[subsection]Global and country-specific[/subsection] For a set of most popular countries on Steam, we generate country-specific top sellers lists as a default so the lists can pick up on regional differences in customer interests. By default, we'll show you charts for your own country if we have them. If you head over to the [url=https://store.steampowered.com/stats/]Steam Charts Page[/url], you can switch to the global view or to another country's view if you are curious. …
Check out the Visibility documentation for more background. [b]Q: Do all regions see the same list of top sellers games?[/b] A: The default store front page view is territory-specific, so customers might see different games depending on what’s popular in their area. …
These include: [list][*][b]Expanded presentation of external traffic sources to detail more common domains[/b] - for more details on traffic reporting, please see [doclink=marketing/traffic_reporting][/doclink] [*][b]Key updates to Steam's overall UTM System[/b] - For more details on UTM System, please see [doclink=marketing/utm_analytics][/doclink] [/list] [list][list][*][b]One-Day conversion tracking[/b], which fixes previous technical issues that slowed updates down, and expands the conversion window to 3 days. [*][b]Geographic breakdown[/b], which adds the ability to see regional breakdowns for the visitors to your store page [*][b]Visitor device category[/b], adding a split of device types for each campaign to let you see how your mobile vs. desktop audiences are learning about your game. [*][b]New vs. returning users[/b] are now break-out stats that help you see the percentage of visits to your store page that come from new versus returning players.…
[section]Content Survey Sections[/section] The content survey contains three primary sections that all must be completed prior to submitting the game to the [url=https://partner.steamgames.com/doc/store/review_process]Review Process[/url] [subsection]1) General Content[/subsection] The first part of the content survey includes a range of topics that may be present in your game. Finishing this section will generate ratings for several regional rating boards that will be displayed on your storepage once the game releases. This data may also be used to generate additional regional ratings in the future. …
[subsection]Steam Store On Deck and Machine[/subsection] The Steam Store is easily accessible on Steam Deck and Steam Machine and includes all Steam store functionality and products available in the customer's region. Customers browsing the Steam store on these devices aren't prevented from viewing or purchasing content that may not work well on their device (examples: VR titles on Deck, keyboard-centric games). …
This test doesn't affect the compatibility category of your title, but exists so we can provide better guidance to users for games that use their own internal 30 FPS framerate lock, e.g. fighting games.) [*]We've received reports from users or the developers that our test data was inaccurate or incomplete. [/list] These automatic retest reports contain identical information to and behave the same as partner-initiated reports: you'll get an automatic notification email when they're submitted, and can then choose to publish, make changes in response, or let the results auto-publish. …
[section=TableOfContents]Table of Contents[/section] [b]Hold my hand a little:[/b] [olist] [*] [doclink=features/steam_controller/getting_started_for_players]Getting Started as a [b]Player[/b][/doclink] [*] [doclink=features/steam_controller/getting_started_for_devs]Getting Started as a [b]Developer[/b][/doclink] [/olist] [b]Give me all the nerdy details:[/b] [olist] [*] [doclink=features/steam_controller/concepts][/doclink] [*] [doclink=features/steam_controller/device][/doclink] [*] [doclink=features/steam_controller/iga_file][/doclink] [*] [doclink=features/steam_controller/action_manifest_file][/doclink] [*] [doclink=features/steam_controller/input_source][/doclink] [*] [doclink=features/steam_controller/input_source_modes][/doclink] [*] [doclink=features/steam_controller/mode_shifting][/doclink] [*] [doclink=features/steam_controller/browse_configs][/doclink] [*] [doclink=features/steam_controller/activators][/doclink] [*] [doclink=features/steam_controller/mouse_regions][/doclink] [*] [doclink=features/steam_controller/radial_menus][/doclink] [*] [doclink=features/steam_controller/touch_menus][/doclink] [*] [doclink=features/steam_controller/action_set_layers][/doclink] [*] [doclink=features/steam_controller/legacy_mode][/doclink] …
