" "Set_MenuControls" "Menu Controls" "Layer_UnitMenu" "Unit Menu" "Layer_BuildMenu" "Build Menu" "Action_MoveCursor" "Move Cursor" "Action_CameraPan" "Pan camera" "Action_CameraZoom" "Zoom camera" "Action_Click" "Click mouse" "Action_Cancel" "Cancel" "Action_Select" "Select" "Action_AddRemove" "Add/remove from selection" "Action_SelectType" "Select all units of type" "Action_SelectIdle" "Select idle worker" "Action_MoveAttack" "Attack-Move" "Action_Move" "Move (no attack)" "Action_Attack" "Attack target" "Action_AssignGroup" "Assign group" "Action_AddRemoveGroup" "Add/remove from group" "Action_SelectGroup" "Select group" "Action_Group0" "Group 0" "Action_Group1" "Group 1" "Action_Group2" "Group 2" "Action_Group3" "Group 3" "Action_Group4" "Group 4" "Action_Group5" "Group 5" "Action_Group6" "Group 6" "Action_Group7" "Group 7" "Action_Group8" "Group 8" "Action_Group9" "Group 9" "Menu_Up" "Up" "Menu_Down" "Down" "Menu_Left" "Left" "Menu_Right" "Right" "Menu_Affirm" "Affirm" "Menu_Cancel" "Cancel" "Menu_Other" "Other" "Menu_ScrollUp" "Scroll Up" "Menu_ScrollDown" "Scroll Down" "Menu_DismissMenu" "Dismiss Menu" "Unit_Stop" "Stop" "Unit_Hold" "Hold ground" "Unit_Patrol" "Patrol" "Unit_Follow" "Follow" "Unit_Queue" "Queue action/waypoint" "Unit_Ability1" "Ability 1" "Unit_Ability2" "Ability 2" "Build_0" "Build option 0" "Build_1" "Build option 1" "Build_2" "Build option 2" "Build_3" "Build option 3" "Build_4" "Build option 4" "Build_5" "Build option 5" "Build_6" "Build option 6" "Build_7" "Build option 7" "Build_8" "Build option 8" "Build_9" "Build option 9" } } } [/code] [section=4x] 4X Strategy[/section] This is a simple 4X strategy game, where you move units on a main map, colonize territory (whether that's planets or islands or cities), and engage in combat with other empires. …

Suggesting default user settings for your game

[/callout] The file must contain a dictionary named [b]steam_frame[/b] and one or more of the following entries: [table] [tr] [th]Name[/th] [th]Value / Type[/th] [th]Corresponding Video -> Per-Application Video Settings menu entry[/th] [th]Behavior when not specified[/th] [/tr] [tr] [td]preferResolution[/td] [td]<integer>, width component[/td] [td]Resolution Per Eye[/td] [td]Use 1728x1728[/td] [/tr] [tr] [td]preferMinRefreshRate[/td] [td]<integer>[/td] [td]Frame Limit / Refresh Rate Override[/td] [td]Use 72 Hz[/td] [/tr] [tr] [td]preferHalfFramerate[/td] [td]true, false[/td] [td]Frame Limit / Throttling Behavior[/td] [td]No throttling[/td] [/tr] [tr] [td]preferMotionSmoothingMode[/td] [td]"off", "on", "alwaysOn"[/td] [td]Motion Smoothing[/td] [td]Use global setting under Video -> Motion Smoothing[/td] [/tr] [/table] [callout=red]JSON syntax can be prone to errors. …

/vrpreferences.json" failed: * Line 5, Column 3 4: "preferMinRefreshRate": 120, 5: } 6: } Missing '}' or object member name Tue Jul 28 2026 11:05:56.126069 [Info] - [Settings] No or invalid application preferences settings at '/home/steamos/.local/share/Steam/steamapps/common/[...]…

Store and Platform Traffic Reporting

[section]Notes on Data collection date ranges[/section] There are a few date ranges to make note of where new data collection metrics were added: [list] [*]Overall traffic data shown has only been collected since September 23, 2014 12:00 AM GMT. [*]Region and ownership data has only been collected since October 17, 2018 12:00 AM GMT [*]Steam Platform Traffic (non-store traffic) has only been recorded since October 17, 2018 12:00 AM GMT. [*]"Direct Navigation" data has only been collected since April 17, 2019 12:00 AM GMT. [*]Impression and visit reports since March 23, 2021 exclude users that have opted out of applicable cookies. …

Creating and using InstallScripts

[h4]Example[/h4] A basic one will look like this: [code]"InstallScript" { "Registry" { "HKEY_LOCAL_MACHINE\\SOFTWARE\\Foo\\Bar" { "string" { "Install_Path" "%INSTALLDIR%" "Exe_Path" "%INSTALLDIR%\\foobar.exe" } "dword" { "PatchVersion" "12" } } } "Run Process" { "DirectX" { "HasRunKey" "HKEY_LOCAL_MACHINE\\Software\\Valve\\Steam\\Apps\\480" "Process 1" "%INSTALLDIR%\\DirectX\\DXSETUP.exe" "Command 1" "/silent" "NoCleanUp" "1" } } } [/code] The second keyname after the root describes what kind of action will take place. …

