Steamworks Documentation
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OpenVR

[subsection]Engine Support[/subsection] SteamVR implements OpenVR and is natively supported by Unreal Engine 4, and is also natively supported in Unity version 5.4+. You can find the SteamVR plugin on the [url=https://assetstore.unity.com/packages/tools/integration/steamvr-plugin-32647]Unity Asset Store[/url]. …

Store Page Accolades

You can configure the information using BBCode similar to your game description [docimg=awardinput.png]awardinput.png[/docimg] [b]Some guidelines:[/b] [list][*]Awards should be accurate. [*]Include the most important awards. Usually 1-5 awards is enough. Any more makes it confusing for users. The Awards section is collapsed as a default and can be expanded by the user. [*]Awards should be localized where possible[/list] [b]Visibility on Steam[/b] Awards appear directly below the Share and Embed section on the right hand side of your Steam page [docimg=awardlocation_1.PNG]awardlocation_1.PNG[/docimg] …

ILobbyMatchmakingService Interface

[b]Example Params:[/b] [code=json] { "max_members": 100, "appid": 480, "lobbytype": 4, "steamid_invited_members": [ "76561197984069643", "76561197992200645", "76561198050534694" ], "lobby_name" : "guild_chat_1138", "lobby_metadata": [ { "key_name" : "motd", "key_value" : "Raid at 5 PM" }, { "key_name" : "clan_id", "key_value" : "1138" }, { "key_name" : "lobbyproperty", "key_value" : "otherproperty" } ] } [/code] [b]Response:[/b] [list] [*] [code-inline]response[/code-inline] [list] [*] [code-inline]success[/code-inline] - True if the method was successful. [*] [code-inline]appid[/code-inline] - AppID that the lobby was created for. [*] [code-inline]steamid_lobby[/code-inline] - The lobby ID. …

[b]Example Response:[/b] [code=json] { "response": { "appid": 480, "lobby_type": 2, "steamid_owner": "76561197984069643", "lobby_metadata": [ { "key_name": "name", "key_value": "Olive's lobby" }, { "key_name" : "motd", "key_value" : "Raid at 5 PM" } ], "members": [ { "steamid": "76561197984069643", "member_metadata": [ { "key_name": "ready", "key_value": "1" }, { "key_name": "role", "key_value": "captain" } ] }, { "steamid": "76561197985812219", "member_metadata": [ { "key_name": "role", "key_value": "weapons" } ] } ] } } [/code] …

Event Graphical Assets

[/td][/tr] [tr][td][b]Templates[/b][/td] [td][url=https://www.dropbox.com/scl/fo/cvkwbosmrimklcl9h0qko/AF5IPErKP-mQM_3YO1Dw2lA?rlkey=b3ad0izykq367g4luasrinw9z&dl=0]Download templates[/url] for sizing and text placements on event images. …

Steam HTML Surface

It is built upon the Chromium Embedded Framework and supports HTML5 markup. [section=GettingStarted]Getting Started with ISteamHTMLSurface[/section] The [api]ISteamHTMLSurface[/api] interface is implemented in [code-inline]isteamhtmlsurface.h[/code-inline] and can be found in the [code-inline]public/steam[/code-inline] folder in the [doclink=sdk]Steamworks SDK[/doclink]. …

Steam Workshop

[introblock=SteamWorkshop.gif] [h5]In Brief[/h5]Steam Workshop is a place for your fans and community members to participate in the creation of content for your game. [h5]Level of integration[/h5]Fairly advanced, but depends on your usage. You'll need to create an upload path in your game or separate tool. …

Hosting Third-Party Sales Events

However, once your event has submitted a confirmed list of participants, the Steam Events Team will review it to assess whether your event qualifies for additional curated Store featuring, such as a daily, midweek or weekend deal, or a homepage takeunder. [subsection]5. Submit Your Sale Page for Review[/subsection] When your Sale Page is complete, click 'Request Review' in the ‘Sale’ tab of the Sale Event Editor. …

[/b] Yes, it's fine to add a few more participants to your event after Step 3 or 4 — a few stragglers and late confirmations are common. Keep in mind though that completing Step 5 will typically lock your sale page.[/callout] [section]Operational Tips[/section] [callout][b]Keep a Spreadsheet[/b] - If your event includes multiple games across multiple publishers, please keep a spreadsheet with the AppIDs of each participating game in a column. …

Touch Menus

The basic configuration screen has four menu buttons, but you can assign up to sixteen (select "Additional Settings" for bindings for menu buttons 5-16). [docimg=xcom2_touch_menu_button.png]xcom2_touch_menu_button.png[/docimg] [subsection]Menu Button Icons[/subsection] You can assign icons to each touch menu button, either picking from Valve's default icons, or provide your own. …

