[table] [tr] [th]English Name[/th] [/tr] [tr] [td]Afrikaans[/td] [/tr] [tr] [td]Albanian[/td] [/tr] [tr] [td]Amharic[/td] [/tr] [tr] [td]Armenian[/td] [/tr] [tr] [td]Assamese[/td] [/tr] [tr] [td]Azerbaijani[/td] [/tr] [tr] [td]Bangla[/td] [/tr] [tr] [td]Basque[/td] [/tr] [tr] [td]Belarusian[/td] [/tr] [tr] [td]Bosnian[/td] [/tr] [tr] [td]Catalan[/td] [/tr] [tr] [td]Cherokee[/td] [/tr] [tr] [td]Croatian[/td] [/tr] [tr] [td]Dari[/td] [/tr] [tr] [td]Estonian[/td] [/tr] [tr] [td]Filipino[/td] [/tr] [tr] [td]Galician[/td] [/tr] [tr] [td]Georgian[/td] [/tr] [tr] [td]Gujarati[/td] [/tr] [tr] [td]Punjabi (Gurmukhi)[/td] [/tr] [tr] [td]Hausa[/td] [/tr] [tr] [td]Hebrew[/td] [/tr] [tr] [td]Hindi[/td] [/tr] [tr] [td]Icelandic[/td] [/tr] [tr] [td]Igbo[/td] [/tr] [tr] [td]Irish[/td] [/tr] [tr] [td]Kannada[/td] [/tr] [tr] [td]Kazakh[/td] [/tr] [tr] [td]Khmer[/td] [/tr] [tr] [td]K'iche'[/td] [/tr] [tr] [td]Kinyarwanda[/td] [/tr] [tr] [td]Konkani[/td] [/tr] [tr] [td]Kyrgyz[/td] [/tr] [tr] [td]Latvian[/td] [/tr] [tr] [td]Lithuanian[/td] [/tr] [tr] [td]Luxembourgish[/td] [/tr] [tr] [td]Macedonian[/td] [/tr] [tr] [td]Malayalam[/td] [/tr] [tr] [td]Maltese[/td] [/tr] [tr] [td]Maori[/td] [/tr] [tr] [td]Marathi[/td] [/tr] [tr] [td]Mongolian[/td] [/tr] [tr] [td]Nepali[/td] [/tr] [tr] [td]Odia[/td] [/tr] [tr] [td]Persian[/td] [/tr] [tr] [td]Quechua[/td] [/tr] [tr] [td]Scots[/td] [/tr] [tr] [td]Serbian[/td] [/tr] [tr] [td]Punjabi (Shahmukhi)[/td] [/tr] [tr] [td]Sindhi[/td] [/tr] [tr] [td]Sinhala[/td] [/tr] [tr] [td]Slovak[/td] [/tr] [tr] [td]Slovenian[/td] [/tr] [tr] [td]Sorani[/td] [/tr] [tr] [td]Sotho[/td] [/tr] [tr] [td]Swahili[/td] [/tr] [tr] [td]Tajik[/td] [/tr] [tr] [td]Tamil[/td] [/tr] [tr] [td]Tatar[/td] [/tr] [tr] [td]Telugu[/td] [/tr] [tr] [td]Tigrinya[/td] [/tr] [tr] [td]Tswana[/td] [/tr] [tr] [td]Turkmen[/td] [/tr] [tr] [td]Urdu[/td] [/tr] [tr] [td]Uyghur[/td] [/tr] [tr] [td]Uzbek[/td] [/tr] [tr] [td]Valencian[/td] [/tr] [tr] [td]Welsh[/td] [/tr] [tr] [td]Wolof[/td] [/tr] [tr] [td]Xhosa[/td] [/tr] [tr] [td]Yoruba[/td] [/tr] [tr] [td]Zulu[/td] [/tr] [/table] [section]Frequently Asked Questions[/section] [*][h4]Q: What if my game doesn't include any of the "Full Platform Supported" languages?…
[/list] [/list] [/list] [b]Example Response:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…
[/list] [/list] [/list] [b]Example Response:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…
Y) [/list] [section]DPAD[/section] [docimg=input_dpad.png]input_dpad.png[/docimg] The Dpad, or digital pad, is a single physical input that houses four discrete digital inputs corresponding to the four cardinal directions. Unlike the button pad, the digital pad is physically constructed in such a way that only one directional input may be pressed for any given axis (it is impossible to press North and South simultaneously, but North and West is okay). …
[code] itemdefid: 500 type: tag_generator name: Tag Generator Paint tag_generator_name: paint_color tag_generator_values: red:33;blue:33;green:33;gold:1 itemdefid: 100 type: tag_tool name: Random Paint Can tag_generators: 500 tags_to_remove_on_tool_use: paint_color [/code] Then when a user applies the "Random Paint Can" tool to their "Hat" using the [api]ISteamInventory::ExchangeItems[/api] call, they have a 33% chance to get either "red," "green," or "blue" and a 1% chance to get "gold.…
Once done, follow these steps to upload and deploy the new files: [list] [*]Login to the Steamworks website [*]Select the game you would like to update [*]Select [b]Edit Steamworks Settings[/b] [*]Select [b]SteamPipe[/b] > [b]Web Uploads[/b] [*]Find the depot you need to update [*]Select [b]Choose File[/b] and select the zip file [*]Select [b]Merge With Baseline[/b] from the associated dropdown [*]Select [b]Upload[/b] [*]Once uploaded, you should see a green status message and a new Commit line should appear. [*] Enter a build note, leave the branch setting at [b]"None"[/b] and select [b]Commit[/b]. [*] Select [b]SteamPipe[/b] > [b]Builds[/b] [*] Find your new build and set it live on a private test branch with [b]"Preview Changes"[/b] [*] After testing your game with these new files, set it live on the [b]"Default"[/b] branch [/list] …
