Refer to the [doclink=sdk/api#callbacks]Callbacks[/doclink] documentation for more details. [*] [b]Step 5[/b] Your purchasing server uses the [webapi]ISteamMicroTxn/FinalizeTxn[/webapi] API command to complete the transaction with the following parameters: [list] [*] Order ID - The order ID you created to initiate the transaction. [*] App ID - The unique identifier of your Steam game. …
To launch the browser use the Steamworks API call [api]ISteamFriends::ActivateGameOverlayToWebPage[/api] Full details on using the game overlay can be found [doclink=features/overlay]here[/doclink]. [*] [b]Step 5[/b] When the user returns to your site, issue an [webapi]ISteamMicroTxn/QueryTxn[/webapi] API call to get the results. If the order status is "Approved" then capture funds with the [webapi]ISteamMicroTxn/FinalizeTxn[/webapi] API call. …
[section]Regions/Territories[/section] In various parts of the Financial site, we refer to regions under the following designations: [list] [*][doclink=#4]Africa[/doclink] [*][doclink=#5]Asia[/doclink] [*][doclink=#6]Eastern Europe[/doclink] [*][doclink=#7]Latin America[/doclink] [*][doclink=#8]Middle East[/doclink] [*][doclink=#9]North America[/doclink] [*][doclink=#10]Oceania[/doclink] [*][doclink=#11]Other[/doclink] [*][doclink=#12]Central Asia[/doclink] [*][doclink=#13]South Asia[/doclink] [*][doclink=#14]South East Asia[/doclink] [*][doclink=#15]Western Europe[/doclink] [/list] [b]Below is the full list of territories for each region:[/b] [subsection]Africa[/subsection] [list][*]Angola [*]Burkina Faso [*]Burundi [*]Benin [*]Botswana [*]Congo, The DRC [*]Central African Republic [*]Congo [*]Cote d Ivoire [*]Cameroon [*]Cape Verde [*]Djibouti [*]Algeria [*]Western Sahara [*]Eritrea [*]Ethiopia [*]Gabon [*]Ghana [*]Gambia [*]Guinea [*]Equatorial Guinea [*]Guinea-Bissau [*]Kenya [*]Comoros [*]Liberia [*]Lesotho [*]Libya [*]Morocco [*]Madagascar [*]Mali [*]Mauritania [*]Mauritius [*]Malawi [*]Mozambique [*]Namibia [*]Niger [*]Nigeria [*]Reunion [*]Rwanda [*]Seychelles [*]Sierra Leone [*]Senegal [*]Somalia [*]Sao Tome And Principe [*]Eswatini [*]Chad [*]Togo [*]Tunisia [*]Tanzania, United Republic of [*]Uganda [*]Mayotte [*]South Africa [*]Zambia [*]Zimbabwe [*]Sudan [*]South Sudan[/list] [subsection]Asia[/subsection] [list][*]China [*]Hong Kong [*]Japan [*]Korea, Republic of [*]Mongolia [*]Macau [*]Taiwan[/list] [subsection]Eastern Europe[/subsection] [list][*]Albania [*]Bosnia And Herzegovina [*]Bulgaria [*]Czech Republic [*]Estonia [*]Georgia [*]Greece [*]Croatia [*]Hungary [*]Lithuania [*]Latvia [*]Montenegro [*]North Macedonia [*]Poland [*]Romania [*]Serbia [*]Slovenia [*]Slovakia (Slovak Republic)[/list] [subsection]Latin America[/subsection] [list][*]Antigua And Barbuda [*]Anguilla [*]Argentina [*]Aruba [*]Barbados [*]Bermuda [*]Bolivia [*]Brazil [*]Bahamas [*]Belize [*]Chile [*]Colombia [*]Costa Rica [*]Dominica [*]Dominican Republic [*]Ecuador [*]Falkland Islands (Malvinas) [*]Grenada [*]French Guiana [*]Guadeloupe [*]South Georgia And South S.S. [*]Guatemala [*]Guyana [*]Honduras [*]Haiti [*]Jamaica [*]Saint Kitts And Nevis [*]Cayman Islands [*]Saint Lucia [*]Martinique [*]Montserrat [*]Mexico [*]Nicaragua [*]Panama [*]Peru [*]Puerto Rico [*]Paraguay [*]Suriname [*]El Salvador [*]Turks And Caicos Islands [*]Trinidad And Tobago [*]Uruguay [*]Saint Vincent And The Grenadines [*]Venezuela [*]Virgin Islands (British) [*]Virgin Islands (U.S.) [*]Bonaire, Sint Eustatius And Saba [*]Curacao [*]Sint Maarten, Dutch Part[/list] [subsection]Middle East[/subsection] [list][*]United Arab Emirates [*]Bahrain [*]Egypt [*]Israel [*]Iraq [*]Jordan [*]Kuwait [*]Lebanon [*]Oman [*]Palestine, State of [*]Qatar [*]Saudi Arabia [*]Turkey [*]Yemen [/list] [subsection]North America[/subsection] [list][*]Canada [*]St. …
[/td][/tr] [tr=k_EAccountTypePending][td][b]k_EAccountTypePending[/b][/td][td]5[/td][td]Pending.[/td][/tr] [tr=k_EAccountTypeContentServer][td][b]k_EAccountTypeContentServer[/b][/td][td]6[/td][td]Valve internal content server account.…
