Steamworks Documentation
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ISteamMicroTxn Interface

. [*] [code-inline]qty[/code-inline] - Quantity of this item. [*] [code-inline]amount[/code-inline] - Total cost to user minus VAT (in cents). (199 = 1.99) [*] [code-inline]vat[/code-inline] - Total VAT or tax (in cents). (19 = .19) [*] [code-inline]itemstatus[/code-inline] - Status of items within the order. [*] [code-inline]storepurchasereference[/code-inline] - Optional, only returned if the purchase was via a DLC on the store that is connected to an in-game microtransaction item id. …

[/td][/tr] [tr][td][b]amount[0][/b][/td][td]int64[/td][td]✔[/td][td]Total cost (in cents) of item(s) to be charged at this time. See [doclink=store/pricing/currencies]Supported Currencies[/doclink] for proper format of each amount. …

UTM Analytics

[subsection]Tracked Visits[/subsection] Three types of visits are tracked for UTM Analytics: [list][*]Total Visits: The total number of visits to your product page that had a UTM code attached to the URL. [*]Trusted Visits: A subset of Total Visits that excludes bot traffic and search crawlers. [*]Tracked Visits: The total number of visits to your product page for which users were also logged in. …

This can be difficult to prevent because the UTM report does not: [list][*]Reveal which purchases belong to which UTM parameters, only the total number of purchases for each unique set of UTM parameters [*]Adjust totals for refunds occurring 4 days or later after the UTM visit. …

Steam Inventory Web Functions

. [*] Shopping cart with individual line item costs in user currency, total cost in user currency, and "Purchase" / "Cancel" buttons. [*] If Cancel is selected, transaction will be cancelled with 'user declined' status. [*] If Purchase is selected, transaction will be automatically finalized. [*] User will be redirected to the appropriate return URL. …

Order does not matter. Duplicates are treated as additional quantity. [*] total - is the expected total cost of the cart. Checkout will fail if this does not match. Format is upper-case currency type (USD, EUR, GBP, etc) followed by numeric total. [*] sandbox - is 1 or 0. …

Stats and Achievements

[subsection=global_stats]Global Stats[/subsection] Stats can be marked as aggregated on the admin page to tell Steam to keep a global total of all users' values for the stat. This can be used to get data on total money in the economy, total kills, favorite weapons, favorite maps, and which team tends to do better. …

When a new value is uploaded, the global value will change no more than the max change value. This limits how quickly a cheater can influence the global totals. To access the global totals, call [api]ISteamUserStats::RequestGlobalStats[/api] and then [api]ISteamUserStats::GetGlobalStat[/api] for each global stat. …

ISiteLicenseService Interface

[/td][/tr] [tr][td][b]siteid[/b][/td][td]uint64[/td][td][/td][td]Site ID to see; zero for all sites[/td][/tr] [/table] Get total playtime amounts for all games over a period of time; for one or all sites. The response has the following structure: [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]sites[/b][/td][td]see below[/td][td]A list of site details[/td][/tr] [tr][td][b]game_names[/b][/td][td]see below[/td][td]Mapped list of game names.…

[/td][/tr] [tr][td][b]playtime_seconds[/b][/td][td]uint32[/td][td]total playtime for this game and license type, in seconds, for the requested period.[/td][/tr] [/table] …

Profile Features

[/list] Games that do not have these profile customization options do not count towards Game Collector or Achievement Collector totals. Steam automatically enables profile customization features as games reach certain player and sales metrics that give confidence that a reasonable number of customers that are engaged with your game. …

[/b] Our confidence metric is based on sales and player engagement figures. We do not include data from user reviews, wishlists, total playtime, or any other judgment of the "quality" of the game. We're simply looking for a broad player base. [h4]Q. Does this affect my game's visibility on Steam?…

Steam Keys

However, the maximum number of Release State Override (beta) keys you can request for this purpose is generally 2,500 total. [u]You should not promise more than 2,500 [b]Release State Override (beta) keys[/b] for your game during your crowdfunding campaign[/u]. …

