Steamworks Documentation
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Steam Subscriber Agreement

[b]French:[/b] NÉCESSITE UNE CONNEXION INTERNET ET UN COMPTE STEAM GRATUIT POUR ACTIVATION. REMARQUE : le produit proposé est soumis à l'acceptation de l'Accord de souscription Steam («SSA»). Vous devez activer ce produit sur Internet en créant un compte Steam, puis accepter le SSA. …

[b]Italian:[/b] PER ATTIVARE IL GIOCO, È NECESSARIA UNA CONNESSIONE A INTERNET E UN ACCOUNT DI STEAM GRATUITO. AVVISO: il prodotto offerto è soggetto all'accettazione del contratto di sottoscrizione a Steam (“SSA”). È necessario attivare il prodotto via Internet registrando un account di Steam e accettando l'SSA. …

Library Assets

[docimg=cs2libheader.jpg]cs2libheader.jpg[/docimg] [b]Usage:[/b] Appears in various places in the Steam Client Library, including Recent Games. If not set, then the Store Asset Header Capsule is used. [b]Design:[/b] This image should focus on the branding of your product. For best results, please use similar artwork to the Library Capsule or Store Asset Header Capsule and make sure the logo is clearly legible. …

[b]Design:[/b] This image should contain only your game's logo type (your game's title, rendered in the special font or lettering that you have established) and optionally a logomark (an icon that stands alongside your game's title) together on a transparent background. …

Legal Attribution

Steam dan logo Steam adalah merek dagang dan/atau merek dagang Valve Corporation yang terdaftar di AS dan/atau negara lain. ©2026 Valve Corporation. Steamworks dan logo Steamworks adalah merek dagang dan/atau merek dagang Valve Corporation yang terdaftar di AS dan/atau negara lain. …

Sony PlayStation 4 Controller

[docimg=ds4_controller_share_options.png]ds4_controller_share_options.png[/docimg] [callout=green,fixed][b]NOTE[/b]: SHARE and OPTIONS correspond to SELECT and START on previous PlayStation Controller models.[/callout] [subsection=L1R1]L1 and R1 (Shoulder buttons)[/subsection] [b]Digital[/b] The shoulder buttons are pretty standard. [docimg=ds4_controller_l1_r1.png]ds4_controller_l1_r1.png[/docimg] [subsection=L2R2]L2 and R2 (Shoulder triggers)[/subsection] [b]Analog, 1 axis (each)[/b] Unlike the Steam controller, the L2 and R2 analog triggers on the PlayStation 4 controller do [i]not[/i] have a distinct digital "click" at the end of the normal analog range distinguishing a "full pull" from a "soft pull". …

However, the Steam Input configurator is able to fix this; the player may set a threshold that distinguishes a "full pull" from a "soft pull." [docimg=ds4_controller_l2_r2.png]ds4_controller_l2_r2.png[/docimg] [subsection=DPAD]Dpad[/subsection] [b]Digital[/b] The PlayStation 4 controller features a fairly standard digital pad, or Dpad. …

ISteamMicroTxn Interface

[/td][/tr] [tr][td][b]maxresults[/b][/td][td]uint32[/td][td][/td][td]Maximum number of results to return in report. (Default is 1000 if no value is set) Note that the number of results returned might be less than maxresults, even when they are more results. Maximum number of results is 50000. …

Only required if [code-inline]usersession[/code-inline] in [webapi]ISteamMicroTxn/InitTxn[/webapi] was set to [b]web[/b].[/td][/tr] [/table] Retrieves details for a user's purchasing info. These details are based upon the user's Steam wallet. …

Steam Timelines

If you need the overlay enabled, you can do so by: [olist] [*]Making sure your Steam account has the Edit App Metadata permission [*]Navigate from the App's landing page to > Edit Steamworks Settings > Installation tab > General Installation [*]Check box for Enable Steam Overlay for Application [*]Publish [/olist] [/callout] [section=activating]Integrating Steam Timeline functionality in your app[/section] The Steam Timeline API calls can be found here: [api]ISteamTimeline[/api] [section=icons]Timeline Icons[/section] Steam Timelines includes a set of icons ready to use for your game. …

= nullptr; return true; } //----------------------------------------------------------------------------- void L4DSteamVideo::Shutdown() { StopListeningForAllEvents(); m_bEnabled = false; } //----------------------------------------------------------------------------- void L4DSteamVideo::FireGameEvent( IGameEvent *pEvent ) { if ( !…

Frequently Asked Questions

For example, if they purchased L4D and then 3 weeks later purchased another copy of L4D, a refund request would be denied because the first copy is more than 2 weeks old. …

