[/list] [/list] [/list] [b]Example Response:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…
[/list] [/list] [/list] [b]Example Response:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…
[docimg=xbox360_controller_face.png]xbox360_controller_face.png[/docimg] [subsection=Joysticks]Joysticks[/subsection] [b]Analog, 2 axes[/b] (+ digital "click") Like most other gamepads, the Xbox 360 controller features two analog joysticks, on the left and right side, vertically offset. Like most modern joysticks, the sticks themselves can be clicked in as additional digital buttons. [docimg=xbox360_controller_joysticks.png]xbox360_controller_joysticks.png[/docimg] [subsection=BackAndStart]BACK and START[/subsection] [b]Digital[/b] The BACK and START buttons are on either side of the Guide Button. …
If your network connection is interrupted then the upload session will automatically close. Most modern streaming software will automatically establish a new connection to continue streaming. This new connection would create a new upload session and it will automatically associate itself with an existing broadcast session (if one exists). …
With those in mind, here are some best practices: [list] [*][b]Less Can Be More[/b]: You have more space here, but don't forget: the more you write, the less likely a customer will read all of it. Avoid long paragraphs or 'walls of text.' [*][b]Make it Skimmable[/b]: Consider bolding your key features or section headers using the provided formatting tools. …
Unlike other controllers, they are not vertically offset. Like most modern joysticks, the sticks themselves can be clicked in as additional digital buttons. [docimg=ds4_controller_joysticks.png]ds4_controller_joysticks.png[/docimg] [subsection=ShareAndOptions]SHARE and OPTIONS[/subsection] [b]Digital[/b] The SHARE and OPTIONS buttons are on either side of the central touchpad. …
Variations: [list] [*] Left Trackpad [*] Right Trackpad [*] Center Trackpad [/list] Sub-inputs: [list] [*] The touch surface itself (analog) [*] Clicking the surface (digital) [/list] [section]Joystick[/section] [docimg=input_joystick_1.png]input_joystick_1.png[/docimg] Joysticks are available on virtually all modern controllers. The PlayStation 4 and Xbox controllers all feature twin sticks, but the Steam Controller only has one, which is considered the "Left Joystick" in this case. …
Get advice and suggestions about these questions and more from our panel, with expert perspectives from development, publishing, and legal angles. At Steam DevDays in 2016, Valve's Connor Malone hosted a panel to discuss healthy relationships with between developers and publishers. …
If you are running under the debugger and stop the process, the clock might not advance the full wall clock time that has elapsed between calls. If the process is not blocked from normal operation, the timestamp values will track wall clock time, even if you don't call the function frequently. …
[subsection]3) Generative Artificial Intelligence Content[/subsection] The third part of the survey deals with generative artificial intelligence in your development or product. We are aware that many modern game development environments have AI powered tools built into them. Efficiency gains through the use of these tools is not the focus of this section. …
[docimg=2020-03-10_22-20-21.png]2020-03-10_22-20-21.png[/docimg] [*] Open "Settings" in the Control Panel. [docimg=2020-03-10_22-25-10.png]2020-03-10_22-25-10.png[/docimg] [*] Go to the 'Stream' configuration tab. Choose 'Custom Streaming Server' from the Stream type drop-down. …
[docimg=2020-03-10_22-32-11.png]2020-03-10_22-32-11.png[/docimg] [*] You are set for streaming. You can close the setting panels and start streaming. You can return to the [url=https://steamcommunity.com/broadcast/upload]broadcast upload settings page[/url] while logged in as the streaming account to see statistics about your broadcast, any diagnostic error messages, and to find a link to the stream on Steam Community. …
This will allow your update information to appear accessible from the 'downloads' panel in the Steam client and to any customer that is following your game (which they can do from your community hub or store page), on your store page, and within the Steam library. …
Simply head to the [url=https://partner.steamgames.com/apps/installer/]Redistributables[/url] tab which is available under the "Installation" tab in the Steamworks App Admin panel and check the checkboxes for the redistributables which your game or application requires. Don't forget to publish your changes when you're done! …
[b]Enable Anti-Cheat APIs[/b] This can be done from the [url=https://partner.steamgames.com/apps/vac/]Anti-Cheat Configuration[/url] page in the App Admin panel. These APIs must be enabled to apply Game bans. [section]Secure game servers[/section] A "secure" game is one that doesn't allow convicted cheaters to play on it. …
