[introblock=CloudSaves.gif] [h5]In Brief[/h5]Steam Cloud automatically stores files from your game on Steam's servers so your players can log into Steam and access their saved games from any computer. [h5]Level of integration[/h5]Configuration of file paths required on Steamworks website. Alternatively, API calls required from within the game code to Steamworks for the game to enumerate, read, delete, or write files to Steam Cloud.…
[section]Store Capsule Templates[/section] [table] [tr][td][b]Templates[/b][/td] [td] [url=https://www.dropbox.com/scl/fo/cvkwbosmrimklcl9h0qko/AF5IPErKP-mQM_3YO1Dw2lA?rlkey=b3ad0izykq367g4luasrinw9z&dl=0]Download templates[/url] for sizing and text placements on store page assets. …
[/color] [b]Usage:[/b] Screenshots are displayed on your store page, and on other pages where your game may be featured such as the Steam homepage. You must provide at least 5 screenshots of your product. [b]Design:[/b] [list][*]Formatting - For best results, please provide screenshots in high-res, widescreen format. …
This will enable features such as foveated rendering. [i]Note: If you are using Godot 4.5 this plugin is required.[/i] [*][b]OpenXR Action Map[/b] - You can optionally add the Steam Frame Controller profile but things will work via the Oculus Touch interaction profile as well. [*][b]XR Nodes[/b] - Setup XROrigin3D and XRCamera3D nodes in your scene. [*][b]Enable XR[/b] - Enable XR via "use_xr = true" in your viewport [i](see [url=https://docs.godotengine.org/en/stable/tutorials/xr/a_better_xr_start_script.html]this documentation[/url] for a more detailed version)[/i] [code] //Add this to your XROrigin3D node extends XROrigin3D func _ready() -> void: var xr_interface = XRServer.find_interface(“OpenXR”) if xr_interface and xr_interface.is_initialized(): get_viewport().use_xr = true [/code] [*][b]Export Template[/b] - Setup an Export Template if you haven't already (Project / Export) [subsection]Android:[/subsection] [list] [*][b]Add an Android Export Profile[/b] [i](Use the Add… button)[/i] [*][b]Rename the profile[/b] to Steam Frame [*][b]Enable Gradle Build[/b] - Tick the “use gradle build” tickbox [*][b]Set XR mode[/b] - Set the “XR Features/XR mode” to OpenXR [*][b]Enable Khronos plugin[/b] - If you’re using the vendor plugin, tick the "Enable Khronos plugin" tickbox [*][b]Android Build Template[/b] - Install the android build template (Project / Install Android Build Template). …
[callout]Version 4.2.x is needed for vendor extension support including foveated rendering. 4.2.3 is the minimum version with Linux Arm64 support. 5.x or newer recommended.[/callout] [section]Steamworks[/section] [url=https://codeberg.org/godotsteam/godotsteam/releases]GodotSteam 4.17[/url] and later have the Android ARM64 and Linux ARM64 libraries and should work with Steam Frame. …
For instance if the player starts a damage over time effect on another player, which kills them 3.5 seconds later, the game could pass -3.5 as the start offset and cause the event to appear in the timeline where the effect started. …
