Steamworks Documentation
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Community and Client Icons

[/td][/tr] [tr][td][b]Contents[/b][/td] [td][list] [*]Shortcut Icon [*]App Icon [/list][/td][/tr] [/table] [section=client_icon]Shortcut Icon [color=#ca5029]Required[/color][/section] [docimg=shortcut.png]shortcut.png[/docimg] [b]Usage:[/b] This icon is used when creating desktop shortcuts to launch your application. …

If one is not provided, then the shortcut will be created with a default Steam logo icon. [docimg=mac_icon.jpeg]mac_icon.jpeg[/docimg] [/callout] [section=community_icon]App Icon [color=#ca5029]Required[/color][/section] [docimg=cs2.jpg]cs2.jpg[/docimg] [b]Usage:[/b] This image is used to represent your application in compact layouts where there isn't enough room for a larger capsule. …

Action Set Layers

Action Set Layers are optional sets of action bindings which can be overlaid upon an existing set of controls. In contrast to Action Sets, layers draw their actions from the Action Set they exist within and do not wholesale replace what is already active when applied, but apply small modifications. …

Decide what input should trigger the action set layer, and open the binding menu, then click the action set activation icon, which is the leftmost special icon: [docimg=bind_action_set.png]bind_action_set.png[/docimg] This brings up the action set activation menu: [docimg=change_action_set.png]change_action_set.png[/docimg] In this case we want to apply a layer, not activate an action set. …

Setting up your Steam Frame for development

This will allow you to [b]ssh[/b], [b]adb[/b], and [b]rdp[/b] into your headset. You will find this at [b]Steam Settings > System > Enable Developer Mode[/b]. [docimg=steamframe-devmode_1.png]steamframe-devmode_1.png[/docimg] Then on the left, scroll down to the [b]Developer[/b] section, scroll toward the bottom of that page and click [b]Set User Password[/b]. …

You can navigate the initial menus to log in using the Aux button, which is on the right hand side of headset just above the power button. Once logged-in, on the dashboard side menu, click the VR Settings icon (HMD) on the left side of the screen. Under this menu, click [b]Controllers[/b], then [b]Pair Controllers[/b]. Put a controller in pairing mode by holding down the Steam button and the thin button at the top of the controller (either View or Menu) at the same time until the controller beeps. …

ISteamMicroTxn Interface

[/td][/tr] [tr][td][b]maxresults[/b][/td][td]uint32[/td][td][/td][td]Maximum number of results to return in report. (Default is 1000 if no value is set) Note that the number of results returned might be less than maxresults, even when they are more results. Maximum number of results is 50000. …

Only required if [code-inline]usersession[/code-inline] in [webapi]ISteamMicroTxn/InitTxn[/webapi] was set to [b]web[/b].[/td][/tr] [/table] Retrieves details for a user's purchasing info. These details are based upon the user's Steam wallet. …

Radial Menus

Here's an example of a developer shipping custom icons with their game: [docimg=dqdx_sc_radial_icons.png]dqdx_sc_radial_icons.png[/docimg] [callout=green] [h3]Fun Fact[/h3] Animated GIFs can be used as custom menu icons!…

This means that you must create your custom action set layer [i]before[/i] you try to set up the activation toggle for it. See the [doclink=features/steam_controller/action_set_layers][/doclink] article for more info on creating action set layers. …

ISteamTimeline

[/td][/tr] [tr][td][b]pchIcon[/b][/td][td]const char *[/td][td]The name of the icon to show when the tag is shown in the UI. This can be one of the icons uploaded through the Steamworks partner Site for your title, or one of the provided icons that start with [code-inline]steam_[/code-inline]. …

[/td][/tr] [/table] Use this to add a game phase tag [b][color=#ffd55f](F)[/color][/b]. Phase tags represent data with a well defined set of options, which could be data such as match resolution, hero played, game mode, etc. Tags can have an icon in addition to a text name. …

Step by Step: Achievements

[/td] [/tr] [tr] [td][b]Description[/b][/td] [td]The description of the achievement shown to players. Localizable.[/td] [/tr] [tr] [td][b]Icons[/b][/td] [td]The [b]Achieved icon[/b] and [b]Unachieved icon[/b]. See [b]Icons[/b] below.[/td] [/tr] [tr] [td][b]Set By[/b][/td] [td]Who can unlock the achievement: the client, a game server, or an official game server.…

A warning icon is shown in the toolbar when some languages are missing localized text, and each achievement or set that's missing text is marked in the editor. …

Setting Up A Stream

Note that you should only use the appID for your “base” game--do not use the appID for DLC, Demos, Soundtracks, or other secondary application types. [docimg=stream3.png]stream3.png[/docimg] [*]Set Your Broadcast Permissions By default, your stream is set to “Friends Only”, which means it’s only visible by you and your friends on Steam. …

