Steamworks Documentation
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ISteamMicroTxn Interface

So if you attempt to price an item at 1050 UAH, InitTxn will fail with error result k_EMicroTxnResultInvalidParam. For a full list of pricing requirements, see [doclink=store/pricing/currencies][/doclink] If you do not wish to price each transaction in the local user's currency, Steam can convert any purchase to the local user's wallet currency automatically based on current exchange rate. …

[/td][/tr] [/table] Tells Steam to refund a user for a purchase. Refunds can only be made for the full value of the original order. This method has previous versions which are no longer officially supported. They will continue to be usable but it's highly recommended that you use the latest version. …

Game Servers

This is the best choice for highly competitive games (such as Dota 2) or games with persistent servers that stay around after players leave (such as Team Fortress 2). [section]Steam Server Browser[/section] A large part of the game server experience on Steam comes from the unified server browser. …

Web API Overview

[section]Example Query[/section] The following example retrieves the 3 most recent news entries for Team Fortress 2. The request specifies that the response should be returned as JSON and includes: a required appid parameter (Team Fortress 2's AppID is 440), and an optional count parameter to limit the number of results returned. …

Multiplayer

This is the best choice for highly competitive games (such as Dota 2) or games with persistent servers that keep running even after all players leave (such as Team Fortress 2). You can read more about it in the [doclink=features/multiplayer/game_servers][/doclink] documentation.…

Developing for SteamOS and Linux

This is the approach used by older Valve Source games such as Team Fortress 2 and Counter-Strike: Source. If you choose OpenGL then we recommend using the core functionality in OpenGL 3.0 for your game. …

The following libraries provide support for other aspects of game development: [list] [*] [url=http://www.freetype.org/index.html]FreeType[/url] - font rendering (both vector-based and bitmap fonts) on Linux [*] [url=http://www.freedesktop.org/wiki/Software/fontconfig]Fontconfig[/url] - configuring and customizing font access [*] [url=http://www.radgametools.com/miles.htm]Miles Sound System[/url] - a middleware sound engine for Linux development [*] [url=http://www.radgametools.com/bnkmain.htm]Bink Video[/url] - a video codec designed for game developers [*] [url=http://www.webmproject.org/]WebM[/url] - an open media file format; used for recording Team Fortress 2 video instead of QuickTime. [/list] [section]Linux Runtime[/section] Titles with native Linux support may select a specific version of the Steam for Linux runtime to execute under. …

Steam Workshop Implementation Guide

These files will not be downloaded by users through the Workshop, but will be viewable by the community to rate. This is the implementation that Team Fortress 2 uses. [/list] [/list] [*] Register a call result handler for [apitype]ISteamUGC::CreateItemResult_t[/apitype] [*] First check the [code-inline]m_eResult[/code-inline] to ensure that the item was created successfully. [*] When the call result handler is executed, read the [code-inline]m_nPublishedFileId[/code-inline] value and store for future updates to the workshop item (e.g. in a project file associated with the creation tool). [*] The [code-inline]m_bUserNeedsToAcceptWorkshopLegalAgreement[/code-inline] variable should also be checked and if it's [b]true[/b], the user should be redirected to accept the legal agreement. …

[code=cpp] "workshopitem" { "appid" "480" "publishedfileid" "5674" "contentfolder" "D:\\Content\\workshopitem" "previewfile" "D:\\Content\\preview.jpg" "visibility" "0" "title" "Team Fortress Green Hat" "description" "A green hat for Team Fortress" "changenote" "Version 1.2" } [/code] Notes: [list] [*] The keys map to the various ISteamUGC::SetItem[...] methods. …

Distributing Source Engine Games / Mods

[/b] The best way to contact us with questions about shipping your mod is by filing a support ticket on https://help.steampowered.com. [/list] [section=TF2FAQ]Team Fortress 2 Mods FAQ[/section] [list] [*] [h4]Q. Where do I get the TF2 SDK?[/h4] [b]A.[/b] The TF2 SDK is part of the Source SDK 2013, which is available on [url=https://github.com/ValveSoftware/source-sdk-2013]Github[/url] or via [url=steam://rungameid/243750]Steam[/url] . [*] [h4]Q. …

