Steamworks Documentation
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ISteamMicroTxn Interface

Please note, however, that the transaction confirmation dialog displayed to customers will show the pricing and currency that you have specified; the conversion takes place as the transaction is finalized. In the previous example, customers in Russia would see a USD $9.99 price in the confirmation dialog but would be charged 614.90 pуб when the transaction is finalized. We recommend that you provide custom pricing for each currency in which you expect your customers to transact regularly. Note that the [code-inline]amount[/code-inline] you pass needs to be in the format that matches the [code-inline]currency[/code-inline] code you pass. …

Custom Engines

Custom engines are welcome to build for a wide range of platforms with the large variety of compatibility tools Steam now has available but we recommend either targeting Android 10 or Linux Arm64. …

Store Page Written Description

With those in mind, here are some best practices: [list] [*][b]Less Can Be More[/b]: You have more space here, but don't forget: the more you write, the less likely a customer will read all of it. Avoid long paragraphs or 'walls of text.' [*][b]Make it Skimmable[/b]: Consider bolding your key features or section headers using the provided formatting tools. Most customers will only skim this section anyway, so bolding the main ideas will help them stand out. [*][b]Keep the Newbie Audience in Mind[/b]: Many people will encounter your game for the first time through its store page. …

Content Survey

The information provided here will determine how your game appears relative to each customer's preferences. Because mature content such as depictions of violence and sex can be sensitive in nature, it is important that you make honest and accurate disclosures. …

Through the content survey and our own pre-release review, Valve attempts to meet three goals regarding Adult Only Sexual Content: enforce legal limits, respect game makers' creative freedom, and fulfill the expectations of customers. Having Live-Generated AI Adult Only Sexual Content during gameplay could affect our ability to meet these goals. The legal and customer risks are substantial enough that we don't want to ship Live-Generated AI Adult Only Sexual Content at this time. …

ISteamNetworkingUtils Interface

If you are running under the debugger and stop the process, the clock might not advance the full wall clock time that has elapsed between calls. If the process is not blocked from normal operation, the timestamp values will track wall clock time, even if you don't call the function frequently. …

This can be extremely useful during development, but it can also be useful for troubleshooting problems with tech savvy end users. If you have a console or other log that customers can examine, these log messages can often be helpful to troubleshoot network issues.(Especially any warning/error messages.) …

Updating Game Build

Check out the [doclink=sdk/uploading]SteamPipe Documentation[/doclink] for details. Note that after your app releases to customers, your customers will be receiving the build marked as the Default build. In order to test your update, you should upload the new build using Steampipe, then set that build on a test branch with a password to test before moving it to the default branch. …

This will allow your update information to appear accessible from the 'downloads' panel in the Steam client and to any customer that is following your game (which they can do from your community hub or store page), on your store page, and within the Steam library. …

Steam Community

[url=https://partner.steamgames.com/doc/features/workshop]Setting up your Steam Workshop[/url] [*][b]News[/b] - This tab contains your custom announcements along with any syndicated news about your product. Announcements are a great way to officially communicate with your players. …

Once you've had a chance to monitor some of the discussions that are happening in your hub, you'll have a good idea of any customization requirements. You can add or remove sub-forums or customize existing ones with the following options: [list] [*]Name - The name of the subforum [*]Visibility - Controls who can view each subforum and the content in it. [*]Post rights - Who is able to post in existing threads and create new ones. …

Applications

[/td] [/tr] [tr] [td][b]Demo[/b][/td] [td]Steam has the option to provide free demos for your customers so that they can try the game before purchasing. Demos are created through the main App and will appear as a button on the main game's store page. …

Once your title is live, the "Default" branch is the build that is delivered to customers. Additional builds can be listed under the beta tab or hidden using a password. Password-protected branches are not visible to any account without the password.…

Microsoft Xbox 360 Controller

[docimg=xbox360_controller_face.png]xbox360_controller_face.png[/docimg] [subsection=Joysticks]Joysticks[/subsection] [b]Analog, 2 axes[/b] (+ digital "click") Like most other gamepads, the Xbox 360 controller features two analog joysticks, on the left and right side, vertically offset. Like most modern joysticks, the sticks themselves can be clicked in as additional digital buttons. [docimg=xbox360_controller_joysticks.png]xbox360_controller_joysticks.png[/docimg] [subsection=BackAndStart]BACK and START[/subsection] [b]Digital[/b] The BACK and START buttons are on either side of the Guide Button. …

Developer And Publisher Homepages

See below for more details on customization. [/olist] [section]Customizing your Creator Homepage[/section] Homepages now have a suite of new tools available for customizing how you present your brand and your games. …