Release State Override (beta) keys are generally limited to 2,500 total. [list][*]If you’d like to run a larger-scale beta test ahead of your game’s launch, please use the Steam Playtest feature. You can request Steam Keys for your playtest app.…

IUserReviewsService

[b]Response:[/b] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]query_summary[/b][/td][td]{message}[/td][td]Totals for the query. [code-inline]num_reviews[/code-inline] is the number of reviews on this page. The score fields ([code-inline]review_score[/code-inline], [code-inline]review_score_desc[/code-inline], [code-inline]total_positive[/code-inline], [code-inline]total_negative[/code-inline], [code-inline]total_reviews[/code-inline]) are only returned on the first page, and only when [code-inline]review_type[/code-inline] is k_EUserReviewsReviewType_All.…

Can be wider than [code-inline]day_range[/code-inline] when the requested range had no reviews; 0 means no limit.[/td][/tr] [tr][td][b]total_matching[/b][/td][td]uint32[/td][td]Total number of reviews that match the query.[/td][/tr] [/table] Each entry in [code-inline]reviews[/code-inline]: [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]recommendationid[/b][/td][td]uint64[/td][td]Unique ID of the review.…

Broadcast Viewership Statistics

Steam will capture and present to you the maximum concurrent viewers, your total viewers, average watch time, and total watch time by all viewers. [subsection]Concepts[/subsection] On the broadcast history page, you will see a table with two type of rows: Broadcast Sessions and Upload Sessions. …

ISteamUserStats Interface

[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]AppID that we're getting global stats for[/td][/tr] [tr][td][b]count[/b][/td][td]uint32[/td][td]✔[/td][td]Number of stats get data for[/td][/tr] [tr][td][b]name[0][/b][/td][td]string[/td][td]✔[/td][td]Names of stat to get data for[/td][/tr] [tr][td][b]startdate[/b][/td][td]uint32[/td][td][/td][td]Start date for daily totals (unix epoch timestamp)[/td][/tr] [tr][td][b]enddate[/b][/td][td]uint32[/td][td][/td][td]End date for daily totals (unix epoch timestamp)[/td][/tr] [/table] Retrieves the global stats percentages for the specified app. …

[section=GetNumberOfCurrentPlayers]GetNumberOfCurrentPlayers[/section] [code=http]GET https://partner.steam-api.com/ISteamUserStats/GetNumberOfCurrentPlayers/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]AppID that we're getting user count for[/td][/tr] [/table] Gets the total number of players currently active in the specified app on Steam. Note that this will not return players that are playing while not connected to Steam. …

IPublishedFileService Interface

[/td][/tr] [tr][td][b]totalonly[/b][/td][td]bool[/td][td]✔[/td][td](Optional) If true, only return the total number of files that satisfy this query.[/td][/tr] [tr][td][b]ids_only[/b][/td][td]bool[/td][td]✔[/td][td](Optional) If true, only return the published file ids of files that satisfy this query.…

