[introblock=GameNotifications_1_static.png] [h5]In Brief[/h5]Steam can host and distribute a demo version of your game that you can use to demonstrate part of your gaming experience. [h5]Level of integration[/h5]Demos can range in size and scope, but generally are a small playable portion of your game that show some of the core mechanics and leave the player excited for more. …
Of course, you'll need to update the name later before your game is announced and releases its Coming Soon store page. [*]Release State Override keys are limited to 2,500 per app. If you need more than 2,500 keys for a confidential playtest, then the probability of a leak is increasing to the point where you're likely "announcing" your product anyway. …
[docimg=friendinvite3.png]friendinvite3.png[/docimg] [docimg=friendinvite2.JPG]friendinvite2.JPG[/docimg] Like other Steam playtest options, everything can be configured in the dashboard. [docimg=invitefriends1.png]invitefriends1.png[/docimg] Using the dashboard, you can specify the number of invites each player gets: 1, 2, or 3 You can also enable friend invites or pause new friend invites anytime with a few clicks. …
Patch notes following your build updates is helpful for your customers to realize you are continuing work on and improve your game. [docimg=41b67b4a94e6487c5e07c6085dbb9d63d8d9e166.jpg]41b67b4a94e6487c5e07c6085dbb9d63d8d9e166.jpg[/docimg] You can always use the regular event editor to post the patch notes at a later time. …
[introblock=Pricing.gif] [h5]In Brief[/h5]Steam supports pricing in 37 currencies, ensuring that players can understand what they are paying and enabling hundreds of local payment methods. [h5]Level of integration[/h5]Partners on Steam are responsible for choosing and managing pricing for their products, and Steam provides tools for helping manage. …
[list] [*] [code-inline]1[/code-inline] - USD / United States Dollar [*] [code-inline]2[/code-inline] - GBP / United Kingdom Pound [*] [code-inline]3[/code-inline] - EUR / European Union Euro [*] [code-inline]4[/code-inline] - CHF / Swiss Francs [*] [code-inline]5[/code-inline] - RUB / Russian Rouble [*] [code-inline]6[/code-inline] - PLN / Polish Złoty [*] [code-inline]7[/code-inline] - BRL / Brazilian Reals [*] [code-inline]8[/code-inline] - JPY / Japanese Yen [*] [code-inline]9[/code-inline] - NOK / Norwegian Krone [*] [code-inline]10[/code-inline] - IDR / Indonesian Rupiah [*] [code-inline]11[/code-inline] - MYR / Malaysian Ringgit [*] [code-inline]12[/code-inline] - PHP / Philippine Peso [*] [code-inline]13[/code-inline] - SGD / Singapore Dollar [*] [code-inline]14[/code-inline] - THB / Thai Baht [*] [code-inline]15[/code-inline] - VND / Vietnamese Dong [*] [code-inline]16[/code-inline] - KRW / South Korean Won [*][strike][code-inline]17[/code-inline] - TRY / Turkish Lira[/strike] [*] [code-inline]18[/code-inline] - UAH / Ukrainian Hryvnia [*] [code-inline]19[/code-inline] - MXN / Mexican Peso [*] [code-inline]20[/code-inline] - CAD / Canadian Dollars [*] [code-inline]21[/code-inline] - AUD / Australian Dollars [*] [code-inline]22[/code-inline] - NZD / New Zealand Dollar [*] [code-inline]23[/code-inline] - CNY / Chinese Renminbi (yuan) [*] [code-inline]24[/code-inline] - INR / Indian Rupee [*] [code-inline]25[/code-inline] - CLP / Chilean Peso [*] [code-inline]26[/code-inline] - PEN / Peruvian Sol [*] [code-inline]27[/code-inline] - COP / Colombian Peso [*] [code-inline]28[/code-inline] - ZAR / South African Rand [*] [code-inline]29[/code-inline] - HKD / Hong Kong Dollar [*] [code-inline]30[/code-inline] - TWD / New Taiwan Dollar [*] [code-inline]31[/code-inline] - SAR / Saudi Riyal [*] [code-inline]32[/code-inline] - AED / United Arab Emirates Dirham [*] [strike][code-inline]33[/code-inline] - SEK / Swedish Krona[/strike] [*] [strike][code-inline]34[/code-inline] - ARS / Argentine Peso[/strike] [*] [code-inline]35[/code-inline] - ILS / Israeli New Shekel [*] [strike][code-inline]36[/code-inline] - BYN / Belarusian Ruble[/strike] [*] [code-inline]37[/code-inline] - KZT / Kazakhstani Tenge [*] [code-inline]38[/code-inline] - KWD / Kuwaiti Dinar [*] [code-inline]39[/code-inline] - QAR / Qatari Riyal [*] [code-inline]40[/code-inline] - CRC / Costa Rican Colón [*] [code-inline]41[/code-inline] - UYU / Uruguayan Peso [*] [strike][code-inline]42[/code-inline] - BGN / Bulgarian Lev[/strike] [*] [strike][code-inline]43[/code-inline] - HRK / Croatian Kuna[/strike] [*] [strike][code-inline]44[/code-inline] - CZK / Czech Koruna[/strike] [*] [strike][code-inline]45[/code-inline] - DKK / Danish Krone[/strike] [*] [strike][code-inline]46[/code-inline] - HUF / Hungarian Forint[/strike] [*] [strike][code-inline]47[/code-inline] - RON / Romanian Leu[/strike] [/list] …
[/list] [docimg=spacewar_leaderboards]spacewar_leaderboards[/docimg] [section]Step 2 - Encapsulating Leaderboard work[/section] The following code is game independent and can be added to your game as you see fit. The class is fully functional as is but can be easily extended to meet any further needs. …
m_CurrentLeaderboard) return false; // load the specified leaderboard data around the current user SteamAPICall_t hSteamAPICall = SteamUserStats()->DownloadLeaderboardEntries( m_CurrentLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -4, 5); m_callResultDownloadScore.Set(hSteamAPICall, this, &CSteamLeaderboards::OnDownloadScore); return true; } [/code] [h4]OnDownloadScore()[/h4] [b]Parameters[/b] - N/A [b]Returns[/b] - Nothing [b]What it does[/b] - This method is a callback that is called anytime we attempt to download entries from a leaderboard on Steam. …
If you send POST data with [code-inline]pchPostData[/code-inline] then the data should be formatted as: [code-inline]name1=value1&name2=value2[/code-inline]. You can load any URI scheme supported by Chromium Embedded Framework including but not limited to: [code-inline]http://[/code-inline], [code-inline]https://[/code-inline], [code-inline]ftp://[/code-inline], and [code-inline]file:///[/code-inline]. …
[/td][/tr] [tr=eHTMLMouseButton_Middle][td][b]eHTMLMouseButton_Middle[/b][/td][td]2[/td][td]The middle button is pressed.[/td][/tr] [/table] [subsection=EHTMLMouseCursor]EHTMLMouseCursor[/subsection] This lists the mouse cursors that the HTML surface will tell you to render. …
[subsection]Engine Support[/subsection] SteamVR implements OpenVR and is natively supported by Unreal Engine 4, and is also natively supported in Unity version 5.4+. You can find the SteamVR plugin on the [url=https://assetstore.unity.com/packages/tools/integration/steamvr-plugin-32647]Unity Asset Store[/url]. …
[/td][/tr] [tr][td]Menu Button 1[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.[/td][/tr] [tr][td]Menu Button 2[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.[/td][/tr] [tr][td]Menu Button 3[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.…
[/td][/tr] [tr][td]Menu Button 4[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.[/td][/tr] [tr][td]Menu Button 5[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.[/td][/tr] [tr][td][b]Mode Shifting[/b][/td][td]...…