Steam Datagram Relay

Indeed, the Steamworks [api]ISteamMatchmaking[/api] and [api]ISteamMatchmakingServers[/api] APIs have this property, as do some of our own games, such as Team Fortress 2. In this case, you can use the Steamworks "Fake IP" system. A FakeIP is an IP that "looks" like a valid IPv4 address for most purposes, but comes from a reserved address space that is not used on the Internet. …

It's a proprietary format PEM-like block that begins with "-----BEGIN STEAMDATAGRAM CERT-----". [*] [b]SDR_NETWORK_CONFIG[/b]: Full path to a local, recent copy of the SDR network configuration file for your app. If this variable is not set, then to obtain the network configuration the server will fetch the copy using HTTP at boot time. …

Error Codes & Responses

. [*] Documentation is available on the [url=https://developer.valvesoftware.com/wiki/KeyValues]Valve Developer Community wiki[/url] and on the [url=https://wiki.teamfortress.com/wiki/WebAPI/VDF]Official Team Fortress 2 wiki[/url]. [*] Arrays in the data are represented as a VDF array with the name of the type of the objects in the array, with a VDF array being an object with each item being prefixed with its numeric key as a quoted string. [*] Null is represented as an empty string. [*] [b]Example[/b]: [code=nohighlight] "appnews" { "appid" "440" "newsitems" { "0" { "gid" "1904306376092568991" "title" "Prince of Prolander Event " "url" "http://store.steampowered.com/news/externalpost/tf2_blog/1904306376092568991" "is_external_url" "1" "author" "" "contents" "<a href=\"http://rgl.gg/default.aspx\"><img src=\"https://steamcdn-a.akamaihd.net/steam/news/29555/prince.png?…

Demos

[subsection]Minimizing upgrade impact[/subsection] There are a few things you can do to minimize the friction to upgrade from the demo to the full game. Note that for these to work, the full game must already be released. [olist] [*] Share depots with the full app: For any content that's shared between the full app and the demo, put it into its own depot and mount the shared depot from the base app into the demo app. …

[b]Q: Can my demo users play Steam multiplayer with my full game users?[/b] A: Steam currently doesn't support multiplayer matchmaking between the full game and the demo. [b]Q: What if my demo consists of literally the same files as the full game?…

Action Manifest Files

_getcwd( rgchCWD, sizeof( rgchCWD ) ) ) { strcpy( rgchCWD, "." ); } char rgchFullPath[1024]; #if defined(_WIN32) _snprintf( rgchFullPath, sizeof( rgchFullPath ), "%s\\%s", rgchCWD, "steam_input_manifest.vdf" ); #elif defined(OSX) _snprintf( rgchFullPath, sizeof( rgchFullPath ), "%s/steamworksexample.app/Contents/Resources/%s", rgchCWD, "steam_input_manifest.vdf" ); #else _snprintf( rgchFullPath, sizeof( rgchFullPath ), "%s/%s", rgchCWD, "steam_input_manifest.vdf" ); #endif SteamInput()->SetInputActionManifestFilePath( rgchFullPath ); [/code]…

Sale Page Tools - Minimum Requirements

Described here are the minimum set of requirements for a basic page. << [doclink=marketing/event_tools/sales/tools]Back to full sale page tools[/doclink] >> [doclink=store/assets]Go to full graphical asset list [/doclink] Sales page Events are made up of two parts: [olist] [*][b]The announcement[/b] - This is the part of the event that shows up as 'news' on your group's page and in the News Hub for any users that follow your group or developer homepage. [*][b]The landing page[/b] - The sale event page itself that features the games, broadcasts, and/or events that you configure. …

[/list] See full [doclink=marketing/event_tools/sales/tools]sale page documentation[/doclink] …

Release Options

[section]Full Release[/section] If your title is approved for full release, then the controls will say "Approved For Release". Click "Release App" to proceed and view release details before confirming. Selecting "Publish Now" from the subsequent options will kick off your full release and will make your product immediately playable for customers. Your title will then appear in the store as fully released. …

Steam Frame

The headset integrates high-resolution displays, inside-out tracking, integrated audio, and full gamepad input into a self-contained system running SteamOS. By maintaining full compatibility with SteamVR and OpenXR, Steam Frame provides a consistent development target across streamed PC VR content and on-device applications. …

Languages Supported on Steam

[callout]For more details on managing localization of your game and store presence on Steam, please see [doclink=store/localization][/doclink][/callout] There are two primary levels of support for languages on Steam: [olist] [*][b]Full Platform Support[/b] - This set of languages is available for players to select within Steam to run the Steam client in and browse the store in. …