The franchise information needs only to be entered in the primary game, any DLC will automatically inherit their parent apps franchises. [section=customers]What customers see?[/section] When a Steam customer follows your homepage, they are giving Steam a strong signal that they enjoy your content. …

Common Redistributables

Simply head to the [url=https://partner.steamgames.com/apps/installer/]Redistributables[/url] tab which is available under the "Installation" tab in the Steamworks App Admin panel and check the checkboxes for the redistributables which your game or application requires. Don't forget to publish your changes when you're done! …

[/section] If you believe your game or application is using a redistributable which is not listed in the app admin, but might be used by many other apps, please let us know in the [url=steamcommunity.com/groups/steamworks/discussions/]Steamworks Development Group[/url], and we might be able to get it added. If your redistributable or installer is uncommon or custom, you can use an [doclink=sdk/installscripts]install script[/doclink] to install it manually.…

UTM Analytics

[docimg=utm-example-update-2023.png]utm-example-update-2023.png[/docimg] [subsection]Privacy[/subsection] To protect customer privacy, the information provided is kept at a summary view with no personal data included. This allows you to learn how your campaigns are performing while also protecting customer privacy. …

Any device with a modern browser capable of showing the Steam store is supported. This includes mobile devices and tablets. We do not currently display which types of devices customers are using when they visit the store page via a UTM link click. …

Livestreaming a Game Demo to the Steam Store

[docimg=2020-03-10_22-20-21.png]2020-03-10_22-20-21.png[/docimg] [*] Open "Settings" in the Control Panel. [docimg=2020-03-10_22-25-10.png]2020-03-10_22-25-10.png[/docimg] [*] Go to the 'Stream' configuration tab. Choose 'Custom Streaming Server' from the Stream type drop-down. …

[docimg=2020-03-10_22-32-11.png]2020-03-10_22-32-11.png[/docimg] [*] You are set for streaming. You can close the setting panels and start streaming. You can return to the [url=https://steamcommunity.com/broadcast/upload]broadcast upload settings page[/url] while logged in as the streaming account to see statistics about your broadcast, any diagnostic error messages, and to find a link to the stream on Steam Community. …

Broadcast Viewership Statistics

If your network connection is interrupted then the upload session will automatically close. Most modern streaming software will automatically establish a new connection to continue streaming. This new connection would create a new upload session and it will automatically associate itself with an existing broadcast session (if one exists). …

Localization and Languages

[/b] Many customers in Asian territories for example do not speak English, while many customers in European countries do. [*][b]Steam favors products that are localized.…

You can set up your achievement localization data in the [url=https://partner.steamgames.com/apps/loc/]Achievement Localization[/url] section of the App Admin panel. [section]Gold Master Language Support[/section] The Gold Master tool can customize the self installing package to the user language. …

Community Moderation

The best communication is to change your product, as it reaches all your customers and generates the best feedback. [*] Don't argue with your fans. Some customers will try to engage developers in arguments. There's no way you can win. [*] Let customers express their unhappiness. Don't censor; customers know when that's happening. Focus on your product rather than getting worked up over negative comments. …

Input Sources

Variations: [list] [*] Left Trackpad [*] Right Trackpad [*] Center Trackpad [/list] Sub-inputs: [list] [*] The touch surface itself (analog) [*] Clicking the surface (digital) [/list] [section]Joystick[/section] [docimg=input_joystick_1.png]input_joystick_1.png[/docimg] Joysticks are available on virtually all modern controllers. The PlayStation 4 and Xbox controllers all feature twin sticks, but the Steam Controller only has one, which is considered the "Left Joystick" in this case. …

Sony PlayStation 4 Controller

Unlike other controllers, they are not vertically offset. Like most modern joysticks, the sticks themselves can be clicked in as additional digital buttons. [docimg=ds4_controller_joysticks.png]ds4_controller_joysticks.png[/docimg] [subsection=ShareAndOptions]SHARE and OPTIONS[/subsection] [b]Digital[/b] The SHARE and OPTIONS buttons are on either side of the central touchpad. …

Updating Your Game - Best Practices

Steam makes it easy to deploy updated builds anytime you wish, so make use of it to iterate on your product and help customers with issues. When deploying an update, it's helpful to post an announcement in your Steam Community Hub so that customers can tell what has changed. …

[doclink=store/assets/overrides]More about Artwork Overrides[/doclink] [*][b]Post an Announcement[/b] - When you post an event or announcement, it will appear to any customer that is following your game (which they can do from your community hub or store page), on your store page, within the Steam library, and will be accessible from the Steam client 'downloads' panel. …

Working with a publisher

Get advice and suggestions about these questions and more from our panel, with expert perspectives from development, publishing, and legal angles. At Steam DevDays in 2016, Valve's Connor Malone hosted a panel to discuss healthy relationships with between developers and publishers. …

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