Steamworks Documentation
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Wishlists

[subsection]Promotional Discounts[/subsection] When you run a discount on your game, a notification e-mail or mobile push notification will be issued to users with your game on their wishlist, as long as you meet the following criteria: [list] [*]Any type of discount at or above 20%, whether a curated feature spot, a weeklong deal, or a custom configured discount [*]Discounts must, at a minimum, affect the lowest priced package for a game. …

" From there, you can select "Manage Email Preferences" to pick which types of communication you wish to receive. [h4]Q: Will all customers receive wishlist notifications?[/h4] [b]A:[/b] Only customers who have verified their email address with Steam will receive notifications. …

Recurring Subscriptions

. [*] Service is not allowed to charge more than the agreed amount in the period (so if the user agreed to $20 a month, they cannot charge more than $20 each month – but may charge less). [*] User is only allowed to cancel this type of subscription. [/list] [b]Configuration:[/b] Please see [doclink=features/microtransactions/recurring_billing][/doclink] for details on getting this set up. …

Authentication using Web API Keys

. [*]IP Whitelist - Each publisher key can also be locked to a specific set of calling IP addresses. [/list] The four types of Web API Key Permissions are: [list][*]Microtransactions for initializing, finalizing, and reconciling in-game purchases. [*]Sales Data calls to the IPartnerFinancialService API. [*]Economy calls for games that use the Steam Inventory Service. [*]General API calls for things like authenticating a user or checking ownership of a DLC-- everything not included in the above three permissions. …

Recurring In-Game Billing

Notification of cancellations will be done through the [webapi]ISteamMicroTxn/GetReport[/webapi] Web API. If your billing agreement is set to the "Game" type, then your backend server will need to the WebAPI [webapi]ISteamMicroTxn/ProcessAgreement[/webapi] to charge the user on each recurring event. …

Accessibility Features

[h4]Recommendations[/h4] [list] [*] Let players save at any time, except during loading, or if loading the save would cause game-breaking scenarios. [*] Allow both manual saving and auto-saving, and use separate save slots for both types of saves. Don't have auto-saves overwrite manual saves. [/list] [section=audio_recommendations]Audio[/section] [subsection=volume_controls]Custom Volume Controls[/subsection] [h4]Why is this tag important to players?…

Players can look for this tag to know that they can adjust the relative levels of different types of sound in the game. [h4]Recommendations[/h4] [list] [*] Provide separate volume controls for music, sound effects, ambient audio, and character speech. [*] The more distinct volume controls you can provide, the better. …

Application Settings for Virtual Reality

If your game submits a suggested input binding for Meta Quest 2 controllers, SteamVR will automatically rebind most controller types so they will work. The following controller profiles should have customized bindings, due to the difficulty in automatically rebinding them: [list] [*] HTC Vive wands [*] Valve Index controllers [*] Windows Mixed Reality controllers [/list] If you build with OpenVR, your application will automatically support any current and future OpenVR-supported head-mounted displays (HMDs), such as the HTC Vive, Oculus Rift, or Windows Mixed Reality family of devices. …

Events and Announcements Examples

[docimg=event_example_detail_lg2.jpg]event_example_detail_lg2.jpg[/docimg] [section]Steam Library - Game Details Page[/section] Your game details page in the Steam Library includes three image types to convey information about the state of your game. [list] [*][b]Hero image & Game Logo[/b] - Reflects the branding/art for your game [*][b]Featured Event[/b] - You can "Feature" an important event/announcement for your users, which causes it to appear at the top of your library page with a special formatting to stand out. [*][b]Patch Notes[/b] - Patch Notes are shown in a more compact format to convey their less prominent status. …

Broadcast Viewership Statistics

[subsection]Concepts[/subsection] On the broadcast history page, you will see a table with two type of rows: Broadcast Sessions and Upload Sessions. [list] [*] [b]Broadcast Session[/b] - This is created by Steam when you first start a live stream and will continue to exist for at least 5 minutes after you stop streaming. …

Store Page Extra Asset Management

[section=error]Asset Error[/section] We currently support the following file types for extra assets: PNG, JPG, GIF, WEBP, MP4, and WEBM. All uploaded assets are automatically transcoded by Steam’s systems. If you encounter an error when uploading an asset, it could be due to a server issue or a transcoding error. …

Steam Tags

The tag order is the same, it's just the translation of the term that changes based on the language of the user. [section]Tags and Non-Game Content Types[/section] The Tag Wizard can be used in association with any game or DLC on Steam. A Demo inherits the tags associated with its base game. Tags may also be applied to other app types such as applications, soundtracks, music, tools, videos, etc. with the Steam Store tagging interface, available on your title's store page.…

Downloadable Content (DLC)

Some examples of additional content that could be delivered as DLC include: [list] [*]Expansions [*]New maps or levels [*]Additional characters [/list] DLC could be used for supplemental content that does not show up in-game such as [list] [*]Artbooks or wallpapers [/list] [doclink=store/application/soundtrackapp][/doclink] are handled with a special type of App ID that's different from DLC. Other types of in-game content such as cosmetics, consumable items or currencies may better be served by [doclink=features/microtransactions/implementation]microtransactions[/doclink]. …