[table] [tr] [th]English Name[/th] [/tr] [tr] [td]Afrikaans[/td] [/tr] [tr] [td]Albanian[/td] [/tr] [tr] [td]Amharic[/td] [/tr] [tr] [td]Armenian[/td] [/tr] [tr] [td]Assamese[/td] [/tr] [tr] [td]Azerbaijani[/td] [/tr] [tr] [td]Bangla[/td] [/tr] [tr] [td]Basque[/td] [/tr] [tr] [td]Belarusian[/td] [/tr] [tr] [td]Bosnian[/td] [/tr] [tr] [td]Catalan[/td] [/tr] [tr] [td]Cherokee[/td] [/tr] [tr] [td]Croatian[/td] [/tr] [tr] [td]Dari[/td] [/tr] [tr] [td]Estonian[/td] [/tr] [tr] [td]Filipino[/td] [/tr] [tr] [td]Galician[/td] [/tr] [tr] [td]Georgian[/td] [/tr] [tr] [td]Gujarati[/td] [/tr] [tr] [td]Punjabi (Gurmukhi)[/td] [/tr] [tr] [td]Hausa[/td] [/tr] [tr] [td]Hebrew[/td] [/tr] [tr] [td]Hindi[/td] [/tr] [tr] [td]Icelandic[/td] [/tr] [tr] [td]Igbo[/td] [/tr] [tr] [td]Irish[/td] [/tr] [tr] [td]Kannada[/td] [/tr] [tr] [td]Kazakh[/td] [/tr] [tr] [td]Khmer[/td] [/tr] [tr] [td]K'iche'[/td] [/tr] [tr] [td]Kinyarwanda[/td] [/tr] [tr] [td]Konkani[/td] [/tr] [tr] [td]Kyrgyz[/td] [/tr] [tr] [td]Latvian[/td] [/tr] [tr] [td]Lithuanian[/td] [/tr] [tr] [td]Luxembourgish[/td] [/tr] [tr] [td]Macedonian[/td] [/tr] [tr] [td]Malayalam[/td] [/tr] [tr] [td]Maltese[/td] [/tr] [tr] [td]Maori[/td] [/tr] [tr] [td]Marathi[/td] [/tr] [tr] [td]Mongolian[/td] [/tr] [tr] [td]Nepali[/td] [/tr] [tr] [td]Odia[/td] [/tr] [tr] [td]Persian[/td] [/tr] [tr] [td]Quechua[/td] [/tr] [tr] [td]Scots[/td] [/tr] [tr] [td]Serbian[/td] [/tr] [tr] [td]Punjabi (Shahmukhi)[/td] [/tr] [tr] [td]Sindhi[/td] [/tr] [tr] [td]Sinhala[/td] [/tr] [tr] [td]Slovak[/td] [/tr] [tr] [td]Slovenian[/td] [/tr] [tr] [td]Sorani[/td] [/tr] [tr] [td]Sotho[/td] [/tr] [tr] [td]Swahili[/td] [/tr] [tr] [td]Tajik[/td] [/tr] [tr] [td]Tamil[/td] [/tr] [tr] [td]Tatar[/td] [/tr] [tr] [td]Telugu[/td] [/tr] [tr] [td]Tigrinya[/td] [/tr] [tr] [td]Tswana[/td] [/tr] [tr] [td]Turkmen[/td] [/tr] [tr] [td]Urdu[/td] [/tr] [tr] [td]Uyghur[/td] [/tr] [tr] [td]Uzbek[/td] [/tr] [tr] [td]Valencian[/td] [/tr] [tr] [td]Welsh[/td] [/tr] [tr] [td]Wolof[/td] [/tr] [tr] [td]Xhosa[/td] [/tr] [tr] [td]Yoruba[/td] [/tr] [tr] [td]Zulu[/td] [/tr] [/table] [section]Frequently Asked Questions[/section] [*][h4]Q: What if my game doesn't include any of the "Full Platform Supported" languages?[/h4] [b]A:[/b] If your game doesn't include any of the "Full Platform Supported" languages, you'll need to make sure you enter your store written descriptions, art capsules, etc. under "English" in the store editor drop-downs. …

