Steamworks Documentation
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ISteamMicroTxn Interface

[/list] [/list] [/list] [b]Example Response:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

[/list] [/list] [/list] [b]Example Response:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

Store Page Written Description

With those in mind, here are some best practices: [list] [*][b]Less Can Be More[/b]: You have more space here, but don't forget: the more you write, the less likely a customer will read all of it. Avoid long paragraphs or 'walls of text.' [*][b]Make it Skimmable[/b]: Consider bolding your key features or section headers using the provided formatting tools. …

Working with a publisher

Get advice and suggestions about these questions and more from our panel, with expert perspectives from development, publishing, and legal angles. At Steam DevDays in 2016, Valve's Connor Malone hosted a panel to discuss healthy relationships with between developers and publishers. …

ISteamNetworkingUtils Interface

If you are running under the debugger and stop the process, the clock might not advance the full wall clock time that has elapsed between calls. If the process is not blocked from normal operation, the timestamp values will track wall clock time, even if you don't call the function frequently. …

Livestreaming a Game Demo to the Steam Store

[docimg=2020-03-10_22-20-21.png]2020-03-10_22-20-21.png[/docimg] [*] Open "Settings" in the Control Panel. [docimg=2020-03-10_22-25-10.png]2020-03-10_22-25-10.png[/docimg] [*] Go to the 'Stream' configuration tab. Choose 'Custom Streaming Server' from the Stream type drop-down. …

[docimg=2020-03-10_22-32-11.png]2020-03-10_22-32-11.png[/docimg] [*] You are set for streaming. You can close the setting panels and start streaming. You can return to the [url=https://steamcommunity.com/broadcast/upload]broadcast upload settings page[/url] while logged in as the streaming account to see statistics about your broadcast, any diagnostic error messages, and to find a link to the stream on Steam Community. …

Updating Game Build

This will allow your update information to appear accessible from the 'downloads' panel in the Steam client and to any customer that is following your game (which they can do from your community hub or store page), on your store page, and within the Steam library. …

Common Redistributables

Simply head to the [url=https://partner.steamgames.com/apps/installer/]Redistributables[/url] tab which is available under the "Installation" tab in the Steamworks App Admin panel and check the checkboxes for the redistributables which your game or application requires. Don't forget to publish your changes when you're done! …

Anti-Cheat Integration

[b]Enable Anti-Cheat APIs[/b] This can be done from the [url=https://partner.steamgames.com/apps/vac/]Anti-Cheat Configuration[/url] page in the App Admin panel. These APIs must be enabled to apply Game bans. [section]Secure game servers[/section] A "secure" game is one that doesn't allow convicted cheaters to play on it. …

Steam Community

These settings control the features that your different group member types are able to use. You can access these permissions from the Hub Admin panel by selecting [i]Edit Group Permissions[/i] [*][b]Adding moderators[/b] Once you have a good idea of what features are accessible by which member types, you'll want to promote other members of your team. You can access this tool from the [i]Manage Group Members[/i] tool in the admin panel. [url=https://partner.steamgames.com/doc/marketing/community_moderation/adding_moderators]How to Add Moderators[/url] [*][b]Read our best practices[/b] There are a huge number of considerations that your team should be aware of when interacting with and moderating your community hub. …

Applications

You can set the type of your app on the [url=https://partner.steamgames.com/apps/view]General Application Settings[/url] section of the App Admin panel. [table] [tr] [td][b]Game[/b][/td] [td]All games, including VR and non-VR titles, will be under this application type.…

ISteamUserStats Interface

Leaderboards created with this function will not automatically show up in the Steam Community. You must manually set the Community Name field in the App Admin panel of the Steamworks website. As such it's generally recommended to prefer creating the leaderboards in the App Admin panel on the Steamworks website and using [api]ISteamUserStats::FindLeaderboard[/api] unless you're expected to have a large amount of dynamically created leaderboards. …

[/td][/tr] [/table] Asynchronously fetches global stats data, which is available for stats marked as "aggregated" in the App Admin panel of the Steamworks website. [b]Returns:[/b] [apitype]steam_api::SteamAPICall_t[/apitype] to be used with a [apitype]ISteamUserStats::GlobalStatsReceived_t[/apitype] call result. …

ISteamInput Interface

[b]Example:[/b] [code=cpp]// Restore the user default color for controller 1: SteamInput()->SetLEDColor( controller1Handle, 0, 0, 0, k_ESteamInputLEDFlag_RestoreUserDefault ); // Set the color to magenta for controller 2: SteamInput()->SetLEDColor( controller2Handle, 255, 0, 255, k_ESteamInputLEDFlag_SetColor );[/code] [subsection=ShowBindingPanel]ShowBindingPanel[/subsection] [code=cpp]bool ShowBindingPanel( InputHandle_t inputHandle );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]inputHandle[/b][/td][td][apitype]ISteamInput::InputHandle_t[/apitype][/td][td]The handle of the controller you want to bring up the binding screen for.…

In desktop mode a popup window version of Big Picture will be created and open the configuration. [b]Example:[/b] [code=cpp]SteamInput()->ShowBindingPanel( myControllerHandle );[/code] [subsection=Shutdown]Shutdown[/subsection] [code=cpp]bool Shutdown();[/code] Must be called when ending use of the [api]ISteamInput[/api] interface. …