[/h4] We will have no limit on the number of PCs that the pool of commercial game licenses can be used across so as long they are all on the same network where the authorized Café Server is located. [*][h4]How do I set up the Steam PC Café Server and enable content cache?[/h4] Instructions on how to set up the server and frequently asked questions around it can be found [url=https://partner.steamgames.com/doc/sitelicense/licensees/gettingstarted/licensemodelpc]here[/url]. [*][h4]How can I add my VAT ID to my license agreement?…

ISteamUserStats Interface

Change history: [list] [*] [b]Version 2[/b] - Fixes returning the game name in XML. [/list] [section=SetUserStatsForGame]SetUserStatsForGame[/section] [code=http]POST https://partner.steam-api.com/ISteamUserStats/SetUserStatsForGame/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.[/td][/tr] [tr][td][b]steamid[/b][/td][td]uint64[/td][td]✔[/td][td]SteamID of user[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]appid of game[/td][/tr] [tr][td][b]count[/b][/td][td]uint32[/td][td]✔[/td][td]Number of stats and achievements to set a value for (name/value param pairs)[/td][/tr] [tr][td][b]name[0][/b][/td][td]string[/td][td]✔[/td][td]Name of stat or achievement to set[/td][/tr] [tr][td][b]value[0][/b][/td][td]uint32[/td][td]✔[/td][td]Value to set[/td][/tr] [/table] Sets a stat for the specified user for the game. …

Graphical Asset Rules

[/olist] [/olist] [section]Library Graphical Asset Rules[/section] Library graphical assets are the set of images that represent your game within the Steam library. These are comprised of a vertical capsule, a hero image and a logo. You can find detailed specifications and templates in our [doclink=store/assets/libraryassets]Library Assets documentation[/doclink]. …

There should be no words at all in this asset. [*][b]Library Logo[/b] - this image is only your game's logotype (your game's title, rendered in the special font or lettering that you have established) and optionally a logomark (an icon that stands alongside your game's title) together on a transparent background. …

Performance Assessment Overlay (VR titles)

[section]Enabling the overlay[/section] You can turn on the in-headset performance assessment by opening the SteamVR Dashboard, toggling [b]Advanced Settings[/b] (bottom left corner) to [b]Show[/b], then head to the [b]Developer[/b] tab and enable [b]Draw Performance Assessment in Headset[/b]. …

The rest of the file is a list of frame times leading to the violation of the threshold set with the target frame time. This data is helpful to pick up rapid frame time oscillations that may not be visible on the overlay. …

Event Graphical Assets

When creating and publishing new events using the Steam Event tools, you will be required to supply a set of graphical assets for your event. These assets are used on the event page, as well as various places on Steam, including your store page, Community Hub, and in the Steam Library. …

[/td][/tr] [tr][td][b]Templates[/b][/td] [td][url=https://www.dropbox.com/scl/fo/cvkwbosmrimklcl9h0qko/AF5IPErKP-mQM_3YO1Dw2lA?rlkey=b3ad0izykq367g4luasrinw9z&dl=0]Download templates[/url] for sizing and text placements on event images. [/td][/tr] [/table] [section=cover]Cover Image [color=#ca5029]Required[/color][/section] [docimg=cover.png]cover.png[/docimg] [b]Size:[/b] 800px wide x 450px tall [b]Design:[/b] This image should primarily contain the artwork and branding for your event. …

Setting Up A Stream

Note that you should only use the appID for your “base” game--do not use the appID for DLC, Demos, Soundtracks, or other secondary application types. [docimg=stream3.png]stream3.png[/docimg] [*]Set Your Broadcast Permissions By default, your stream is set to “Friends Only”, which means it’s only visible by you and your friends on Steam. …

Below are steps to get your stream set up in OBS. Steam supports any broadcast software that supports the RTMP protocol. [docimg=stream5.png]stream5.png[/docimg] [olist] [*]Navigate to File-->Settings-->Stream [*]In the dropdown menu, select “Custom...” …

Action Set Layers

Action Set Layers are optional sets of action bindings which can be overlaid upon an existing set of controls. In contrast to Action Sets, layers draw their actions from the Action Set they exist within and do not wholesale replace what is already active when applied, but apply small modifications. …

Decide what input should trigger the action set layer, and open the binding menu, then click the action set activation icon, which is the leftmost special icon: [docimg=bind_action_set.png]bind_action_set.png[/docimg] This brings up the action set activation menu: [docimg=change_action_set.png]change_action_set.png[/docimg] In this case we want to apply a layer, not activate an action set. …

ISteamInput Interface

[/td][/tr] [tr][td][b]actionSetHandle[/b][/td][td][apitype]ISteamInput::InputActionSetHandle_t[/apitype][/td][td]The handle of the action set you want to activate.…

[/td][/tr] [tr][td][b]actionSetLayerHandle[/b][/td][td][apitype]ISteamInput::InputActionSetHandle_t[/apitype][/td][td]The handle of the action set layer you want to activate.…

