Steamworks Documentation
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ISteamMicroTxn Interface

[/list] [/list] [/list] [b]Example Response:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

[/list] [/list] [/list] [b]Example Response:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

steamnetworkingtypes.h

In this // case, the local identity will be "localhost", // and the remote address will be their network address. // // We use the same type for either IPv4 or IPv6, and // the address is always store as IPv6. We use IPv4 // mapped addresses to handle IPv4. k_ESteamNetworkingIdentityType_IPAddress = 1, // Generic string/binary blobs. …

[code] struct SteamNetworkingIPAddr { void Clear(); // Set everything to zero. E.g. [::]:0 bool IsIPv6AllZeros() const; // Return true if the IP is ::0. (Doesn't check port.) void SetIPv6( const uint8 *ipv6, uint16 nPort ); // Set IPv6 address. …

IInventoryService Interface

[/list] [/list] [b]Example Response:[/b] [code=xml] { "response": { "itemdef_json":"[ { \"appid\":\"480\",\"itemdefid\":\"10\",\"Timestamp\":\"2014-09-12T01:29:10.4628321Z\",\"modified\":\"20140808T010203Z\",\"type\":\"generator\",\"name\":\"Drop Generator\",\"bundle\":\"100x100;101x50;102x25;103x2;110x20;111x20;120x5;121x3\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Drop Generator\",\"market_hash_name\":\"Drop Generator\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"generator\",\"itemslot\":\"generator\"}, { \"appid\":\"480\",\"itemdefid\":\"100\",\"Timestamp\":\"2014-09-12T01:28:44.4816369Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Plus ship decoration\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Plus ship decoration\",\"market_hash_name\":\"Plus ship decoration\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"decoration\",\"itemslot\":\"decoration\"}, { \"appid\":\"480\",\"itemdefid\":\"101\",\"Timestamp\":\"2014-09-12T01:29:25.5198429Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Star ship decoration\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Star ship decoration\",\"market_hash_name\":\"Star ship decoration\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"decoration\",\"itemslot\":\"decoration\"}, { \"appid\":\"480\",\"itemdefid\":\"102\",\"Timestamp\":\"2014-09-12T01:29:33.6544695Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Stripe ship decoration\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Stripe ship decoration\",\"market_hash_name\":\"Stripe ship decoration\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"decoration\",\"itemslot\":\"decoration\"}, { \"appid\":\"480\",\"itemdefid\":\"103\",\"Timestamp\":\"2014-09-12T01:29:39.5676519Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Hat ship decoration\",\"bundle\":\"\",\"price\":\"1;USD99\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Hat ship decoration\",\"market_hash_name\":\"Hat ship decoration\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"decoration\",\"itemslot\":\"decoration\"}, { \"appid\":\"480\",\"itemdefid\":\"110\",\"Timestamp\":\"2014-09-12T01:29:44.0715525Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Doublefire gun\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Doublefire gun\",\"market_hash_name\":\"Doublefire gun\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"weapon\",\"itemslot\":\"weapon\"}, { \"appid\":\"480\",\"itemdefid\":\"111\",\"Timestamp\":\"2014-09-12T01:29:48.9635307Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Fastfire gun\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Fastfire gun\",\"market_hash_name\":\"Fastfire gun\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"weapon\",\"itemslot\":\"weapon\"}, { \"appid\":\"480\",\"itemdefid\":\"120\",\"Timestamp\":\"2014-09-12T01:29:52.9633305Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Cloaking field\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Cloaking field\",\"market_hash_name\":\"Cloaking field\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"power\",\"itemslot\":\"power\"}, { \"appid\":\"480\",\"itemdefid\":\"121\",\"Timestamp\":\"2014-09-12T01:30:00.0237423Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Shield generator\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Shield generator\",\"market_hash_name\":\"Shield generator\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"power\",\"itemslot\":\"power\"} ]" } } [/code] [b]Calling Example:[/b] [code] $ch = curl_init(); curl_setopt( $ch, CURLOPT_URL, 'https://api.steampowered.com/IInventoryService/GetItemDefs/v1?…

Steam Inventory Schema

(see [doclink=features/inventory/schema#SpecifyPrices]price format[/doclink] below)[/td][/tr] [tr][td]background_color[/td][td]The color to display in the inventory background as 6 hex digits.[/td][/tr] [tr][td]name_color[/td][td]The color to display the name in the inventory as 6 hex digits.[/td][/tr] [tr][td]icon_url[/td][td]The URL to the item's small icon. …

