See [doclink=sdk/uploading][/doclink] for the complete in-depth guide. [section=manifests]Manifests[/section] A manifest is a listing of all the files which are included with a depot build, along with metadata for all of the files, including the file size, SHA1 hash, and a set of flags. …
[section]Review all of your games[/section] Please check the following link to find a list of any of your games that are missing a rating in Germany. https://partner.steamgames.com/healthcheck/missingratingforgermany/ [section]Frequently Asked Questions[/section] [b]Q. …
This information can be communicated with a specific Steam contact directly or with the whole team by [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=902]submitting a ticket here[/url]. [list][*]The ability to play the game will start at the date/time staged for "Advance Access" and you will not need to release the game. …
Users with this package will be able to play the build on the default branch. [*]The store will update to show which package(s) grant access to the ability to play. [*]The client will update to enable users to play without needing to restart. [*]The library will update to show which package(s) grant access to the ability to play.[/list] [section]Full Release of your Game[/section] [callout][b]You still need to click the "big green button" to release your game for all users[/b]. …
This will make your store page and community hub visible to customers and listed as upcoming, with whatever release date you set. This is a great way to start building an audience and providing customers the ability to add your game to their wishlist in anticipation of your launch. …
[docimg=b10a3f4768ef3d833c7922d6981fa5f7df4ecbe8.png]b10a3f4768ef3d833c7922d6981fa5f7df4ecbe8.png[/docimg] This gives you one single entry in your list of images and a quick menu option to edit the group. Editing the group gives you a pop-up to add, delete, or reassign images to specific languages. …
Once your title is live, the "Default" branch is the build that is delivered to customers. Additional builds can be listed under the beta tab or hidden using a password. Password-protected branches are not visible to any account without the password.[/td] [/tr] [/table] This can be visualized like this: [docimg=app_trans2.png]app_trans2.png[/docimg] …
[subsection]Store Presence[/subsection] The Store Presence checklist consists of required items that need to be completed before you can list the store page as [url=https://partner.steamgames.com/doc/store/coming_soon]coming soon[/url] and for release. Once this checklist is finished, you'll be able to submit your store presence for review by clicking "Mark as ready for review". …
When another user searches for a game session using the lobby search API, the searcher can use [api]ISteamMatchmaking::AddRequestLobbyListNearValueFilter[/api] to find lobbies with skill levels near the user's level. The results returned will be sorted by the best match. …
. [*]If you are coordinating an artwork override with a discount, you should schedule your artwork override to start 5 minutes before the discount kicks off to ensure that your new artwork gets picked up and included in any wishlist email that goes out. [*]The Header capsule is used in the Daily Deal spot and in many lists throughout the store. [*]The Main capsule is used on wishlist emails. [/olist] [subsection]Examples[/subsection] Here are a few examples of capsules that would work well for temporary artwork overrides. …
Welcome to the Steamworks API Reference! This section provides a complete listing of everything available in the Steamworks API. You should head over to the [doclink=sdk/api][/doclink] before diving in to get setup using the Steamworks API. …
[section=enums]Enums[/section] These are enums which are defined for use with ISteamGameCoordinator. [subsection=EGCResults]EGCResults[/subsection] List of possible return values from the ISteamGameCoordinator API. [table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_EGCResultOK][td][b]k_EGCResultOK[/b][/td][td]0[/td][td]Success.…
Welcome to the Steamworks Web API Reference! Here you will find a complete listing of the currently supported Web API interfaces and methods. To learn more about how to use the Steamworks Web API please see the [doclink=webapi_overview][/doclink]. …
There is technically no limit to how many layers can be active at once, but as a practical matter, having too many layers in the configurator will be confusing for players. [b]Note that:[/b] [list] [*] Activating an action set that's already active will have no effect on its layers. [*] Activating a new action set will clear all active layers from the old set. [*] Activating an action set layer that is already active will have no effect. [*] Activating an action set layer that is already active will not change its order in the stack. [*] Deactivating an action set layer, and then activating it, will set it to the top of the stack. [*] Calling [apitype]ISteamInput::ActivateActionSetLayer[/apitype] is cheap and can be safely called repeatedly (but see callout below) [callout=red] [h3]Careful with multiple layers!…