Step by Step: Leaderboards

For positional based leaderboards, use Ascending. For high-score, use Descending. [*] [b]Display Type[/b] - Determines the types of data to be displayed with the leaderboard. Select from Numeric, Seconds or Milliseconds. [*] [b]Writes[/b] - If this is set to Trusted, the leaderboard scores cannot be set by clients, and can only be set by via SetLeaderboardScore WebAPI. …

Custom Engines

If you would like to bind to Frame Controller specific buttons or have Frame Controller specific offsets you can use the Steam Frame Controller OpenXR Interaction Profile or use the Frame Controller OpenVR Controller type: [b]frame_controller[/b]. [subsection]OpenXR[/subsection] See [doclink=steamhardware/steamframe/input][/doclink] for details. …

Input Source Modes

You can assign actions to these buttons. [b]Legacy note[/b]: Any type of button can be assigned, but XInput buttons will only work with XInput Gamepad compatible games. [subsection]Basic Settings[/subsection] [table] [tr][th]Name[/th][th]Values[/th][th]Description[/th][/tr] [tr][td][b]Mode Shifting[/b][/td][td]...…

[/td][/tr] [tr][td]Swipe Direction[/td][td]Circular, Horizontal, Vertical[/td][td]Sets the type of motion required to move through the binding list. Either circular swipes of the pad, vertical swipes or horizontal swipes.[/td][/tr] [tr][td]Invert Direction[/td][td]Off, On[/td][td]Switches the direction of the scroll action.…

Steam Playtest

Players that already had been granted access will still have access and do not need to signup or be granted access again. [/olist] [section]Signup Type[/section] The default behavior is limited signup - potential playtesters request access, and you grant access in batches as you have capacity to accept them. …

Changing from a limited-signup playtest (the default) will kick off a process that accepts any pending playtesters. This will generally start within a few minutes. The signup type option is also controlled from the Steam Playtest page on the partner site. You can change the signup type whenever you need. [section]Using Steam Keys for your Steam Playtest[/section] You can distribute Steam keys for your Playtest. …

Discounting

Click 'save' the same way you would when entering a discount and you will have removed that discount. [section]Types of Discounts[/section] [subsection]Self-Serve[/subsection] Partners are able to create and manage the following discounts on their own. …

[/doclink] [/list] [subsection]Curated[/subsection] The following discount types are created and managed by Valve. When selecting products to fill these front-page promotional slots, we consider games of all price points and genres. …

Steam Inventory Item Store

As an example, you can see in the screenshot above that the developers of Rust have customized their Steam Item Store page with a custom background and tabs for easily finding different types of items. [subsection]Naming your store[/subsection] You can enter a name for your store and localized versions of that name for display in different languages. …

Suggesting default user settings for your game

[/callout] The file must contain a dictionary named [b]steam_frame[/b] and one or more of the following entries: [table] [tr] [th]Name[/th] [th]Value / Type[/th] [th]Corresponding Video -> Per-Application Video Settings menu entry[/th] [th]Behavior when not specified[/th] [/tr] [tr] [td]preferResolution[/td] [td]<integer>, width component[/td] [td]Resolution Per Eye[/td] [td]Use 1728x1728[/td] [/tr] [tr] [td]preferMinRefreshRate[/td] [td]<integer>[/td] [td]Frame Limit / Refresh Rate Override[/td] [td]Use 72 Hz[/td] [/tr] [tr] [td]preferHalfFramerate[/td] [td]true, false[/td] [td]Frame Limit / Throttling Behavior[/td] [td]No throttling[/td] [/tr] [tr] [td]preferMotionSmoothingMode[/td] [td]"off", "on", "alwaysOn"[/td] [td]Motion Smoothing[/td] [td]Use global setting under Video -> Motion Smoothing[/td] [/tr] [/table] [callout=red]JSON syntax can be prone to errors. …

Reporting and Payments FAQ

Additional revenue share is accrued towards any 'Game' app or 'Application' app on Steam. To check your app type, navigate to the 'Edit Steamworks Settings' page, which is found under the 'Technical Tools' heading on the App Landing Page. Alternatively, you can use the following link, filling in your specific appID: https://partner.steamgames.com/apps/view/YourAppID [*] [b]Q. I have a package that contains a Game or Application app, as well containing a DLC, Music, or other type of app that is not 'Game' or 'Application'. Do I need to worry about this affecting my additional revenue share payment?[/b] A. The presence of the Game or Application app overrides all other non-Game/Application content in the package. …

Review Process

You'll need to click "Mark as ready for review" to communicate to Valve that you have completed the necessary release checklist items and are ready for review. Please see our [doclink=store/types][/doclink] documentation for more information how to release your product on Steam. [subsection]Review once; Update any time[/subsection] Once your game has been reviewed and approved, there is no need to go through review again. …

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