[h4]Price Examples[/h4] [list] [*] [code-inline]price_category: 1;VLV100[/code-inline] Preset price category using the Valve-maintained pricing table. [*] [code-inline]price: 1;USD100[/code-inline] ($1.00 in US Dollars) [*] [code-inline]price: 1;USD100,EUR080[/code-inline] ($1.00 in US Dollars or 0.80 in Euro) [*] [code-inline]price: 1;USD100,EUR080;20130607T080000Z-20130606T080000ZUSD50,EUR40[/code-inline] ($1.00 in US Dollars or 0.80 in Euro except from 6/6/2013 on when the price is reduced to $0.50 / 0.40) [*] [code-inline]price: 1;USD100,EUR080;20130609T080000Z-20130606T080000ZUSD50,EUR40[/code-inline] ($1.00 in US Dollars or 0.80 in Euro except from 6/6/2013 until 6/9/13 when the price is reduced to $0.50 / 0.40) [/list] [subsection=SellingBundles]Selling Bundles[/subsection] Bundled items can be listed for sale in the Item Store. …

Sale Page Tools - Minimum Requirements

This will be posted within your publisher/developer homepage when you hit 'publish' [/list] [section]Required Artwork and Banners[/section] Download the full set of Photoshop templates here: [url=https://www.dropbox.com/scl/fo/mhf604o6bdbcfr1scq7bx/h?rlkey=9bk0ggiwuvs4o1jdnej4xsy0c&st=sb1voje6&dl=0] CURRENT TEMPLATES[/url] The minimum required banners and artwork are these two: [list] [*][b]Event Cover Image[/b] - This is the image that appears when your page is shared on social media and in lists on Steam [*][b]Store Sale Page Background[/b] - The image that appears at the top and background of your sale page. …

Browsing Configurations

In this case, head on over to the "Templates" section, which is full of generic input configurations for each controller model, with many variations for all the most common game genres. [docimg=browse_configs_6.png]browse_configs_6.png[/docimg] …

Steamworks Virtual Conference: Steam Deck - Nov 12th 2021

You can find the English broadcast of the conference on youtube: [url]https://www.youtube.com/watch?v=P6CUQeHIxDA[/url] Topics covered: [list] [*]Steam Deck Hardware [*]Steam on Deck [*]Proton Support [*]Steam Input [*]Steam Deck Verified [*]APU deep dive with AMD [/list] …

Templates for In-Game Actions Files

[code] "In Game Actions" { "actions" { "MenuControls" { "title" "#Set_MenuControls" "StickPadGyro" { "MenuCursor" { "title" "#Action_MenuCursor" "input_mode" "absolute_mouse" } } "Button" { "Up" "#Action_Up" "Down" "#Action_Down" "Left" "#Action_Left" "Right" "#Action_Right" "QuickSave" "#Action_QuickSave" "QuickLoad" "#Action_QuickLoad" "Affirm" "#Action_Affirm" "Cancel" "#Action_Cancel" } } "BattleControls" { "title" "#Set_BattleControls" "StickPadGyro" { "BattleCamera" { "title" "#Action_BattleCamera" "input_mode" "absolute_mouse" } "BattleCursor" { "title" "#Action_BattleCursor" "input_mode" "absolute_mouse" } } "Button" { "Up" "#Action_Up" "Down" "#Action_Down" "Left" "#Action_Left" "Right" "#Action_Right" "QuickSave" "#Action_QuickSave" "QuickLoad" "#Action_QuickLoad" "ConfirmCommand" "#Action_ConfirmCommand" "Pause" "#Action_Pause" "Cancel" "#Action_Cancel" "Interact" "#Action_Interact" "EndTurn" "#Action_EndTurn" "Waypoint" "#Action_Waypoint" "NextUnit" "#Action_NextUnit" "PrevUnit" "#Action_PrevUnit" "Ability1" "#Action_Ability1" "Ability2" "#Action_Ability2" "Ability3" "#Action_Ability3" "Ability4" "#Action_Ability4" "Ability5" "#Action_Ability5" "Ability6" "#Action_Ability6" "Ability7" "#Action_Ability7" "Ability8" "#Action_Ability8" "Ability9" "#Action_Ability9" "Ability0" "#Action_Ability0" "CameraRotateLeft" "#Action_CameraRotateLeft" "CameraRotateRight" "#Action_CameraRotateRight" "CameraZoomIn" "#Action_CameraZoomIn" "CameraZoomOut" "#Action_CameraZoomOut" "CameraCenterOnSelection" "#Action_CameraCenterOnSelection" } } } "localization" { "english" { "Set_MenuControls" "Menu Controls" "Action_MenuCursor" "Menu Cursor" "Action_Up" "Up" "Action_Down" "Down" "Action_Left" "Left" "Action_Right" "Right" "Action_QuickSave" "Quick Save" "Action_QuickLoad" "Quick Load" "Action_Affirm" "Affirm" "Action_Cancel" "Cancel" "Set_BattleControls" "Battle Controls" "Action_BattleCamera" "Battle Camera" "Action_BattleCursor" "Battle Cursor" "Action_ConfirmCommand" "Confirm Command" "Action_Pause" "Pause" "Action_Interact" "Interact" "Action_EndTurn" "End Turn" "Action_Waypoint" "Place / Remove Waypoint" "Action_NextUnit" "Next Unit" "Action_PrevUnit" "Previous Unit" "Action_Ability1" "Ability 1" "Action_Ability2" "Ability 2" "Action_Ability3" "Ability 3" "Action_Ability4" "Ability 4" "Action_Ability5" "Ability 5" "Action_Ability6" "Ability 6" "Action_Ability7" "Ability 7" "Action_Ability8" "Ability 8" "Action_Ability9" "Ability 9" "Action_Ability0" "Ability 0" "Action_CameraRotateLeft" "Rotate Camera Left" "Action_CameraRotateRight" "Rotate Camera Right" "Action_CameraZoomIn" "Zoom Camera In" "Action_CameraZoomOut" "Zoom Camera Out" "Action_CameraCenterOnSelection" "Center Camera on Selected Object" } } } [/code] [section=rts] Real Time Strategy[/section] This is for a Real Time Strategy game where you build units & buildings and command units individually or in groups. …