[/callout] If you have the necessary permissions to purchase a Steam app credit, you'll see a green button to do so on your [url=https://partner.steamgames.com/dashboard]Steamworks home page[/url]. [callout]Please review the [doclink=gettingstarted/onboarding]Rules & Guidelines[/doclink] about the content that can be distributed via Steam. …
[b]Posting:[/b] Once your page has been approved, you will need to click the green "Post as Coming Soon" button for it to show up publicly as coming soon. For more information on preparing for release, please see the [doclink=store/releasing][/doclink] documentation. …
[docimg=ds4_controller_share_options.png]ds4_controller_share_options.png[/docimg] [callout=green,fixed][b]NOTE[/b]: SHARE and OPTIONS correspond to SELECT and START on previous PlayStation Controller models.[/callout] [subsection=L1R1]L1 and R1 (Shoulder buttons)[/subsection] [b]Digital[/b] The shoulder buttons are pretty standard. …
[docimg=MarkAsReady_2.png]MarkAsReady_2.png[/docimg] [section]Release Yourself When Ready[/section] Once your store page has been approved and it's presence has been set to "coming soon" for a least 2 weeks and the build is reviewed, you will be able to release your game. You will need to use the green "Release App" button that appears on the top of your product landing page in Steamworks at the time you wish to release your title. …
[docimg=ArtworkOverride.PNG]ArtworkOverride.PNG[/docimg] [*]Next, choose a relevant name for your Artwork Override, pick a start and end time, and click the green Save Changes button. [docimg=ArtworkOverride_Config.jpg]ArtworkOverride_Config.jpg[/docimg] [*]With your new temporary artwork override selected from the drop-down, you can drag and drop your images into the blue upload box and click Upload. …
[docimg=desktop_game_select.png]desktop_game_select.png[/docimg] [callout=green,fixed][b]NOTE[/b]: Disclosure: In this example I'm picking my own game because I have full control of its Steam Input API integration and can use it to demonstrate certain features.…
[docimg=getting_started_select_game_bp.png]getting_started_select_game_bp.png[/docimg] [callout=green,fixed][b]NOTE[/b]: Disclosure: In this example I'm picking my own game because I have full control of its Steam Input API integration and can use it to demonstrate certain features.…
Note that this button will grow in size as you add more regular menu buttons. [callout=green] [h3]TIP: Default Center Cancel[/h3] Depending on your game, you might want the player to easily be able to back out of the radial menu without activating anything. …
Here's an example of a developer shipping custom icons with their game: [docimg=dqdx_sc_radial_icons.png]dqdx_sc_radial_icons.png[/docimg] [callout=green] [h3]Fun Fact[/h3] Animated GIFs can be used as custom menu icons![/callout] [section]Nested Radial Menus[/section] You can use [doclink=features/steam_controller/action_set_layers][/doclink] to created Nested Radial Menus. …
[list] [*] [b]Default User Setting[/b] No change to how the light functions [*] [b]Default XInput Slot Number Setting[/b] Slots 1-4 are colored red, blue, green, and purple, respectively. [*] [b]Custom Setting[/b] [list] [*][b]Controller Light Color[/b] Change the color of the light [*][b]Controller Light Saturation[/b] Change the intensity of the light [/list] [/list] [subsection]Music[/subsection] [docimg=legacy_music.png]legacy_music.png[/docimg] This lets you control music playback from your Steam music player. …