For instance if the player starts a damage over time effect on another player, which kills them 3.5 seconds later, the game could pass -3.5 as the start offset and cause the event to appear in the timeline where the effect started. …
[section]Hardware Overview[/section] [b]Does Steam Deck support multithreading?[/b] Yes, up to 8 threads. [b]Are there any plans to add 5G or LTE at this point in time?[/b] No plans to add cellular, however you can always tether to your phone. [b]Do we have any specific recommendations on how to optimize for battery life?…
[/b] We'll always try to update to the latest kernel version. Right now we're using 5.13, and we're working on an update to 5.15, and we'll continue to roll out those changes to whatever's latest, moving forward. …
[introblock=GameNotifications_1_static.png] [h5]In Brief[/h5]Steam can host and distribute a demo version of your game that you can use to demonstrate part of your gaming experience. [h5]Level of integration[/h5]Demos can range in size and scope, but generally are a small playable portion of your game that show some of the core mechanics and leave the player excited for more. …
Click “Edit Store Page” and navigate to the “Basic Info” tab. [*]5. Find the "Cloud Play" section and select two boxes “Enable your game to run streamed from the Cloud, hosted by Valve, and the following service providers:” and “NVIDIA GeForce NOW.” [*]6. …
[/b] You can sign up as a customer [url=https://www.nvidia.com/en-us/geforce-now/?ncid=pa-srch-goog-17521&gclid=Cj0KCQjwlN32BRCCARIsADZ-J4t5Mghorda2SVQEvLcf646QsSvUmynfi6yP8qJ_UGCnB2-KexbOhpcaAiMIEALw_wcB#product-matrix]HERE[/url] for NVIDIA GeForce NOW. [b]Will there be other cloud gaming services added to Steam Cloud Play?…
[section]Steam Tags[/section] In addition to helping Steam users quickly learn about your game, tags help Steam determine where your game should be displayed to customers. We began requiring at least 5 tags be applied to a title before its launch on Steam, but we recommend you add up to 20. In addition to displaying tag data on store pages, a robust set of tags helps Steam serve better results when users: [list] [*]Browse genres & categories [*] Search with tags [*]Explore tag-driven recommendations [*]Utilize tag-driven dynamic Collections in the Library and more [/list] Below is some information on how tags work and some tools you can use to manage them. …
[subsection]Order and weight of tags[/subsection] The tags given the most weight govern your visibility more than those given less. Your title's top 5 tags should paint a fairly clear picture of your game as those tags will also be used to describe your game. Tags are ordered on your game page by the amount of weight each has on your game, as a result of your own sorting in the Tag Wizard. …
[code] itemdefid: 801 name: Everything Crate type: item container_contents_generator: 800[/code] When viewed on the Steam Community, the item description will include the list of potential items generated by generator 800 (the "Master generator" above) in order of increasing rarity. The 5 Common items would be listed first, as they are most likely to drop, followed by the 5 Special items. [subsection=ExchangeFormat]Exchange Formulas[/subsection] The ExchangeItems API allows you to define item crafting/transformation recipes that can be securely called from the client. …