Valid mode shifts for the various input sources are as follows: [table] [tr][th]Input Source[/th] [th]DPad[/th] [th]Button Pad[/th] [th]Mouse[/th] [th]Mouse Joystick[/th] [th]Joystick Move[/th] [th]Joystick Mouse[/th] [th]Joystick Camera[/th] [th]Scroll Wheel[/th] [th]Touch Menu[/th] [th]Mouse Region[/th] [th]Radial Menu[/th] [th]Single Button[/th] [/tr] [tr][td]Trackpad[/td] [td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][/tr] [tr][td]DPad[/td] [td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td][/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][/tr] [tr][td]Button Pad[/td] [td]✓[/td][td]✓[/td][td][/td][td][/td][td]✓[/td][td]✓[/td][td][/td][td]✓[/td][td][/td][td]✓[/td][td]✓[/td][td][/td][/tr] [tr][td]Joystick[/td] [td]✓[/td][td]✓[/td][td][/td][td][/td][td]✓[/td][td]✓[/td][td][/td][td]✓[/td][td][/td][td]✓[/td][td]✓[/td][td][/td][/tr] [tr][td]Gyro[/td] [td]✓[/td][td][/td][td]✓[/td][td]✓[/td][td]✓[/td][td][/td][td]✓[/td][td][/td][td][/td][td]✓[/td][td][/td][td][/td][/tr] [tr][td]Switches[/td] [td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr] [tr][td]Triggers[/td] [td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr] [/table] Note that "switches" (Shoulder buttons, Back/Start buttons, Grip paddles) and analog triggers cannot be mode shifted. …
[section]Further Reading[/section] [list] [*] [url=http://www.gamasutra.com/blogs/LarsDoucet/20170125/289904/The_Steam_Controller_Configurators_Untapped_Power.php]The Steam Controller Configurator's Untapped Power[/url] [*] [doclink=features/steam_controller/input_source][/doclink] [*] [doclink=features/steam_controller/input_source_modes][/doclink] [*] [doclink=features/steam_controller/mode_shifting][/doclink] [*] [doclink=features/steam_controller/mouse_regions][/doclink] [*] [doclink=features/steam_controller/radial_menus][/doclink] [/list] …
[subsection=input_sources]Input Sources[/subsection] An "input source" is a region of the device that can be thought of as a larger modular unit that can have any one of various different modes applied to it to change how it outputs data. …
The full list of recognized "Input Source Modes" is: [list] [*] Dpad [*] Four Buttons [*] Absolute Mouse [*] Relative Mouse [*] Joystick Move [*] Joystick Mouse [*] Joystick Camera [*] ScrollWheel [*] Trigger [*] TouchMenu [*] Mouse Joystick [*] Mouse Region [*] Radial Menu [*] Switches [/list] See also: [list] [*] [doclink=features/steam_controller/input_source_modes]Input Source Modes[/doclink] [*] [api]ISteamInput::EControllerSourceMode[/api] [/list] Just to quickly summarize: [b]Physical Inputs[/b]: The actual physical things you interact with on the device. …
You can also click directly into specific threads or posts to take action such as pinning, deleting, locking, or moving to a different forum. Before you start deleting comments or banning users, please read this guide on [doclink=marketing/community_moderation][/doclink] for tips on when and how to approach moderation of your community discussions. …
Licensees will be able to purchase units in bulk and receive special commercial offers when available. [*]Licensees will be able to use regional payment methods available on Steam, up to US$2,000 per day. [/list] [h4]Dynamic License Management[/h4] You can now offer your customers games on Steam using a dynamic pool of licenses. …
[section]Notes on Data collection date ranges[/section] There are a few date ranges to make note of where new data collection metrics were added: [list] [*]Overall traffic data shown has only been collected since September 23, 2014 12:00 AM GMT. [*]Region and ownership data has only been collected since October 17, 2018 12:00 AM GMT [*]Steam Platform Traffic (non-store traffic) has only been recorded since October 17, 2018 12:00 AM GMT. [*]"Direct Navigation" data has only been collected since April 17, 2019 12:00 AM GMT. [*]Impression and visit reports since March 23, 2021 exclude users that have opted out of applicable cookies. …
Action bindings for each action set are entirely independent of each other, so swapping A and B for Cancel / Select in "Menu Controls" will not affect anything in "Battle Controls", for instance. To change bindings, click on any of the controller regions. Here's what pops up when you select the face buttons: [docimg=dq_config_face_buttons_1.png]dq_config_face_buttons_1.png[/docimg] From here you can choose different actions from each of the button input drop-down menus: [docimg=dq_config_face_buttons_choose.png]dq_config_face_buttons_choose.png[/docimg] Note that for this game, all of these are native in-game actions that have been defined by the developer. …