[section=runOnUninstall]Run Process on Uninstall[/section] If you need to run any process at the time your app is uninstalled, add this to the install script. Please do not uninstall common redists such as DirectX, msvc run time, etc, as they are likely to be used by other games. This is only intended for game specific uninstall processes. [code] "InstallScript" { "Run Process On Uninstall" { "Process_name" { "Process 1" "process.exe" "Command 1" "/command" } } } [/code] [section=FAQ]Frequently Asked Questions[/section] [b]Q. …

Godot

[callout]If you’d like to use the [b]Steam Frame Controller Interaction Profile[/b] you’ll need to be on at least [b]Godot 4.6 beta 1.[/b][/callout] [section]Project Setup[/section] [list] [*][b]Enable OpenXR[/b] - (Project / Project settings / XR / OpenXR) and enable stereo shaders (Project / Project settings / XR / Shaders) [*][b]OpenXR Vendors Plugin[/b] - Optionally install the [url=https://godotengine.org/asset-library/asset/3768]Godot OpenXR vendors plugin[/url] from the AssetLib tab. …

[section]Foveated Rendering[/section] Steam Frame supports the Foveated Rendering functionality in Godot via the [url=https://godotvr.github.io/godot_openxr_vendors/]OpenXR Vendors Plugin[/url] (or releases [url=https://github.com/GodotVR/godot_openxr_vendors/releases]here[/url]). [callout]Version 4.2.x is needed for vendor extension support including foveated rendering. 4.2.3 is the minimum version with Linux Arm64 support. 5.x or newer recommended.…

Radial Menus

[/td][/tr] [/table] [section]Menu Buttons[/section] Each "Menu Button X" option can have an action (and/or legacy key binding) assigned to it. The basic configuration screen has five menu buttons, but you can assign up to twenty (select "Additional Settings" for bindings for menu buttons 6-20). …

Or, if you're the player and the developer hasn't provided such an action (or you're in legacy mode), bind the center button to some legacy key that the game ignores. Then, choose a nice "X" for this menu button. Voila! Now whenever you want to dismiss this kind of radial menu without committing to an action, you just return to the central rest position and release the input. …

Input Source Modes

[/td][/tr] [tr][td]Menu Button 11[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.[/td][/tr] [tr][td]Menu Button 12[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.[/td][/tr] [tr][td]Menu Button 13[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.…

This can help to correct for accidental movement while pulling the trigger.[/td][/tr] [tr][td]Minimum Joystick X Output Value[/td][td]0.0-1.0[/td][td]This value determines the minimum amount of output the joystick will send when swiping. Adjust this value upwards until slow movements don't stop or stutter, but provide clean movement. …

IPublishedFileService Interface

[/td][/tr] [tr=k_PFI_MatchingFileType_Games][td][b]k_PFI_MatchingFileType_Games[/b][/td][td]6[/td][td]Unused.[/td][/tr] [tr=k_PFI_MatchingFileType_Software][td][b]k_PFI_MatchingFileType_Software[/b][/td][td]7[/td][td]Unused[/td][/tr] [tr=k_PFI_MatchingFileType_Concepts][td][b]k_PFI_MatchingFileType_Concepts[/b][/td][td]8[/td][td]Unused[/td][/tr] [tr=k_PFI_MatchingFileType_GreenlightItems][td][b]k_PFI_MatchingFileType_GreenlightItems[/b][/td][td]9[/td][td]Unused[/td][/tr] [tr=k_PFI_MatchingFileType_AllGuides][td][b]k_PFI_MatchingFileType_AllGuides[/b][/td][td]10[/td][td]Guides.…

[/td][/tr] [tr=k_PFI_MatchingFileType_IntegratedGuides][td][b]k_PFI_MatchingFileType_IntegratedGuides[/b][/td][td]12[/td][td]Application integrated guide.[/td][/tr] [tr=k_PFI_MatchingFileType_UsableInGame][td][b]k_PFI_MatchingFileType_UsableInGame[/b][/td][td]13[/td][td][/td][/tr] [tr=k_PFI_MatchingFileType_Merch][td][b]k_PFI_MatchingFileType_Merch[/b][/td][td]14[/td][td]Workshop merchandise meant to be voted on for the purpose of being sold[/td][/tr] [tr=k_PFI_MatchingFileType_ControllerBindings][td][b]k_PFI_MatchingFileType_ControllerBindings[/b][/td][td]15[/td][td]Steam Controller bindings.…

