Steamworks Documentation
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ISteamUserStats Interface

So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago, etc. You must have called [api]ISteamUserStats::RequestGlobalStats[/api] and it needs to return successfully via its callback prior to calling this. …

Debugging the Steamworks API

The default stream usually looks something like: [code] 00000009 my_exe_name.exe:05 > IClientUser::GetSteamID( ) = [U:2:172006], 00000009 my_exe_name.exe:05 > IClientUser::BLoggedOn( ) = 1, 00000009 my_exe_name.exe:05 > IClientNetworking::IsP2PPacketAvailable( 0, ) = 0, 0, 00000009 my_exe_name.exe:05 > IClientNetworking::IsP2PPacketAvailable( 1, ) = 0, 0, 00000009 my_exe_name.exe:05 > IClientFriends::GetPersonaName( ) = "user", 00000009 my_exe_name.exe:05 > IClientUser::GetSteamID( ) = [U:2:123456], [/code] [subsection]Monitoring a specific interface[/subsection] If you are trying to track a specific issue, filter the log_ipc to the specific interface. ex: [code-inline]log_ipc IClientUser[/code-inline] Example output: [code] 00000009 my_exe_name.exe:05 > IClientUser::GetSteamID( ) = [U:2:172006], 00000009 my_exe_name.exe:05 > IClientUser::BLoggedOn( ) = 1, 00000009 my_exe_name.exe:05 > IClientUser::GetSteamID( ) = [U:2:123456], [/code] [subsection]IPC Report[/subsection] A rollup report is available to the log_ipc command in the Steam client. …

ICloudService Interface

Example:[code] POST https://api.steampowered.com//ICloudService/BeginAppUploadBatch/v1/ HTTP/1.1 Host: api.steampowered.com Content-Type: application/x-www-form-urlencoded Content-Length: <body length> access_token=<token>&input_json={ "appid": "1234", "machine_name": "My%20Handheld", "files_to_upload": ["%25WinAppDataLocal%25Foobar%2FGamename%2Fcloud%2Fgames%2Fsave.sav"], "files_to_delete": ["%25WinAppDataLocal%25Foobar%2FGamename%2Fcloud%2Fgames%2Fsave_old.sav"] } [/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]access_token[/b][/td][td]string[/td][td]✔[/td][td]OAuth access token for the user[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]Your App ID[/td][/tr] [tr][td][b]machine_name[/b][/td][td]string[/td][td]✔[/td][td]A name for the source machine, preferably one the user has applied to the device[/td][/tr] [tr][td][b]files_to_upload[/b][/td][td]string list[/td][td]✔[/td][td]List of all files to be uploaded (new files or updates for existing files) as part of this batch.…

[subsection]Delete[/subsection] Example: [code] POST https://api.steampowered.com/ICloudService/Delete/v1/ HTTP/1.1 Host: api.steampowered.com Content-Type: application/x-www-form-urlencoded Content-Length: <body length> access_token=<token>&input_json={ "appid": "1234", "filename": "%25WinAppDataLocal%25Foobar%2FGamename%2Fcloud%2Fgames%2Fsave.sav" } [/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]access_token[/b][/td][td]string[/td][td]✔[/td][td]OAuth access token for the user[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]Your App ID[/td][/tr] [tr][td][b]filename[/b][/td][td]string[/td][td]✔[/td][td]filename of the file to delete[/td][/tr] [/table] This API will delete the specified file from the user's Steam Cloud. …

Error Codes &amp;amp; Responses

Come see them settle the score once and for all in the new competitive TF2 format, Pick/Ban Prolander. Be sure to tune in to <a href=\"https://www.twitch.tv/extvesports\" target=\"_blank\">Twitch</a> this Sunday, and witness this historic event!…

</p><br>" "feedlabel" "TF2 Blog" "date" "1495218420" "feedname" "tf2_blog" "feed_type" "0" "appid" "440" } } "count" "2385" } [/code] [/list] [/list] A flexible solution should be used to parse Web API results as each method may return results in an arbitrary order. …

