Steamworks Documentation
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Managing Applications

You may also want to read more about how [doclink=store/application][/doclink] work on Steam, or learn more about [doclink=gettingstarted/managing_users][/doclink]. [subsection]Method 1: Individual Steam Accounts/Groups [/subsection] Using this method, an administrator would create a group in your partner account that only includes access to specific Applications, and then directly adds any individual Steam accounts to that group. …

[list] [*][h4]Can I get access to real-time sales reports if my game is published by a different company?[/h4] [b]A.[/b] Yes. Your Steam account will either need to be added to the publisher's Steamworks account, or sales reporting visibility can be granted to your own Steamworks account. …

Promo Event Tools, Rules, and Guidelines

Steam has a set of tools for creating and configuring a custom sale landing page that you can use to highlight games for a special sale, game festival, or digital companion for a physical convention. …

[section]Joining Third-Party Sales Events as a Participant[/section] If you're here because your game has been invited to join one of these events, please take a look at our [b]Participating in Third-Party Events[/b] page here: https://partner.steamgames.com/doc/store/promo/thirdpartyevents [section]Hosting Third-Party Sales Events[/section] If you're here because you'd like to host your own third-party event on Steam, or expand your existing gaming event with an on-Steam presence, please read further here: https://partner.steamgames.com/doc/store/promo/organizers [section]Tutorials & Tips[/section] Sale Page Editor Tools: https://partner.steamgames.com/doc/resources/Sales_Feature_Beta Graphical Assets: https://partner.steamgames.com/doc/store/assets Example Timeline: https://partner.steamgames.com/doc/store/promo/planning …

Microsoft Xbox 360 Controller

[section=Overview]Overview[/section] The Xbox 360 controller, originally designed for Microsoft's Xbox 360 home game console, was the second third party device to get official Steam Input support (simultaneous with the Xbox One controller and generic XInput devices). In contrast to the Playstation 4 controller and Steam controller, it has neither trackpads nor gyroscope. …

From a hardware perspective they are purely analog input devices. However, the Steam Input configurator is able to fix this; the player may set a threshold that distinguishes a "full pull" from a "soft pull.…

ISteamHTMLSurface Interface

[/td][/tr] [tr][td][b]pBGRA[/b][/td][td]const char *[/td][td]A pointer to the B8G8R8A8 image data for this surface, valid until [api]steam_api::SteamAPI_RunCallbacks[/api] is next called.[/td][/tr] [tr][td][b]unWide[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The total width of the [code-inline]pBGRA[/code-inline] texture.…

[/td][/tr] [tr][td][b]unWide[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The total width of the pBGRA texture.[/td][/tr] [tr][td][b]unTall[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The total height of the pBGRA texture.…

Sale Page Tools -- Information for Partners

Customers will see different currencies based on what country they’re in, so putting a specific price in your art assets can be confusing or misleading. [*]Do not use the Steam sale event page to send users off Steam to another store or website. Offers being made on your Steam sale event page should be directly accessible to the player. …

[/td] [/tr] [/table] [section=started]Getting Started[/section] Sale landing pages are built on top of Steam Community groups such as for Developers homepages or Steam Curators. There is a setting that needs to be enabled specifically by someone at Valve to unlock the new event tools and then another setting to enable the sale page tools for a specific event. …

ISteamHTTP Interface

[/td][/tr] [tr][td][b]pCallHandle[/b][/td][td][apitype]steam_api::SteamAPICall_t[/apitype] *[/td][td]Returns a call result handle to receive the response.[/td][/tr] [/table] Sends an HTTP request. …

[/td][/tr] [tr][td][b]pCallHandle[/b][/td][td][apitype]steam_api::SteamAPICall_t[/apitype] *[/td][td]Returns a call result handle to receive the response.[/td][/tr] [/table] Sends an HTTP request and streams the response back in chunks. …

Google Analytics

Steam no longer supports Google Analytics. On July 1 2023, Google replaced their third-party traffic reporting system (Universal Analytics) with their own, called Google Analytics 4 (GA4). Over time, we've come to realize that Google's tracking solutions don't align well with our approach to customer privacy, and the migration to GA4 felt like the right time to end our support and focus instead on building the most useful parts of aggregated reporting into Steam itself. We've introduced new Steamworks tools to help you understand your store traffic while continuing to protect player privacy. …