Early Access

For example, if you know your updates during Early Access will break save files, make sure you tell players up front. And say this everywhere you sell your Steam keys. 6.[b] [i]Don't launch in Early Access without a playable game.[/i][/b] If you have a tech demo, but not much gameplay yet, then it’s probably too early to launch in Early Access. …

This notice will appear when either of the following criteria has been met: [list] [*]It has been more than 12 months since a build has been assigned to the 'default' branch in Steamworks. [*]It has been more than 12 months since the developer has posted an 'update' type event, communicating to players about the update (This includes all three 'update' type events: Major Update, Regular Update, or Patch Notes) [/list] [section]Frequently Asked Questions[/section] [list][*][h4]Q: Can my unreleased Early Access Game be listed as Coming Soon?…

Supported Currencies

[list] [*] [code-inline]1[/code-inline] - USD / United States Dollar [*] [code-inline]2[/code-inline] - GBP / United Kingdom Pound [*] [code-inline]3[/code-inline] - EUR / European Union Euro [*] [code-inline]4[/code-inline] - CHF / Swiss Francs [*] [code-inline]5[/code-inline] - RUB / Russian Rouble [*] [code-inline]6[/code-inline] - PLN / Polish Złoty [*] [code-inline]7[/code-inline] - BRL / Brazilian Reals [*] [code-inline]8[/code-inline] - JPY / Japanese Yen [*] [code-inline]9[/code-inline] - NOK / Norwegian Krone [*] [code-inline]10[/code-inline] - IDR / Indonesian Rupiah [*] [code-inline]11[/code-inline] - MYR / Malaysian Ringgit [*] [code-inline]12[/code-inline] - PHP / Philippine Peso [*] [code-inline]13[/code-inline] - SGD / Singapore Dollar [*] [code-inline]14[/code-inline] - THB / Thai Baht [*] [code-inline]15[/code-inline] - VND / Vietnamese Dong [*] [code-inline]16[/code-inline] - KRW / South Korean Won [*][strike][code-inline]17[/code-inline] - TRY / Turkish Lira[/strike] [*] [code-inline]18[/code-inline] - UAH / Ukrainian Hryvnia [*] [code-inline]19[/code-inline] - MXN / Mexican Peso [*] [code-inline]20[/code-inline] - CAD / Canadian Dollars [*] [code-inline]21[/code-inline] - AUD / Australian Dollars [*] [code-inline]22[/code-inline] - NZD / New Zealand Dollar [*] [code-inline]23[/code-inline] - CNY / Chinese Renminbi (yuan) [*] [code-inline]24[/code-inline] - INR / Indian Rupee [*] [code-inline]25[/code-inline] - CLP / Chilean Peso [*] [code-inline]26[/code-inline] - PEN / Peruvian Sol [*] [code-inline]27[/code-inline] - COP / Colombian Peso [*] [code-inline]28[/code-inline] - ZAR / South African Rand [*] [code-inline]29[/code-inline] - HKD / Hong Kong Dollar [*] [code-inline]30[/code-inline] - TWD / New Taiwan Dollar [*] [code-inline]31[/code-inline] - SAR / Saudi Riyal [*] [code-inline]32[/code-inline] - AED / United Arab Emirates Dirham [*] [strike][code-inline]33[/code-inline] - SEK / Swedish Krona[/strike] [*] [strike][code-inline]34[/code-inline] - ARS / Argentine Peso[/strike] [*] [code-inline]35[/code-inline] - ILS / Israeli New Shekel [*] [strike][code-inline]36[/code-inline] - BYN / Belarusian Ruble[/strike] [*] [code-inline]37[/code-inline] - KZT / Kazakhstani Tenge [*] [code-inline]38[/code-inline] - KWD / Kuwaiti Dinar [*] [code-inline]39[/code-inline] - QAR / Qatari Riyal [*] [code-inline]40[/code-inline] - CRC / Costa Rican Colón [*] [code-inline]41[/code-inline] - UYU / Uruguayan Peso [*] [strike][code-inline]42[/code-inline] - BGN / Bulgarian Lev[/strike] [*] [strike][code-inline]43[/code-inline] - HRK / Croatian Kuna[/strike] [*] [strike][code-inline]44[/code-inline] - CZK / Czech Koruna[/strike] [*] [strike][code-inline]45[/code-inline] - DKK / Danish Krone[/strike] [*] [strike][code-inline]46[/code-inline] - HUF / Hungarian Forint[/strike] [*] [strike][code-inline]47[/code-inline] - RON / Romanian Leu[/strike] [/list] …

Getting Started for Developers

Rename the file to the following: [i]"game_actions_X.vdf"[/i], where X is your game's Steam AppID. If you don't know what your game's Steam AppID is, it can be found by logging into your Steam partner site. …

Here's an example: [code] "localization" { "english" { "Title_Config1" "Official Configuration" "Description_Config1" "This config was created by the developers of Game X." "Title_Config2" "Official Southpaw Configuration" "Description_Config2" "This config was created by the developers of Game X, and is setup for Southpaw users.…

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