Steamworks Documentation
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Frequently Asked Questions

Generally, a foreign person is subject to U.S. tax on its U.S. source income. Most types of U.S. source income received by a foreign person are subject to a U.S. tax rate of 30%. A reduced rate, including exemption, may apply if there is a tax treaty between the foreign person's country of residence and the United States. …

Applying for an ITIN for purposes to exercise the benefits under the tax treaty does not require you to file a U.S. tax return. [*][h4]Q. What types of US TINs are there?[/h4] A. For non-U.S. persons, a TIN may be an Employer Identification Number (EIN) for individuals and businesses or an Individual Taxpayer Identification Number (ITIN) for individuals only. [*][h4]Q. …

Review Process

You'll need to click "Mark as ready for review" to communicate to Valve that you have completed the necessary release checklist items and are ready for review. Please see our [doclink=store/types][/doclink] documentation for more information how to release your product on Steam. [subsection]Review once; Update any time[/subsection] Once your game has been reviewed and approved, there is no need to go through review again. …

Library Assets

[b]Size: [/b]3840px x 1240px (an additional half-size 1920px x 620px PNG will be auto-generated from larger file) [subsection=logo]Library Logo [color=#ca5029]Required[/color][/subsection] [docimg=Logo_example_1.png]Logo_example_1.png[/docimg] [b]Usage:[/b] Appears at the top of a user’s library details page for this product, placed on top of the hero graphic. [b]Design:[/b] This image should contain only your game's logo type (your game's title, rendered in the special font or lettering that you have established) and optionally a logomark (an icon that stands alongside your game's title) together on a transparent background. …

Early Access

[section=update_notice]Store page notice about last update[/section] If it has been more than 12 months (one year) since the developers of an Early Access game have updated the game and posted an 'update' type event to tell players about it, Steam will add a note to the store page, just above the Developer Questionnaire letting players know that the game has not updated in a while. This notice will appear when either of the following criteria has been met: [list] [*]It has been more than 12 months since a build has been assigned to the 'default' branch in Steamworks. [*]It has been more than 12 months since the developer has posted an 'update' type event, communicating to players about the update (This includes all three 'update' type events: Major Update, Regular Update, or Patch Notes) [/list] [section]Frequently Asked Questions[/section] [list][*][h4]Q: Can my unreleased Early Access Game be listed as Coming Soon?…

steam_gameserver.h

[subsection=SteamGameServer_Init]SteamGameServer_Init[/subsection] [code=cpp]inline bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]unIP[/b][/td][td]uint32[/td][td]The IP address you are going to bind to. (This should be in host order, i.e 127.0.0.1 == 0x7f000001). …

Steam Inventory Item Dynamic Properties

If you configure your dynamic properties on the Steam Inventory Service page under the "Item Dynamic Properties" section and set the "type" field, then integers and floats will be replaced with 0 instead, and bool properties will be replaced by "false". …

Embeddable Widgets

This is great way to link the previous posting that is part of a series or another type of past event that is related to the current event. [code] https://steamcommunity.com/games/<appid or vanity>/announcements/detail/<gid> https://steamcommunity.com/ogg/<appid>/announcements/detail/<gid> https://steamcommunity.com/gid/<official game group's 64-bit steamid>/announcements/detail/<gid> [/code] You can find the URL by hitting the 'Share' button on that previous event. …

Steam Cloud Play (Beta)

The Actual Authority user of your Steamworks account must sign the new Steam Cloud Gaming Addendum by logging into Steamworks and clicking the following link to sign the Addendum: https://partner.steamgames.com/newpartner/signlatestsda/?agreement_type=13 [*]2. In Steamworks, you need to approve the games you would like to show up in GeForce NOW. Please take the following steps. [*]3. …

Free to Keep (100% Discount)

From your app's main landing page, you can find this package by navigating to: All Associated Packages > Promotional or special-use packages > Type: Free-to-keep promotion. [*] Steam will automatically handle activation and deactivation of this Free to Keep package. You do not need to take any action. …

Uploading to Steam

[subsection]SteamCmd on macOS[/subsection] To enable SteamCmd on macOS you must complete the following steps: [olist] [*] From the terminal, browse to the tools\ContentBuilder\builder_osx [*] Run chmod +x steamcmd [*] Type bash ./steamcmd.sh [*] SteamCmd will then run and update to the latest build, leaving you in the SteamCmd prompt [*] Type exit and press return to exit the prompt [/olist] You can then follow the rest of this documentation (substituting paths as appropriate) to create depot and app config files for uploading your content to Steam. …

Follow these steps so that your initial login token is properly saved: [olist] [*] Run "steamcmd.exe +login <username> on the machine that will be preforming the build" [*] Enter your password, and the SteamGuard token [*] Type "info", and you should see your account listed as connected [*] Type "quit" [*] For each future run, do not enter a password. …