Steam Timelines

= C_BasePlayer::GetLocalPlayer()->GetUserID() ) return; const char* eventname = pEvent->GetName(); if ( V_strcmp( "survival_round_start", eventname ) == 0 ) { SteamTimeline()->SetTimelineGameMode( k_ETimelineGameMode_Playing ); } else if ( V_strcmp( "round_end", eventname ) == 0 ) { SteamTimeline()->SetTimelineGameMode( k_ETimelineGameMode_Staging ); } else if ( V_strcmp( "heal_success", eventname ) == 0 ) { SteamTimeline()->AddTimelineEvent( "medkit32", "Healed", CFmtStr( "Restored %d Health", pEvent->GetInt( "health_restored" ) ), 0, -5.f, 5.f, k_ETimelineEventClipPriority_Standard ); } else if ( V_strcmp( "player_incapacitated_start", eventname ) == 0 ) { C_TerrorPlayer* pAttacker = (C_TerrorPlayer*)UTIL_PlayerByUserId( pEvent->GetInt( "userid" ) ); const char* pszAttacker = pAttacker ? …

Steam Matchmaking & Lobbies

Depending on the users connection to the Steam back-end, this call can take from 300ms to 5 seconds to complete, and has a timeout of 20 seconds. The number of results returned is in the [apitype]ISteamMatchmaking::LobbyMatchList_t[/apitype] call result, which you can then use [api]ISteamMatchmaking::GetLobbyByIndex[/api] to iterate over them all and get their IDs. …

[/section] Ask questions on the [url=http://steamcommunity.com/groups/steamworks/discussions/5]Steam Matchmaking & Lobbies discussion forum[/url].…

How to upload Android APKs to Steam

[docimg=android_launch_options.png]android_launch_options.png[/docimg] [section]Step 5 - Steam Cloud[/section] Navigate to the [b]Application > Steam Cloud[/b] tab for your app, and follow [doclink=features/cloud]these instructions[/doclink] for setting quota, etc. …

Step by Step: Achievements

[introblock=Achievements_1.gif] [h5]In Brief[/h5]Use achievements to reward players for hitting certain milestones or for interacting with your game in particular ways. [h5]Level of integration[/h5]10 minutes and under 10 lines of code. Steamworks SDK integration necessary. [/introblock] [section]Introduction[/section] Achievements can be used as a way to encourage and reward player interactions and milestones within your game. …

Getting Started for Players

[docimg=desktop_game_select_context.png]desktop_game_select_context.png[/docimg] If you are using the desktop client, you can skip to Step 5 as the configuration screen is essentially the same for both Big Picture mode and the desktop client. [subsection]Step 4: Pick a Game (Big Picture Mode)[/subsection] Okay, so you're using Big Picture mode instead and have it launched. …

[/b] If you don't have a controller plugged in, you will see a menu like this: [docimg=getting_started_manage_options.png]getting_started_manage_options.png[/docimg] Once you plug in the controller, you should see something like this: [docimg=getting_started_manage_controller_config.png]getting_started_manage_controller_config.png[/docimg] Select "Controller Configuration" to open up the controller configuration menu. [subsection]Step 5: Controller Configuration[/subsection] Here's what you'll see for a game that has implemented native API support for the Steam Input configurator: [docimg=dq_config.png]dq_config.png[/docimg] Note that much of what you see here is specific to this particular game and will be different in other games. …

Reporting and Payments FAQ

[callout]In order to change your banking, including the payment hold threshold, you will need [url=https://partner.steamgames.com/doc/gettingstarted/managing_users#5]Actual Authority[/url] rights. Please contact the user who has [url=https://partner.steamgames.com/doc/gettingstarted/managing_users#5]Actual Authority[/url] for your organization on Steamworks (this is usually the person who completed the initial paperwork with Valve). …

Input Sources

[/i] [section]Gyro[/section] [docimg=input_gyro.png]input_gyro.png[/docimg] The Steam Controller, PlayStation 4 controller and the recently added PS5 (DualSense) feature internal gyroscopes which allow for motion controls, aim assist, etc. The Xbox controllers have no gyro support. …

SteamVR for Enterprise / Government Use

PowerFormId=1b290fb6-bf33-4529-b6b4-0c05174271f7&env=na1&acct=8eb740d5-3d42-42a7-b032-df44d160f47f&v=2]commercial/government use license[/url]. A PDF copy for your prior review can be downloaded [docfile=2023STEAMVRCOMMERCIALINSTALLATIONLICENSE.pdf]here[/docfile]. …

Steam Controller (2015)

[docimg=steam_controller_gyro.png]steam_controller_gyro.png[/docimg] [subsection=BLE]BLE FW Update[/subsection] The Windows FW update tool installing the BLE FW image or rolling back to production FW can be found here: [docfile=Steam_Controller_FW_Update_Tool_5b0f21bd.zip]Steam Controller FW Update Tool[/docfile]…

Release Process

Once this checklist is finished, you'll be able to submit your store presence for review by clicking "Mark as ready for review". Our review of your store presence typically takes 3-5 business days to complete, but you'll want to submit your page for review at least 7 days before you want it live to account for potential changes you'll need to make. …