Below are steps to get your stream set up in OBS. Steam supports any broadcast software that supports the RTMP protocol. [docimg=stream5.png]stream5.png[/docimg] [olist] [*]Navigate to File-->Settings-->Stream [*]In the dropdown menu, select “Custom...” …

IInventoryService Interface

[/td][/tr] [tr][td][b]property_value_string[/b][/td][td]string[/td][td][/td][td]The string value of the property to set.[/td][/tr] [tr][td][b]property_value_bool[/b][/td][td]bool[/td][td][/td][td]The boolean value of the property to set.[/td][/tr] [tr][td][b]property_value_int[/b][/td][td]int64[/td][td][/td][td]The 64 bit integer value of the property to set.[/td][/tr] [tr][td][b]property_value_float[/b][/td][td]string[/td][td][/td][td]The 32 bit float value of the property to set.[/td][/tr] [tr][td][b]remove_property[/b][/td][td]bool[/td][td][/td][td]Set to true if the property should be removed.[/td][/tr] [/table] Modify the [doclink=features/inventory/dynamicproperties]dynamic properties[/doclink] on items for the given user. …

Steam Inventory Item Accessories

First, to enable the tag tool, we need to enable the accessory tag on the customizable item (in our example, this is the backpack): [code=json]{ "appid": 480, "itemdefid": 2000, "type": "item", "name": "Everyday backpack", "description": "A good place to keep things, with lots of room for stickers.", "icon_url":..., "accessory_tag": "sticker", "accessory_limit": 3, "allowed_tags_from_tools": "sticker" } [/code] Each sticker type is created with the "type" set to a "tag_tool". …

The description block will include a small version of the icon for each attached accessory, and list the localized names of each accessory. As usual, item names are localized by providing values in the [doclink=features/inventory/schema]ItemDef Schema[/doclink]. …

Steam Timelines

If you need the overlay enabled, you can do so by: [olist] [*]Making sure your Steam account has the Edit App Metadata permission [*]Navigate from the App's landing page to > Edit Steamworks Settings > Installation tab > General Installation [*]Check box for Enable Steam Overlay for Application [*]Publish [/olist] [/callout] [section=activating]Integrating Steam Timeline functionality in your app[/section] The Steam Timeline API calls can be found here: [api]ISteamTimeline[/api] [section=icons]Timeline Icons[/section] Steam Timelines includes a set of icons ready to use for your game. You can reference them in [b]AddTimelineEvent[/b] using the prefix "[code-inline]steam_[/code-inline]". Additionally, you can generate number icons from 0-99 using the format "[code-inline]steam_[number][/code-inline]", e.g. "[code-inline]steam_0[/code-inline]", "[code-inline]steam_1[/code-inline]", etc. …

Graphical Assets - Overview

[doclink=store/assets/standard#screenshots]See details[/doclink][/td] [/tr] [tr] [td][b]Page Background[/b][/td] [td]Optional[/td] [td]1438px x 810px Subtle artwork, not too bright [doclink=store/assets/standard#page_background]See details[/doclink][/td] [/tr] [tr] [td][b]Bundle Images[/b][/td] [td]Optional[/td] [td][color=#ca5029]Bundle assets required if you set up a bundle[/color] [doclink=store/assets/standard#bundles]See details[/doclink][/td] [/tr] [/table] [subsection]Community and Client Icons[/subsection] [doclink=store/assets/community]Community and Client Icons Details & Templates[/doclink] - These are the capsules and icons needed for the Steam Community and Client presentation of your game. [table] [tr] [td][b]Shortcut Icon[/b][/td] [td][color=#ca5029]Required[/color][/td] [td]256px x 256px .ico or .png Just your game logo and artwork. We will generate a .ico if a png is provided. …

Steam Inventory Schema

Each playtime generator grant will be tracked separately if any of the drop settings are specified ('drop_interval', 'use_drop_window', 'drop_window', 'drop_max_per_window' ). In other words, if the itemdef does [b]NOT[/b] any drop settings, then it shares drops with all other playtime generators without drop settings and they are all limited by the application's drop interval. …

Alternatively it can be used to prevent any future drops of a deprecated item if the value is set to zero. We will only acknowledge this setting if the [code-inline]use_drop_limit[/code-inline] is assigned to "true". …

Touch Menus

Touch menus can be configured in many different ways in both behavior and appearance, and can be adorned with custom labels and icons (provided by either Valve, the developer, or the player). Here's an example of a touch menu in [i][url=http://store.steampowered.com/app/268500/XCOM_2/]XCOM 2[/url][/i], binding the numeric hotkeys: [docimg=xcom2_touch_menu_button_ex.png]xcom2_touch_menu_button_ex.png[/docimg] Touch menus are available in both native and legacy mode, but can only be driven by a trackpad. …