Adding Community Moderators

[section]Overview[/section] Various parts of the Steam Community are moderated by a combination of official Valve staff, community moderators, and representatives of the game developers and publishers. …

Below are more details on how to add moderators and what they can control. If your account has permissions to moderate content in the Steam Community, you will see an 'admin' tab to the far right when viewing a game or software's Steam Community Hub. [section]Adding moderators and setting permissions[/section] You can promote trusted community members or add internal team members to help moderate your Steam Community Hub. …

IGameInventory Interface

[section=GetUserHistory]GetUserHistory[/section] [code=http]GET https://partner.steam-api.com/IGameInventory/GetUserHistory/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

[section=UpdateItemDefs]UpdateItemDefs[/section] [code=http]POST https://partner.steam-api.com/IGameInventory/UpdateItemDefs/v0001[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

Mouse Regions

By placing an oval-shaped mouse region in the lower left hand corner and binding it to the Steam controller trackpad, we can easily select a character just by swiping left or right and clicking. [i]Empires of the Undergrowth[/i] [docimg=empires_of_the_undergrowth.png]empires_of_the_undergrowth.png[/docimg] This is an insect-themed Real-Time Strategy game. …

For example, the PS4 controller has a rectangular trackpad, which creates a rectangular mouse region, whereas the Steam controller has a circular trackpad, which creates circular mouse regions. [table] [tr] [th]Device[/th] [th]Input[/th] [th]Mouse region shape[/th] [/tr] [tr] [td]Generic gamepad[/td] [td]Joystick[/td] [td]Circle[/td] [/tr] [tr] [td]PS4 controller[/td] [td]Trackpad[/td] [td]Rectangle[/td] [/tr] [tr] [td]PS4 controller[/td] [td]Gyro[/td] [td]Rectangle[/td] [/tr] [tr] [td]PS4 controller[/td] [td]Joystick[/td] [td]Circle[/td] [/tr] [tr] [td]Steam controller[/td] [td]Trackpad[/td] [td]Circle[/td] [/tr] [tr] [td]Steam controller[/td] [td]Gyro[/td] [td]Rectangle[/td] [/tr] [tr] [td]Steam controller[/td] [td]Joystick[/td] [td]Circle[/td] [/tr] [tr] [td]Xbox controller[/td] [td]Joystick[/td] [td]Circle[/td] [/tr] [/table] Here's what the mouse region configuration screen looks like: [docimg=mouse_region.png]mouse_region.png[/docimg] [section]Basic Settings[/section] [subsection]Region Size[/subsection] This will scale the size of the region that is mapped to the outer extents of the pad/stick. …

IWorkshopService Interface

Additional [doclink=features/workshop][/doclink] service methods for publishers. See [webapi]ISteamRemoteStorage[/webapi] to interact with Steam Workshop items directly. [b]NOTE:[/b] This is a Service interface, methods in this interface should be called with the [code-inline]input_json[/code-inline] parameter. …

[section=SetItemPaymentRules]SetItemPaymentRules[/section] [code=http]POST https://partner.steam-api.com/IWorkshopService/SetItemPaymentRules/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

Embeddable Widgets

[subsection=store]Store Product Page[/subsection] Inserting the URL for your Steam store product page will inject a widget that will let users wishlist (if coming soon), buy or play (if free-to-play) your game right from the event page. …

Here is an example of what this [url=https://medal.tv/clips/4725198]clip[/url] embedded on an events page looks like Medal offers customization options to add things such as a "Get this on Steam" button to your clips. You can view the clip documentation [url=https://docs.medal.tv/player#enable-get-this-on-steam]here[/url]. …

Store Graphical Assets

[/color] [docimg=hlapoor.png]hlapoor.png[/docimg] [b]Usage:[/b] These are used for various lists throughout Steam. Search results, top-sellers, new releases, etc. [b]Design:[/b] These are small, so for best results focus on making the [b][color=#ca5029]logo clearly legible.…