[h4]Exchange Example[/h4] [code] // require one of: // - one item#100 and one item#101; or, // - five of item#102; or, // - 3 of item#103 and three of item#104. "exchange":"100,101;102x5;103x3,104x3" // requires one left glove and one right glove: "exchange":"handed:left,handed:right" // require three trees plus something fancy: "exchange":"type:tree*3,quality:fancy" // require either: // - item#201 and item#202; or, // - a banana-flavored item and a heavy object "exchange":"201x1,202x1;flavor:banana,mass:heavy" // recycle five "common" artifacts into one "special" artifact: { "name":"special_generator", "type":"generator", "tags":"rarity:special", "bundle":...., "exchange":"rarity:common*5", ... } [/code] [subsection=PromoItems]Promo Items[/subsection] Promotional items can be granted to players based on a few different criteria: [list] [*] Ownership of an appid (including a DLC appid) [*] An achievement [*] Playtime in an appid [*] Manually granted - client needs to call AddPromoItem with the specific item def id. …
[introblock=Pricing.gif] [h5]In Brief[/h5]Steam supports pricing in 37 currencies, ensuring that players can understand what they are paying and enabling hundreds of local payment methods. [h5]Level of integration[/h5]Partners on Steam are responsible for choosing and managing pricing for their products, and Steam provides tools for helping manage. …
[introblock=Announcements.gif] [h5]In Brief[/h5]You can make posts or schedule events to communicate with your players about news, live-events, or updates happening in your game. These posts are surfaced to players throughout Steam. [h5]Level of integration[/h5]No game integration required. Complexity of posts can vary from simple text to richly formatted with images, videos, and tables. …
Patch notes following your build updates is helpful for your customers to realize you are continuing work on and improve your game. [docimg=41b67b4a94e6487c5e07c6085dbb9d63d8d9e166.jpg]41b67b4a94e6487c5e07c6085dbb9d63d8d9e166.jpg[/docimg] You can always use the regular event editor to post the patch notes at a later time. …
IPv6 is always used; IPv4 is represented using "IPv4-mapped" addresses: IPv4 aa.bb.cc.dd => IPv6 ::ffff:aabb:ccdd. (See [url=https://tools.ietf.org/html/rfc4291#section-2.5.5.2]RFC 4291[/url] section 2.5.5.2.) [code] struct SteamNetworkingIPAddr { void Clear(); // Set everything to zero. E.g. [::]:0 bool IsIPv6AllZeros() const; // Return true if the IP is ::0. …
[code] template <int N> inline void GetSteamNetworkingLocationPOPStringFromID( SteamNetworkingPOPID id, char (&szCode)[N] ) [/code] Unpack integer to string representation, including terminating '\0'. Your string should be at least 5 bytes large. (It will fail to compile if this is not the case.) …
