You can pay this fee with any payment method supported by Steam in your region. For more information, please see [doclink=gettingstarted/appfee]Steam App Fee.[/doclink] [/list] [section]Company Identification[/section] When entering your company information, you must follow these guidelines: [list] [*]Enter your legal first and last name. …
Here are just a few examples of how your games may be featured in third-party events on Steam: [table] [tr] [th]Tacticon (a themed event):[/th] [th]The Game Awards (a showcase event):[/th] [th]Games in Sweden (a regional event):[/th] [/tr] [tr] [td][docimg=Tacticon.jpg]TactiCon.jpg[/docimg][/td] [td][docimg=GameAwards.jpg]GameAwards.jpg[/docimg][/td] [td][docimg=Sweden.jpg]Sweden.jpg[/docimg][/td] [/tr] [/table] [section]How it Works[/section] An event organizer may approach you to ask if your game would be interested in joining its event, or you may seek out event organizers yourself to ask if your game can be invited to their event. …
In countries where we don't have the native currency available, prices are presented and charged in US dollars, except for countries geographically located within Europe where the Euro is used instead. [subsection]Region Groups[/subsection] In areas where Steam does not support local pricing, you may still offer a different, usually discounted, USD price. …
This can be safely called from the client because the items it can grant can be locked down via policies in the itemdefs. One of the primary scenarios for this call is to grant an item to users who also own a specific other game. …
This can be safely called from the client because the items it can grant can be locked down via policies in the itemdefs. One of the primary scenarios for this call is to grant an item to users who also own a specific other game. …
Once again, here's the link to configuration: steam://controllerconfig/433340/1360133345 And the IGA file: [docfile=slime_rancher_nested_radial_menus.vdf]slime_rancher_nested_radial_menus.vdf[/docfile] [section]Further Reading[/section] [list] [*] [url=http://www.gamasutra.com/blogs/LarsDoucet/20170125/289904/The_Steam_Controller_Configurators_Untapped_Power.php]The Steam Controller Configurator's Untapped Power[/url] [*] [doclink=features/steam_controller/input_source][/doclink] [*] [doclink=features/steam_controller/input_source_modes][/doclink] [*] [doclink=features/steam_controller/mode_shifting][/doclink] [*] [doclink=features/steam_controller/mouse_regions][/doclink] [*] [doclink=features/steam_controller/touch_menus][/doclink] [/list] …
issueid=916]this form[/url] to contact us and provide us with the Steam account name that you wish to complete the digital paperwork. [*][h4]Q. Are there certain countries/regions, entities or individuals Valve cannot do business with?[/h4] A. The Office of Foreign Assets Control (OFAC) of the U.S. Department of the Treasury administers and enforces economic and trade sanctions based on US foreign policy and national security goals against targeted foreign countries and regimes, terrorists, international narcotics traffickers, those engaged in activities related to the proliferation of weapons of mass destruction and other threats to the national security, foreign policy or economy of the United States. …
[section]UTM works with Steam sale pages[/section] Starting April 22nd, 2025, UTM parameters included on external links that point to a sale page on Steam will now pass those parameters through to individual games on the sale page. This includes regional events such as "Made in Brazil", themed events such as the "Cozy & Family Friendly Celebration", showcase events such as "The Game Awards", and also developer/publisher sale pages. …
If you instead choose a specific OS, files uploaded using that rule will be "locked" to the given OS, and will not properly sync down to other platforms in the future if you try to add cross-platform support. …
[b]I'm a developer outside the countries where Steam Deck is being released - can I still get a devkit?[/b] Yes, we're sending devkits around the world, including regions that are not part of the initial Steam Deck launch. [b]I've heard there are issues with the EV2 devkit hardware - are those fixed in the final version?…
. [*] Temporarily disable local Anti-Virus or Spam-Blocker programs. [*] Check the Steam download region under [b]Settings[/b]->[b]Downloads[/b]. It should match your location. [*] Stop the download, uninstall, and reinstall the game (clear manifest caches). [*] Exit Steam, delete the two folders appcache and depotcache in your Steam install folder. [*] Try to set your Steam download region to some other location far away. …
[section=callbacks]Callbacks[/section] Callbacks are one of the most important aspect of Steamworks, they allow you to retrieve data asynchronously from Steam without locking up your game. The goal of the callbacks are to provide a simple, light-weight, type-safe, thread-safe method of raising asynchronous events to any object registered as a listener. …
This can make it trickier to debug the controller while you're working on it, because the controller will change its configuration when you hit a breakpoint in your debugger. There are two ways to make Steam lock onto your window for debugging, either run the following Steam URL: [code]steam://forceinputappid/<your_game's_AppID or 0 to reset to normal operation>[/code] or add the following command line parameters to your Steam shortcut: [code]-forcecontrollerappid <your_game's_AppID[/code] [callout=red] [h3]NOTE:[/h3] By "Steam shortcut" we mean a shortcut to the Steam client itself. …
[/b] Adding achievements to a set that players have already completed may appear confusing for players, as the set will be marked completed but will have locked achievements. Creating a new set for new content, such as a DLC, an update, or a new mode, keeps progress clear for players. [*] [b]Archive instead of deleting.…
If the user hasn't explicitly picked a language for the title, returns the first supported language in this order: The Steam UI language, a related regional variant of the Steam UI language, English, the first supported language. For the full list of languages see [doclink=store/localization/languages]Supported Languages[/doclink]. …
. [*] [code-inline]status[/code-inline] - Status of the account. Can be: • Locked from purchasing - cannot make purchases • Active - the default account state • Trusted - an active account with a purchase older than 90 days without a chargeback [/list] [*] [code-inline]error[/code-inline] - Optional, only returned if result is [b]Failure[/b]. …