Steamworks Documentation
Found 354 search results for "refund purchase steam"
Content Warning Screens (AKA Age-Gates)

We use the term "age-gate" to refer to the interstitial pages presented to players when browsing the Steam Store or Community when the content they are about to view may surprise them. Below describes the couple of different triggers for these age-gates and different presentations. …

These warning pages will let the player know that the content they are about to view is different from the preferences they have previously specified (or the defaults that Steam has). [section]Regional Rating Board Settings[/section] Players may also encounter an age-gate if you enabled age-gates while entering in ratings from regional rating boards such as ESRB or PEGI. …

BAFTA Review Package
Steamworks Documentation > doc > marketing > event_tools > BAFTA Review Package

Over the past several years, Steam has created a "BAFTA Review Package" to streamline the process for BAFTA members to access and review games that are entering for BAFTA consideration. If you have entered your game for BAFTA consideration and would like it included in the BAFTA Review package, please [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=927]submit a ticket under Steam Seasonal Sales or Sale Events[/url]. Please include the following:[list] [*]"BAFTA Review Package" [*]The App ID & game name to be included [*]Any notes to confirm what content for the game that should or should not be included. …

IStoreService Interface

These service methods provide public information from the Steam Store. [b]NOTE:[/b] This is a Service interface, methods in this interface should be called with the [code-inline]input_json[/code-inline] parameter. …

[section=GetAppList]GetAppList[/section] [code=http]GET https://partner.steam-api.com/IStoreService/GetAppList/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Any web API key.…

User Permission: Receive Steamworks Communication

All users within the Steamworks Partner account with this permission will receive non-critical communications sent to Steam Partners in general, as well as communications for that specific partner. [subsection]Permission Details[/subsection] Users with this permission will receive emails from Valve regarding upcoming promotions, targeted events and new feature announcements on Steam. …

Followers

This action allows your news and events to appear in the player's Friends Activity Feed and also within their Steam News Hub. [section]How to follow a game[/section] Just below the screenshots on the game's store page, there is a button to follow the game. …

You can see the follower count on the Manage Members page of your game: https://steamcommunity.com/games/<appid>/membersManage for any given AppID. You'll need to be logged in to the Steam community with your developer account to access that page.…

IBroadcastService Interface

Provides access to Steam broadcasts. [b]NOTE:[/b] This is a Service interface, methods in this interface should be called with the [code-inline]input_json[/code-inline] parameter. …

[section=PostGameDataFrame]PostGameDataFrame[/section] [code=http]POST https://partner.steam-api.com/IBroadcastService/PostGameDataFrame/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

Store Page Extra Asset Management

Instead, you'll simply insert the same localized image group into every language that you've translated your post into, and Steam will show the correct image to the viewer depending on their language settings. [section]Accessibility Text[/section] For every image that you place in your written description of your store page, you can add alt text, which will be surfaced to players using screen readers. …

[section=error]Asset Error[/section] We currently support the following file types for extra assets: PNG, JPG, GIF, WEBP, MP4, and WEBM. All uploaded assets are automatically transcoded by Steam’s systems. If you encounter an error when uploading an asset, it could be due to a server issue or a transcoding error. First, please verify that your asset is valid and viewable in a browser. …

Release Process

Publish app changes to Steam 2. Manage pricing and discounts Users who do not have those permissions on the appID being released will see an error message and not be able to complete the release. …

[subsection]Game Build[/subsection] The Game Build checklist consist of required items to prepare your application for release on Steam. Upload a mostly final build default branch (The build should include all the featured described on your store page, but doesn't have to be absolutely final. …

Autogrant Packages

[section]Overview[/section] By default, an appID gets three packages when it is created. One for selling on Steam/CD-keys, one for external beta testing, and one that is automatically granted to your Steamworks account, also known as your autogrant package. …

[section]Testing Autogrants[/section] For testing autogrants, use the Steam console commands disable_license and enable_license, as described [doclink=store/application/dlc#7]here[/doclink]. …

Frequently Asked Questions

If you have a Source Engine mod or game, please refer to the [url=https://partner.steamgames.com/doc/sdk/uploading/distributing_source_engine]Source Engine on Steam FAQ[/url]. [/list] [section]Tax Information[/section] [subsection]Tax Interview[/subsection] [list] [*][h4]Q. Can I release my games on Steam before I give valid bank and tax information?[/h4] A. No. You will not be able to release games on Steam prior to providing us with valid banking and tax information. [*][h4]Q. How do I provide Valve with the tax information needed?[/h4] A. …