The user can have two different badges for a series; the regular badge (max level 5) and the foil badge (max level 1). [b]Returns:[/b] int The level of the badge, 0 if they don't have it. [subsection=GetHSteamUser]GetHSteamUser[/subsection] [code=cpp]HSteamUser GetHSteamUser();[/code] Gets Steam user handle that this interface represents. …
[table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_EDurationControlNotification_None][td][b]k_EDurationControlNotification_None[/b][/td][td]0[/td][td]Callback is just informing you about progress, no notification to show[/td][/tr] [tr=k_EDurationControlNotification_1Hour][td][b]k_EDurationControlNotification_1Hour[/b][/td][td]1[/td][td]player has been playing for an hour - game can show something at this time if desired[/td][/tr] [tr=k_EDurationControlNotification_3Hours][td][b]k_EDurationControlNotification_3Hours[/b][/td][td]2[/td][td](deprecated)[/td][/tr] [tr=k_EDurationControlNotification_HalfProgress][td][b]k_EDurationControlNotification_HalfProgress[/b][/td][td]3[/td][td](deprecated)[/td][/tr] [tr=k_EDurationControlNotification_ExitSoon_3h][td][b]k_EDurationControlNotification_ExitSoon_3h[/b][/td][td]4[/td][td]player has been playing for the allowed time and should exit the game[/td][/tr] [tr=k_EDurationControlNotification_ExitSoon_5h][td][b]k_EDurationControlNotification_ExitSoon_5h[/b][/td][td]4[/td][td]player has been playing for the allowed time and should exit the game[/td][/tr] [tr=k_EDurationControlNotification_ExitSoon_Night][td][b]k_EDurationControlNotification_ExitSoon_Night[/b][/td][td]4[/td][td]player has been playing until the locally allowed time of day (10PM) and should exit the game[/td][/tr] [/table] [b]Associated Functions:[/b] [api]ISteamUser::GetDurationControl[/api] [api]ISteamUser::BSetDurationControlOnlineState[/api] [subsection=EDurationControlOnlineState]EDurationControlOnlineState[/subsection] Describes the online/offline play state of a game. …
It is built upon the Chromium Embedded Framework and supports HTML5 markup. [section=GettingStarted]Getting Started with ISteamHTMLSurface[/section] The [api]ISteamHTMLSurface[/api] interface is implemented in [code-inline]isteamhtmlsurface.h[/code-inline] and can be found in the [code-inline]public/steam[/code-inline] folder in the [doclink=sdk]Steamworks SDK[/doclink]. …
[/td][/tr] [tr][td][b]pchFilename[/b][/td][td]const char *[/td][td]The absolute file path to a 2D JPG, PNG, or TGA version of the screenshot for the library view.[/td][/tr] [tr][td][b]pchVRFilename[/b][/td][td]const char *[/td][td]The absolute file path to the VR screenshot, this should be the same type of screenshot specified in [code-inline]eType[/code-inline].…
[table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_EVRScreenshotType_None][td][b]k_EVRScreenshotType_None[/b][/td][td]0[/td][td][/td][/tr] [tr=k_EVRScreenshotType_Mono][td][b]k_EVRScreenshotType_Mono[/b][/td][td]1[/td][td][/td][/tr] [tr=k_EVRScreenshotType_Stereo][td][b]k_EVRScreenshotType_Stereo[/b][/td][td]2[/td][td][/td][/tr] [tr=k_EVRScreenshotType_MonoCubemap][td][b]k_EVRScreenshotType_MonoCubemap[/b][/td][td]3[/td][td][/td][/tr] [tr=k_EVRScreenshotType_MonoPanorama][td][b]k_EVRScreenshotType_MonoPanorama[/b][/td][td]4[/td][td][/td][/tr] [tr=k_EVRScreenshotType_StereoPanorama][td][b]k_EVRScreenshotType_StereoPanorama[/b][/td][td]5[/td][td][/td][/tr] [/table] [section=typedefs]Typedefs[/section] These are typedefs which are defined for use with ISteamScreenshots. …