[table] [tr][th]Name[/th][th]Value[/th][/tr] [tr=k_PublishedFileQueryType_RankedByVote][td][b]k_PublishedFileQueryType_RankedByVote[/b][/td][td]0[/td][/tr] [tr=k_PublishedFileQueryType_RankedByPublicationDate][td][b]k_PublishedFileQueryType_RankedByPublicationDate[/b][/td][td]1[/td][/tr] [tr=k_PublishedFileQueryType_AcceptedForGameRankedByAcceptanceDate][td][b]k_PublishedFileQueryType_AcceptedForGameRankedByAcceptanceDate[/b][/td][td]2[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTrend][td][b]k_PublishedFileQueryType_RankedByTrend[/b][/td][td]3[/td][/tr] [tr=k_PublishedFileQueryType_FavoritedByFriendsRankedByPublicationDate][td][b]k_PublishedFileQueryType_FavoritedByFriendsRankedByPublicationDate[/b][/td][td]4[/td][/tr] [tr=k_PublishedFileQueryType_CreatedByFriendsRankedByPublicationDate][td][b]k_PublishedFileQueryType_CreatedByFriendsRankedByPublicationDate[/b][/td][td]5[/td][/tr] [tr=k_PublishedFileQueryType_RankedByNumTimesReported][td][b]k_PublishedFileQueryType_RankedByNumTimesReported[/b][/td][td]6[/td][/tr] [tr=k_PublishedFileQueryType_CreatedByFollowedUsersRankedByPublicationDate][td][b]k_PublishedFileQueryType_CreatedByFollowedUsersRankedByPublicationDate[/b][/td][td]7[/td][/tr] [tr=k_PublishedFileQueryType_NotYetRated][td][b]k_PublishedFileQueryType_NotYetRated[/b][/td][td]8[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTotalUniqueSubscriptions][td][b]k_PublishedFileQueryType_RankedByTotalUniqueSubscriptions[/b][/td][td]9[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTotalVotesAsc][td][b]k_PublishedFileQueryType_RankedByTotalVotesAsc[/b][/td][td]10[/td][/tr] [tr=k_PublishedFileQueryType_RankedByVotesUp][td][b]k_PublishedFileQueryType_RankedByVotesUp[/b][/td][td]11[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTextSearch][td][b]k_PublishedFileQueryType_RankedByTextSearch[/b][/td][td]12[/td][/tr] [tr=k_PublishedFileQueryType_RankedByPlaytimeTrend][td][b]k_PublishedFileQueryType_RankedByPlaytimeTrend[/b][/td][td]13[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTotalPlaytime][td][b]k_PublishedFileQueryType_RankedByTotalPlaytime[/b][/td][td]14[/td][/tr] [tr=k_PublishedFileQueryType_RankedByAveragePlaytimeTrend][td][b]k_PublishedFileQueryType_RankedByAveragePlaytimeTrend[/b][/td][td]15[/td][/tr] [tr=k_PublishedFileQueryType_RankedByLifetimeAveragePlaytime][td][b]k_PublishedFileQueryType_RankedByLifetimeAveragePlaytime[/b][/td][td]16[/td][/tr] [tr=k_PublishedFileQueryType_RankedByPlaytimeSessionsTrend][td][b]k_PublishedFileQueryType_RankedByPlaytimeSessionsTrend[/b][/td][td]17[/td][/tr] [tr=k_PublishedFileQueryType_RankedByLifetimePlaytimeSessions][td][b]k_PublishedFileQueryType_RankedByLifetimePlaytimeSessions[/b][/td][td]18[/td][/tr] [tr=k_PublishedFileQueryType_RankedByInappropriateContentRating][td][b]k_PublishedFileQueryType_RankedByInappropriateContentRating[/b][/td][td]19[/td][/tr] [tr=k_PublishedFileQueryType_RankedByBanContentCheck][td][b]k_PublishedFileQueryType_RankedByBanContentCheck[/b][/td][td]20[/td][/tr] [tr=k_PublishedFileQueryType_RankedByLastUpdatedDate][td][b]k_PublishedFileQueryType_RankedByLastUpdatedDate[/b][/td][td]21[/td][/tr] [/table] [subsection=EPublishedFileInfoMatchingFileType]EPublishedFileInfoMatchingFileType[/subsection] The way that a shared file can be queried by QueryFile. …

Steam Workshop Implementation Guide

. [*] [code-inline]punBytesProcessed[/code-inline] and [code-inline]punBytesTotal[/code-inline] can be used to provide input for a user interface control such as a progress bar to indicate progress of the upload. [*] [code-inline]punBytesTotal[/code-inline] may update during the upload process based upon the stage of the item update. …

[list] [*] [api]ISteamUGC::GetNumSubscribedItems[/api] - Gets the total number of items the current user is subscribed to for the game or application. [*] [api]ISteamUGC::GetSubscribedItems[/api] - Gets a list of all of the items the current user is subscribed to for the current game. …