Application Settings for Virtual Reality

[section]Overview[/section] You can manage the Virtual Reality settings for your application on Steamworks in two places: [list][*]Steamworks Settings - Set the SteamVR input binding mode for your application, as well as launch options. [*]Store Page - Describe your VR requirements and supported configurations[/list] [section]Steamworks Settings[/section] Steamworks settings enable you to define the SteamVR input binding mode for your application, and define your launch options. …

Launch options allow you to let users select these options in a more intuitive way. To set launch options, select "Edit Steamworks Settings" from the App Landing Page. Under "Installation", select "General.…

Community and Client Icons

[section]Icon Asset Templates[/section] [table] [tr][td][b]Templates[/b][/td] [td] [url=https://www.dropbox.com/scl/fo/cvkwbosmrimklcl9h0qko/AF5IPErKP-mQM_3YO1Dw2lA?rlkey=b3ad0izykq367g4luasrinw9z&dl=0]Download templates[/url] for sizing with examples. [/td][/tr] [tr][td][b]Contents[/b][/td] [td][list] [*]Shortcut Icon [*]App Icon [/list][/td][/tr] [/table] [section=client_icon]Shortcut Icon [color=#ca5029]Required[/color][/section] [docimg=shortcut.png]shortcut.png[/docimg] [b]Usage:[/b] This icon is used when creating desktop shortcuts to launch your application. …

Action Manifest Files

This is an example from the Steamworks SDK: [code] "configurations" { "controller_xboxone" { "0" { "path" "xbox_controller.vdf" } } "controller_steamcontroller_gordon" { "0" { "path" "steam_controller.vdf" } } } [/code] [subsection]Step 5 - Set the Steamworks settings[/subsection] To set your Steamworks settings in the partner site, navigate to the Steam Input settings. Next set the dropdown to "Custom Configuration (Bundled with game)" and enter the path where the action manifest is located: [docimg=gamebundledconfigdropdown.PNG]gamebundledconfigdropdown.PNG[/docimg] [section]Debugging a game that uses an Action Manifest File[/section] When running the game through Steam the Action Manifest file will automatically be pulled from your game depots. …

However if you're running without the game installed in Steam or have local changes you need to make then you can override the Action Manifest path with the SetInputActionManifestPath API call. This override will be remembered for the rest of the Steam session. There's an example of it's use in the Steamworks SDK: [code] char rgchCWD[1024]; if ( !…

Creating and using InstallScripts

Any keynames and values stored in the "string" or "dword" keys will be the registry names and values that get set. To set the [url=https://msdn.microsoft.com/en-us/library/aa266441(v=vs.60).aspx]default value[/url] for a registry key, you should enter the key name as [code-inline](Default)[/code-inline]. …

They are: [list] [*] [b]%INSTALLDIR%[/b] - The full path to where the application is installed, without a backslash. [*] [b]%ROOTDRIVE%[/b] - The drive letter to where the application is installed, like [code-inline]C[/code-inline] [*] [b]%APPDATA%[/b] - The \Users\username\AppData\ folder [*] [b]%USER_MYDOCS%[/b] - Get the user\My Documents folder [*] [b]%COMMON_MYDOCS%[/b] - Get the All Users\Documents folder [*] [b]%LOCALAPPDATA%[/b] - \Documents and Settings\username\Local Settings\Application Data folder (only on Vista and Newer) [*] [b]%WinDir%[/b] - Windows installation directory [*] [b]%STEAMPATH%[/b] - The full path to the Steam client install directory. …

Graphical Assets - Overview

Please check the [url=https://www.dropbox.com/scl/fo/cvkwbosmrimklcl9h0qko/AF5IPErKP-mQM_3YO1Dw2lA?rlkey=b3ad0izykq367g4luasrinw9z&st=zo3c4bco&dl=0] CURRENT TEMPLATES[/url] and review the dimensions below. Old dimensions are no longer accepted. …

[doclink=store/assets/eventassets#header]See details[/doclink][/td] [/tr] [/table] [section=override]Artwork Overrides[/section] Artwork Overrides allow you to upload bespoke capsule images to market something specific in your game, and then have those special images automatically expire after a set timespan. We recommend you use this tool for major game updates, tournaments, or other time-sensitive events. See [doclink=store/assets/overrides]Artwork Overrides[/doclink] documentation for more details …

Store Page, Building and Editing

[subsection]Store Page Video Tutorial[/subsection] This Steamworks Tutorial details the process of creating and viewing your store page in Steam. https://www.youtube.com/watch?v=lU1SFAa3QqM [section]Updated Features for your store page[/section] [callout]Note: These are new features that have been added since the above video was released.…

If you would like to make edits to the store page but do not wish to set it public yet, you can do so by clicking "Save" at the bottom of the page and not publishing those changes. There will be a red bar at the top of the page if there are unpublished changes for the app's store page. …

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