[code] "In Game Actions" { "actions" { "GameControls" { "title" "#Set_GameControls" "StickPadGyro" { "MoveCursor" { "title" "#Action_MoveCursor" "input_mode" "absolute_mouse" } "CameraPan" { "title" "#Action_CameraPan" "input_mode" "absolute_mouse" } "CameraZoom" { "title" "#Action_CameraZoom" "input_mode" "absolute_mouse" } } "Button" { "click" "#Action_Click" "cancel" "#Action_Cancel" "select" "#Action_Select" "select_add_remove" "#Action_AddRemove" "select_type" "#Action_SelectType" "select_idle" "#Action_SelectIdle" "move_attack" "#Action_MoveAttack" "move_no_attack" "#Action_Move" "attack_target" "#Action_Attack" "assign_group" "#Action_AssignGroup" "add_remove_group" "#Action_AddRemoveGroup" "select_group" "#Action_SelectGroup" "group_0" "#Action_Group0" "group_1" "#Action_Group1" "group_2" "#Action_Group2" "group_3" "#Action_Group3" "group_4" "#Action_Group4" "group_5" "#Action_Group5" "group_6" "#Action_Group6" "group_7" "#Action_Group7" "group_8" "#Action_Group8" "group_9" "#Action_Group9" } } "MenuControls" { "title" "#Set_MenuControls" "Button" { "MenuUp" "#Menu_Up" "MenuDown" "#Menu_Down" "MenuLeft" "#Menu_Left" "MenuRight" "#Menu_Right" "Affirm" "#Menu_Affirm" "Cancel" "#Menu_Cancel" "Other" "#Menu_Other" "ScrollUp" "#Menu_ScrollUp" "ScrollDown" "#Menu_ScrollDown" "DismissMenu" "#Menu_DismissMenu" } } } "action_layers" { "title" "#Layer_UnitMenu" "Button" { "stop" "#Unit_Stop" "hold" "#Unit_Hold" "patrol" "#Unit_Patrol" "follow" "#Unit_Follow" "queue" "#Unit_Queue" "unit_ability_1" "#Unit_Ability1" "unit_ability_2" "#Unit_Ability2" } "title" "#Layer_BuildMenu" "Button" { "build_0" "#Build_0" "build_1" "#Build_1" "build_2" "#Build_2" "build_3" "#Build_3" "build_4" "#Build_4" "build_5" "#Build_5" "build_6" "#Build_6" "build_7" "#Build_7" "build_8" "#Build_8" "build_9" "#Build_9" } } "localization" { "english" { "Set_GameControls" "Game Controls" "Set_MenuControls" "Menu Controls" "Layer_UnitMenu" "Unit Menu" "Layer_BuildMenu" "Build Menu" "Action_MoveCursor" "Move Cursor" "Action_CameraPan" "Pan camera" "Action_CameraZoom" "Zoom camera" "Action_Click" "Click mouse" "Action_Cancel" "Cancel" "Action_Select" "Select" "Action_AddRemove" "Add/remove from selection" "Action_SelectType" "Select all units of type" "Action_SelectIdle" "Select idle worker" "Action_MoveAttack" "Attack-Move" "Action_Move" "Move (no attack)" "Action_Attack" "Attack target" "Action_AssignGroup" "Assign group" "Action_AddRemoveGroup" "Add/remove from group" "Action_SelectGroup" "Select group" "Action_Group0" "Group 0" "Action_Group1" "Group 1" "Action_Group2" "Group 2" "Action_Group3" "Group 3" "Action_Group4" "Group 4" "Action_Group5" "Group 5" "Action_Group6" "Group 6" "Action_Group7" "Group 7" "Action_Group8" "Group 8" "Action_Group9" "Group 9" "Menu_Up" "Up" "Menu_Down" "Down" "Menu_Left" "Left" "Menu_Right" "Right" "Menu_Affirm" "Affirm" "Menu_Cancel" "Cancel" "Menu_Other" "Other" "Menu_ScrollUp" "Scroll Up" "Menu_ScrollDown" "Scroll Down" "Menu_DismissMenu" "Dismiss Menu" "Unit_Stop" "Stop" "Unit_Hold" "Hold ground" "Unit_Patrol" "Patrol" "Unit_Follow" "Follow" "Unit_Queue" "Queue action/waypoint" "Unit_Ability1" "Ability 1" "Unit_Ability2" "Ability 2" "Build_0" "Build option 0" "Build_1" "Build option 1" "Build_2" "Build option 2" "Build_3" "Build option 3" "Build_4" "Build option 4" "Build_5" "Build option 5" "Build_6" "Build option 6" "Build_7" "Build option 7" "Build_8" "Build option 8" "Build_9" "Build option 9" } } } [/code] [section=4x] 4X Strategy[/section] This is a simple 4X strategy game, where you move units on a main map, colonize territory (whether that's planets or islands or cities), and engage in combat with other empires. …