If you'd like to learn more, here's some articles to get you started: [list] [*] [doclink=features/steam_controller/concepts][/doclink] [*] [doclink=features/steam_controller/device][/doclink] [*] [doclink=features/steam_controller/iga_file][/doclink] [*] [doclink=features/steam_controller/input_source][/doclink] [*] [doclink=features/steam_controller/input_source_modes][/doclink] [*] [doclink=features/steam_controller/mode_shifting][/doclink] [*] [doclink=features/steam_controller/browse_configs][/doclink] [*] [doclink=features/steam_controller/activators][/doclink] [*] [doclink=features/steam_controller/mouse_regions][/doclink] [*] [doclink=features/steam_controller/radial_menus][/doclink] [*] [doclink=features/steam_controller/touch_menus][/doclink] [*] [doclink=features/steam_controller/action_set_layers][/doclink] [*] [doclink=features/steam_controller/legacy_mode][/doclink] [/list]…
[b]NOTE:[/b] This is required for all game servers and can only be set before calling [api]ISteamGameServer::LogOn[/api] or [api]ISteamGameServer::LogOnAnonymous[/api]. [subsection=SetRegion]SetRegion[/subsection] [code=cpp]void SetRegion( const char *pszRegion );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]pszRegion[/b][/td][td]const char *[/td][td][/td][/tr] [/table] Region identifier. This is an optional field, the default value is an empty string, meaning the "world" region. [subsection=SetServerName]SetServerName[/subsection] [code=cpp]void SetServerName( const char *pszServerName );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]pszServerName[/b][/td][td]const char *[/td][td]The new server name to set. …
The Steam Input configurator is able to treat this as either two separate touch regions (dividing it into left and right halves), or as one large unified touch surface. Any of these configurations can be used in the same way as the Steam controller's trackpads, with the exception of haptic feedback. …
We recommend allowing mouse events to affect the camera as they normally would without perturbing simultaneous controller functionality, and only switching to mouse/keyboard mode if a mouse click event is received. Common problems include joystick input getting locked out when mouse camera is used and vice versa, controller buttons not working when mouse camera is being used, on-screen button prompts changing between controller and keyboard/mouse icons, all of which make it more difficult for customers to play with their preferred control scheme. …
We can do this because the bundle is just a specified percentage off the current price of the items in the bundle. [subsection]Simplifying Regional Packages[/subsection] This system also solves a number of region/low violence issues by eliminating the need to have multiple Complete Packs configured. …
“Coming Soon” [/list] And for each of those options, customers will see a localized and regionally-familiar presentation. [docimg=DateStorePageDisplay.jpg]DateStorePageDisplay.jpg[/docimg] [section]How Release Date Impacts Position In Lists[/section] Each of these display formats can impact where your game appears in lists of upcoming games, as we don’t want to give away the exact date you have set in the backend. …
Accounts that have the Steamworks permission "Edit App Marketing Data" for a given game will display the Steam persona name followed by "developer" in the Community Hub for that game, so the account can be recognized by users. You can also moderate the discussions by locking threads, deleting threads, and banning users, etc. [list] [*][b]Setup your permissions[/b] The first thing you'll want to do is check the permission settings for your group. …
We may reject Café Server logins from IP addresses that don't map to a matching country or region. Once you have completed the above setup, it’s time to run the server in your local network. [*]Navigate to the folder that the server files have been extracted to and double click steamcmd.exe, enter the Steam account credentials of your Steam Server account for the location. …
[b]NOTE:[/b] If [api]ISteamMatchmaking::AddRequestLobbyListDistanceFilter[/api] is not called, [apitype]ISteamMatchmaking::k_ELobbyDistanceFilterDefault[/apitype] will be used, which will only find matches in the same or nearby regions. [b]NOTE:[/b] This will only return lobbies that are not full, and only lobbies that are [apitype]ISteamMatchmaking::k_ELobbyTypePublic[/apitype] or [apitype]ISteamMatchmaking::k_ELobbyTypeInvisible[/apitype], and are set to joinable with [api]ISteamMatchmaking::SetLobbyJoinable[/api]. …
[/td][/tr] [tr][td][b]m_rgfChatPermissions[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]Unused - Always 0.[/td][/tr] [tr][td][b]m_bLocked[/b][/td][td]bool[/td][td]If true, then only invited users may join.[/td][/tr] [tr][td][b]m_EChatRoomEnterResponse[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]This is actually a [apitype]steam_api::EChatRoomEnterResponse[/apitype] value. …