Steamworks Documentation
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Steam Keys

You will need to generate keys for the individual apps in the bundle. [/list] [section]Steam Key Rules and Guidelines[/section] [list][*]You should use Steam Keys to sell your game on other stores in a similar way to how you sell your game on Steam. …

Please keep in mind that it’s never OK to sell Steam Playtest Steam Keys directly to customers.[/list] [/list] [u]You should only request Steam keys to fulfill backers of time-limited crowdfunding campaigns.[/u] The maximum duration of time-limited crowdfunding is 30 days. …

Creating and using InstallScripts

It requires a new key group called Requirement_OS, then additional key value pairs inside. Available OS options are listed below. [list] [*] [b]Is64BitWindows[/b] - Specifies that the process will only run on a 64 bit version of the operating system. Values are 1 or 0. [*] [b]OSType[/b] - Specifies that the process will only run on a specific version of the operating system. Values are: [list] [*] Windows 3.11 [*] Windows 95 [*] Windows 98 [*] Windows ME [*] Windows NT [*] Windows 2000 [*] Windows XP [*] Windows 2003 [*] Windows Vista [*] Windows 7 [*] Windows 2008 [*] Windows 2012 [*] Windows 2012 R2 [*] Windows 8 [*] Windows 8.1 [*] Windows 10 [/list] [/list] [b]64 bit Example[/b] This example will run the appropriate installer for the 32 or 64 bit installer. …

Steam Branding Guidelines

[i]Valve also reserves the right to approve any communication using the Steam brand before its distribution.[/i] [/list] [section]Legal Attribution[/section] Use the Steam logo with the "®" servicemark. This legal attribution must be provided, unless some alternative attribution is provided by Valve: [list]©2026 Valve Corporation. …

[doclink=marketing/branding/ssa]Click here to view the SSA in more languages[/doclink] [section]Territory Restrictions[/section] You must include this language on any product that uses Steam Keys that are territory restricted: [b][list]This product may only be activated and used in the following territories: [territory list][/list][/b] [section]Steam® Brand Guidelines and Logos[/section] Last Updated: December 2024 [docimg=steamLogo_300.jpg]steamLogo_300.jpg[/docimg] [docfile=steam_brandGuidelines.pdf]Click here[/docfile] to view the Brand Guidelines for Steam and its family of sub-brands to support software, hardware & games. …

Discounting

More on this in [doclink=marketing/discounts#bestpractices]Discounting Best Practices[/doclink] above. [/list] [section]Frequently Asked Questions[/section] [list] [*][b]Q: How are Steam curated promotions scheduled? Can we bring ideas to Steam?…

[/b] A: As of January 1, 2023, the cooldown requirement has been extended from 28 days to 30 days. [/list] …

Steam Frame Standalone Compatibility Review Process

[/list] The results of a compatibility review will not affect whether your game is available to customers on Frame, but will affect how it is presented. …

([i]Recommendations: We strongly recommend using the [url=https://partner.steamgames.com/doc/api/isteaminput]SteamInput API[/url], which will automatically show the correct glyphs regardless of which input device the user is using.[/i]) [/list] [b]Seamlessness[/b] [list] [*][b]no device compatibility warnings[/b]: the app must not present the user with information that the Frame software (ie., specific Linux distribution) or hardware (ie., GPU) is unsupported. [*][b]launchers[/b]: for games with launchers, those launchers also must meet the requirements listed here, including full navigability with a controller. …

Transferring Applications

[/list] [b]The Steam User that receives the transfer :[/b] [list] [*]must be attached to a complete, verified, and fully onboard Steamworks partner account and have Actual Authority permission within that Steamworks account. …

[/list] [*]Recipient approves the transfer. The recipient will: [list][*]receive an e-mail notifying of the pending transfer. That e-mail leads to the App Transfer Tool under the "Tools" menu in Steamworks. [*]see any pending transfers initiated by other partners. [*]need to have Actual Authority for the Steamworks partner account to complete an app transfer.…