Developer And Publisher Homepages

These can be long-term lists for organizing all the titles in a franchise, or can be used for temporary purposes such as listing out the titles you are running a promotion on. To create a list, simply visit the admin panel for your Creator Page and select 'Create a list' from the left column. You can then give your list a name and description, select the format of your list, and select the titles to display in your list. …

[section=broadcast]Broadcasting to Your Page[/section] [color=yellow]Instructions for v1 homepages[/color] You can configure the Creator home page to receive live broadcast. This can be enabled on the settings page of your admin panel (Admin->Edit Creator Settings). This option is near the bottom with the section title broadcast settings. By default this feature is disabled. …

ISteamGameServerStats Interface

. [*] The type passed to this function must match the type listed in the App Admin panel of the Steamworks website. [/list] [subsection=RequestUserStats]RequestUserStats[/subsection] [code=cpp]SteamAPICall_t RequestUserStats( CSteamID steamIDUser );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]steamIDUser[/b][/td][td][apitype]steam_api::CSteamID[/apitype][/td][td]The Steam ID of the user to request the stats for.…

[list] [*] The specified stat exists in App Admin on the Steamworks website, and the changes are published. [*] [api]ISteamGameServerStats::RequestUserStats[/api] has completed and successfully returned its callback for the specified user. [*] The type passed to this function must match the type listed in the App Admin panel of the Steamworks website. [*] The stat must be allowed to be set by game server. [/list] [subsection=StoreUserStats]StoreUserStats[/subsection] [code=cpp]SteamAPICall_t StoreUserStats( CSteamID steamIDUser );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]steamIDUser[/b][/td][td][apitype]steam_api::CSteamID[/apitype][/td][td]The Steam ID of the user to store the stats of.…

Stats and Achievements

Your game will see a [api]ISteamUserStats::UserStatsStored_t[/api] callback, plus one [api]ISteamUserStats::UserAchievementStored_t[/api] callback for each unlocked achievement. The Steam Game Overlay will display a notification panel to the user. [/list] [subsection=AVGRATE]The AVGRATE stat type[/subsection] This type of stat provides some unique and very useful functionality, but it requires a little bit more detail to explain. …

[/callout] Each achievement is listed with the appropriate icon, and the name and description as set in the Steamworks control panel. If the achievement name and description have been localized into the language the user has selected, then they will display in that language. …

ISteamController Interface (Deprecated)

[b]Returns:[/b] bool Always returns [b]true[/b]. [subsection=ShowBindingPanel]ShowBindingPanel[/subsection] [code=cpp]bool ShowBindingPanel( ControllerHandle_t controllerHandle );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]controllerHandle[/b][/td][td][apitype]ISteamController::ControllerHandle_t[/apitype][/td][td]The handle of the controller you want to bring up the binding screen for.…

[b]Returns:[/b] bool [b]true[/b] for success; [b]false[/b] if overlay is disabled/unavailable, or the user is not in Big Picture Mode. [b]Example:[/b] [code=cpp]SteamController()->ShowBindingPanel( myControllerHandle );[/code] [subsection=ShowDigitalActionOrigins]ShowDigitalActionOrigins[/subsection] [code=cpp]bool ShowDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle, float flScale, float flXPosition, float flYPosition );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]controllerHandle[/b][/td][td][apitype]ISteamController::ControllerHandle_t[/apitype][/td][td][/td][/tr] [tr][td][b]digitalActionHandle[/b][/td][td][apitype]ISteamController::ControllerDigitalActionHandle_t[/apitype][/td][td][/td][/tr] [tr][td][b]flScale[/b][/td][td]float[/td][td][/td][/tr] [tr][td][b]flXPosition[/b][/td][td]float[/td][td][/td][/tr] [tr][td][b]flYPosition[/b][/td][td]float[/td][td][/td][/tr] [/table] Deprecated. …

Localization and Languages

You can set up your achievement localization data in the [url=https://partner.steamgames.com/apps/loc/]Achievement Localization[/url] section of the App Admin panel. [section]Gold Master Language Support[/section] The Gold Master tool can customize the self installing package to the user language. …

Community Moderation

Mousing over a post will reveal post-specific options, while the [i]Moderator Tools[/i] panel on the right side of the page contains broader options for thread management. [h4]Customizing Subforums[/h4] When your community hub goes live, three forums are created by default: [i]General Discussions[/i]: The landing page and primary forum in your discussion hub; [i]Trading[/i]: A dedicated forum where players can post trade offers and requests without spamming your main forum; [i]Reported Posts[/i]: A hidden forum where your moderators and developers can review content reported by your community. …

Developers can overwrite previously answered threads, but unless the post is misleading or false, it's generally not a good idea to overwrite it. [h4]Bulk Actions[/h4] By opening the Moderator Tools panel on the right side of the page, multiple actions can be applied to multiple threads at the same time. This is very useful when merging or moving threads. …

Languages Supported on Steam

It is available for game depots and game language selection in the per-game settings panel. But the Steam UI itself is not currently translated into Arabic and players cannot select Arabic as one of the languages to run Steam in. …

Sale Page Tools -- Information for Partners

This feature is enabled the default location (near top of the page) via the 'General Page Configuration' panel within the right hand panel 'Show creator capsule for this event'. This is off by default, however, you can enable it. You can also control the location where this widget appears by creating a regular sale section and then changing what should be featured in this section to "Curator or Creator Home section". …

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