[/td][/tr] [tr][td][b]m_eResult[/b][/td][td][apitype]steam_api::EResult[/apitype][/td][td]The result of the operation. Possible values: [list] [*] [apitype]steam_api::k_EResultOK[/apitype] - The screenshot was successfully added to the users library. [*] [apitype]steam_api::k_EResultFail[/apitype] - The screenshot could not be loaded or parsed. [*] [apitype]steam_api::k_EResultIOFailure[/apitype] - The screenshot could not be saved to the disk. [/list][/td][/tr] [/table] [b]Associated Functions:[/b] [api]ISteamScreenshots::WriteScreenshot[/api], [api]ISteamScreenshots::AddScreenshotToLibrary[/api], [api]ISteamScreenshots::TriggerScreenshot[/api], [api]ISteamScreenshots::AddVRScreenshotToLibrary[/api] [subsection=ScreenshotRequested_t]ScreenshotRequested_t[/subsection] A screenshot has been requested by the user from the Steam screenshot hotkey. …
[/td][/tr] [tr][td][doclink=store/top_sellers][/doclink][/td][td]Steam has various top sellers lists throughout the store, including the most prominent one on the homepage of Steam. You can also find them when browsing any individual tag, theme, or genre, scoped to that particular category.…
The first 2 lines recapitulate the Application Name, Steam Application ID, target frame time, effective resolution, etc. The rest of the file is a list of frame times leading to the violation of the threshold set with the target frame time. This data is helpful to pick up rapid frame time oscillations that may not be visible on the overlay. …
[/td][/tr] [tr][td][doclink=features/overlay][/doclink][/td][td]The Steam overlay is a piece of the Steam user interface that can be activated over the top of almost any game launched through Steam. It lets the user access the friends list, web browser, chat, and in-game DLC purchasing.[/td][/tr] [tr][td][doclink=features/remoteplay][/doclink][/td][td]You can optimize your game for playing remotely on all kinds of devices, including phones, tablets, and TV.…
[table] [tr] [th]English Name[/th] [th]Native Name[/th] [th]API language code[/th] [th]Web API language code[/th] [/tr] [tr] [td]Arabic *[/td] [td]العربية[/td] [td]arabic[/td] [td]ar[/td] [/tr] [tr] [td]Bulgarian[/td] [td]български език[/td] [td]bulgarian[/td] [td]bg[/td] [/tr] [tr] [td]Chinese (Simplified)[/td] [td]简体中文[/td] [td]schinese[/td] [td]zh-CN[/td] [/tr] [tr] [td]Chinese (Traditional)[/td] [td]繁體中文[/td] [td]tchinese[/td] [td]zh-TW[/td] [/tr] [tr] [td]Czech[/td] [td]čeština[/td] [td]czech[/td] [td]cs[/td] [/tr] [tr] [td]Danish[/td] [td]Dansk[/td] [td]danish[/td] [td]da[/td] [/tr] [tr] [td]Dutch[/td] [td]Nederlands[/td] [td]dutch[/td] [td]nl[/td] [/tr] [tr] [td]English[/td] [td]English[/td] [td]english[/td] [td]en[/td] [/tr] [tr] [td]Finnish[/td] [td]Suomi[/td] [td]finnish[/td] [td]fi[/td] [/tr] [tr] [td]French[/td] [td]Français[/td] [td]french[/td] [td]fr[/td] [/tr] [tr] [td]German[/td] [td]Deutsch[/td] [td]german[/td] [td]de[/td] [/tr] [tr] [td]Greek[/td] [td]Ελληνικά[/td] [td]greek[/td] [td]el[/td] [/tr] [tr] [td]Hungarian[/td] [td]Magyar[/td] [td]hungarian[/td] [td]hu[/td] [/tr] [tr] [td]Indonesian[/td] [td]Bahasa Indonesia[/td] [td]indonesian[/td] [td]id[/td] [/tr] [tr] [td]Italian[/td] [td]Italiano[/td] [td]italian[/td] [td]it[/td] [/tr] [tr] [td]Japanese[/td] [td]日本語[/td] [td]japanese[/td] [td]ja[/td] [/tr] [tr] [td]Korean[/td] [td]한국어[/td] [td]koreana[/td] [td]ko[/td] [/tr] [tr] [td]Malay[/td] [td]Bahasa Melayu[/td] [td]malay[/td] [td]ms[/td] [/tr] [tr] [td]Norwegian[/td] [td]Norsk[/td] [td]norwegian[/td] [td]no[/td] [/tr] [tr] [td]Polish[/td] [td]Polski[/td] [td]polish[/td] [td]pl[/td] [/tr] [tr] [td]Portuguese[/td] [td]Português[/td] [td]portuguese[/td] [td]pt[/td] [/tr] [tr] [td]Portuguese-Brazil[/td] [td]Português-Brasil[/td] [td]brazilian[/td] [td]pt-BR[/td] [/tr] [tr] [td]Romanian[/td] [td]Română[/td] [td]romanian[/td] [td]ro[/td] [/tr] [tr] [td]Russian[/td] [td]Русский[/td] [td]russian[/td] [td]ru[/td] [/tr] [tr] [td]Spanish-Spain[/td] [td]Español-España[/td] [td]spanish[/td] [td]es[/td] [/tr] [tr] [td]Spanish-Latin America[/td] [td]Español-Latinoamérica[/td] [td]latam[/td] [td]es-419[/td] [/tr] [tr] [td]Swedish[/td] [td]Svenska[/td] [td]swedish[/td] [td]sv[/td] [/tr] [tr] [td]Thai[/td] [td]ไทย[/td] [td]thai[/td] [td]th[/td] [/tr] [tr] [td]Turkish[/td] [td]Türkçe[/td] [td]turkish[/td] [td]tr[/td] [/tr] [tr] [td]Ukrainian[/td] [td]Українська[/td] [td]ukrainian[/td] [td]uk[/td] [/tr] [tr] [td]Vietnamese[/td] [td]Tiếng Việt[/td] [td]vietnamese[/td] [td]vi[/td] [/tr] [/table] * Support for Arabic is a little different from the others on this list. It is available for game depots and game language selection in the per-game settings panel. But the Steam UI itself is not currently translated into Arabic and players cannot select Arabic as one of the languages to run Steam in. …
[/h4] Your Steam Sales Report is available on the secure partner site under the "Reports" tab. Commercial license sales data will be listed separately once they occur. [*][h4]I am a publisher and would like to receive additional information about the Steam PC Café Program. …
This API has been deprecated in favor of ISteamInput - please see [doclink=api/ISteamInput][/doclink] for API info See the [doclink=features/steam_controller][/doclink] documentation for more information. [section=functions]Member Functions[/section] Member functions for [code-inline]ISteamController[/code-inline] are called through the global accessor function [code-inline]SteamController()[/code-inline]. …
[subsection=ControllerAnalogActionData_t]ControllerAnalogActionData_t[/subsection] Represents the current state of an analog action. [b]Notes:[/b] [list] [*] The exact values, range, etc, depend on the configuration, but (broadly speaking) traditional analog actions will provide normalized float values in the ballpark of -1.0 to 1.0, whereas mouse-like actions will provide delta updates which indicate the number of "pixels" moved since the last frame. …