Store Page Written Description

For example, if your game is about managing a flower shop, the headline 'Build Beautiful Bouquets' could be positioned next to a screenshot of all the ornate flower arrangements players can make in the game. [/list] [callout=red][b]Stay Under 15MB Total File Size[/b]: To ensure your store page loads quickly, please keep the total file size of all your screenshots and GIFs below 15MB.…

ISteamApps Interface

[/td][/tr] [tr][td][b]punBytesTotal[/b][/td][td][apitype]steam_api::uint64[/apitype] *[/td][td]Returns the total size of the download in bytes.[/td][/tr] [/table] Gets the download progress for optional DLC. …

[/td][/tr] [tr][td][b]m_bIsOffline[/b][/td][td][apitype]steam_api::bool[/apitype][/td][td]If true, the user is currently offline. Time allowed / played refers to offline time, not total time.[/td][/tr] [tr][td][b]m_unSecondsAllowed[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]How many seconds the app can be played in total.…

Steam Frame Debugging

. [*][b]peakGpu(MHz)[/b]: The peak GPU clock, in Megahertz. [*][b]peakPower(W)[/b]: The peak total system power, in Watts. [*][b]refresh(Hz)[/b]: The headset's refresh rate (as set by the user in the SteamVR Settings for the application). [*][b]throttle[/b]: The frame limit, either set by the user through SteamVR Settings for the application, or by SteamVR when Motion Smoothing is active. [*][b]width[/b] and [b]height[/b]: The minimum resolution of any frame submitted by the application during the period since the last sample. [/list] The top part of the CSV file also contains a summary: [list] [*][b]appId[/b] and [b]appName[/b]: The Steam application ID and application name. [*][b]totalFrames[/b]: The total number of frames submitted by the application during the recording. [*][b]reprojectedFrames[/b]: The total number of frames reprojected by the SteamVR Compositor during the recording. [*][b]framesWithDepth[/b]: The number of frames submitted by the application that included a Depth Buffer. [*][b]framesWithMotionVectors[/b]: The number of frames submitted by the application that included a Motion Vectors Buffer. [*][b]minResolution[/b] and [b]maxResolution[/b]: The absolute minimum and maximum resolutions observed during the recording. …

Steam Personal Calendar

Because the calendar is personalized, what appears is based on what each individual player is most likely to want, not on raw popularity or total wishlist counts. If your release date is public and your game is within five weeks of launch, it may already be appearing on players' calendars. …

More wishlists increase the likelihood of appearing, but featuring is personalized for each player rather than based on total wishlist counts. [b]Q. Can someone at Valve manually add my game to the calendar?[/b] A. No. The calendar is not hand-curated. …

Wishlist Reporting

This indicates the platform that players have explicitly set in their Steam preferences. This will almost always be a subset of total wishlists, as not every player has selected a specific platform. You can find your own platform preferences here: https://store.steampowered.com/account/preferences/ [docimg=platformPreferences.png]platformPreferences.png[/docimg] [subsection]Definitions[/subsection] In the CSV download of the wishlist data, there is a column for "DateLocal" and "MonthCohort". …

IEconService Interface

[/td][/tr] [tr][td][b]max_trades[/b][/td][td]uint32[/td][td]✔[/td][td]The number of trades to return information for[/td][/tr] [tr][td][b]start_after_time[/b][/td][td]uint32[/td][td]✔[/td][td]The time of the last trade shown on the previous page of results, or the time of the first trade if navigating back[/td][/tr] [tr][td][b]start_after_tradeid[/b][/td][td]uint64[/td][td]✔[/td][td]The tradeid shown on the previous page of results, or the ID of the first trade if navigating back[/td][/tr] [tr][td][b]navigating_back[/b][/td][td]bool[/td][td]✔[/td][td]The user wants the previous page of results, so return the previous max_trades trades before the start time and ID[/td][/tr] [tr][td][b]get_descriptions[/b][/td][td]bool[/td][td]✔[/td][td]If set, the item display data for the items included in the returned trades will also be returned[/td][/tr] [tr][td][b]language[/b][/td][td]string[/td][td]✔[/td][td]The language to use when loading item display data[/td][/tr] [tr][td][b]include_failed[/b][/td][td]bool[/td][td]✔[/td][td][/td][/tr] [tr][td][b]include_total[/b][/td][td]bool[/td][td]✔[/td][td]If set, the total number of trades the account has participated in will be included in the response[/td][/tr] [/table] Gets a history of trades [section=FlushInventoryCache]FlushInventoryCache[/section] [code=http]POST https://partner.steam-api.com/IEconService/FlushInventoryCache/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Economy[/b] permissions.…