Pricing

During processing we will attempt to check your prices for input errors, but we can't guarantee we will catch every one so please check your prices carefully before submitting. [section]Pricing Types[/section] Steam supports multiple business models that games use to price content, whether it be the single purchase of a full game, DLC, in-game microtransactions or recurring subscriptions. …

More information can be found here regarding implementation of these pricing types: [list][*]Best Practices for [url=https://partner.steamgames.com/doc/features/microtransactions]Microtransactions[/url][*][url=https://partner.steamgames.com/doc/features/microtransactions/implementation]Microtransactions Implementation Guide[/url] [*][url=https://partner.steamgames.com/doc/store/pricing/subscriptions]Recurring Subscriptions[/url][/list] [section]Required Permissions For Editing Pricing[/section] Only certain publisher accounts have the necessary permissions to enter or adjust pricing or configure discounts for your products on Steam. …

Steam Overlay

[callout][b]NOTE:[/b] The overlay is automatically disabled for 'Software' app types. If you need the overlay enabled, you can do so by: [list] [*]Making sure your Steam account has the Edit App Metadata permission [*]Navigate from the App's landing page to > Edit Steamworks Settings > Installation tab > General Installation [*]Check box for Enable Steam Overlay for Application [*]Publish [/list] [/callout] [section=activating]Activating the overlay from your app[/section] There are a set of functions in the Steamworks API that give you direct access to triggering the game overlay. …

Franchise Pages

When editing the sections on your developer or publisher homepage, select “Link your Homepages” from the type picker. Then you can choose the title for the section depending on whether you are going to show a list of associated studios or a list of your franchises (This just determines the title for the section to explain the contents to customers). …

Steam Frame Debugging

[list] [*]Add your title with the SteamOS Devkit Client [*]Remote into your Steam Frame using the instructions in the Remote Desktop section above. [*]Then click the Application Launcher in the lower-left, type: renderdoc, and click to launch. [*]After launching, you can right-click on the icon and pin it for future ease of access. [*]From there you can [b]File > Attach to Running Instance[/b]. …

You can now close the dashboard if you'd like, then reproduce whatever tracking issue you want to capture. [*]When you're finished, open the same settings window and click [b]STOP[/b] to end the capture. [*]Then to get the files you'll want to ssh into the headset: [b]ssh steamos@frame[/b] [*]Run this command to zip up the latest dataset: [code]zip -r latestDataset.zip "$(ls -td /home/steamos/.config/openvr/config/cv/xrservice/datasets/ | head -n 1)"[/code] [*]Exit ssh (just type [b]exit[/b]) [*]Download the zip from your headset into your current directory with scp: [code]scp steamos@frame:/home/steamos/latestDataset.zip[/code] [*]Then upload to your favorite file host and email us a link to the file. …

Creating Bundles Across Multiple Developers/Publishers

[/olist] [subsection=create]Create a Bundle[/subsection] In general, for collaborative bundles, we strongly suggest that they are created with the 'Complete the set' bundle type. This makes it easier to add games to bundle overtime while presenting the easiest to consume version of the bundle. [url=https://partner.steamgames.com/doc/store/application/bundles]Read more here[/url] to learn about the bundle creation and process. …

Setup instructions for the PC Café model (incl. PC Café Server and Content Cache)

[callout] [h3]Frequently Asked Questions[/h3] [/callout] [list][*][i]Are there any special requirements for the type of hardware I use for the Steam PC Café Server?[/i] To run a Steam PC Café Server, you just need a secure Windows 10 or later PC connected to the location's network. …

Store Presence

The Steamworks Developer site provides tools to configure pricing and discounts in all the currencies supported by Steam.[/td][/tr] [tr][td][doclink=store/types][/doclink][/td][td]Depending on your product and the timing of your release, there are 3 different store visibility options you can choose from when clicking "Release App".…

Steam Personal Calendar

For more on how the store surfaces products, see [url=https://partner.steamgames.com/doc/marketing/visibility]Visibility on Steam[/url]. [b]Eligible App Types[/b] [list] [*][b]Games and software applications[/b] can appear on the calendar. [*][b]Demos[/b] do not appear on the calendar. [*][b]DLC[/b] can appear, but only for players who own the base game. …