[/list] [*] For instance, if the player earned 77 points in the last round, which lasted 0.225 hours (13.5 minutes), that would be [code-inline]SteamUserStats()->UpdateAvgRateStat( "AvgPointsPerHour", 77, 0.225 )[/code-inline] [/list] In the above example, Steam will take the current rounds average of 342.2 points per hour ( 77 divided by 0.225 ) and blend it with the previous value. …
If this were the first time the stat was updated for the current user, the current value would be 342.2. This example uses "hours" as the time unit, but you may use whatever time unit you wish. Just keep in mind that you must consistently use that unit as your base for "dSessionLength", as well as the Window property. …
See [apitype]steamnetworkingtypes::SteamNetworkingConfigValue_t[/apitype] for more about why this is preferable to setting the options "immediately" after creation. [subsection=CreateListenSocketP2P]CreateListenSocketP2P[/subsection] [code=cpp]HSteamListenSocket CreateListenSocketP2P( int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions );[/code] Like [api]ISteamNetworkingSockets::CreateListenSocketIP[/api], but clients will connect using [api]ISteamNetworkingSockets::ConnectP2P[/api]. …
Make sure and check SteamNetworkingFakeIPResult_t::m_eResult [subsection=CreateListenSocketP2PFakeIP]CreateListenSocketP2PFakeIP[/subsection] [code=cpp]HSteamListenSocket CreateListenSocketP2PFakeIP( int idxFakePort, int nOptions, const SteamNetworkingConfigValue_t *pOptions );[/code] Create a listen socket that will listen for P2P connections sent to our FakeIP. …
You can read more in the [doclink=marketing/branding]Steam Branding Guidelines[/doclink]. 2. [b][i]Do not make specific promises about future events.[/i] [/b]For example, there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. …
If you have raised your base price within 30 days of this transition you will not be able to run a launch discount. Please see [url=https://partner.steamgames.com/doc/store/pricing#5]Early Access Pricing FAQ[/url] for more information. [callout]It's important to be transparent to your community about your pricing decisions, especially if you plan on raising the price in the future. …
[/i] [section]Gyro[/section] [docimg=input_gyro.png]input_gyro.png[/docimg] The Steam Controller, PlayStation 4 controller and the recently added PS5 (DualSense) feature internal gyroscopes which allow for motion controls, aim assist, etc. The Xbox controllers have no gyro support. …
[callout]In order to change your banking, including the payment hold threshold, you will need [url=https://partner.steamgames.com/doc/gettingstarted/managing_users#5]Actual Authority[/url] rights. Please contact the user who has [url=https://partner.steamgames.com/doc/gettingstarted/managing_users#5]Actual Authority[/url] for your organization on Steamworks (this is usually the person who completed the initial paperwork with Valve). …
[docimg=ds4_controller_l1_r1.png]ds4_controller_l1_r1.png[/docimg] [subsection=L2R2]L2 and R2 (Shoulder triggers)[/subsection] [b]Analog, 1 axis (each)[/b] Unlike the Steam controller, the L2 and R2 analog triggers on the PlayStation 4 controller do [i]not[/i] have a distinct digital "click" at the end of the normal analog range distinguishing a "full pull" from a "soft pull". …
