Steamworks Documentation
Found 314 search results for "WA 0859 3970 0884 [[HATIGA]] Produsen Meja Gaming 2022 Awet Sragen Sragen"
Graphical Asset Rules

There should be no words at all in this asset. [*][b]Library Logo[/b] - this image is only your game's logotype (your game's title, rendered in the special font or lettering that you have established) and optionally a logomark (an icon that stands alongside your game's title) together on a transparent background. …

You can check out our [doclink=store/accolades]Store Page Accolades documentation[/doclink] for details. [section]Rules Effective Sept 1, 2022[/section] As a reminder, these [b]new rules go into effect Sept 1, 2022[/b] and we ask that all game developers review their graphical assets and make any changes to bring them inline with these new rules. …

Steam Deck Brand Guidelines and Logos

[section]Steam Deck™ Brand Guidelines and Logos[/section] Last Updated: May 2,2022 To ensure that Steam Deck™ branding and trademarks are used consistently across all marketing and communication materials, we have some guidelines that should be followed by all partners when using Steam Deck branding. …

ISteamMicroTxn Interface

[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]App ID of the game the agreement is for.[/td][/tr] [tr][td][b]nextprocessdate[/b][/td][td]string[/td][td]✔[/td][td]Date that next recurring payment should be initiated. …

[/td][/tr] [tr][td][b]billingtype[0][/b][/td][td]string[/td][td][/td][td]Optional recurring billing type. Valid options are: [b]"Steam"[/b] or [b]"Game"[/b] [list][*]Steam: Steam automatically re-bills[*]Game: Partner needs to call ProcessAgreement API to bill[/list][/td][/tr] [tr][td][b]period[0][/b][/td][td]string[/td][td][/td][td]Optional period for recurring billing. …

Unity

[url=https://docs.unity3d.com/6000.2/Documentation/Manual/xr-foveated-rendering.html]Unity documentation[/url] [i]Requirements: Unity 2022.3+, Unity OpenXR Plugin v1.9.1+, URP, Vulkan[/i] [*][b]Valve Utils: Settings for Unity's Multiview Render Regions[/b] - This provides access to the Unity feature for Multiview Render Regions. …

[/list] [section]Known Issues[/section] [list] [*][b]GPU Particles[/b] - Due to current TSO settings in FEX, uncached GPU buffer access is extremely slow. Solution: Enable GPU Instancing. Note: This only applies to games running through FEX (e.g. Windows x86 builds using Proton). [/list]…

Steam Branding Guidelines

For that reason, we require that you include the following information anywhere you sell Steam keys for your Early Access title: [olist][*]Display one of these Steam Early Access logos: [docimg=Logo_SteamEarlyAccess_Stacked.png]Steam Early Access[/docimg] OR [docimg=Logo_SteamEarlyAccess.png]Steam Early Access[/docimg] (download [docfile=SteamEarlyAccessLogos-All.zip]SteamEarlyAccessLogos.zip[/docfile] for all languages) [*]Include this text, clearly legible on the page: [b]This Steam Early Access game is currently not a finished game and may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit http://store.steampowered.com/earlyaccessfaq/[/b] [*]Clearly describe the current state of your game. …

[docimg=SteamPhysicalKeyExample.png]SteamPhysicalKeyExample.png[/docimg] Steamworks boxed game [docfile=SteamDiscInsertExample.pdf]quick start guide[/docfile] …

Languages Supported on Steam

This is the only set of languages supported by Steamworks APIs. [*][b]Game Support Only[/b] - This set of languages is available for developers to indicate the languages their game supports. This indication will appear on the game's store page and be searchable by players after October, 2022. …

[callout][b]Note:[/b] API language codes are used with the clientside APIs in the [doclink=sdk/api]Steamworks API[/doclink] and Web API language codes are used with the [doclink=webapi]Steamworks Web API[/doclink].[/callout] [section]Game Support Only[/section] These languages are only available for developers to select from when indicating which languages a game supports. …

Game Servers

[section]Overview[/section] The Steam Game Servers API provides everything you need to create dedicated servers for your game. You can host these game servers yourself, or allow your community to host them for you. This is the best choice for highly competitive games (such as Dota 2) or games with persistent servers that stay around after players leave (such as Team Fortress 2). [section]Steam Server Browser[/section] A large part of the game server experience on Steam comes from the unified server browser. …

Game Notifications

[section=Overview]Overview[/section] Steam Game Notifications is a system for delivering offline notifications to users for games that provide asynchronous multiplayer gaming, such as Chess. …

Upon launching and performing game actions, the game is expected to update the game session again with the up-to-date states for all users in the session. [subsection]What Steam will manage[/subsection] Steam will manage notifying users in a game session based on the states provided by the game and the specific settings that the user has selected for the game. …

Free To Play Games

[section]Overview[/section] On Steam, you have the option to ship your game as Free to Play (otherwise known as F2P). Free to Play games are free for customers to download. Sometimes they also contain in-game purchases to monetize content. Free to Play games don’t require you to enter pricing because the game is a free license. You can choose to make your game Free to Play during the app creation process. …

Updating Game Build

For an overview on updating your game, please see [doclink=store/updates]Updating Your Game - Best Practices[/doclink]. What follows are technical topics related to updating your game. …