Templates for In-Game Actions Files

[code] "In Game Actions" { "actions" { "GameControls" { "title" "#Set_GameControls" "StickPadGyro" { "MoveCursor" { "title" "#Action_MoveCursor" "input_mode" "absolute_mouse" } "CameraPan" { "title" "#Action_CameraPan" "input_mode" "absolute_mouse" } "CameraZoom" { "title" "#Action_CameraZoom" "input_mode" "absolute_mouse" } } "Button" { "click" "#Action_Click" "cancel" "#Action_Cancel" "select" "#Action_Select" "select_add_remove" "#Action_AddRemove" "select_type" "#Action_SelectType" "select_idle" "#Action_SelectIdle" "move_attack" "#Action_MoveAttack" "move_no_attack" "#Action_Move" "attack_target" "#Action_Attack" "assign_group" "#Action_AssignGroup" "add_remove_group" "#Action_AddRemoveGroup" "select_group" "#Action_SelectGroup" "group_0" "#Action_Group0" "group_1" "#Action_Group1" "group_2" "#Action_Group2" "group_3" "#Action_Group3" "group_4" "#Action_Group4" "group_5" "#Action_Group5" "group_6" "#Action_Group6" "group_7" "#Action_Group7" "group_8" "#Action_Group8" "group_9" "#Action_Group9" } } "MenuControls" { "title" "#Set_MenuControls" "Button" { "MenuUp" "#Menu_Up" "MenuDown" "#Menu_Down" "MenuLeft" "#Menu_Left" "MenuRight" "#Menu_Right" "Affirm" "#Menu_Affirm" "Cancel" "#Menu_Cancel" "Other" "#Menu_Other" "ScrollUp" "#Menu_ScrollUp" "ScrollDown" "#Menu_ScrollDown" "DismissMenu" "#Menu_DismissMenu" } } } "action_layers" { "title" "#Layer_UnitMenu" "Button" { "stop" "#Unit_Stop" "hold" "#Unit_Hold" "patrol" "#Unit_Patrol" "follow" "#Unit_Follow" "queue" "#Unit_Queue" "unit_ability_1" "#Unit_Ability1" "unit_ability_2" "#Unit_Ability2" } "title" "#Layer_BuildMenu" "Button" { "build_0" "#Build_0" "build_1" "#Build_1" "build_2" "#Build_2" "build_3" "#Build_3" "build_4" "#Build_4" "build_5" "#Build_5" "build_6" "#Build_6" "build_7" "#Build_7" "build_8" "#Build_8" "build_9" "#Build_9" } } "localization" { "english" { "Set_GameControls" "Game Controls" "Set_MenuControls" "Menu Controls" "Layer_UnitMenu" "Unit Menu" "Layer_BuildMenu" "Build Menu" "Action_MoveCursor" "Move Cursor" "Action_CameraPan" "Pan camera" "Action_CameraZoom" "Zoom camera" "Action_Click" "Click mouse" "Action_Cancel" "Cancel" "Action_Select" "Select" "Action_AddRemove" "Add/remove from selection" "Action_SelectType" "Select all units of type" "Action_SelectIdle" "Select idle worker" "Action_MoveAttack" "Attack-Move" "Action_Move" "Move (no attack)" "Action_Attack" "Attack target" "Action_AssignGroup" "Assign group" "Action_AddRemoveGroup" "Add/remove from group" "Action_SelectGroup" "Select group" "Action_Group0" "Group 0" "Action_Group1" "Group 1" "Action_Group2" "Group 2" "Action_Group3" "Group 3" "Action_Group4" "Group 4" "Action_Group5" "Group 5" "Action_Group6" "Group 6" "Action_Group7" "Group 7" "Action_Group8" "Group 8" "Action_Group9" "Group 9" "Menu_Up" "Up" "Menu_Down" "Down" "Menu_Left" "Left" "Menu_Right" "Right" "Menu_Affirm" "Affirm" "Menu_Cancel" "Cancel" "Menu_Other" "Other" "Menu_ScrollUp" "Scroll Up" "Menu_ScrollDown" "Scroll Down" "Menu_DismissMenu" "Dismiss Menu" "Unit_Stop" "Stop" "Unit_Hold" "Hold ground" "Unit_Patrol" "Patrol" "Unit_Follow" "Follow" "Unit_Queue" "Queue action/waypoint" "Unit_Ability1" "Ability 1" "Unit_Ability2" "Ability 2" "Build_0" "Build option 0" "Build_1" "Build option 1" "Build_2" "Build option 2" "Build_3" "Build option 3" "Build_4" "Build option 4" "Build_5" "Build option 5" "Build_6" "Build option 6" "Build_7" "Build option 7" "Build_8" "Build option 8" "Build_9" "Build option 9" } } } [/code] [section=4x] 4X Strategy[/section] This is a simple 4X strategy game, where you move units on a main map, colonize territory (whether that's planets or islands or cities), and engage in combat with other empires. …

Getting your game ready for Steam Deck and Steam Machine

[b]Note: We are currently working on updated APIs to help game developers detect the type of hardware their game is running on.[/b] More on that soon, but we would like to emphasize that while providing default graphics options for specific hardware (like Steam Deck) is fine, we recommend against restricting access to settings based on specific hardware. …

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