[/td][/tr] [tr=k_EDenyCheater][td][b]k_EDenyCheater[/b][/td][td]5[/td][td]The client is VAC banned.[/td][/tr] [tr=k_EDenyLoggedInElseWhere][td][b]k_EDenyLoggedInElseWhere[/b][/td][td]6[/td][td]The client is logged in elsewhere.…
[subsection]Mouse[/subsection] Available bindings include left, middle, and right mouse buttons, mousewheel up, mousewheel down, and two auxiliary mouse buttons (4 and 5). [subsection]Keyboard[/subsection] Available bindings are all the keys on a standard keyboard. Note that the inputs here are sent by scancode, so although the display here is a standard USA English keyboard, the input that is actually sent depends on your system language/keyboard layout. …
[section]On Your Game's Store Page[/section] On your game's store page, there is a specific place just below the purchase option which will display up to 5 DLC items with a button to expand and see all DLC. There will always be a 'Browse All' button in this area, which leads to a dedicated browsing page for your game's DLC. …
[section]Library Asset Templates[/section] [table] [tr][td][b]Templates[/b][/td] [td] [url=https://www.dropbox.com/scl/fo/cvkwbosmrimklcl9h0qko/AF5IPErKP-mQM_3YO1Dw2lA?rlkey=b3ad0izykq367g4luasrinw9z&dl=0]Download templates[/url] for sizing and text placements on library images. …
Edition-specific deadlines may vary slightly from the below and will be explicitly listed on the respective event documentation page. [table] [tr][th]Countdown[/th][th]Action[/th][/tr] [tr][td]5 weeks prior[/td][td]The Developer Preview launches, so you can take a look at where your game will be categorized.[/td][/tr] [tr][td]5 weeks prior[/td][td]If you plan on having a demo live for Press Preview, you must submit your demo build review by this time or risk missing participation.…
[/callout] Deadlines: [list] [*]Submit your demo for review no later than [b]5 weeks prior to the Fest[/b] if you plan to release your demo before Press Preview. [*]Submit your demo for review no later than [b]3 weeks prior to the Fest[/b] if you plan to release your demo before the start of Next Fest. …
If your game has multiple editions, this is also a great place to describe what's included with the different purchase options. Please ensure that any images are smaller than 5MB and remember that any text included in images will also need to be translated and re-uploaded when you localize your store page. For this reason, its best to keep it simple and use textless images. …
[/list] [subsection]Integrations[/subsection] Steam Audio includes the following integrations with game engines and audio middleware: [list] [*] Unity 2017.3 or later [url=https://valvesoftware.github.io/steam-audio/doc/unity/index.html](documentation)[/url] [*] Unreal Engine 4.27 or later [url=https://valvesoftware.github.io/steam-audio/doc/unreal/index.html](documentation)[/url] [*] FMOD Studio 2.00 or later [url=https://valvesoftware.github.io/steam-audio/doc/fmod/getting-started.html](documentation)[/url] [*] C/C++ SDK to allow integrating Steam Audio with any other game engine or audio middleware [url=https://valvesoftware.github.io/steam-audio/doc/capi/index.html](documentation)[/url] [/list] [subsection]Supported Platforms[/subsection] Steam Audio supports the following platforms: [list] [*] Windows 7 or later (32-bit and 64-bit) [*] Linux (32-bit and 64-bit, tested with Ubuntu 18.04 LTS) [*] macOS 10.7 or later (64-bit Intel) [*] Android 5.0 or later (32-bit ARM, 64-bit ARM, 32-bit Intel, and 64-bit Intel) [*] iOS 11.0 or later (64-bit ARM) [/list] The C/C++ SDK and various plugins are built using the cross-platform [url=https://cmake.org/]CMake build system[/url], allowing it to be ported to other platforms as needed. …
Customers can activate this type of Steam Key at any time, but the product will unlock only after it has been released on Steam. Games and applications launching on Steam may receive up to 5,000 Default Release Steam Keys to support retail activities and distribution on other stores. After that, all Steam Key requests are reviewed on a case-by-case basis. …