Explain Your Editions

[docimg=manageeditions_display.jpg]manageeditions_display.jpg[/docimg] [docimg=manageeditions6resize.png]manageeditions6resize.png[/docimg] Once you have checked this box and published, the capsule art will appear under your purchase option on your store page. …

SteamVR for Enterprise / Government Use

. [*]For other commercial or government use you can enter into a royalty-free [url=https://www.docusign.net/Member/PowerFormSigning.aspx?PowerFormId=1b290fb6-bf33-4529-b6b4-0c05174271f7&env=na1&acct=8eb740d5-3d42-42a7-b032-df44d160f47f&v=2]commercial/government use license[/url]. …

Artwork Overrides

[table] [tr] [td][docimg=override_example_1.jpg]override_example_1.jpg[/docimg][/td] [td][docimg=override_example_2.jpg]override_example_2.jpg[/docimg][/td] [td][docimg=override_example_3.jpg]override_example_3.jpg[/docimg][/td] [/tr] [tr] [td][docimg=override_example_4.jpg]override_example_4.jpg[/docimg][/td] [td][docimg=override_example_5.jpg]override_example_5.jpg[/docimg][/td] [td][docimg=override_example_6.jpg]override_example_6.jpg[/docimg][/td] [/tr] [tr] [td][docimg=override_example_7.jpg]override_example_7.jpg[/docimg][/td] [td][docimg=override_example_8.jpg]override_example_8.jpg[/docimg][/td] [td][docimg=override_example_9.jpg]override_example_9.jpg[/docimg][/td] [/tr] [/table] …

Steam Machine

Steam Machine has a discrete semi-custom AMD desktop class CPU and GPU, and is roughly 6 times more powerful than Steam Deck. Steam Machine dev-kit units are not currently available. The best way to ensure compatibility on Steam Machine is to work on your title's compatibility with Steam Deck. …

Steam Cloud Play (Beta)

Find the "Cloud Play" section and select two boxes “Enable your game to run streamed from the Cloud, hosted by Valve, and the following service providers:” and “NVIDIA GeForce NOW.” [*]6. Navigate to the "Publish" tab and publish your store page changes. [*]7. Repeat this store page edit for all other applications you wish to approve to be available on GeForce NOW. …

ncid=pa-srch-goog-17521&gclid=Cj0KCQjwlN32BRCCARIsADZ-J4t5Mghorda2SVQEvLcf646QsSvUmynfi6yP8qJ_UGCnB2-KexbOhpcaAiMIEALw_wcB#product-matrix]HERE[/url] for NVIDIA GeForce NOW. [b]Will there be other cloud gaming services added to Steam Cloud Play?…

Importing HTML

[section]HTML Supported[/section] This is the list of support HTML that we convert to their equivalent bbcode [list] [*]<a href="[i]url[/i]">[i]text[/i]</a> turns into URLs [*]<img src="[i]url[/i]"> turns into an image [*]<b></b>, <strong></strong> turns into bold [*]<i></i>, <em></em> turns into italics [*]<u></u>, <span></span> turns into underline [*]<p>, <br> turns into new lines [*]<h1> ... <h6> turns into headline [*]<ul>, <ol> turns into an unordered list [*]<li> turns into list items [*]<table> turns into table start [*]<th> turns into table header row [*]<tr> turns into table row [*]<td> turns into table column [/list] [subsection]HTML Ignored[/subsection] <html>, <head>, <doctype>, <thead>, <tbody>, <title>, <div>, <hr> and any tag not in the previous list. …

Steam Community Items

[subsection=cards]Cards[/subsection] [docimg=card2.png]Steam Trading Cards[/docimg] The amount of trading cards must be between 5 and 15 cards, based on the theme of the game. Sets are usually 6-10 cards, less for shorter games. The more cards uploaded, the harder it is to craft your game's badge. For example, if there are 6 main maps for a game you might do a set featuring the 6 maps, or character classes, weapon types, etc. …

Sale Page Tools -- Information for Partners

[/callout] [callout]Please use the current Photoshop [url=https://www.dropbox.com/scl/fo/mhf604o6bdbcfr1scq7bx/h?rlkey=9bk0ggiwuvs4o1jdnej4xsy0c&st=9iurtcwm&dl=0] TEMPLATES[/url][/callout] Once enabled, the Sale Tab will let you create and customize your landing page. …