However, the Steam Input configurator is able to fix this; the player may set a threshold that distinguishes a "full pull" from a "soft pull." [docimg=ds4_controller_l2_r2.png]ds4_controller_l2_r2.png[/docimg] [subsection=DPAD]Dpad[/subsection] [b]Digital[/b] The PlayStation 4 controller features a fairly standard digital pad, or Dpad. …
We won't be allowing TF2 mods that are based around manipulating the items or economy. [*] [h4]Q. Can my mod redistribute TF2 game files?[/h4] [b]A.[/b] No. TF2 mods can only redistribute their own game files, and load TF2 content from a local install. Players will need TF2 installed to play any TF2 mod. …
[section]Regions/Territories[/section] In various parts of the Financial site, we refer to regions under the following designations: [list] [*][doclink=#4]Africa[/doclink] [*][doclink=#5]Asia[/doclink] [*][doclink=#6]Eastern Europe[/doclink] [*][doclink=#7]Latin America[/doclink] [*][doclink=#8]Middle East[/doclink] [*][doclink=#9]North America[/doclink] [*][doclink=#10]Oceania[/doclink] [*][doclink=#11]Other[/doclink] [*][doclink=#12]Central Asia[/doclink] [*][doclink=#13]South Asia[/doclink] [*][doclink=#14]South East Asia[/doclink] [*][doclink=#15]Western Europe[/doclink] [/list] [b]Below is the full list of territories for each region:[/b] [subsection]Africa[/subsection] [list][*]Angola [*]Burkina Faso [*]Burundi [*]Benin [*]Botswana [*]Congo, The DRC [*]Central African Republic [*]Congo [*]Cote d Ivoire [*]Cameroon [*]Cape Verde [*]Djibouti [*]Algeria [*]Western Sahara [*]Eritrea [*]Ethiopia [*]Gabon [*]Ghana [*]Gambia [*]Guinea [*]Equatorial Guinea [*]Guinea-Bissau [*]Kenya [*]Comoros [*]Liberia [*]Lesotho [*]Libya [*]Morocco [*]Madagascar [*]Mali [*]Mauritania [*]Mauritius [*]Malawi [*]Mozambique [*]Namibia [*]Niger [*]Nigeria [*]Reunion [*]Rwanda [*]Seychelles [*]Sierra Leone [*]Senegal [*]Somalia [*]Sao Tome And Principe [*]Eswatini [*]Chad [*]Togo [*]Tunisia [*]Tanzania, United Republic of [*]Uganda [*]Mayotte [*]South Africa [*]Zambia [*]Zimbabwe [*]Sudan [*]South Sudan[/list] [subsection]Asia[/subsection] [list][*]China [*]Hong Kong [*]Japan [*]Korea, Republic of [*]Mongolia [*]Macau [*]Taiwan[/list] [subsection]Eastern Europe[/subsection] [list][*]Albania [*]Bosnia And Herzegovina [*]Bulgaria [*]Czech Republic [*]Estonia [*]Georgia [*]Greece [*]Croatia [*]Hungary [*]Lithuania [*]Latvia [*]Montenegro [*]North Macedonia [*]Poland [*]Romania [*]Serbia [*]Slovenia [*]Slovakia (Slovak Republic)[/list] [subsection]Latin America[/subsection] [list][*]Antigua And Barbuda [*]Anguilla [*]Argentina [*]Aruba [*]Barbados [*]Bermuda [*]Bolivia [*]Brazil [*]Bahamas [*]Belize [*]Chile [*]Colombia [*]Costa Rica [*]Dominica [*]Dominican Republic [*]Ecuador [*]Falkland Islands (Malvinas) [*]Grenada [*]French Guiana [*]Guadeloupe [*]South Georgia And South S.S. [*]Guatemala [*]Guyana [*]Honduras [*]Haiti [*]Jamaica [*]Saint Kitts And Nevis [*]Cayman Islands [*]Saint Lucia [*]Martinique [*]Montserrat [*]Mexico [*]Nicaragua [*]Panama [*]Peru [*]Puerto Rico [*]Paraguay [*]Suriname [*]El Salvador [*]Turks And Caicos Islands [*]Trinidad And Tobago [*]Uruguay [*]Saint Vincent And The Grenadines [*]Venezuela [*]Virgin Islands (British) [*]Virgin Islands (U.S.) [*]Bonaire, Sint Eustatius And Saba [*]Curacao [*]Sint Maarten, Dutch Part[/list] [subsection]Middle East[/subsection] [list][*]United Arab Emirates [*]Bahrain [*]Egypt [*]Israel [*]Iraq [*]Jordan [*]Kuwait [*]Lebanon [*]Oman [*]Palestine, State of [*]Qatar [*]Saudi Arabia [*]Turkey [*]Yemen [/list] [subsection]North America[/subsection] [list][*]Canada [*]St. …