Creating and using InstallScripts

Second, mark an install script using the [code-inline]InstallScript[/code-inline] directive in a depot build script. You can see an example on the [doclink=sdk/uploading#5]Uploading to Steam - Advanced Build Scripts[/doclink] page. During the build process, two things take place: [list] [*] The install script is uploaded to Steam and cryptographically signed. …

For example: [code] "InstallScript" { "Registry" { "HKEY_LOCAL_MACHINE\\SOFTWARE\\MonkeyDime Studios\\Killer Banana Peel" { "dword" { "english" { "Language" "1" } "french" { "Language" "2" } "german" { "Language" "3" } "italian" { "Language" "4" } "spanish" { "Language" "5" } } } } } [/code] The install script gets the language from Steam's registry key, querying the value "Language". …

Reporting and Payments

[section]Regions/Territories[/section] In various parts of the Financial site, we refer to regions under the following designations: [list] [*][doclink=#4]Africa[/doclink] [*][doclink=#5]Asia[/doclink] [*][doclink=#6]Eastern Europe[/doclink] [*][doclink=#7]Latin America[/doclink] [*][doclink=#8]Middle East[/doclink] [*][doclink=#9]North America[/doclink] [*][doclink=#10]Oceania[/doclink] [*][doclink=#11]Other[/doclink] [*][doclink=#12]Central Asia[/doclink] [*][doclink=#13]South Asia[/doclink] [*][doclink=#14]South East Asia[/doclink] [*][doclink=#15]Western Europe[/doclink] [/list] [b]Below is the full list of territories for each region:[/b] [subsection]Africa[/subsection] [list][*]Angola [*]Burkina Faso [*]Burundi [*]Benin [*]Botswana [*]Congo, The DRC [*]Central African Republic [*]Congo [*]Cote d Ivoire [*]Cameroon [*]Cape Verde [*]Djibouti [*]Algeria [*]Western Sahara [*]Eritrea [*]Ethiopia [*]Gabon [*]Ghana [*]Gambia [*]Guinea [*]Equatorial Guinea [*]Guinea-Bissau [*]Kenya [*]Comoros [*]Liberia [*]Lesotho [*]Libya [*]Morocco [*]Madagascar [*]Mali [*]Mauritania [*]Mauritius [*]Malawi [*]Mozambique [*]Namibia [*]Niger [*]Nigeria [*]Reunion [*]Rwanda [*]Seychelles [*]Sierra Leone [*]Senegal [*]Somalia [*]Sao Tome And Principe [*]Eswatini [*]Chad [*]Togo [*]Tunisia [*]Tanzania, United Republic of [*]Uganda [*]Mayotte [*]South Africa [*]Zambia [*]Zimbabwe [*]Sudan [*]South Sudan[/list] [subsection]Asia[/subsection] [list][*]China [*]Hong Kong [*]Japan [*]Korea, Republic of [*]Mongolia [*]Macau [*]Taiwan[/list] [subsection]Eastern Europe[/subsection] [list][*]Albania [*]Bosnia And Herzegovina [*]Bulgaria [*]Czech Republic [*]Estonia [*]Georgia [*]Greece [*]Croatia [*]Hungary [*]Lithuania [*]Latvia [*]Montenegro [*]North Macedonia [*]Poland [*]Romania [*]Serbia [*]Slovenia [*]Slovakia (Slovak Republic)[/list] [subsection]Latin America[/subsection] [list][*]Antigua And Barbuda [*]Anguilla [*]Argentina [*]Aruba [*]Barbados [*]Bermuda [*]Bolivia [*]Brazil [*]Bahamas [*]Belize [*]Chile [*]Colombia [*]Costa Rica [*]Dominica [*]Dominican Republic [*]Ecuador [*]Falkland Islands (Malvinas) [*]Grenada [*]French Guiana [*]Guadeloupe [*]South Georgia And South S.S. [*]Guatemala [*]Guyana [*]Honduras [*]Haiti [*]Jamaica [*]Saint Kitts And Nevis [*]Cayman Islands [*]Saint Lucia [*]Martinique [*]Montserrat [*]Mexico [*]Nicaragua [*]Panama [*]Peru [*]Puerto Rico [*]Paraguay [*]Suriname [*]El Salvador [*]Turks And Caicos Islands [*]Trinidad And Tobago [*]Uruguay [*]Saint Vincent And The Grenadines [*]Venezuela [*]Virgin Islands (British) [*]Virgin Islands (U.S.) [*]Bonaire, Sint Eustatius And Saba [*]Curacao [*]Sint Maarten, Dutch Part[/list] [subsection]Middle East[/subsection] [list][*]United Arab Emirates [*]Bahrain [*]Egypt [*]Israel [*]Iraq [*]Jordan [*]Kuwait [*]Lebanon [*]Oman [*]Palestine, State of [*]Qatar [*]Saudi Arabia [*]Turkey [*]Yemen [/list] [subsection]North America[/subsection] [list][*]Canada [*]St. …

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