[b]Please use the current Photoshop [url=https://www.dropbox.com/scl/fo/mhf604o6bdbcfr1scq7bx/h?rlkey=9bk0ggiwuvs4o1jdnej4xsy0c&st=9iurtcwm&dl=0] TEMPLATES[/url].[/b] Critical content should be placed within the template safe area indicated by the 940-pixel-wide lime green box. …

Performance Assessment Overlay (VR titles)

[table] [tr] [td]OpenVR (Depth-assisted reprojection)[/td] [td][url=https://github.com/ValveSoftware/openvr/wiki/IVRCompositor::Submit]IVRCompositor::Submit[/url] with [url=https://github.com/ValveSoftware/openvr/blob/v2.15.6/headers/openvr.h#L191]VRTextureWithPoseAndDepth_t[/url][/td] [/tr] [tr] [td]OpenVR (Depth+Motion-assisted reprojection)[/td] [td][url=https://github.com/ValveSoftware/openvr/wiki/IVRCompositor::Submit]IVRCompositor::Submit[/url] with [url=https://github.com/ValveSoftware/openvr/blob/v2.15.6/headers/openvr.h#L202]VRTextureWithMotion_t[/url][/td] [/tr] [tr] [td]OpenXR (Depth-assisted reprojection)[/td] [td][url=https://registry.khronos.org/OpenXR/specs/1.0/man/html/XR_KHR_composition_layer_depth.html]XR_KHR_composition_layer_depth[/url][/td] [/tr] [tr] [td]OpenXR (Depth+Motion-assisted reprojection) Vendor-agnostic[/td] [td][url=https://registry.khronos.org/OpenXR/specs/1.1/man/html/XR_EXT_frame_synthesis.html]XR_EXT_frame_synthesis[/url][/td] [/tr] [tr] [td]OpenXR (Depth+Motion-assisted reprojection) Oculus[/td] [td][url=https://registry.khronos.org/OpenXR/specs/1.0/man/html/XR_FB_space_warp.html]XR_FB_space_warp[/url][/td] [/tr] [/table] You can visualize the depth or motion vectors submitted by using the [doclink=steamframe/debugging#GameTextures]Draw Performance Assessment Game Textures in Headset[/doclink] option. …

Daily Deals

Upon receiving the invite, partners can then go to the Daily Deal calendar and choose a day (within the next 6 months) to schedule their Daily Deal. After the day is chosen, a discount event will automatically be created if a discount is not already scheduled for the selected day. …

[subsection]How Does This Work?[/subsection][list] [*]Select an available date within the next 6 months that works for you. [*]The visibility on the Steam homepage and applicable tag pages runs for 24 hours, while the discount will be active for between 7 and 14 days depending on the discount length you selected. …

Autogrant Packages

Only accounts with the Partner-level permission [doclink=gettingstarted/managing_users#6]Manage Users[/doclink] are able to add or remove autogrants from a group. To add or remove an autogrant, navigate to the group you want to edit. …

ISteamRemotePlay Interface

[/td][/tr] [tr=k_ERemotePlayInputKeyUp][td][b]k_ERemotePlayInputKeyUp[/b][/td][td]6[/td][td]Keyboard key up event.[/td][/tr] [/table] [subsection=ERemotePlayMouseButton]ERemotePlayMouseButton[/subsection] Mouse buttons in [apitype]ISteamRemotePlay::RemotePlayInput_t[/apitype] [table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_ERemotePlayMouseButtonLeft][td][b]k_ERemotePlayMouseButtonLeft[/b][/td][td]0x0001[/td][td]The left mouse button.…