These settings control the features that your different group member types are able to use. You can access these permissions from the Hub Admin panel by selecting [i]Edit Group Permissions[/i] [*][b]Adding moderators[/b] Once you have a good idea of what features are accessible by which member types, you'll want to promote other members of your team. You can access this tool from the [i]Manage Group Members[/i] tool in the admin panel. [url=https://partner.steamgames.com/doc/marketing/community_moderation/adding_moderators]How to Add Moderators[/url] [*][b]Read our best practices[/b] There are a huge number of considerations that your team should be aware of when interacting with and moderating your community hub. …
You can set the type of your app on the [url=https://partner.steamgames.com/apps/view]General Application Settings[/url] section of the App Admin panel. [table] [tr] [td][b]Game[/b][/td] [td]All games, including VR and non-VR titles, will be under this application type.…
[b]Example:[/b] [code=cpp]// Restore the user default color for controller 1: SteamInput()->SetLEDColor( controller1Handle, 0, 0, 0, k_ESteamInputLEDFlag_RestoreUserDefault ); // Set the color to magenta for controller 2: SteamInput()->SetLEDColor( controller2Handle, 255, 0, 255, k_ESteamInputLEDFlag_SetColor );[/code] [subsection=ShowBindingPanel]ShowBindingPanel[/subsection] [code=cpp]bool ShowBindingPanel( InputHandle_t inputHandle );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]inputHandle[/b][/td][td][apitype]ISteamInput::InputHandle_t[/apitype][/td][td]The handle of the controller you want to bring up the binding screen for.…
In desktop mode a popup window version of Big Picture will be created and open the configuration. [b]Example:[/b] [code=cpp]SteamInput()->ShowBindingPanel( myControllerHandle );[/code] [subsection=Shutdown]Shutdown[/subsection] [code=cpp]bool Shutdown();[/code] Must be called when ending use of the [api]ISteamInput[/api] interface. …
Leaderboards created with this function will not automatically show up in the Steam Community. You must manually set the Community Name field in the App Admin panel of the Steamworks website. As such it's generally recommended to prefer creating the leaderboards in the App Admin panel on the Steamworks website and using [api]ISteamUserStats::FindLeaderboard[/api] unless you're expected to have a large amount of dynamically created leaderboards. …
[/td][/tr] [/table] Asynchronously fetches global stats data, which is available for stats marked as "aggregated" in the App Admin panel of the Steamworks website. [b]Returns:[/b] [apitype]steam_api::SteamAPICall_t[/apitype] to be used with a [apitype]ISteamUserStats::GlobalStatsReceived_t[/apitype] call result. …
These can be long-term lists for organizing all the titles in a franchise, or can be used for temporary purposes such as listing out the titles you are running a promotion on. To create a list, simply visit the admin panel for your Creator Page and select 'Create a list' from the left column. You can then give your list a name and description, select the format of your list, and select the titles to display in your list. …
[section=broadcast]Broadcasting to Your Page[/section] [color=yellow]Instructions for v1 homepages[/color] You can configure the Creator home page to receive live broadcast. This can be enabled on the settings page of your admin panel (Admin->Edit Creator Settings). This option is near the bottom with the section title broadcast settings. By default this feature is disabled. …
Customers who decide to stop at the age gate are still recorded as having clicked the UTM link. [h4]Q. What devices are supported?[/h4] A. Any device with a modern browser capable of showing the Steam store is supported. This includes mobile devices and tablets. We do not currently display which types of devices customers are using when they visit the store page via a UTM link click. …
[b]Returns:[/b] bool Always returns [b]true[/b]. [subsection=ShowBindingPanel]ShowBindingPanel[/subsection] [code=cpp]bool ShowBindingPanel( ControllerHandle_t controllerHandle );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]controllerHandle[/b][/td][td][apitype]ISteamController::ControllerHandle_t[/apitype][/td][td]The handle of the controller you want to bring up the binding screen for.…
[b]Returns:[/b] bool [b]true[/b] for success; [b]false[/b] if overlay is disabled/unavailable, or the user is not in Big Picture Mode. [b]Example:[/b] [code=cpp]SteamController()->ShowBindingPanel( myControllerHandle );[/code] [subsection=ShowDigitalActionOrigins]ShowDigitalActionOrigins[/subsection] [code=cpp]bool ShowDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle, float flScale, float flXPosition, float flYPosition );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]controllerHandle[/b][/td][td][apitype]ISteamController::ControllerHandle_t[/apitype][/td][td][/td][/tr] [tr][td][b]digitalActionHandle[/b][/td][td][apitype]ISteamController::ControllerDigitalActionHandle_t[/apitype][/td][td][/td][/tr] [tr][td][b]flScale[/b][/td][td]float[/td][td][/td][/tr] [tr][td][b]flXPosition[/b][/td][td]float[/td][td][/td][/tr] [tr][td][b]flYPosition[/b][/td][td]float[/td][td][/td][/tr] [/table] Deprecated. …