Change history: [list] [*] [b]Version 2[/b] - Removes element names from arrays [/list] The response from the call will look something like this: [code] "response":{ "players":[ { "steamid":"77561198355051011", "communityvisibilitystate":1, "profilestate":1, "personaname":"Mister Manager", "lastlogoff":1556305001, "profileurl":"https://steamcommunity.com/profiles/77561198355051011/", "avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/32/32f70a383a437d03af91d2f01a0776adf75201b5.jpg", "avatarmedium":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/32/32f70a383a437d03af91d2f01a0776adf75201b5_medium.jpg", "avatarfull":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/32/32f70a383a437d03af91d2f01a0776adf75201b5_full.jpg", }, { "steamid":"77561197978236369", "communityvisibilitystate":3, "profilestate":1, "personaname":"Olive The Dog", "lastlogoff":1556239336, "profileurl":"https://steamcommunity.com/id/olive_the_dog/", "avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/41/555d2fbb879593c0565ce0489428a09c019feffa.jpg", "avatarmedium":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/41/555d2fbb879593c0565ce0489428a09c019feffa_medium.jpg", "avatarfull":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/41/555d2fbb879593c0565ce0489428a09c019feffa_full.jpg", } ] } [/code] [section=GetPublisherAppOwnership]GetPublisherAppOwnership[/section] [code=http]GET https://partner.steam-api.com/ISteamUser/GetPublisherAppOwnership/v4/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…
Change history: [list] [*] [b]Version 3[/b] - Adds element sitelicense to the response [*] [b]Version 4[/b] - Adds element [b]usercanceled[/b] to the response. [*] [b]Version 5[/b] - Adds element [b]timeexpires[/b] to the response. [/list] The response from the call will look something like this: [code] "appownership":{ "apps":[ { "appid": 60, "ownsapp": true, "permanent": true, "timestamp": "2005-04-03T17:50:29Z", "timeexpires": "never", "ownersteamid": "76561197978236369", "sitelicense": false, "usercanceled": false }, { "appid": 220, "ownsapp": false, "permanent": false, "timestamp": "2024-09-17T22:27:02Z", "timeexpires": "never", "ownersteamid": "0", "sitelicense": false, "usercanceled": true, "timedtrial": false } ] } [/code] In the above example, the steamID 76561197978236369 has purchased appID 60. …
[section]Icon Asset Templates[/section] [table] [tr][td][b]Templates[/b][/td] [td] [url=https://www.dropbox.com/scl/fo/cvkwbosmrimklcl9h0qko/AF5IPErKP-mQM_3YO1Dw2lA?rlkey=b3ad0izykq367g4luasrinw9z&dl=0]Download templates[/url] for sizing with examples. [/td][/tr] [tr][td][b]Contents[/b][/td] [td][list] [*]Shortcut Icon [*]App Icon [/list][/td][/tr] [/table] [section=client_icon]Shortcut Icon [color=#ca5029]Required[/color][/section] [docimg=shortcut.png]shortcut.png[/docimg] [b]Usage:[/b] This icon is used when creating desktop shortcuts to launch your application. …
[/td][/tr] [tr=k_ERemotePlayInputKeyDown][td][b]k_ERemotePlayInputKeyDown[/b][/td][td]5[/td][td]Keyboard key down event.[/td][/tr] [tr=k_ERemotePlayInputKeyUp][td][b]k_ERemotePlayInputKeyUp[/b][/td][td]6[/td][td]Keyboard key up event.…