[/td][/tr] [tr=k_ERemotePlayScancodeA][td][b]k_ERemotePlayScancodeA[/b][/td][td]4[/td][td]A[/td][/tr] [tr=k_ERemotePlayScancodeB][td][b]k_ERemotePlayScancodeB[/b][/td][td]5[/td][td]B[/td][/tr] [tr=k_ERemotePlayScancodeC][td][b]k_ERemotePlayScancodeC[/b][/td][td]6[/td][td]C[/td][/tr] [tr=k_ERemotePlayScancodeD][td][b]k_ERemotePlayScancodeD[/b][/td][td]7[/td][td]D[/td][/tr] [tr=k_ERemotePlayScancodeE][td][b]k_ERemotePlayScancodeE[/b][/td][td]8[/td][td]E[/td][/tr] [tr=k_ERemotePlayScancodeF][td][b]k_ERemotePlayScancodeF[/b][/td][td]9[/td][td]F[/td][/tr] [tr=k_ERemotePlayScancodeG][td][b]k_ERemotePlayScancodeG[/b][/td][td]10[/td][td]G[/td][/tr] [tr=k_ERemotePlayScancodeH][td][b]k_ERemotePlayScancodeH[/b][/td][td]11[/td][td]H[/td][/tr] [tr=k_ERemotePlayScancodeI][td][b]k_ERemotePlayScancodeI[/b][/td][td]12[/td][td]I[/td][/tr] [tr=k_ERemotePlayScancodeJ][td][b]k_ERemotePlayScancodeJ[/b][/td][td]13[/td][td]J[/td][/tr] [tr=k_ERemotePlayScancodeK][td][b]k_ERemotePlayScancodeK[/b][/td][td]14[/td][td]K[/td][/tr] [tr=k_ERemotePlayScancodeL][td][b]k_ERemotePlayScancodeL[/b][/td][td]15[/td][td]L[/td][/tr] [tr=k_ERemotePlayScancodeM][td][b]k_ERemotePlayScancodeM[/b][/td][td]16[/td][td]M[/td][/tr] [tr=k_ERemotePlayScancodeN][td][b]k_ERemotePlayScancodeN[/b][/td][td]17[/td][td]N[/td][/tr] [tr=k_ERemotePlayScancodeO][td][b]k_ERemotePlayScancodeO[/b][/td][td]18[/td][td]O[/td][/tr] [tr=k_ERemotePlayScancodeP][td][b]k_ERemotePlayScancodeP[/b][/td][td]19[/td][td]P[/td][/tr] [tr=k_ERemotePlayScancodeQ][td][b]k_ERemotePlayScancodeQ[/b][/td][td]20[/td][td]Q[/td][/tr] [tr=k_ERemotePlayScancodeR][td][b]k_ERemotePlayScancodeR[/b][/td][td]21[/td][td]R[/td][/tr] [tr=k_ERemotePlayScancodeS][td][b]k_ERemotePlayScancodeS[/b][/td][td]22[/td][td]S[/td][/tr] [tr=k_ERemotePlayScancodeT][td][b]k_ERemotePlayScancodeT[/b][/td][td]23[/td][td]T[/td][/tr] [tr=k_ERemotePlayScancodeU][td][b]k_ERemotePlayScancodeU[/b][/td][td]24[/td][td]U[/td][/tr] [tr=k_ERemotePlayScancodeV][td][b]k_ERemotePlayScancodeV[/b][/td][td]25[/td][td]V[/td][/tr] [tr=k_ERemotePlayScancodeW][td][b]k_ERemotePlayScancodeW[/b][/td][td]26[/td][td]W[/td][/tr] [tr=k_ERemotePlayScancodeX][td][b]k_ERemotePlayScancodeX[/b][/td][td]27[/td][td]X[/td][/tr] [tr=k_ERemotePlayScancodeY][td][b]k_ERemotePlayScancodeY[/b][/td][td]28[/td][td]Y[/td][/tr] [tr=k_ERemotePlayScancodeZ][td][b]k_ERemotePlayScancodeZ[/b][/td][td]29[/td][td]Z[/td][/tr] [tr=k_ERemotePlayScancode1][td][b]k_ERemotePlayScancode1[/b][/td][td]30[/td][td]1[/td][/tr] [tr=k_ERemotePlayScancode2][td][b]k_ERemotePlayScancode2[/b][/td][td]31[/td][td]2[/td][/tr] [tr=k_ERemotePlayScancode3][td][b]k_ERemotePlayScancode3[/b][/td][td]32[/td][td]3[/td][/tr] [tr=k_ERemotePlayScancode4][td][b]k_ERemotePlayScancode4[/b][/td][td]33[/td][td]4[/td][/tr] [tr=k_ERemotePlayScancode5][td][b]k_ERemotePlayScancode5[/b][/td][td]34[/td][td]5[/td][/tr] [tr=k_ERemotePlayScancode6][td][b]k_ERemotePlayScancode6[/b][/td][td]35[/td][td]6[/td][/tr] [tr=k_ERemotePlayScancode7][td][b]k_ERemotePlayScancode7[/b][/td][td]36[/td][td]7[/td][/tr] [tr=k_ERemotePlayScancode8][td][b]k_ERemotePlayScancode8[/b][/td][td]37[/td][td]8[/td][/tr] [tr=k_ERemotePlayScancode9][td][b]k_ERemotePlayScancode9[/b][/td][td]38[/td][td]9[/td][/tr] [tr=k_ERemotePlayScancode0][td][b]k