Steamworks Documentation
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Sale Page Tools - Livestreaming (Broadcasting)

[/doclink] [/list] [*] Broadcasts from Steam accounts explicitly added on the "Broadcast" tab and set to priority "Default" [*] Broadcasts from either of these sources: [list] [*] Broadcasts from Steam accounts explicitly added on the "Broadcast" tab and set to priority "General" [*] Any Official Broadcast associated with a game featured on the Sale page. [/list] [/olist] If there are two or more broadcasts in any of the prioritization buckets, then Steam randomly picks one from within the prioritization bucket. …

Anti-Cheat Integration

[/list] The game server should disconnect the player from the session upon receiving a callback with that result. [section]Related Web APIs[/section] See the [doclink=webapi]Web API[/doclink] documentation for more information on how to use the following Web APIs. [list] [*] [webapi]ICheatReportingService/ReportPlayerCheating[/webapi] [*] [webapi]ICheatReportingService/GetCheatingReports[/webapi] [*] [webapi]ICheatReportingService/RequestPlayerGameBan[/webapi] [*] [webapi]ICheatReportingService/RemovePlayerGameBan[/webapi] [/list]…

Sale Page Tools -- Information for Partners

These sections can be set to manually include a specific set of games or can be set to smartly pull from a master list specified at the top of your page (master list must be enabled by Valve first). [docimg=salesection.png]salesection.png[/docimg] To add a section, click the blue 'add section' button near the bottom of the Sale tab. …

These should not be animated. [/list] [section]Sale Page Review[/section] Prior to release of your sale page, you'll need to submit it for review by Steam's promotion team. …

Free Weekends

[/list] [subsection]Your Setup:[/subsection] [list] [*] After the Free Weekend package is staged, you'll need to republish your store page at any time before the event begins. …

Trading cards will not drop for a player unless they have purchased the game on Steam or activated a key for the game. [/list] [section]Ready to Get Started? [/section] To see if your game is a fit for a Free Weekend, please [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?…

BAFTA Review Package
Steamworks Documentation > doc > marketing > event_tools > BAFTA Review Package

issueid=927]submit a ticket under Steam Seasonal Sales or Sale Events[/url]. Please include the following:[list] [*]"BAFTA Review Package" [*]The App ID & game name to be included [*]Any notes to confirm what content for the game that should or should not be included. For example:[list] [*]Include all OS versions [*]Include Soundtrack and/or additional DLC (please include App IDs) [*]Do not include beta depot ID [/list] [/list] [callout]Note: This package is only used to provide the official BAFTA judges with access to approved nominees. …

Adding Community Moderators

[docimg=moderator_presentation_developer.jpg]moderator_presentation_developer.jpg[/docimg] [/list] [subsection]Global Moderators[/subsection] From time to time, Valve will promote trusted community members to act as global moderators across the Steam Community. [b]Recognizing Global Moderators[/b] [list] [*] Global moderators will appear in discussions and comments with their name in orange followed by a silver star. [docimg=moderator_presentation_mod.jpg]moderator_presentation_mod.jpg[/docimg] [/list] [section]Best Practices[/section] Before you start deleting comments or banning users, please read this guide on [doclink=marketing/community_moderation][/doclink] for tips on when and how to approach moderation of your community content. …

Legacy Mode Bindings

Only PS4 Controllers support colored light options. [list] [*] [b]Default User Setting[/b] No change to how the light functions [*] [b]Default XInput Slot Number Setting[/b] Slots 1-4 are colored red, blue, green, and purple, respectively. [*] [b]Custom Setting[/b] [list] [*][b]Controller Light Color[/b] Change the color of the light [*][b]Controller Light Saturation[/b] Change the intensity of the light [/list] [/list] [subsection]Music[/subsection] [docimg=legacy_music.png]legacy_music.png[/docimg] This lets you control music playback from your Steam music player. Options include: [list] [*] [b]STEAM MUSIC PLAY/PAUSE[/b] [*] [b]STEAM MUSIC NEXT[/b] [*] [b]STEAM MUSIC PREVIOUS[/b] [*] [b]STEAM MUSIC VOLUME UP[/b] [*] [b]STEAM MUSIC VOLUME DOWN[/b] [*] [b]STEAM MUSIC MUTE[/b] [/list] [subsection]Empty[/subsection] [docimg=legacy_empty.png]legacy_empty.png[/docimg] This does nothing, and is used for clearing out a previously selected special action.…