[/td][/tr] [tr=k_ERemotePlayScancodeA][td][b]k_ERemotePlayScancodeA[/b][/td][td]4[/td][td]A[/td][/tr] [tr=k_ERemotePlayScancodeB][td][b]k_ERemotePlayScancodeB[/b][/td][td]5[/td][td]B[/td][/tr] [tr=k_ERemotePlayScancodeC][td][b]k_ERemotePlayScancodeC[/b][/td][td]6[/td][td]C[/td][/tr] [tr=k_ERemotePlayScancodeD][td][b]k_ERemotePlayScancodeD[/b][/td][td]7[/td][td]D[/td][/tr] [tr=k_ERemotePlayScancodeE][td][b]k_ERemotePlayScancodeE[/b][/td][td]8[/td][td]E[/td][/tr] [tr=k_ERemotePlayScancodeF][td][b]k_ERemotePlayScancodeF[/b][/td][td]9[/td][td]F[/td][/tr] [tr=k_ERemotePlayScancodeG][td][b]k_ERemotePlayScancodeG[/b][/td][td]10[/td][td]G[/td][/tr] [tr=k_ERemotePlayScancodeH][td][b]k_ERemotePlayScancodeH[/b][/td][td]11[/td][td]H[/td][/tr] [tr=k_ERemotePlayScancodeI][td][b]k_ERemotePlayScancodeI[/b][/td][td]12[/td][td]I[/td][/tr] [tr=k_ERemotePlayScancodeJ][td][b]k_ERemotePlayScancodeJ[/b][/td][td]13[/td][td]J[/td][/tr] [tr=k_ERemotePlayScancodeK][td][b]k_ERemotePlayScancodeK[/b][/td][td]14[/td][td]K[/td][/tr] [tr=k_ERemotePlayScancodeL][td][b]k_ERemotePlayScancodeL[/b][/td][td]15[/td][td]L[/td][/tr] [tr=k_ERemotePlayScancodeM][td][b]k_ERemotePlayScancodeM[/b][/td][td]16[/td][td]M[/td][/tr] [tr=k_ERemotePlayScancodeN][td][b]k_ERemotePlayScancodeN[/b][/td][td]17[/td][td]N[/td][/tr] [tr=k_ERemotePlayScancodeO][td][b]k_ERemotePlayScancodeO[/b][/td][td]18[/td][td]O[/td][/tr] [tr=k_ERemotePlayScancodeP][td][b]k_ERemotePlayScancodeP[/b][/td][td]19[/td][td]P[/td][/tr] [tr=k_ERemotePlayScancodeQ][td][b]k_ERemotePlayScancodeQ[/b][/td][td]20[/td][td]Q[/td][/tr] [tr=k_ERemotePlayScancodeR][td][b]k_ERemotePlayScancodeR[/b][/td][td]21[/td][td]R[/td][/tr] [tr=k_ERemotePlayScancodeS][td][b]k_ERemotePlayScancodeS[/b][/td][td]22[/td][td]S[/td][/tr] [tr=k_ERemotePlayScancodeT][td][b]k_ERemotePlayScancodeT[/b][/td][td]23[/td][td]T[/td][/tr] [tr=k_ERemotePlayScancodeU][td][b]k_ERemotePlayScancodeU[/b][/td][td]24[/td][td]U[/td][/tr] [tr=k_ERemotePlayScancodeV][td][b]k_ERemotePlayScancodeV[/b][/td][td]25[/td][td]V[/td][/tr] [tr=k_ERemotePlayScancodeW][td][b]k_ERemotePlayScancodeW[/b][/td][td]26[/td][td]W[/td][/tr] [tr=k_ERemotePlayScancodeX][td][b]k_ERemotePlayScancodeX[/b][/td][td]27[/td][td]X[/td][/tr] [tr=k_ERemotePlayScancodeY][td][b]k_ERemotePlayScancodeY[/b][/td][td]28[/td][td]Y[/td][/tr] [tr=k_ERemotePlayScancodeZ][td][b]k_ERemotePlayScancodeZ[/b][/td][td]29[/td][td]Z[/td][/tr] [tr=k_ERemotePlayScancode1][td][b]k_ERemotePlayScancode1[/b][/td][td]30[/td][td]1[/td][/tr] [tr=k_ERemotePlayScancode2][td][b]k_ERemotePlayScancode2[/b][/td][td]31[/td][td]2[/td][/tr] [tr=k_ERemotePlayScancode3][td][b]k_ERemotePlayScancode3[/b][/td][td]32[/td][td]3[/td][/tr] [tr=k_ERemotePlayScancode4][td][b]k_ERemotePlayScancode4[/b][/td][td]33[/td][td]4[/td][/tr] [tr=k_ERemotePlayScancode5][td][b]k_ERemotePlayScancode5[/b][/td][td]34[/td][td]5[/td][/tr] [tr=k_ERemotePlayScancode6][td][b]k_ERemotePlayScancode6[/b][/td][td]35[/td][td]6[/td][/tr] [tr=k_ERemotePlayScancode7][td][b]k_ERemotePlayScancode7[/b][/td][td]36[/td][td]7[/td][/tr] [tr=k_ERemotePlayScancode8][td][b]k_ERemotePlayScancode8[/b][/td][td]37[/td][td]8[/td][/tr] [tr=k_ERemotePlayScancode9][td][b]k_ERemotePlayScancode9[/b][/td][td]38[/td][td]9[/td][/tr] [tr=k_ERemotePlayScancode0][td][b]k_ERemotePlayScancode0[/b][/td][td]39[/td][td]0[/td][/tr] [tr=k_ERemotePlayScancodeReturn][td][b]k_ERemotePlayScancodeReturn[/b][/td][td]40[/td][td]Return[/td][/tr] [tr=k_ERemotePlayScancodeEscape][td][b]k_ERemotePlayScancodeEscape[/b][/td][td]41[/td][td]Escape[/td][/tr] [tr=k_ERemotePlayScancodeBackspace][td][b]k_ERemotePlayScancodeBackspace[/b][/td][td]42[/td][td]Backspace[/td][/tr] [tr=k_ERemotePlayScancodeTab][td][b]k_ERemotePlayScancodeTab[/b][/td][td]43[/td][td]Tab[/td][/tr] [tr=k_ERemotePlayScancodeSpace][td][b]k_ERemotePlayScancodeSpace[/b][/td][td]44[/td][td]Space[/td][/tr] [tr=k_ERemotePlayScancodeMinus][td][b]k_ERemotePlayScancodeMinus[/b][/td][td]45[/td][td]Minus[/td][/tr] [tr=k_ERemotePlayScancodeEquals][td][b]k_ERemotePlayScancodeEquals[/b][/td][td]46[/td][td]Equals[/td][/tr] [tr=k_ERemotePlayScancodeLeftBracket][td][b]k_ERemotePlayScancodeLeftBracket[/b][/td][td]47[/td][td]Left Bracket[/td][/tr] [tr=k_ERemotePlayScancodeRightBracket][td][b]k_ERemotePlayScancodeRightBracket[/b][/td][td]48[/td][td]Right Bracket[/td][/tr] [tr=k_ERemotePlayScancodeBackslash][td][b]k_ERemotePlayScancodeBackslash[/b][/td][td]49[/td][td]Backslash[/td][/tr] [tr=k_ERemotePlayScancodeSemicolon][td][b]k_ERemotePlayScancodeSemicolon[/b][/td][td]51[/td][td]Semicolon[/td][/tr] [tr=k_ERemotePlayScancodeApostrophe][td][b]k_ERemotePlayScancodeApostrophe[/b][/td][td]52[/td][td]Apostrophe[/td][/tr] [tr=k_ERemotePlayScancodeGrave][td][b]k_ERemotePlayScancodeGrave[/b][/td][td]53[/td][td]Grave[/td][/tr] [tr=k_ERemotePlayScancodeComma][td][b]k_ERemotePlayScancodeComma[/b][/td][td]54[/td][td]Comma[/td][/tr] [tr=k_ERemotePlayScancodePeriod][td][b]k_ERemotePlayScancodePeriod[/b][/td][td]55[/td][td]Period[/td][/tr] [tr=k_ERemotePlayScancodeSlash][td][b]k_ERemotePlayScancodeSlash[/b][/td][td]56[/td][td]Slash[/td][/tr] [tr=k_ERemotePlayScancodeCapsLock][td][b]k_ERemotePlayScancodeCapsLock[/b][/td][td]57[/td][td]CapsLock[/td][/tr] [tr=k_ERemotePlayScancodeF1][td][b]k_ERemotePlayScancodeF1[/b][/td][td]58[/td][td]F1[/td][/tr] [tr=k_ERemotePlayScancodeF2][td][b]k_ERemotePlayScancodeF2[/b][/td][td]59[/td][td]F2[/td][/tr] [tr=k_ERemotePlayScancodeF3][td][b]k_ERemotePlayScancodeF3[/b][/td][td]60[/td][td]F3[/td][/tr] [tr=k_ERemotePlayScancodeF4][td][b]k_ERemotePlayScancodeF4[/b][/td][td]61[/td][td]F4[/td][/tr] [tr=k_ERemotePlayScancodeF5][td][b]k_ERemotePlayScancodeF5[/b][/td][td]62[/td][td]F5[/td][/tr] [tr=k_ERemotePlayScancodeF6][td][b]k_ERemotePlayScancodeF6[/b][/td][td]63[/td][td]F6[/td][/tr] [tr=k_ERemotePlayScancodeF7][td][b]k_ERemotePlayScancodeF7[/b][/td][td]64[/td][td]F7[/td][/tr] [tr=k_ERemotePlayScancodeF8][td][b]k_ERemotePlayScancodeF8[/b][/td][td]65[/td][td]F8[/td][/tr] [tr=k_ERemotePlayScancodeF9][td][b]k_ERemotePlayScancodeF9[/b][/td][td]66[/td][td]F9[/td][/tr] [tr=k_ERemotePlayScancodeF10][td][b]k_ERemotePlayScancodeF10[/b][/td][td]67[/td][td]F10[/td][/tr] [tr=k_ERemotePlayScancodeF11][td][b]k_ERemotePlayScancodeF11[/b][/td][td]68[/td][td]F11[/td][/tr] [tr=k_ERemotePlayScancodeF12][td][b]k_ERemotePlayScancodeF12[/b][/td][td]69[/td][td]F12[/td][/tr] [tr=k_ERemotePlayScancodeInsert][td][b]k_ERemotePlayScancodeInsert[/b][/td][td]73[/td][td]Insert[/td][/tr] [tr=k_ERemotePlayScancodeHome][td][b]k_ERemotePlayScancodeHome[/b][/td][td]74[/td][td]Home[/td][/tr] [tr=k_ERemotePlayScancodePageUp][td][b]k_ERemotePlayScancodePageUp[/b][/td][td]75[/td][td]Page