IInventoryService Interface

[/list] [/list] [b]Example Response:[/b] [code=xml] { "response": { "item_json": "[{ \"accountid\":\"292733980074050545\",\"itemid\":\"1503713096879725\",\"itemdefid\":\"4111\",\"state\":\"removed\" ... } } [/code] [b]Calling Example:[/b] [code] curl --request POST \ --header 'content-type: multipart/form-data' \ --form appid=30400 \ --form 'materialsitemid[0]=1510699974025744' \ --form 'materialsitemid[1]=1510699974025745' \ --form 'materialsitemid[2]=1510699974025746' \ --form 'materialsquantity[0]=1' \ --form 'materialsquantity[1]=1' \ --form 'materialsquantity[2]=5' \ --form steamid=292733980074050545 \ --form outputitemdefid=4111 \ https://api.steampowered.com/IInventoryService/ExchangeItem/v1?…

[/list] [/list] [b]Example Response:[/b] [code=xml] { "response": { "itemdef_json":"[ { \"appid\":\"480\",\"itemdefid\":\"10\",\"Timestamp\":\"2014-09-12T01:29:10.4628321Z\",\"modified\":\"20140808T010203Z\",\"type\":\"generator\",\"name\":\"Drop Generator\",\"bundle\":\"100x100;101x50;102x25;103x2;110x20;111x20;120x5;121x3\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Drop Generator\",\"market_hash_name\":\"Drop Generator\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"generator\",\"itemslot\":\"generator\"}, { \"appid\":\"480\",\"itemdefid\":\"100\",\"Timestamp\":\"2014-09-12T01:28:44.4816369Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Plus ship decoration\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Plus ship decoration\",\"market_hash_name\":\"Plus ship decoration\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"decoration\",\"itemslot\":\"decoration\"}, { \"appid\":\"480\",\"itemdefid\":\"101\",\"Timestamp\":\"2014-09-12T01:29:25.5198429Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Star ship decoration\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Star ship decoration\",\"market_hash_name\":\"Star ship decoration\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"decoration\",\"itemslot\":\"decoration\"}, { \"appid\":\"480\",\"itemdefid\":\"102\",\"Timestamp\":\"2014-09-12T01:29:33.6544695Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Stripe ship decoration\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Stripe ship decoration\",\"market_hash_name\":\"Stripe ship decoration\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"decoration\",\"itemslot\":\"decoration\"}, { \"appid\":\"480\",\"itemdefid\":\"103\",\"Timestamp\":\"2014-09-12T01:29:39.5676519Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Hat ship decoration\",\"bundle\":\"\",\"price\":\"1;USD99\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Hat ship decoration\",\"market_hash_name\":\"Hat ship decoration\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"decoration\",\"itemslot\":\"decoration\"}, { \"appid\":\"480\",\"itemdefid\":\"110\",\"Timestamp\":\"2014-09-12T01:29:44.0715525Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Doublefire gun\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Doublefire gun\",\"market_hash_name\":\"Doublefire gun\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"weapon\",\"itemslot\":\"weapon\"}, { \"appid\":\"480\",\"itemdefid\":\"111\",\"Timestamp\":\"2014-09-12T01:29:48.9635307Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Fastfire gun\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Fastfire gun\",\"market_hash_name\":\"Fastfire gun\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"weapon\",\"itemslot\":\"weapon\"}, { \"appid\":\"480\",\"itemdefid\":\"120\",\"Timestamp\":\"2014-09-12T01:29:52.9633305Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Cloaking field\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Cloaking field\",\"market_hash_name\":\"Cloaking field\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"power\",\"itemslot\":\"power\"}, { \"appid\":\"480\",\"itemdefid\":\"121\",\"Timestamp\":\"2014-09-12T01:30:00.0237423Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Shield generator\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Shield generator\",\"market_hash_name\":\"Shield generator\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"power\",\"itemslot\":\"power\"} ]" } } [/code] [b]Calling Example:[/b] [code] $ch = curl_init(); curl_setopt( $ch, CURLOPT_URL, 'https://api.steampowered.com/IInventoryService/GetItemDefs/v1?…

DLC Visibility

[section]On Your Game's Store Page[/section] On your game's store page, there is a specific place just below the purchase option which will display up to 5 DLC items with a button to expand and see all DLC. There will always be a 'Browse All' button in this area, which leads to a dedicated browsing page for your game's DLC. …