The basic configuration screen has four menu buttons, but you can assign up to sixteen (select "Additional Settings" for bindings for menu buttons 5-16). [docimg=xcom2_touch_menu_button.png]xcom2_touch_menu_button.png[/docimg] [subsection]Menu Button Icons[/subsection] You can assign icons to each touch menu button, either picking from Valve's default icons, or provide your own. …

Application Settings for Virtual Reality

[section]Overview[/section] You can manage the Virtual Reality settings for your application on Steamworks in two places: [list][*]Steamworks Settings - Set the SteamVR input binding mode for your application, as well as launch options. [*]Store Page - Describe your VR requirements and supported configurations[/list] [section]Steamworks Settings[/section] Steamworks settings enable you to define the SteamVR input binding mode for your application, and define your launch options. …

Launch options allow you to let users select these options in a more intuitive way. To set launch options, select "Edit Steamworks Settings" from the App Landing Page. Under "Installation", select "General.…

ISteamParties Interface

[/td][/tr] [tr=k_ESteamPartyBeaconLocationDataIconURLMedium][td][b]k_ESteamPartyBeaconLocationDataIconURLMedium[/b][/td][td][/td][td]If the location has an associated icon, this is the URL for the medium format icon image.[/td][/tr] [tr=k_ESteamPartyBeaconLocationDataIconURLLarge][td][b]k_ESteamPartyBeaconLocationDataIconURLLarge[/b][/td][td][/td][td]If the location has an associated icon, this is the URL for the small large icon image.…

Stats and Achievements

For more see [doclink=#game_server_stats][/doclink]. [*] [b]Increment Only[/b] - If set, this stat is only allowed to increase in value over time. [*] [b]Max Change[/b] - If set, sets a limit on the amount that the stat's value can change from one SetStat call to the next. [*] [b]Min Value[/b] - If set, the minimum numerical value this stat may take. …

These properties are localizable on the Steamworks Partner Website, and the returned data varies with the language in which the user is running the game. You can also get an achievement's icon using [api]ISteamUserStats::GetAchievementIcon[/api] or the time each achievements was unlocked with [api]ISteamUserStats::GetAchievementAndUnlockTime[/api]. [*] Whenever a stat changes, especially before any changes are shown to the user, call [api]ISteamUserStats::SetStat[/api] or [api]ISteamUserStats::UpdateAvgRateStat[/api]. …

Managing Your Steamworks Account

[subsection]Partner Permissions[/subsection] Partner-level permissions are applied for the entire Steamworks partner account. Current permissions include: [table] [tr] [td][b][docimg=icon_star.png]icon_star.png[/docimg] Administrator[/b][/td] [td]Allows the user to manage users and permissions on the partner account. …

See [doclink=gettingstarted/appfee]Steam Application Fee[/doclink] to learn more.[/td] [/tr] [tr] [td][b][docimg=icon_actual_authority.png]icon_actual_authority.png[/docimg] Actual Authority[/b][/td] [td]This permission is only assigned to the account that is responsible for signing paperwork on behalf of your organization and cannot be granted to a user by anyone other than Valve. …

Getting Started for Developers

Action set layers retain any settings of the parent action set and can make understanding and editing configurations more manageable for both your development team and your users. …

This will allow you to set up your own on-screen radial menus or touch menus with icons bound to specific actions without doing any game/UI code. As a developer you may wish to do this even if you don’t actually have any radial or touch menus in your own default configuration. …

Creating a retail and "Gold Master" disk

[code-inline]setup.ini[/code-inline] is the first configuration file loaded by the setup application. This file is used to configure all language independent settings. The values in this file can be overridden by language specific configuration files. The syntax is "parameter" "value". …

If you need to support a language that is currently not supported by Steam, please let us know in the [url=steamcommunity.com/groups/steamworks/discussions]Steamworks Development Discussions[/url] [subsection=setup_graphics]Graphics and Sound Effects[/subsection] The following files can be replaced to customize the setup application and Steam installation for your game: [olist] [*] [code-inline]splash.tga[/code-inline] - Image displayed by Steam while installing files from disk (392x165 pixels) [*] [code-inline]icon.ico[/code-inline] - Icon used in [code-inline]autorun.inf[/code-inline] as the icon for your installation disk [*] [code-inline]resources\setup.bmp[/code-inline] and [code-inline]resources\setup_<language>.bmp[/code-inline] - Image used for the background of setup.exe (640x480 pixels). …

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