Steamworks Documentation
Found 326 search results for "verify integrity of game files"
ISteamNetworking Interface

[subsection=AcceptP2PSessionWithUser]AcceptP2PSessionWithUser[/subsection] [code=cpp]bool AcceptP2PSessionWithUser( CSteamID steamIDRemote );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]steamIDRemote[/b][/td][td][apitype]steam_api::CSteamID[/apitype][/td][td]The Steam ID of the user that sent the initial packet to us.[/td][/tr] [/table] This allows the game to specify accept an incoming packet. This needs to be called before a real connection is established to a remote host, the game will get a chance to say whether or not the remote user is allowed to talk to them. When a remote user that you haven't sent a packet to recently, tries to first send you a packet, your game will receive a callback [apitype]ISteamNetworking::P2PSessionRequest_t[/apitype]. This callback contains the Steam ID of the user who wants to send you a packet. …

ISteamNetworkingUtils Interface

Do you need to be able to do this from a backend/matchmaking server? You are looking for the "game coordinator" library. See [api]steamdatagramrelay[/api] for more info on how to obtain the game coordinator SDK. [subsection=EstimatePingTimeFromLocalHost]EstimatePingTimeFromLocalHost[/subsection] [code=cpp]int EstimatePingTimeFromLocalHost( const SteamNetworkPingLocation_t &remoteLocation );[/code] Same as EstimatePingTime, but assumes that one location is the local host. …

Steam Subscriber Agreement

If you do not agree with the provisions of the SSA, you should return this game unopened to your retailer in accordance with their return policy. [b]Brazilian Portuguese:[/b] EXIGE CONEXÃO À INTERNET E CONTA STEAM GRATUITA PARA ATIVAÇÃO. …

ISteamEconomy Interface

[/td][/tr] [/table] Retrieves the list of assets from another game to import. [b]NOTE:[/b] This call requires a publisher API key to use this method. As such this API [b]MUST[/b] be called from a secure server, and can never be used directly by clients! …

ISteamRemotePlay Interface

Functions that provide information about Steam Remote Play sessions, streaming your game content to another computer or to a Steam Link app or hardware. See [doclink=features/remoteplay][/doclink] for more information. …

unSessionID ) { continue; } int nResolutionX = 0, nResolutionY = 0; SteamRemotePlay()->BGetSessionClientResolution( unSessionID, &nResolutionX, &nResolutionY ); if ( nResolutionX > nMaxResolutionX ) { nMaxResolutionX = nResolutionX; nMaxResolutionY = nResolutionY; } } if ( pnX ) { *pnX = nMaxResolutionX; } if ( pnY ) { *pnY = nMaxResolutionY; } return ( nMaxResolutionX > 0 && nMaxResolutionY > 0 ); } [/code] [subsection=ShowRemotePlayTogetherUI]ShowRemotePlayTogetherUI[/subsection] [code=cpp]bool ShowRemotePlayTogetherUI();[/code] Show the Remote Play Together UI in the game overlay. [b]Returns:[/b] bool [b]true[/b] if your game is configured for Remote Play Together; otherwise, [b]false[/b]. [subsection=BSendRemotePlayTogetherInvite]BSendRemotePlayTogetherInvite[/subsection] [code=cpp]bool BSendRemotePlayTogetherInvite( CSteamID steamIDFriend );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]steamIDFriend[/b][/td][td][apitype]steam_api::CSteamID[/apitype][/td][td]The Steam ID of the friend you'd like to invite, or create a guest invite if steamIDFriend is CSteamID()[/td][/tr] [/table] Invite a friend to join the game using Remote Play Together [b]Returns:[/b] bool [b]true[/b] if the invite was successfully sent; otherwise, [b]false[/b]. …

IUserReviewsService

. [*] The response has no [code-inline]success[/code-inline] field; check the HTTP status instead. [*] [code-inline]author.num_games_owned[/code-inline] is no longer returned. [*] [code-inline]weighted_vote_score[/code-inline] is a number, not a string. [*] Each review has a new [code-inline]refunded[/code-inline] field. [*] [code-inline]hardware[/code-inline] has the same fields, but its strings are no longer profanity-filtered. [*] [code-inline]total_matching[/code-inline] and [code-inline]day_range_used[/code-inline] are new. …

Results 321 to 326 of 326