Builds

Note that if you wish for branch contents to remain private, you should set your branch password [i]before[/i] setting a build live on the branch. [docimg=betapassword_2.png]betapassword.png[/docimg] To test game content from branches other than Default, right-click on the game in the Steam client and select [b]Properties[/b]. In the properties window select the [b]Game Versions & Betas[/b] tab on the left. [docimg=portal2_new_beta_optin_english.png]portal2_new_beta_optin_english.png[/docimg] For more on testing, including testing DLC, testing Demos, and testing with external users, please see [doclink=store/testing][/doclink]. …

Frequently Asked Questions

[/h4] The refund policy is currently set up to closely mimic the [url=https://store.steampowered.com/steam_refunds/]consumer version[/url] (2 weeks/2 hours). Site license accounts will be able to purchase commercial packages multiple times or in quantity so the 2 weeks/2 hours clock starts ticking at the first purchase event. For example, if they purchased L4D and then 3 weeks later purchased another copy of L4D, a refund request would be denied because the first copy is more than 2 weeks old. If they instead purchased their second copy only 1 week after the first copy, both purchases could be refunded provided there was less than 2 combined hours of playtime on the licenses. [*][h4]Will my location need to be online all the time?…

Uploading to Steam

Hover over the (?) to learn more about each field. The example below shows 5 launch options, 2 for Windows, 2 for macOS and 1 for Linux. Launch option 3 will only be shown on Windows if the user also owns the DLC specified. …

The SteamPipe tools can be found within the SDK in the [code-inline]tools[/code-inline] folder which contains 2 relevant sub-directories. The [code-inline]ContentBuilder[/code-inline] directory is where your game content and SteamPipe build tools will live. …

ISteamNews Interface

They will continue to be usable but it's highly recommended that you use the latest version. Change history: [list] [*] [b]Version 2[/b] - Removes element names from arrays [/list] [section=GetNewsForAppAuthed]GetNewsForAppAuthed[/section] [code=http]GET https://partner.steam-api.com/ISteamNews/GetNewsForAppAuthed/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

They will continue to be usable but it's highly recommended that you use the latest version. Change history: [list] [*] [b]Version 2[/b] - Removes element names from arrays [/list] [b]NOTE:[/b] This call requires the publisher API key that owns the specified App ID to use this method. …

ISteamUtils Interface

[b]Returns:[/b] [apitype]steam_api::uint32[/apitype] [subsection=GetIPCountry]GetIPCountry[/subsection] [code=cpp]const char * GetIPCountry();[/code] Returns the 2 digit ISO 3166-1-alpha-2 format country code which client is running in. e.g "US" or "UK". This is looked up via an IP-to-location database. …

[/td][/tr] [tr=k_ESteamHardwareTypeSteamMachine][td][b]k_ESteamHardwareTypeSteamMachine[/b][/td][td]2[/td][td]Running on a Steam Machine.[/td][/tr] [tr=k_ESteamHardwareTypeSteamFrame][td][b]k_ESteamHardwareTypeSteamFrame[/b][/td][td]3[/td][td]Running on a Steam Frame.…

Web API Overview

[section]Example Query[/section] The following example retrieves the 3 most recent news entries for Team Fortress 2. The request specifies that the response should be returned as JSON and includes: a required appid parameter (Team Fortress 2's AppID is 440), and an optional count parameter to limit the number of results returned. [code] GET /ISteamNews/GetNewsForApp/v2/?appid=440&count=3\r\n Host: api.steampowered.com\r\n Content-Length: 0\r\n\r\n [/code] You can execute and view the results of this query with this link: [url=https://api.steampowered.com/ISteamNews/GetNewsForApp/v2/?…

ISteamUserStats Interface

[section=GetSchemaForGame]GetSchemaForGame[/section] [code=http]GET https://partner.steam-api.com/ISteamUserStats/GetSchemaForGame/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API user authentication key.…

They will continue to be usable but it's highly recommended that you use the latest version. Change history: [list] [*] [b]Version 2[/b] - Fixes returning the game name in XML. [/list] [section=GetUserStatsForGame]GetUserStatsForGame[/section] [code=http]GET https://partner.steam-api.com/ISteamUserStats/GetUserStatsForGame/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API user authentication key.…

