Steamworks Documentation
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Steam Direct Fee

[section]Taxes on the Steam Direct Fee[/section] Valve will charge VAT, GST, or other similar consumption based taxes (if any) on the Steam Direct Fee in accordance with country specific requirements. As all payments on the Steam Store, including that for the Steam Direct Fee, are made by individual user accounts and not corporate accounts, the invoice for the Steam Direct Fee will also be issued to the individual user that was logged in when the Steam Direct Fee was paid. …

ISteamMicroTxn Interface

[/list] [/list] [/list] [b]Example Response:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

[/list] [/list] [/list] [b]Example Response:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

Onboarding

You cannot make changes to your tax information until this process has been completed.[/callout] [*][b]Product Submission Fee[/b] In order to get fully set up, you will need to pay a $100 USD (or equivalent) fee for each product you wish to distribute on Steam. You can pay this fee with any payment method supported by Steam in your region. For more information, please see [doclink=gettingstarted/appfee]Steam App Fee.…

Input Sources

Y) [/list] [section]DPAD[/section] [docimg=input_dpad.png]input_dpad.png[/docimg] The Dpad, or digital pad, is a single physical input that houses four discrete digital inputs corresponding to the four cardinal directions. Unlike the button pad, the digital pad is physically constructed in such a way that only one directional input may be pressed for any given axis (it is impossible to press North and South simultaneously, but North and West is okay). …

Reporting and Payments FAQ

We pay the Total Revenue Share amount as indicated per the monthly Steam Sales Report. We don’t pass any wire fees to you but we cannot control bank fees that may be imposed on you by intermediary banks or your receiving bank. [*] [b]Q. Bank fees consume a large portion of the payment that you send me for my Steam sales. …

There are costs associated with issuing each individual payment as well as potential bank fees charged to you upon receiving money that make it prohibitive to pay out for small amounts of money. Therefore, we may hold your payment until a minimum of $100 payout is earned. [*] [b]Q. …

Distributing Source Engine Games / Mods

All information is required, including bank and tax information and app fee even if you intend to distribute your mod for free. [*] [h4]Q. Is there a licensing fee for using the Source Engine?[/h4] [b]A.[/b] There are no fees for using the Source Engine for your free mod. [*] [h4]Q. I’ve got a Source mod that I want to distribute via Steam. How do I prepare my mod under my app ID?…

Managing Your Steamworks Account

Current permissions include: [table] [tr] [td][b][docimg=icon_star.png]icon_star.png[/docimg] Administrator[/b][/td] [td]Allows the user to manage users and permissions on the partner account. Only users with admin rights can pay the Steam Application Fee and activate the application credit. See [doclink=gettingstarted/appfee]Steam Application Fee[/doclink] to learn more.[/td] [/tr] [tr] [td][b][docimg=icon_actual_authority.png]icon_actual_authority.png[/docimg] Actual Authority[/b][/td] [td]This permission is only assigned to the account that is responsible for signing paperwork on behalf of your organization and cannot be granted to a user by anyone other than Valve. …

Managing Applications

. [*][h4]If my game is published by a different company, how do I create a new Steamworks account without creating a new app and paying the app fee?[/h4] [b]A.[/b] You can sign up as a limited Steamworks account by following [url=https://partner.steamgames.com/newpartner/?signup_type=6&force_new=1]this link[/url]. …

Steam Inventory Item Tools

[code] itemdefid: 500 type: tag_generator name: Tag Generator Paint tag_generator_name: paint_color tag_generator_values: red:33;blue:33;green:33;gold:1 itemdefid: 100 type: tag_tool name: Random Paint Can tag_generators: 500 tags_to_remove_on_tool_use: paint_color [/code] Then when a user applies the "Random Paint Can" tool to their "Hat" using the [api]ISteamInventory::ExchangeItems[/api] call, they have a 33% chance to get either "red," "green," or "blue" and a 1% chance to get "gold.…

Partial Depot Update Instructions

Once done, follow these steps to upload and deploy the new files: [list] [*]Login to the Steamworks website [*]Select the game you would like to update [*]Select [b]Edit Steamworks Settings[/b] [*]Select [b]SteamPipe[/b] > [b]Web Uploads[/b] [*]Find the depot you need to update [*]Select [b]Choose File[/b] and select the zip file [*]Select [b]Merge With Baseline[/b] from the associated dropdown [*]Select [b]Upload[/b] [*]Once uploaded, you should see a green status message and a new Commit line should appear. [*] Enter a build note, leave the branch setting at [b]"None"[/b] and select [b]Commit[/b]. [*] Select [b]SteamPipe[/b] > [b]Builds[/b] [*] Find your new build and set it live on a private test branch with [b]"Preview Changes"[/b] [*] After testing your game with these new files, set it live on the [b]"Default"[/b] branch [/list] …