Anti-cheat and Game Bans

The following permissions are required for a specific account in order to set or adjust anti-cheat policies for a product: [list] [*] Your account must have the specific permission: "Manage Signing" for the product in question. See [doclink=gettingstarted/managing_users][/doclink] for more details. [/list] [section=Gifting]Gift Restrictions[/section] [b]Enabling Anti-Cheat API access affects gift copies of your game![/b] By default, games can either be bought for a user's own account, or sent as a gift from that user. …

Depots

Without any other changes, all owned depots are mounted by default in the order listed. The depot's name can be anything and is not part of the mounting rules. The depot order defines the mounting order, and files in depots that were mounted later override files in depots that were listed earlier. Thus the first depot in the list has the lowest priority. To change the depot order, you can drag and drop the depot entries around. To change fields, just click them. …

Developing for SteamOS and Linux

[/list] [section]Linux Runtime[/section] Titles with native Linux support may select a specific version of the Steam for Linux runtime to execute under. …

[url=https://ubuntu.com/download/desktop]Ubuntu can be installed from here[/url]. [/list]…

ICloudService Interface

See Uploading Files for the list of possible values.[/td][/tr] [tr][td][b]file_sha[/b][/td][td]string[/td][td]Hex string (40 digits) representing the SHA1 digest of the file.…

Batches are used to communicate intent to the Steam Cloud for your set of modifications, and help reduce the likelihood of file conflicts. A full batch sequence will look like the following: [list] [*] [code-inline]BeginAppUploadBatch[/code-inline] call, listing the intended uploads and deletes [*] 0 or more [b]uploads[/b], using the sequence: [list] [*] [code-inline]BeginHTTPUpload[/code-inline] [*] HTTP [code-inline]PUT[/code-inline] operation to upload the file [*] [code-inline]CommitHTTPUpload[/code-inline] [/list] [*] 0 or more [b]deletes[/b], using [code-inline]Delete[/code-inline] [*] [code-inline]CompleteAppUploadBatch[/code-inline] [/list] Note that you must call [code-inline]CompleteAppUploadBatch[/code-inline] whether or not all uploads and/or deletes complete successfully. …

Steam Deck Developer Kits

Learn how to use this software here: https://partner.steamgames.com/doc/steamdeck/loadgames [/list] [b]Media sharing policy[/b] [list] [*]You are welcome to share photos, videos, and posts about Steam Deck Dev-Kit hardware so long as you keep it to your own title's gameplay. [*]In addition, please don't share media of other games on Deck as a courtesy to other game developers - unless you have express permission. [/list]…

Getting your game ready for Steam Deck and Steam Machine

This is why the default "Dots per 360 setting" is 6545. 360degrees / ( 0.022 * 2.5 ) = 6545.45' [/list] [/list] [subsection]Graphics[/subsection] [list] [*][b]Vulkan API[/b]: We recommend targeting Vulkan as your primary graphics API for best performance and battery life. …

When native UI launchers are required, you can use the [url=https://partner.steamgames.com/doc/api/ISteamUtils#SetGameLauncherMode]SetGameLauncherMode[/url] API to automatically translate controller input to keyboard/mouse events to assist the user. [/list] …

Steam Frame Debugging

[/list] The bottom row is drawn with a gradient color to show passage of time, with the gradient cycling every second. The numbers give additional information on frame times, how the game is submitting frames, and information on power usage. …

Most any changes you make will be overwritten the next time you update the OS. [/list] [subsection]Core Dumps[/subsection] If a native application crashes and you get a core dump, you can use GDB to see the call stack where it crashed.After crashing, view the list of core dumps using the command: [code]coredumpctl[/code] This will bring up a list of core dumps available to view, along with their pid numbers.Find the one relevant to you, named after your project, and view the dump by entering the following command, replacing the number with the pid of the dump you want to view: [code]coredumpctl debug 1234[/code] This command will load up the dump, which might take a while.When prompted, hit enter and full symbols will be loaded.To see the stack trace where the crash occurred, enter bt from the GDB command prompt. …

Pricing

[list] [*]How long will it take customers to play through your game? [*]Is the game highly replayable? [*]Does it offer multiplayer? …

[/list] [b]Q: Can I participate in sale events if my product recently launched?[/b] A: Generally, you cannot submit a discount within 30 days of release or 30 days from when the launch discount ends. …