Up[/td][/tr] [tr=k_ERemotePlayScancodeDelete][td][b]k_ERemotePlayScancodeDelete[/b][/td][td]76[/td][td]Delete[/td][/tr] [tr=k_ERemotePlayScancodeEnd][td][b]k_ERemotePlayScancodeEnd[/b][/td][td]77[/td][td]End[/td][/tr] [tr=k_ERemotePlayScancodePageDown][td][b]k_ERemotePlayScancodePageDown[/b][/td][td]78[/td][td]Page Down[/td][/tr] [tr=k_ERemotePlayScancodeRight][td][b]k_ERemotePlayScancodeRight[/b][/td][td]79[/td][td]Right[/td][/tr] [tr=k_ERemotePlayScancodeLeft][td][b]k_ERemotePlayScancodeLeft[/b][/td][td]80[/td][td]Left[/td][/tr] [tr=k_ERemotePlayScancodeDown][td][b]k_ERemotePlayScancodeDown[/b][/td][td]81[/td][td]Down[/td][/tr] [tr=k_ERemotePlayScancodeUp][td][b]k_ERemotePlayScancodeUp[/b][/td][td]82[/td][td]Up[/td][/tr] [tr=k_ERemotePlayScancodeKeypadDivide][td][b]k_ERemotePlayScancodeKeypadDivide[/b][/td][td]84[/td][td]Keypad Divide[/td][/tr] [tr=k_ERemotePlayScancodeKeypadMultiply][td][b]k_ERemotePlayScancodeKeypadMultiply[/b][/td][td]85[/td][td]Keypad Multiply[/td][/tr] [tr=k_ERemotePlayScancodeKeypadMinus][td][b]k_ERemotePlayScancodeKeypadMinus[/b][/td][td]86[/td][td]Keypad Minus[/td][/tr] [tr=k_ERemotePlayScancodeKeypadPlus][td][b]k_ERemotePlayScancodeKeypadPlus[/b][/td][td]87[/td][td]Keypad Plus[/td][/tr] [tr=k_ERemotePlayScancodeKeypadEnter][td][b]k_ERemotePlayScancodeKeypadEnter[/b][/td][td]88[/td][td]Keypad Enter[/td][/tr] [tr=k_ERemotePlayScancodeKeypad1][td][b]k_ERemotePlayScancodeKeypad1[/b][/td][td]89[/td][td]Keypad 1[/td][/tr] [tr=k_ERemotePlayScancodeKeypad2][td][b]k_ERemotePlayScancodeKeypad2[/b][/td][td]90[/td][td]Keypad 2[/td][/tr] [tr=k_ERemotePlayScancodeKeypad3][td][b]k_ERemotePlayScancodeKeypad3[/b][/td][td]91[/td][td]Keypad 3[/td][/tr] [tr=k_ERemotePlayScancodeKeypad4][td][b]k_ERemotePlayScancodeKeypad4[/b][/td][td]92[/td][td]Keypad 4[/td][/tr] [tr=k_ERemotePlayScancodeKeypad5][td][b]k_ERemotePlayScancodeKeypad5[/b][/td][td]93[/td][td]Keypad 5[/td][/tr] [tr=k_ERemotePlayScancodeKeypad6][td][b]k_ERemotePlayScancodeKeypad6[/b][/td][td]94[/td][td]Keypad 6[/td][/tr] [tr=k_ERemotePlayScancodeKeypad7][td][b]k_ERemotePlayScancodeKeypad7[/b][/td][td]95[/td][td]Keypad 7[/td][/tr] [tr=k_ERemotePlayScancodeKeypad8][td][b]k_ERemotePlayScancodeKeypad8[/b][/td][td]96[/td][td]Keypad 8[/td][/tr] [tr=k_ERemotePlayScancodeKeypad9][td][b]k_ERemotePlayScancodeKeypad9[/b][/td][td]97[/td][td]Keypad 9[/td][/tr] [tr=k_ERemotePlayScancodeKeypad0][td][b]k_ERemotePlayScancodeKeypad0[/b][/td][td]98[/td][td]Keypad 0[/td][/tr] [tr=k_ERemotePlayScancodeKeypadPeriod][td][b]k_ERemotePlayScancodeKeypadPeriod[/b][/td][td]99[/td][td]Keypad Period[/td][/tr] [tr=k_ERemotePlayScancodeLeftControl][td][b]k_ERemotePlayScancodeLeftControl[/b][/td][td]224[/td][td]Left Control[/td][/tr] [tr=k_ERemotePlayScancodeLeftShift][td][b]k_ERemotePlayScancodeLeftShift[/b][/td][td]225[/td][td]Left Shift[/td][/tr] [tr=k_ERemotePlayScancodeLeftAlt][td][b]k_ERemotePlayScancodeLeftAlt[/b][/td][td]226[/td][td]Left Alt[/td][/tr] [tr=k_ERemotePlayScancodeLeftGUI][td][b]k_ERemotePlayScancodeLeftGUI[/b][/td][td]227[/td][td]Left GUI (windows, command, meta, etc.)…