Managing Applications

Learn more about [doclink=store/application/packages/autogrants][/doclink]. [/list] [subsection]Method 2: Multiple Steamworks Partner Accounts[/subsection] This method may be useful when a publisher is sharing access with a development studio, or when both parties already have Steamworks partner accounts set up. …

If the latter, you'll need some help from Valve to get this set up, so please [url=https://help.steampowered.com/en/wizard/Login?redir=%2Fen%2Fwizard%2FHelpWithPublishing%3Fissueid%3D903&title=Sign+in]contact Valve[/url] if this is the case. [*][h4]If my game is published by a different company, how do I create a new Steamworks account without creating a new app and paying the app fee?…

Steam Deck Verified Landing Pages

The URL format for this page is as follows: https://store.steampowered.com/verified/<appid> More pretty examples: [docimg=Example_2.png]Example_2.png[/docimg] [subsection]Requirements[/subsection] To enable this page, the game must have received Verified status and must have [b]at least one[/b] trailer published to the store page that is marked as safe for all ages.…

Uploading Steam Input Configs to Steam Workshop

[docimg=steamworks_steam_input_custom_config.png]steamworks_steam_input_custom_config.png[/docimg] And from the selection below, select "Add Custom Configuration." [docimg=steamworks_steam_controller_custom2.png]steamworks_steam_controller_custom2.png[/docimg] [*] Paste the file ID of your public configuration into the box, and click the OK button. …

To do this, simply create multiple configurations and publish them each via step 2. Then, in step 3, paste all the file IDs for your configurations into the box, separated by the comma character (,) characters. The first one on the list will be considered the highest priority, and will be picked by default for new players. …

Developer/Publisher Homepage Tools Update

[section]Homepage Editor Tools Overview[/section] https://www.youtube.com/watch?v=kjhqm6Y2CFY [section]To start using the new editor[/section] Visit your developer or publisher homepage and then the following: [olist] [*]Click the 'admin' tab. [*]Select "Creator Home v2" on the left-hand side of admin options. [*]Click "Create New" to set up a new homepage. …

[olist] [*]From your developer homepage, select the 'admin' tab [*]Then click on one of the list options in the left-hand menu. [/olist] [docimg=Homepage_Valve_Lists2.png]Homepage_Valve_Lists2.png[/docimg] [section]Previewing a new homepage[/section] While using the editing tools, you can click 'live preview' in the upper-right corner of the editor to get a second window that shows your work in progress within the context of your homepage header. …

In-Game Actions File

[subsection]Example Files[/subsection] [list] [*][docfile=portal2_actions.vdf]portal2_actions.vdf[/docfile] for [url=http://store.steampowered.com/app/620/Portal_2/]Portal 2[/url] [*][docfile=defenders_quest_actions.vdf]defenders_quest_actions.vdf[/docfile] for [url=http://store.steampowered.com/app/218410]Defender's Quest: Valley of the Forgotten[/url] [*][doclink=features/steam_controller/iga_examples]IGA template files[/doclink] (not from any actual game, but meant as starting material for various genres). …

[b]StickPadGyro Actions[/b] Let's start by adding some [code-inline]StickPadGyro[/code-inline] (2-axis analog) actions. How about something to move the character around -- we'll call it "Move", and something to control the camera -- we'll call it "Camera.…

Steam Datagram Relay

[section]Peer-to-peer games[/section] For peer-to-peer traffic on Steam, all you need to do to take advantage of SDR is to use APIs such as [api]ISteamNetworkingSockets::CreateListenSocketP2P[/api] and [api]ISteamNetworkingSockets::ConnectP2P[/api]. Steam will take care of everything else. For other platforms and stores, read more about additional technical requirements below. …

[section]Simple Connection Flow to Dedicated Server Without Game Coordinator[/section] If you don't have your own central matchmaking / login service (we sometimes call this the "game coordinator") that assigns players to servers, or just want to keep things as simple as possible, then you can connect to a dedicated server in a known data center using [api]ISteamNetworkingSockets::CreateListenSocketP2P[/api] and [api]ISteamNetworkingSockets::ConnectP2P[/api]. In this case, the connection begins on the client just like an ordinary P2P connection. …

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