Sale Page Tools - Section Types

. [*][b]Events[/b] - Display one or more events that have been previously posted via the Steam Events & Announcements tool. [*][b]Creator Home Section[/b] - This will display a section with the selected Steam Curator or developer/publisher homepage, along with a 'follow' button and any linked social media accounts. [*][b]Background Grouping[/b] - Add some color or image behind one or more section of your page. [*][b]Cross-Promote Sale Pages[/b] - Link to another sales page and display a subset of their games on your current page. …

[section]Images[/section] Add images, which can optionally link to other parts of the Steam Store. For each image, you can provide a URL, so long as it starts with store.steampowered.com. These can be organized into grids or carousels or just a single banner image. …

IPublishedFileService Interface

Provides additional methods for interacting with Steam Workshop items. See [webapi]ISteamRemoteStorage[/webapi] for the primary interface, and also [webapi]ICloudService[/webapi]. …

[/td][/tr] [tr=k_PFI_MatchingFileType_WebGuides][td][b]k_PFI_MatchingFileType_WebGuides[/b][/td][td]11[/td][td]Steam web guide.[/td][/tr] [tr=k_PFI_MatchingFileType_IntegratedGuides][td][b]k_PFI_MatchingFileType_IntegratedGuides[/b][/td][td]12[/td][td]Application integrated guide.…

IPublishedFileModerationService Interface

Provides methods for moderating Steam Workshop items in apps that require approval before new content is published. See [webapi]IPublishedFileService[/webapi] and [webapi]ISteamRemoteStorage[/webapi] for the primary Workshop interfaces. …

[section=GetAllApprovalRequests]GetAllApprovalRequests[/section] [code=http]GET https://partner.steam-api.com/IPublishedFileModerationService/GetAllApprovalRequests/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

Package Pricing CSV Import/Export

It has the names of the currencies [*]Don't remove the "ID" column. That's the packageID and is critical for importing back into Steam [/list] [*][b]Decimals are important[/b] - The csv export will include decimals for currencies that need decimals. Some currencies will never display decimals, and thus are not included in the pricing tool or csv export. [/list] [section]Importing[/section] When importing a .csv file back into Steam, you will see a preview of your changes before submitting. This gives you the opportunity to make sure you didn't mistakenly add another digit or misplace a decimal point. …

ISteamNews Interface

Provides access to the Steam News functionality. For more info on how to use the Steamworks Web API please see the [doclink=webapi_overview][/doclink]. …

Change history: [list] [*] [b]Version 2[/b] - Removes element names from arrays [/list] [section=GetNewsForAppAuthed]GetNewsForAppAuthed[/section] [code=http]GET https://partner.steam-api.com/ISteamNews/GetNewsForAppAuthed/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

Developer/Publisher Homepage Tools Update

This sets the content of your homepage to public so that it can be loaded in the Steam store. [*]Set that homepage as active - Return to the main admin dashboard for your homepage, with 'creator home v2' selected in the left-hand set of options. …

This is handy for giving the player context and making sure they know that they're already interested in your games. [*][b]Recommended [/b]- This section will show the visiting user any of your games that Steam recommends for them, based on the games they've been playing lately. This uses the store tags applied to your games, so it can include both released and upcoming games in the set of recommendations. [*][b]Set of Creator Lists[/b] - If you had created any lists of games previously, we'll show them in this section automatically. …

OpenXR Game Engine Integrations

Steam Frame supports development and deployment from Unity, Unreal Engine, Godot, and your own custom engine via OpenXR. See the pages below for information on your engine. …

Social Media Templates

Here are social media PSD templates to celebrate your game on Steam Deck. (If your game is not Verified, please be sure to turn off those layers' visibility.) The templates use [url=https://fonts.adobe.com/fonts/motiva-sans]Motiva Sans[/url] from Adobe Fonts. …

Application Management Sharing

. [*]Have an SDA and NDA signed with the capability to publish new apps on Steam. [*]Be an Admin OR Actual Authority of your Steamworks partner group. [*]The Application must not be banned or retired on Steam. [*]Your Steamworks account must not be banned. …

Depots

[list] [*] [b]Language[/b] - Specifying a language for a depot will cause the depot contents to only download for users running Steam in that language. If your content should be available to users running in any language, use the default [All Languages] selection. [*] [b]OS[/b] - If this is set, the depot is only mounted on systems of given OS. [*] [b]Architecture[/b] - System Architecture: You only need to specify 32/64 bit architecture if you have separate depots for each. …

[docimg=sharedDepotProperties.png]sharedDepotProperties.png[/docimg] Once the depots are configured as shared, you can set the install folders to be the same between the two apps. This is required for the Steam client to keep only one copy of the content on the user's disk, but the install directories can be different if the shared depot content is small. …

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