[b]Size: [/b] 1438px x 810px [section=bundle]Bundle Assets[/section] Bundles use the same set of assets as other products on Steam, with one addition: [subsection]Bundle Header[/subsection] [docimg=civ6.jpg]civ6.jpg[/docimg] [b]Usage:[/b] This image appears at the top of the bundle detail page on Steam. …

Finance

This section gives an overview of finance-related topics on Steam. This includes getting paid, dealing with taxes, and how Steam reports sales and financial activity to you. If you have specific questions, you may want to look at the [doclink=finance/payments_salesreporting/faq]Reporting & Payments FAQ[/doclink]. …

ISteamMatchmakingServers Interface

[subsection=PingServer]PingServer[/subsection] [code=cpp]HServerQuery PingServer( uint32 unIP, uint16 usPort, ISteamMatchmakingPingResponse *pRequestServersResponse );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]unIP[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP of the game server you are querying in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]usPort[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The port of the game server you are querying, in host order.…

[subsection=PlayerDetails]PlayerDetails[/subsection] [code=cpp]HServerQuery PlayerDetails( uint32 unIP, uint16 usPort, ISteamMatchmakingPlayersResponse *pRequestServersResponse );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]unIP[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP of the game server you are querying in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]usPort[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The port of the game server you are querying, in host order.…

Matchmaking based on skill

The Steam matchmaking API has rich options for matching players based on skill. More information on the base toolset of matchmaking is [doclink=features/multiplayer/matchmaking]here[/doclink]. …

You'll want to set the stats as 'Increment Only' - meaning that the Steam servers enforce the skill stat can only increase, preventing a user as marking them as low skill so they can play against easy targets. …

IEconService Interface

Additional Steam Economy methods that provide access to Steam Trading. [b]NOTE:[/b] This is a Service interface, methods in this interface should be called with the [code-inline]input_json[/code-inline] parameter. …

This will result in calls to GetContexts and GetContextContents to get fresh data for each user next time Steam needs their inventory. [b]NOTE:[/b] This call requires a publisher API key to use this method. As such this API [b]MUST[/b] be called from a secure server, and can never be used directly by clients! …

Update Visibility Rounds

With Update Visibility Rounds, we've dedicated space on the front page of the Steam store to highlighting products where the developer has a major update they would like to tell customers about. These appear to customers that have your game in their library or on their wishlist. …

Note that the recent community announcement needs to have been posted within the last 30 days. [*] When you get everything entered in, you're ready to start. [*] Your product will be added to a pool of titles that are opted in, and randomly selected to appear each time a customer views the home page until your visibility round ends. [*] Each visibility round will appear on the front page of Steam for up to 30 days. The number of impressions and clicks will depend on how many customers your game has and how many users have your game on their wishlist. …

Anti-Cheat Integration

[/b] Authentication must be enforced in the game client and server via the [doclink=features/auth]Steam Authentication APIs[/doclink]. [b]Enable Anti-Cheat APIs[/b] This can be done from the [url=https://partner.steamgames.com/apps/vac/]Anti-Cheat Configuration[/url] page in the App Admin panel. …

There following result returned in the [api]ISteamUser::ValidateAuthTicketResponse_t[/api] callback from [api]ISteamUser::BeginAuthSession[/api] will tell your game server if the user has been banned: [list] [*] [apitype]steam_api::k_EAuthSessionResponsePublisherIssuedBan[/apitype] - Returned when the user is banned via the RequestPlayerGameBan webapi. [/list] The game server should disconnect the player from the session upon receiving a callback with that result. …

Browsing Configurations

Besides just rebinding your own controls, you can also download and use full input configurations that other players have shared on Steam. In this screenshot, I'm playing [url=http://store.steampowered.com/app/379720/]Doom[/url]. Select "Browse Configs" to see what the community has to offer: [docimg=browse_configs.png]browse_configs.png[/docimg] [section]Recommended Configurations[/section] We're taken to this screen; on the left you can see a variety of categories. …

The developer can upload configuration for multiple different controller types -- such as PlayStation 4 controller, Steam Controller, and Xbox 360/One controllers, and on the first run, Steam will detect your device and select the appropriate configuration. …

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