[/b] A:Games and applications launching on Steam may receive up to 5,000 Default Release Steam Keys to support retail activities and distribution on other stores. After that, all Steam Key requests are reviewed on a case-by-case basis. …
Please check the [url=https://www.dropbox.com/scl/fo/cvkwbosmrimklcl9h0qko/AF5IPErKP-mQM_3YO1Dw2lA?rlkey=b3ad0izykq367g4luasrinw9z&st=zo3c4bco&dl=0] CURRENT TEMPLATES[/url] and review the dimensions below. …
Products on Steam must adhere to the [url=https://partner.steamgames.com/doc/gettingstarted/onboarding#5]content rules[/url], regardless of whether it is disclosed in these surveys. These surveys will help us identify whether or not your product requires any updates. …
The trailer should be the highest resolution that you have, up to 1920 x 1080 resolution, 30/29.97 or 60/59.94 fps, high bit rate (5,000+ Kbps) and in .mov, .wmv, or .mp4 container files. H.264 video and AAC audio is preferred, but we can transcode from many formats. 16:9 aspect ratio is preferred since the Steam client is optimized for widescreen, but 4:3 aspect ratio is accepted. …
Daily Deal discounts can be between 7 and 14 days in duration, depending on what you choose when scheduling. See [doclink=/marketing/discounts/dailydeal#5]Self-Schedule (Beta)[/doclink] below for details on scheduling. [subsection]Asset Used[/subsection] Daily Deals use the same [doclink=store/assets/standard#header_capsule]header capsule[/doclink] that appears on your game's store page in the upper-right corner. …
fromsteam=1&cartid=BA13522FE31&result=[RESULT]&orderid=[ORDERID]&steamid=[STEAMID]&name=[USERNAME]&cc=[CURRENCY]&auth=[AUTH]"> <input type="hidden" name="auth" value="9a38954f503bf38a16024a9ae9328e8fa780f5be"> <input type="hidden" name="lang" value="en"> <input type="image" src="checkout.png" alt="Checkout"> </form> [/code] [list] [*] appid - is your App ID number. [*] cart - is item definition index numbers separated by commas, with optional xN or *N quantity suffix. …
It is built upon the Chromium Embedded Framework and supports HTML5 markup.[/td][/tr] [tr][td][doclink=features/inventory][/doclink][/td][td]The Steam Inventory Service is a set of features that allow a game to enable persistent player inventories without having to run special servers to manage users or items.…
For example, naming a branch "version_1.4" and another one "version_1.5" [*][b]Enable the Workshop setting "Enable Game Branch Versions"[/b] - This setting under your Steamworks Workshop configuration will allow mod authors to specify ranges of branches that their item works with [*][b]Establish a consistent test-to-deployment process[/b] - It is important to give mod authors a chance to create and upload new versions of their mod, or update version support definition for existing mods if they work well with the latest version of the game. …
. [*]Before your store page or game build can go live, there is a brief review process where we run your game, look at your store page, and check that it is configured correctly and running as expected and not doing anything harmful. This takes between 1-5 days. [*]There are a couple of additional timing requirements before you can release your first few titles on Steam: [list] [*]A 21-day waiting period between when you paid the app fee and when you can release that game. …
[doclink=marketing/upcoming_events/themed_sales/rhythm_2027]More info[/doclink]. [/td][/tr] [tr][td]Mar 29 Apr 5[/td][td]Dinos vs. Robots Fest[/td] [td][url=https://partner.steamgames.com/optin/sale/dinos_robots_2027]Registration details[/url][/td] [td]Games featuring dinosaurs, robots, or both. …
If you have any questions or concern about this, please reach out to the event organizer ahead of time. [subsection]5. Check Performance After the Event (Optional)[/subsection] After the event, it's a good idea to check your [doclink=finance/payments_salesreporting/faq]Sales & Activation report[/doclink] to see how your game's sales performed during the event. …