ISteamUGC Interface

[/td][/tr] [tr][td][b]punBytesDownloaded[/b][/td][td][apitype]steam_api::uint64[/apitype] *[/td][td]Returns the current bytes downloaded.[/td][/tr] [tr][td][b]punBytesTotal[/b][/td][td][apitype]steam_api::uint64[/apitype] *[/td][td]Returns the total bytes. This is only valid after the download has started.…

[/td][/tr] [tr][td][b]punBytesProcessed[/b][/td][td][apitype]steam_api::uint64[/apitype] *[/td][td]Returns the current number of bytes uploaded.[/td][/tr] [tr][td][b]punBytesTotal[/b][/td][td][apitype]steam_api::uint64[/apitype] *[/td][td]Returns the total number of bytes that will be uploaded.[/td][/tr] [/table] Gets the progress of an item update. …

IPartnerFinancialsService Interface

[/td][/tr] [tr][td][b]discount_percentage [/b][/td][td]int32[/td][td]The percentage discount off the items regular price[/td][/tr] [/table] [b]CPartnerFinancials_CombinedDiscountInfo[/b] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]combined_discount_id[/b][/td][td]uint32[/td][td]A unique id[/td][/tr] [tr][td][b]combined_discount_name[/b][/td][td]string[/td][td]The combined discount name[/td][/tr] [tr][td][b]total_discount_percentage[/b][/td][td]int32[/td][td]The total percentage discount via all component discounts[/td][/tr] [tr][td][b]discount_ids[/b][/td][td]int32[/td][td]A repeating field of all discount ids that make up this combined discount id[/td][/tr] [/table] [b]CPartnerFinancials_KeyRequestInfo[/b] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]key_request_id[/b][/td][td]uint32[/td][td]The unique id for the given key request[/td][/tr] [tr][td][b]key_request_notes[/b][/td][td]string[/td][td]The notes provided for the key request. …

[b]Return values[/b][table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr] [td][b]appid[/b][/td] [td]uint32[/td] [td]The app that data was generated for[/td] [/tr] [tr] [td][b]date[/b][/td] [td]string[/td] [td]The date that data was generated for (GMT)[/td] [/tr] [tr] [td][b]wishlist_summary[/b][/td] [td]CPartnerFinancials_WishlistSummary[/td] [td]The wishlist summary totals for this app+date combination[/td] [/tr] [tr] [td][b]country_summary[/b][/td] [td]CPartnerFinancials_CountryWishlistSummary[/td] [td]A repeating field of country entries, showing the wishlist summary totals for this app+date combination in each country[/td] [/tr] [tr] [td][b]language_summary[/b][/td] [td]CPartnerFinancials_LanguageWishlistSummary[/td] [td]A repeating field of language entries, showing the wishlist summary totals for this app+date combination in each language[/td] [/tr] [tr] [td][b]app_min_date[/b][/td] [td]string[/td] [td]The earliest date that data is available for the app[/td] [/tr] [/table] [b]CPartnerFinancials_WishlistSummary[/b] [table] [tr] [th]Name[/th] [th]Type[/th] [th]Description[/th] [/tr] [tr] [td][b]wishlist_adds[/b][/td] [td]uint32[/td] [td]How many wishlist adds occurred across the period.…

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