_ERemotePlayScancode0[/b][/td][td]39[/td][td]0[/td][/tr] [tr=k_ERemotePlayScancodeReturn][td][b]k_ERemotePlayScancodeReturn[/b][/td][td]40[/td][td]Return[/td][/tr] [tr=k_ERemotePlayScancodeEscape][td][b]k_ERemotePlayScancodeEscape[/b][/td][td]41[/td][td]Escape[/td][/tr] [tr=k_ERemotePlayScancodeBackspace][td][b]k_ERemotePlayScancodeBackspace[/b][/td][td]42[/td][td]Backspace[/td][/tr] [tr=k_ERemotePlayScancodeTab][td][b]k_ERemotePlayScancodeTab[/b][/td][td]43[/td][td]Tab[/td][/tr] [tr=k_ERemotePlayScancodeSpace][td][b]k_ERemotePlayScancodeSpace[/b][/td][td]44[/td][td]Space[/td][/tr] [tr=k_ERemotePlayScancodeMinus][td][b]k_ERemotePlayScancodeMinus[/b][/td][td]45[/td][td]Minus[/td][/tr] [tr=k_ERemotePlayScancodeEquals][td][b]k_ERemotePlayScancodeEquals[/b][/td][td]46[/td][td]Equals[/td][/tr] [tr=k_ERemotePlayScancodeLeftBracket][td][b]k_ERemotePlayScancodeLeftBracket[/b][/td][td]47[/td][td]Left Bracket[/td][/tr] [tr=k_ERemotePlayScancodeRightBracket][td][b]k_ERemotePlayScancodeRightBracket[/b][/td][td]48[/td][td]Right Bracket[/td][/tr] [tr=k_ERemotePlayScancodeBackslash][td][b]k_ERemotePlayScancodeBackslash[/b][/td][td]49[/td][td]Backslash[/td][/tr] [tr=k_ERemotePlayScancodeSemicolon][td][b]k_ERemotePlayScancodeSemicolon[/b][/td][td]51[/td][td]Semicolon[/td][/tr] [tr=k_ERemotePlayScancodeApostrophe][td][b]k_ERemotePlayScancodeApostrophe[/b][/td][td]52[/td][td]Apostrophe[/td][/tr] [tr=k_ERemotePlayScancodeGrave][td][b]k_ERemotePlayScancodeGrave[/b][/td][td]53[/td][td]Grave[/td][/tr] [tr=k_ERemotePlayScancodeComma][td][b]k_ERemotePlayScancodeComma[/b][/td][td]54[/td][td]Comma[/td][/tr] [tr=k_ERemotePlayScancodePeriod][td][b]k_ERemotePlayScancodePeriod[/b][/td][td]55[/td][td]Period[/td][/tr] [tr=k_ERemotePlayScancodeSlash][td][b]k_ERemotePlayScancodeSlash[/b][/td][td]56[/td][td]Slash[/td][/tr] [tr=k_ERemotePlayScancodeCapsLock][td][b]k_ERemotePlayScancodeCapsLock[/b][/td][td]57[/td][td]CapsLock[/td][/tr] [tr=k_ERemotePlayScancodeF1][td][b]k_ERemotePlayScancodeF1[/b][/td][td]58[/td][td]F1[/td][/tr] [tr=k_ERemotePlayScancodeF2][td][b]k_ERemotePlayScancodeF2[/b][/td][td]59[/td][td]F2[/td][/tr] [tr=k_ERemotePlayScancodeF3][td][b]k_ERemotePlayScancodeF3[/b][/td][td]60[/td][td]F3[/td][/tr] [tr=k_ERemotePlayScancodeF4][td][b]k_ERemotePlayScancodeF4[/b][/td][td]61[/td][td]F4[/td][/tr] [tr=k_ERemotePlayScancodeF5][td][b]k_ERemotePlayScancodeF5[/b][/td][td]62[/td][td]F5[/td][/tr] [tr=k_ERemotePlayScancodeF6][td][b]k_ERemotePlayScancodeF6[/b][/td][td]63[/td][td]F6[/td][/tr] [tr=k_ERemotePlayScancodeF7][td][b]k_ERemotePlayScancodeF7[/b][/td][td]64[/td][td]F7[/td][/tr] [tr=k_ERemotePlayScancodeF8][td][b]k_ERemotePlayScancodeF8[/b][/td][td]65[/td][td]F8[/td][/tr] [tr=k_ERemotePlayScancodeF9][td][b]k_ERemotePlayScancodeF9[/b][/td][td]66[/td][td]F9[/td][/tr] [tr=k_ERemotePlayScancodeF10][td][b]k_ERemotePlayScancodeF10[/b][/td][td]67[/td][td]F10[/td][/tr] [tr=k_ERemotePlayScancodeF11][td][b]k_ERemotePlayScancodeF11[/b][/td][td]68[/td][td]F11[/td][/tr] [tr=k_ERemotePlayScancodeF12][td][b]k_ERemotePlayScancodeF12[/b][/td][td]69[/td][td]F12[/td][/tr] [tr=k_ERemotePlayScancodeInsert][td][b]k_ERemotePlayScancodeInsert[/b][/td][td]73[/td][td]Insert[/td][/tr] [tr=k_ERemotePlayScancodeHome][td][b]k_ERemotePlayScancodeHome[/b][/td][td]74[/td][td]Home[/td][/tr] [tr=k_ERemotePlayScancodePageUp][td][b]k_ERemotePlayScancodePageUp[/b][/td][td]75[/td][td]Page