" [docimg=slime_rancher_add_layer_2_1.png]slime_rancher_add_layer_2_1.png[/docimg] Now that that's done, we return to our base configuration and "game controls" action set, then select the left trackpad and configure our basic radial menu: [docimg=slime_rancher_radial_menu_config_1.png]slime_rancher_radial_menu_config_1.png[/docimg] Everything is pretty normal except for Menu Button 5, which activates the action set layer. We set this by selecting the special "action set" button in the binding screen and selecting "Apply Action layer --> System Options" from the pop up menu: [docimg=slime_rancher_radial_menu_config_3.png]slime_rancher_radial_menu_config_3.png[/docimg] Note that the special "action set" button will not appear in the binding menu if you don't have any custom action sets defined. …
We go back to the base configuration screen and select the custom "System Options" action set layer: [docimg=slime_rancher_radial_menu_config_4.png]slime_rancher_radial_menu_config_4.png[/docimg] Then we select the left trackpad where the radial menu is bound in the underlying action set: [docimg=slime_rancher_radial_menu_config_5.png]slime_rancher_radial_menu_config_5.png[/docimg] Note how we can see the underyling action bindings in grey. We can override them here to create a nested radial menu. …
Please contact the user who has [url=https://partner.steamgames.com/doc/gettingstarted/managing_users#5]Actual Authority[/url] rights for your organization on Steamworks (this is usually the person who completed the initial paperwork with Valve). [*][h4]Q. …
You cannot save part way through as the tax interview needs to be completed within the same instance. The tax interview takes 5-10 minutes. [*][h4]Q. Can I use a name different than what I provided in Company Information to take the tax interview?[/h4] A. No. …
The way the grouping is determined will depend on your game and what makes the most sense to show. For example, in Dota 2 there are parties of up to 5 people, so we will show the party that is being played with, not the full team of 5 that is match-made by the game. In Counter-Strike, though, 2 friends may be playing on a server together, but rather than showing the whole server as part of the party, only the mutual friends who are playing together are placed in the same Steam Player Group. …
[list] [*] In your game code: set your camera-angles-per-mouse-pixel ratio to 0.022 degrees per pixel. i.e. one mouse dot will turn your camera 0.022 degrees. [*] Set your default user mouse sensitivity to 2.5x. [*] These are the standards used in Source 2 engine games. This is why the default "Dots per 360 setting" is 6545. 360degrees / ( 0.022 * 2.5 ) = 6545.45' [/list] [/list] [subsection]Graphics[/subsection] [list] [*][b]Vulkan API[/b]: We recommend targeting Vulkan as your primary graphics API for best performance and battery life. …