Advertising on Steam

We recommend taking advantage of [doclink=marketing/widget]Store Widgets[/doclink] and [doclink=/marketing/utm_analytics]UTM Analytics[/doclink] to help enhance and measure the effectiveness of any off-Steam campaigns. [/list] [section]Not Supported[/section] [list] [*]Developers should not utilize paid advertising as a business model in their game, such as requiring players to watch or otherwise engage with advertising in order to play, or gating gameplay behind advertising. …

These include sale pages, bundles, store pages, franchise pages, etc. [/list] …

Store Page Accolades

(You can localize the quote in other languages) [b]Some guidelines:[/b] [list][*]Reviews should be accurate and you should have permission to post them [*]Quotes should be relatively short (Ideally 1 or 2 short sentences) [*]Quotes should be localized where possible [docimg=reviewexamples.png]reviewexamples.png[/docimg] [/list] [b]Visibility on Steam[/b] Reviews appear directly below the "Recent Events and Announcements" section and above the "About this game" section. …

You can configure the information using BBCode similar to your game description [docimg=awardinput.png]awardinput.png[/docimg] [b]Some guidelines:[/b] [list][*]Awards should be accurate. [*]Include the most important awards. Usually 1-5 awards is enough. Any more makes it confusing for users. …

General Concepts

[/callout] See also: [list] [*] [doclink=features/steam_controller/input_source]Input Sources[/doclink] [*] [api]ISteamInput::EControllerSource[/api]. [/list] [subsection=input_source_modes]Input Source Modes[/subsection] Input sources can have different modes imposed on them that change how they behave. …

" Although these are useful for digital inputs, the most frequent place you'll find yourself using input source modes is on analog controls, especially with trackpads, which can be configured in many different ways. The full list of recognized "Input Source Modes" is: [list] [*] Dpad [*] Four Buttons [*] Absolute Mouse [*] Relative Mouse [*] Joystick Move [*] Joystick Mouse [*] Joystick Camera [*] ScrollWheel [*] Trigger [*] TouchMenu [*] Mouse Joystick [*] Mouse Region [*] Radial Menu [*] Switches [/list] See also: [list] [*] [doclink=features/steam_controller/input_source_modes]Input Source Modes[/doclink] [*] [api]ISteamInput::EControllerSourceMode[/api] [/list] Just to quickly summarize: [b]Physical Inputs[/b]: The actual physical things you interact with on the device. …

Localization and Languages

Additionally, if you have additional languages for your product, you should make them available for your entire customer base, not just customers in a specific region. [/list] [section]Achievement Language Support[/section] You can localize some of your application's achievement names and descriptions. …

This can impact which translation vendor may be better suited for particular languages. [*] [b]Ask for a deck or list of games that a vendor has worked on and ask them exactly what work they did on those games.[/b] Everyone will list their top clients, but might not specify if they did the game content, technical manuals, or even just marketing. …

Distributing Source Engine Games / Mods

We may deny titles that imply a mod being an official prequel, sequel or remake of a Valve title. [b]Bad titles:[/b] [list][*]Ricochet 2 [*]Ricochet Classic [*]Ricochet: Source[/list] [b]Better titles:[/b] [list][*]Deflection – A Ricochet Mod [*]Collider – A Ricochet Story[/list] As long as you follow these guidelines, you can freely distribute your mod through Steam, your own website, or any third-party service without needing a separate license from Valve. …

TF2 mods can only redistribute their own game files, and load TF2 content from a local install. Players will need TF2 installed to play any TF2 mod. [/list]…

Common Redistributables

You can also force Steam to reinstall common redistributables by deleting the following registry key: [list] [*] [b]32-bit Windows[/b]: HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam\Apps\CommonRedist [*] [b]64-bit Windows[/b]: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Valve\Steam\Apps\CommonRedist [/list] A subkey is created in this key for each common redistributable which has been installed, so you can delete individual subkeys to test various partially-installed states as well. …

[/section] If you believe your game or application is using a redistributable which is not listed in the app admin, but might be used by many other apps, please let us know in the [url=steamcommunity.com/groups/steamworks/discussions/]Steamworks Development Group[/url], and we might be able to get it added. …

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