SteamPipe Local Content Server

This file should contain the following text: [code] @LocalContentServer YourWebServerName [/code] Examples: [code] @LocalContentServer localhost @LocalContentServer "127.0.01:8080" [/code] [list] [*] Either the server IP or server hostname can be used. [*] If you need to specify another port then 80, it must be "ip:port" in quotes [*] Don't add "http://" in front, HTTPS is not supported [/list] Note: The default location of the Steam executable is: [list] [*] [b]For Windows[/b]: [code]C:\Program Files (x86)\Steam\[/code] [*] [b]For macOS[/b]: [code]Steam.app/contents/macOS/[/code] [*] [b]For Linux[/b]: [code]~/.local/share/Steam/[/code] [/list] [b]Note[/b] As of September 2026, Steam will begin requiring newly-created "local" app branches to be [b]password-protected[/b]. …

For best results, the user should have the @LocalContentServer setting placed in their steam_dev.cfg [b]before[/b] unlocking the beta. [list] [*] right-clicking the game in the Steam Library [*] choosing "Properties" [*] selecting "Game Versions & Betas" [*] entering the password in the "Private Versions" text box and hitting "Check Code" [*] selecting the newly-appearing "local" entry under "Selected Game Version" above [/list] …

PC Café Requirements and Sign Up Instructions

[/list] [callout]IMPORTANT: You should use a new SteamID for sign up. This account should not own any personal game licenses, or act actual authority for a development group in Steamworks. …

[/list] [subsection]Company Types[/subsection] You will need to provide both the legal company name and company form to onboard to Steamworks. …

Onboarding

This also gives you the opportunity to practice how you talk about your product so that you can have the best presentation when you hit the ‘release’ button. [/list] [*]Now you’re all set to release. The release controls are now in your hands and you can update whenever you want. [/list] [subsection]Information you should have handy[/subsection] [list] [*][b]Company Identification[/b] We'll need accurate, legal identification of the entity signing so we know who you are and who you represent. [*][b]Payment information[/b] We'll need accurate bank information, such as routing number, bank account number, and bank address so we know where to send payments from sales of your application. …

For more information, please see [doclink=gettingstarted/appfee]Steam App Fee.[/doclink] [/list] [section]Company Identification[/section] When entering your company information, you must follow these guidelines: [list] [*]Enter your legal first and last name. …

Trailers

[/list] [subsection]Manage The Order Of Your Trailers[/subsection] Within the trailer management UI, you can drag and drop to reorder the list of videos to appear on your game's store page. …

[section]Adobe Media Encoder Presets[/section] [docfile=Steam_AdobeMediaEncoderPresets_June2016.zip]Download these presets[/docfile] for Adobe Media Encoder CC to create compatible video files for Steam. The preset to use is: [list] [*] H.264 Video (20Mbs) with AAC Stereo Audio (192Kbps). [/list]…

Daily Deals

If your game has released within the last 2-3 months, it's too soon to evaluate it for a daily deal. [list] [*]First discounts tend not to be eligible for Daily Deals due to lack of performance data. Please do not submit your title for consideration until after your first discount has completed.…

[/list] [subsection]Visibility & Duration[/subsection] Two or more Daily Deals are displayed on the front page of Steam and may also be featured on appropriate tag pages (RPG, Simulation, VR, etc). …

Bundles

See definitions in the [doclink=#Overview]Overview section[/doclink] above. [/list] [*] Next, you will need to select the packages of your game to include and add any store page details desired. [list] [*] [b]List of Packages[/b]: You'll need to pick the list of packages to include in the bundle. …

[/list] [*] [b]Preview Bundle In Store[/b]: You can preview your bundle page by clicking 'Preview Bundle In Store' on the right-hand side. …

Steam Audio

Steam Audio offers a wide variety of features, including: [subsection]Overview[/subsection] [list] [*] [b]Render 3D positional audio.[/b] Steam Audio binaurally renders direct sound using HRTFs to accurately model the direction of a sound source relative to the listener. …