[section]Post your patchnotes[/section] Once your update is live, players will see the game update in their Steam client. Many players will click to learn about what has just updated, so it's important that you post your patchnotes or update description with the Steam Events & Announcement tools. …

Game Soundtracks on Steam

Soundtracks sell particularly well as a component of a bundle including the base game and the soundtrack for a slight price increase. There are two distinct types of soundtrack content: [list] [*][b]Soundtracks associated with a Steam game[/b]: if your game is also sold on Steam, you can treat your soundtrack as a piece of additional content for that game, similar to DLC. You can create a new soundtrack associated with your game from the [i]Associated Packages, DLC, Demos, And Tools[/i] link on the landing page for your app. [*][b]Soundtracks not associated with a Steam game[/b]: if you have soundtrack content for non-Steam games (including older products and games that aren't for sale on Steam), you can create independent soundtracks. …

Microtransactions (In-Game Purchases)

If you are working to bring your title with in-game purchases to Steam, we've got a few suggestions, best practices, and resources to help you get started. Whether you have a Free to Play game, or a game that is purchased upfront, there are common elements with any game that has in-game purchases that are useful to consider when working toward your launch on Steam. …

For your in-game store, Steam is providing services as a payment processor – Steam runs fraud checks, but the context in which a user makes a purchase in your game is something that only your game servers can understand. …

Recurring In-Game Billing

[subsection]Receiving Status[/subsection] To receive payment status for a billing agreement, your game server should call the WebAPI [webapi]ISteamMicroTxn/GetReport[/webapi]. GetReport will show all transactions associated with your game (appID), including those produced by a billing agreement. Additionally, since users can cancel and renew subscriptions from within their Steam account, the game can receive notification of those actions through this API. Your game server should call GetReport frequently, at least every couple of seconds, so that it can always be up-to-date. …

In-Game Actions File

[section]Overview[/section] Developers must supply an in-game actions (IGA) file that defines the actions, action sets, and basic structure of their game's input configuration. This article describes the overall structure of this file and provides several concrete examples from various games. …

The Steam folder will already have a very similarly named folder so make sure you've put it in the "controller_config" folder and not the "controller_base" folder. Rename the file to the following: "game_actions_X.vdf", where X is your game's Steam AppID. If you don't know what your game's Steam AppID is, it can be found by logging into your Steam partner site. …

ISteamGameServer Interface

This can not be longer than [apitype]ISteamMatchmakingServers::k_cbMaxGameServerGameDescription[/apitype].[/td][/tr] [/table] Sets the game description. Setting this to the full name of your game is recommended. [b]NOTE:[/b] This is required for all game servers and can only be set before calling [api]ISteamGameServer::LogOn[/api] or [api]ISteamGameServer::LogOnAnonymous[/api]. [subsection=SetGameTags]SetGameTags[/subsection] [code=cpp]void SetGameTags( const char *pchGameTags );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]pchGameTags[/b][/td][td]const char *[/td][td]The new "gametags" value to set. …

ISteamGameCoordinator Interface

Functions for sending and receiving messages from the Game Coordinator. This is largely deprecated, and only continues to exist for the couple games that still use this. [section=Functions]Functions[/section] [b]NOTE:[/b] [code-inline]ISteamGameCoordinator[/code-inline] does not expose a global accessor function. …

[section=enums]Enums[/section] These are enums which are defined for use with ISteamGameCoordinator. [subsection=EGCResults]EGCResults[/subsection] List of possible return values from the ISteamGameCoordinator API. …

Anti-cheat and Game Bans

ref=6899-IOSK-9514]Banned by Game Developer (Game Ban)[/url]. [b]Q: Can I use bans in other games to block users from playing in my game?[/b] A: No. Game bans should only prevent the user from playing on secure servers in the game they received a ban in. A permanent ban should only be issued for your game if the user was caught cheating in your game.…

Templates for In-Game Actions Files

Here are some example templates for [doclink=features/steam_controller/iga_file]IGA files[/doclink] that you can use as starting points for your games. None of these are for any specific game, and your game might have specific needs not covered by any of them, so feel free to experiment. …

The game features a modal battle system that mostly uses the same basic menu-driven actions (up/down/left/right/select/cancel), but has some special commands like toggling a special power between targetting an individual and a group of enemies, skipping a character's turn, and pausing the game. …

Bringing Mobile Games to Steam

Over the years, we’ve seen many games that were originally successful on mobile make the leap to PC through Steam. Some of these titles made the transition successfully while others flop. The key differences seem to be in how deeply the developer considers the PC audience and adapts the game for the format. None of the below are hard-and-fast rules, but are simply some observations we have from games we’ve seen release on Steam. …

Changing Your Game's Name

You can change the name of your game within Steamworks at any time until your store page has been through the pre-release review process. [subsection]Where Your Game Name is Defined[/subsection] Your game's name is defined in three main locations: [list] [*][b]Store info[/b] - On the "Basic Info" tab under "Edit Store". …

This name is used within the Steam library and the Steam Community. [*][b]Package Info[/b] - Each store package that sells your game. This is used to present your purchase option shown on your store page and during the checkout process. [/list] [subsection]Localizing Your Game Name[/subsection] You can provide localizations for your game name. …

Results 1 to 20 of 314