Up[/td][/tr] [tr=k_ERemotePlayScancodeDelete][td][b]k_ERemotePlayScancodeDelete[/b][/td][td]76[/td][td]Delete[/td][/tr] [tr=k_ERemotePlayScancodeEnd][td][b]k_ERemotePlayScancodeEnd[/b][/td][td]77[/td][td]End[/td][/tr] [tr=k_ERemotePlayScancodePageDown][td][b]k_ERemotePlayScancodePageDown[/b][/td][td]78[/td][td]Page Down[/td][/tr] [tr=k_ERemotePlayScancodeRight][td][b]k_ERemotePlayScancodeRight[/b][/td][td]79[/td][td]Right[/td][/tr] [tr=k_ERemotePlayScancodeLeft][td][b]k_ERemotePlayScancodeLeft[/b][/td][td]80[/td][td]Left[/td][/tr] [tr=k_ERemotePlayScancodeDown][td][b]k_ERemotePlayScancodeDown[/b][/td][td]81[/td][td]Down[/td][/tr] [tr=k_ERemotePlayScancodeUp][td][b]k_ERemotePlayScancodeUp[/b][/td][td]82[/td][td]Up[/td][/tr] [tr=k_ERemotePlayScancodeKeypadDivide][td][b]k_ERemotePlayScancodeKeypadDivide[/b][/td][td]84[/td][td]Keypad Divide[/td][/tr] [tr=k_ERemotePlayScancodeKeypadMultiply][td][b]k_ERemotePlayScancodeKeypadMultiply[/b][/td][td]85[/td][td]Keypad Multiply[/td][/tr] [tr=k_ERemotePlayScancodeKeypadMinus][td][b]k_ERemotePlayScancodeKeypadMinus[/b][/td][td]86[/td][td]Keypad Minus[/td][/tr] [tr=k_ERemotePlayScancodeKeypadPlus][td][b]k_ERemotePlayScancodeKeypadPlus[/b][/td][td]87[/td][td]Keypad Plus[/td][/tr] [tr=k_ERemotePlayScancodeKeypadEnter][td][b]k_ERemotePlayScancodeKeypadEnter[/b][/td][td]88[/td][td]Keypad Enter[/td][/tr] [tr=k_ERemotePlayScancodeKeypad1][td][b]k_ERemotePlayScancodeKeypad1[/b][/td][td]89[/td][td]Keypad 1[/td][/tr] [tr=k_ERemotePlayScancodeKeypad2][td][b]k_ERemotePlayScancodeKeypad2[/b][/td][td]90[/td][td]Keypad 2[/td][/tr] [tr=k_ERemotePlayScancodeKeypad3][td][b]k_ERemotePlayScancodeKeypad3[/b][/td][td]91[/td][td]Keypad 3[/td][/tr] [tr=k_ERemotePlayScancodeKeypad4][td][b]k_ERemotePlayScancodeKeypad4[/b][/td][td]92[/td][td]Keypad 4[/td][/tr] [tr=k_ERemotePlayScancodeKeypad5][td][b]k_ERemotePlayScancodeKeypad5[/b][/td][td]93[/td][td]Keypad 5[/td][/tr] [tr=k_ERemotePlayScancodeKeypad6][td][b]k_ERemotePlayScancodeKeypad6[/b][/td][td]94[/td][td]Keypad 6[/td][/tr] [tr=k_ERemotePlayScancodeKeypad7][td][b]k_ERemotePlayScancodeKeypad7[/b][/td][td]95[/td][td]Keypad 7[/td][/tr] [tr=k_ERemotePlayScancodeKeypad8][td][b]k_ERemotePlayScancodeKeypad8[/b][/td][td]96[/td][td]Keypad 8[/td][/tr] [tr=k_ERemotePlayScancodeKeypad9][td][b]k_ERemotePlayScancodeKeypad9[/b][/td][td]97[/td][td]Keypad 9[/td][/tr] [tr=k_ERemotePlayScancodeKeypad0][td][b]k_ERemotePlayScancodeKeypad0[/b][/td][td]98[/td][td]Keypad 0[/td][/tr] [tr=k_ERemotePlayScancodeKeypadPeriod][td][b]k_ERemotePlayScancodeKeypadPeriod[/b][/td][td]99[/td][td]Keypad Period[/td][/tr] [tr=k_ERemotePlayScancodeLeftControl][td][b]k_ERemotePlayScancodeLeftControl[/b][/td][td]224[/td][td]Left Control[/td][/tr] [tr=k_ERemotePlayScancodeLeftShift][td][b]k_ERemotePlayScancodeLeftShift[/b][/td][td]225[/td][td]Left Shift[/td][/tr] [tr=k_ERemotePlayScancodeLeftAlt][td][b]k_ERemotePlayScancodeLeftAlt[/b][/td][td]226[/td][td]Left Alt[/td][/tr] [tr=k_ERemotePlayScancodeLeftGUI][td][b]k_ERemotePlayScancodeLeftGUI[/b][/td][td]227[/td][td]Left GUI (windows, command, meta, etc.)…

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