These are the only possible objects you can define, and they are the containers that will house your individual action definitions. You do not have to provide all three categories, however. This structure is perfectly valid, for instance: [code] "actions" { "ActionSetName1" { "title" "#Title1" "AnalogTrigger" { } "Button" { } } "ActionSetName2" { "title" "#Title2" "StickPadGyro" { } } "ActionSetName3" { "title" "#Title3" "Button" { } } } [/code] [b]StickPadGyro[/b] This action set block is for analog actions that will have up to two axes of motion, the sort of thing you might want to bind to a joy[b]stick[/b], a track[b]pad[/b], or a [b]gyro[/b]scope. …
[/olist] [b]Recognizing Internal Moderators[/b] [list] [*] Developers will appear in discussions and comments in your hub with their name in Green followed by a yellow [developer] tag. [docimg=moderator_presentation_developer.jpg]moderator_presentation_developer.jpg[/docimg] [/list] [subsection]Global Moderators[/subsection] From time to time, Valve will promote trusted community members to act as global moderators across the Steam Community. …
[code=cpp] "workshopitem" { "appid" "480" "publishedfileid" "5674" "contentfolder" "D:\\Content\\workshopitem" "previewfile" "D:\\Content\\preview.jpg" "visibility" "0" "title" "Team Fortress Green Hat" "description" "A green hat for Team Fortress" "changenote" "Version 1.2" } [/code] Notes: [list] [*] The keys map to the various ISteamUGC::SetItem[...] methods. …
For example: [code=cpp]steamcmd.exe +login myLoginName myPassword +workshop_build_item workshop_green_hat.vdf +quit[/code] If the command is successful, the [code-inline]publishedfileid[/code-inline] value in the VDF will be automatically updated to contain the ID of the workshop item. …
Into the Breach uses their own art for Xbox/Steam Controllers: [docimg=intothebreach_xbox.PNG]intothebreach_xbox.PNG[/docimg] PlayStation: [docimg=intothebreach_ps4.PNG]intothebreach_ps4.PNG[/docimg] and Nintendo Switch controllers: [docimg=intothebreach_switchpro.PNG]intothebreach_switchpro.PNG[/docimg] [callout=green]Note: Even when using your own art we suggest you fallback to Steam's art when you don't recognize a controller or call our helper function to find the closest option that existed when your game was released so when future devices are added they have reasonable glyphs.…
[/list] [docimg=steam_input_gamepad_templates.png]steam_input_gamepad_templates.png[/docimg] Steps for setting the template live for your game in Steamworks can be found [url=https://partner.steamgames.com/doc/features/steam_controller/getting_started_for_devs#23]here[/url] [subsection]Creating a custom configuration[/subsection] Configurations can be auto-converted between most controller types, but you'll at a minimum want to make a Steam Controller and Xbox controller configuration. [callout=green]Note: if you plan on taking advantage of device specific features like motion controls you'll want to also have one for PlayStation 4 or Nintendo Switch controllers.…
[section=small_capsule]Small Capsule [color=#ca5029]Required[/color][/section] [color=green]Good Execution: Logo clearly legible![/color] [docimg=capsule_sm.png]capsule_sm.png[/docimg] [color=#ca5029]Poor Execution: Logo not legible at small size.…
The full list of recognized "input sources" is: [list] [*] Left Trackpad [*] Right Trackpad [*] Center Trackpad [*] Left Joystick [*] Right Joystick [*] ABXY [*] DPAD [*] Left Trigger [*] Right Trigger [*] Gyro [*] Switch [/list] [callout=green, fixed][b]NOTE:[/b] The "Switch" input source is a catch-all for all the physical inputs that don't belong to another group, such as back & start buttons, left & right shoulder buttons, and back paddle grips.…
[/list] [section]Full Release of your Game[/section] [callout][b]You still need to click the "big green button" to release your game for all users[/b]. This will transition the game from pre-purchase to release and kick off the [doclink=marketing/visibility#4]Full Release Launch Visibility[/doclink].…