Microsoft Xbox 360 Controller

[docimg=xbox360_controller_shoulder_buttons.png]xbox360_controller_shoulder_buttons.png[/docimg] [subsection=LTRT]LT and RT (Shoulder triggers)[/subsection] [b]Analog, 1 axis (each)[/b] Like the PlayStation 4 controller, and unlike the Steam controller, the LT and RT analog triggers on the Xbox 360 Controller do [i]not[/i] have a distinct digital "click" at the end of the normal analog range distinguishing a "full pull" from a "soft pull". From a hardware perspective they are purely analog input devices. However, the Steam Input configurator is able to fix this; the player may set a threshold that distinguishes a "full pull" from a "soft pull.…

Input Source Modes

[/td][/tr] [tr][td]Trigger Press Mouse Dampening[/td][td]Off, Right Trigger Soft Pull Dampening, Left Trigger Soft Pull Dampening, Both Trigger Soft Pull Dampening, Right Trigger Soft/Full Pull Dampening, Left Trigger Soft/Full Pull Dampening, Both Trigger Soft/Full Pull Dampening[/td][td]The mouse movement can be dampened while the trigger is being pulled. …

[/td][/tr] [tr][td]Trigger Press Mouse Dampening[/td][td]Off, Right Trigger Soft Pull Dampening, Left Trigger Soft Pull Dampening, Both Trigger Soft Pull Dampening, Right Trigger Soft/Full Pull Dampening, Left Trigger Soft/Full Pull Dampening, Both Trigger Soft/Full Pull Dampening[/td][td]The mouse movement can be dampened while the trigger is being pulled. …

Mode Shifting

That is because these inputs are used for [i]triggering[/i] mode shifts. A complete list: [list] [*] Left Trigger Full Pull [*] Right Trigger Full Pull [*] Left Trigger Soft Pull* [*] Right Trigger Soft Pull* [*] Left Bumper [*] Right Bumper [*] Left Grip [*] Right Grip [*] Left Pad Click [*] Right Pad Click [*] Left Pad Touch [*] Right Pad Touch [*] Left Joystick Click [*] Right Joystick Click [*] D Pad Up [*] D Pad Down [*] D Pad Left [*] D Pad Right [*] A Button** [*] B Button** [*] X Button** [*] Y Button** [*] Start Button** [*] Select Button** [/list] [i]*Where available - note that Nintendo Switch controllers do not have Analog Triggers[/i] [i]**Actual label will vary between controller models[/i]…

Browsing Configurations

Besides just rebinding your own controls, you can also download and use full input configurations that other players have shared on Steam. In this screenshot, I'm playing [url=http://store.steampowered.com/app/379720/]Doom[/url]. …

In this case, head on over to the "Templates" section, which is full of generic input configurations for each controller model, with many variations for all the most common game genres. [docimg=browse_configs_6.png]browse_configs_6.png[/docimg] …

ISteamNews Interface

[section=GetNewsForApp]GetNewsForApp[/section] [code=http]GET https://api.steampowered.com/ISteamNews/GetNewsForApp/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]AppID to retrieve news for[/td][/tr] [tr][td][b]maxlength[/b][/td][td]uint32[/td][td][/td][td]Maximum length for the content to return, if this is 0 the full content is returned, if it's less then a blurb is generated to fit.[/td][/tr] [tr][td][b]enddate[/b][/td][td]uint32[/td][td][/td][td]Retrieve posts earlier than this date (unix epoch timestamp)[/td][/tr] [tr][td][b]count[/b][/td][td]uint32[/td][td][/td][td]# of posts to retrieve (default 20)[/td][/tr] [tr][td][b]feeds[/b][/td][td]string[/td][td][/td][td]Comma-seperated list of feed names to return news for[/td][/tr] [/table] Get the news for the specified app. …

[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]AppID to retrieve news for[/td][/tr] [tr][td][b]maxlength[/b][/td][td]uint32[/td][td][/td][td]Maximum length for the content to return, if this is 0 the full content is returned, if it's less then a blurb is generated to fit.[/td][/tr] [tr][td][b]enddate[/b][/td][td]uint32[/td][td][/td][td]Retrieve posts earlier than this date (unix epoch timestamp)[/td][/tr] [tr][td][b]count[/b][/td][td]uint32[/td][td][/td][td]# of posts to retrieve (default 20)[/td][/tr] [tr][td][b]feeds[/b][/td][td]string[/td][td][/td][td]Comma-seperated list of feed names to return news for[/td][/tr] [/table] Get the news for the specified app. …

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