[subsection]Links[/subsection] [list] [*] [url=https://valvesoftware.github.io/steam-audio/downloads.html]Downloads & Documentation[/url] [*] [url=https://github.com/ValveSoftware/steam-audio]Source Code[/url] [*] [url=https://github.com/ValveSoftware/steam-audio/issues]Issue Tracker[/url] [*] [url=https://steamcommunity.com/app/596420/discussions/]Community Forum[/url] [/list]…

Uploading Steam Input Configs to Steam Workshop

Here's the recommended process: [subsection]Step 1 - Update your game[/subsection] [list] [*] Update your Steam depot with your new version of the game [/list] [subsection]Step 2 - Publish your configuration[/subsection] [list] [*] Run Steam in Big Picture mode and navigate to the default configuration you created in the controller configuration. [*] Hit the (Y) button, or click the "Save As" button at the bottom of the screen. [*] Select the desired localized title & description in the popup, change it to a PUBLIC profile, and click the PUBLISH button. [*] You will get a confirmation, and the file ID of the public configuration. Copy/save the ID. [/list] [subsection]Step 3 - Make the configuration official[/subsection] [list] [*] Open up your game's page on the Steamworks partner website. [*] Select "Steam Input" from the "Application" tab. …

Taxes FAQ

Forms can also be found underneath your tax information in your account (available by the above mentioned deadlines) [/list] [section]Withholding Taxes[/section] [list] [*][h4]Q. How much withholding taxes will be deducted from my payments?[/h4] [b]A.…

[/h4] [b]A.[/b] It may take a few months or longer to obtain an ITIN. [/list] [section]VAT and Sales Tax[/section] [list] [*][h4]Q. How does VAT/GST/JCT work on Steam Sales?[/h4] [b]A.[/b] Please see the [doclink=#CurrentRates][/doclink] section below for the list of countries where this type of tax is collected and the applicable tax rate. …

Setting Up A Stream

[/olist] [subsection]Troubleshooting:[/subsection] Q: I don’t see my broadcast on my Steam store page! [list][*]A.You may need to refresh the product page after a few seconds. We only display the live broadcast once a connection is established. …

If you're having issues with videos stuttering, pausing, or not playing back correctly, please check the following: [b]Video encoding requirements[/b] [list][*]Codec: H.264 [*]Profile: High [*]Level: 4.1 [*]Frame Rate: 30 FPS or 60 FPS [*]Frame Ratio: 16:9 [*]Keyframe interval: 2 seconds [*]Maximum bitrate: 7000 kbps CBR[/list] Audio encoding requirements [list][*]Codec: AAC-LC [*]Maximum bitrate: 128 kbps[/list] [b]Streaming Software Notes[/b] VMIX: By default, VMIX uses Profile Main and Level 3.0. …

Store Graphical Assets

It should be graphically-centric and give the user some sense of the game-play. [list][*][color=#ca5029]Do not include quotes or other strings of text beyond the title of your game. [/color] [*][color=#ca5029]The game's logotype should be easily legible against the background. [/color] [/list] [b]Size:[/b] Please provide '920px x 430px' . Smaller versions will be generated from this. [b]Note:[/b] Generally, this artwork should not change. …

Features And Tools, Marketing

Learn more: [doclink=store/broadcast]Live-Streaming[/doclink] [*][h3]Upcoming releases page / queue (automatic)[/h3] When your game has been posted as 'coming soon', it appears on the 'all upcoming releases' list, ordered by release date. Additionally, it can appear on other upcoming lists and pages as Steam, based on customer interest in your game, and can be recommended to players based on the tags applied to your game. …

You may want to consider this once your game is available to purchase. [/list] …

Unity

If you’re struggling with keeping adb connected make sure you’re using the same version of ADB as unity is trying to use. [/list] [section]Known Issues[/section] [list] [*][b]GPU Particles[/b] - Due to current TSO settings in FEX, uncached GPU buffer access is extremely slow. …

Note: This only applies to games running through FEX (e.g. Windows x86 builds using Proton). [/list]…

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