Transferring Applications

.) [*]if the recipient does not have a fully onboard partner account, one can sign up through [url=https://partner.steamgames.com/steamdirect]Steam Direct[/url] and pay the Steam Direct fee.[/list] [section]Starting a transfer[/section] To start a transfer, please visit [url=https://partner.steamgames.com/pub/apptransfers/]Transfer Applications[/url] tool, which can also be found under the "Tools" menu on the Steamworks website. …

In-Game Actions File

These are the only possible objects you can define, and they are the containers that will house your individual action definitions. You do not have to provide all three categories, however. This structure is perfectly valid, for instance: [code] "actions" { "ActionSetName1" { "title" "#Title1" "AnalogTrigger" { } "Button" { } } "ActionSetName2" { "title" "#Title2" "StickPadGyro" { } } "ActionSetName3" { "title" "#Title3" "Button" { } } } [/code] [b]StickPadGyro[/b] This action set block is for analog actions that will have up to two axes of motion, the sort of thing you might want to bind to a joy[b]stick[/b], a track[b]pad[/b], or a [b]gyro[/b]scope. …

Getting Started for Players

[docimg=desktop_game_select.png]desktop_game_select.png[/docimg] [callout=green,fixed][b]NOTE[/b]: Disclosure: In this example I'm picking my own game because I have full control of its Steam Input API integration and can use it to demonstrate certain features.…

[docimg=getting_started_select_game_bp.png]getting_started_select_game_bp.png[/docimg] [callout=green,fixed][b]NOTE[/b]: Disclosure: In this example I'm picking my own game because I have full control of its Steam Input API integration and can use it to demonstrate certain features.…

Coming Soon

[b]Posting:[/b] Once your page has been approved, you will need to click the green "Post as Coming Soon" button for it to show up publicly as coming soon. For more information on preparing for release, please see the [doclink=store/releasing][/doclink] documentation. …

Release Process

[docimg=MarkAsReady_2.png]MarkAsReady_2.png[/docimg] [section]Release Yourself When Ready[/section] Once your store page has been approved and it's presence has been set to "coming soon" for a least 2 weeks and the build is reviewed, you will be able to release your game. You will need to use the green "Release App" button that appears on the top of your product landing page in Steamworks at the time you wish to release your title. …

Sony PlayStation 4 Controller

[docimg=ds4_controller_share_options.png]ds4_controller_share_options.png[/docimg] [callout=green,fixed][b]NOTE[/b]: SHARE and OPTIONS correspond to SELECT and START on previous PlayStation Controller models.[/callout] [subsection=L1R1]L1 and R1 (Shoulder buttons)[/subsection] [b]Digital[/b] The shoulder buttons are pretty standard. …

Radial Menus

Note that this button will grow in size as you add more regular menu buttons. [callout=green] [h3]TIP: Default Center Cancel[/h3] Depending on your game, you might want the player to easily be able to back out of the radial menu without activating anything. …

Here's an example of a developer shipping custom icons with their game: [docimg=dqdx_sc_radial_icons.png]dqdx_sc_radial_icons.png[/docimg] [callout=green] [h3]Fun Fact[/h3] Animated GIFs can be used as custom menu icons![/callout] [section]Nested Radial Menus[/section] You can use [doclink=features/steam_controller/action_set_layers][/doclink] to created Nested Radial Menus. …

Artwork Overrides

[docimg=ArtworkOverride.PNG]ArtworkOverride.PNG[/docimg] [*]Next, choose a relevant name for your Artwork Override, pick a start and end time, and click the green Save Changes button. [docimg=ArtworkOverride_Config.jpg]ArtworkOverride_Config.jpg[/docimg] [*]With your new temporary artwork override selected from the drop-down, you can drag and drop your images into the blue upload box and click Upload. …

Legacy Mode Bindings

[list] [*] [b]Default User Setting[/b] No change to how the light functions [*] [b]Default XInput Slot Number Setting[/b] Slots 1-4 are colored red, blue, green, and purple, respectively. [*] [b]Custom Setting[/b] [list] [*][b]Controller Light Color[/b] Change the color of the light [*][b]Controller Light Saturation[/b] Change the intensity of the light [/list] [/list] [subsection]Music[/subsection] [docimg=legacy_music.png]legacy_music.png[/docimg] This lets you control music playback from your Steam music player. …

Adding Community Moderators

[/olist] [b]Recognizing Internal Moderators[/b] [list] [*] Developers will appear in discussions and comments in your hub with their name in Green followed by a yellow [developer] tag. [docimg=moderator_presentation_developer.jpg]moderator_presentation_developer.jpg[/docimg] [/list] [subsection]Global Moderators[/subsection] From time to time, Valve will promote trusted community members to act as global moderators across the Steam Community. …

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