Steamworks Documentation
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Legal Attribution

[b]Portuguese:[/b] ©2026 Valve Corporation. Steam e o logótipo Steam são marcas e/ou marcas registadas da Valve Corporation nos EUA e/ou noutros países. ©2026 Valve Corporation. …

Steam 和 Steam 標誌為 Valve Corporation 在美國與(或)其它國家 / 地區的商標與(或)註冊商標。 ©2026 Valve Corporation. Steamworks 和 Steamworks 標誌為 Valve Corporation 在美國與(或)其它國家 / 地區的商標與(或)註冊商標。 [b]Turkish:[/b] ©2026 Valve Corporation. …

ISteamMicroTxn Interface

[/list] [/list] [/list] [b]Example Response:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

[/list] [/list] [/list] [b]Example Response:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

ISteamInput Interface

\n" ); break; case k_ESteamInputType_SteamDeckController: printf( "Steam Deck!\n" ); break; case k_ESteamInputType_SteamController2026: printf( "Steam Controller (2026)!\n" ); break; } } [/code] [subsection=GetCurrentActionSet]GetCurrentActionSet[/subsection] [code=cpp]InputActionSetHandle_t GetCurrentActionSet( InputHandle_t inputHandle );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]inputHandle[/b][/td][td][apitype]ISteamInput::InputHandle_t[/apitype][/td][td]The handle of the controller you want to query.…

\n"); break; case k_ESteamInputType_SteamDeckController: printf("Steam Deck!\n"); break; case k_ESteamInputType_SteamController2026: printf("Steam Controller (2026)!\n"); break; } [/code] [subsection=GetMotionData]GetMotionData[/subsection] [code=cpp]InputMotionData_t GetMotionData( InputHandle_t inputHandle );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]inputHandle[/b][/td][td][apitype]ISteamInput::InputHandle_t[/apitype][/td][td]The handle of the controller you want to get motion data for.…

Steam Winter Sale 2026

The Steam Winter Sale is all about shopping for great games and voting for your favorites in the 2026 Steam Awards. This year's event runs December 17, 2026 - January 4, 2027 at 10am Pacific. [section=asset]Asset Kit[/section] Download the below kit of images and templates to use on your own social media channels when telling your fans about your participation in this event. …

SteamPipe Local Content Server

[section]Local-only branch[/section] You'll need a branch for your app named "local". Prior to September 2026, this branch was created automatically by Steam on the first build uploaded which specified it was an LCS build. From September 2026 onwards, Steam will require you to create this branch manually first (if it doesn't already exist for your app), and will require it to be password-protected. …

This file should contain the following text: [code] @LocalContentServer YourWebServerName [/code] Examples: [code] @LocalContentServer localhost @LocalContentServer "127.0.01:8080" [/code] [list] [*] Either the server IP or server hostname can be used. [*] If you need to specify another port then 80, it must be "ip:port" in quotes [*] Don't add "http://" in front, HTTPS is not supported [/list] Note: The default location of the Steam executable is: [list] [*] [b]For Windows[/b]: [code]C:\Program Files (x86)\Steam\[/code] [*] [b]For macOS[/b]: [code]Steam.app/contents/macOS/[/code] [*] [b]For Linux[/b]: [code]~/.local/share/Steam/[/code] [/list] [b]Note[/b] As of September 2026, Steam will begin requiring newly-created "local" app branches to be [b]password-protected[/b]. For local branches with a password, users will also need to enter the password into the Steam client UI to unlock the "local" branch selection. …

Upcoming Steam Events

For more information, please see the [url=https://partner.steamgames.com/doc/marketing/upcoming_events/themed_sales]Steam Themed Sale Events documentation[/url]. [subsection][b]2026 Fests[/b][/subsection] [table] [tr][th]Event Dates[/th][th]Theme[/th][th]Registration[/th][th]Eligibility & Notes[/th][/tr] [tr][td]Nov 16 Nov 23[/td][td]Auto-Battler RPG Fest[/td] [td][url=https://partner.steamgames.com/optin/sale/auto_battler_2026]Registration details[/url][/td] [td]Games where the battles play themselves out – but you have to upgrade your units to win. [doclink=marketing/upcoming_events/themed_sales/auto_battler_rpg_2026]More info[/doclink]. [/td][/tr] [/table] [subsection][b]2027 Fests[/b][/subsection] [table] [tr][th]Event Dates[/th][th]Theme[/th][th]Registration[/th][th]Eligibility & Notes[/th][/tr] [tr][td]Jan 14 Jan 18[/td][td]Desktop Companion Fest[/td] [td][url=https://partner.steamgames.com/optin/sale/desktop_companion_2027]Registration details[/url][/td] [td]Games that sit on your desktop and keep you company while you do other things. …

Game Servers

This is the best choice for highly competitive games (such as Dota 2) or games with persistent servers that stay around after players leave (such as Team Fortress 2). [section]Steam Server Browser[/section] A large part of the game server experience on Steam comes from the unified server browser. …

Developer, Publisher, and Franchise Sale Pages

Here are a few examples from over the years: [list][*][b]Developer / Publisher Sales[/b] - like the [url=https://store.steampowered.com/sale/kleifest2026]Klei Fest Publisher Sale[/url], the [url=https://store.steampowered.com/sale/KalypsoAnniversary2021]Kalypso Anniversary Sale[/url] or the [url=https://store.steampowered.com/sale/HoodedHorsePublisherSale2024]Hooded Horse Publisher Sale[/url]. [docimg=PublisherSaleExample]PublisherSaleExample[/docimg] [*][b]Franchise Sales[/b] - such as the [url=https://store.steampowered.com/sale/falloutfranchise2024]Fallout Franchise Sale[/url] or the [url=https://store.steampowered.com/sale/TropicoFranchiseSale2026]Tropico Franchise Sale[/url]. [docimg=FranchiseBannerExample_1.]FranchiseBannerExample_1.[/docimg] [/list] [section=how]How It Works[/section] [olist] [subsection]1. …

Web API Overview

[section]Example Query[/section] The following example retrieves the 3 most recent news entries for Team Fortress 2. The request specifies that the response should be returned as JSON and includes: a required appid parameter (Team Fortress 2's AppID is 440), and an optional count parameter to limit the number of results returned. …

Multiplayer

This is the best choice for highly competitive games (such as Dota 2) or games with persistent servers that keep running even after all players leave (such as Team Fortress 2). You can read more about it in the [doclink=features/multiplayer/game_servers][/doclink] documentation.…

Developing for SteamOS and Linux

This is the approach used by older Valve Source games such as Team Fortress 2 and Counter-Strike: Source. If you choose OpenGL then we recommend using the core functionality in OpenGL 3.0 for your game. …

The following libraries provide support for other aspects of game development: [list] [*] [url=http://www.freetype.org/index.html]FreeType[/url] - font rendering (both vector-based and bitmap fonts) on Linux [*] [url=http://www.freedesktop.org/wiki/Software/fontconfig]Fontconfig[/url] - configuring and customizing font access [*] [url=http://www.radgametools.com/miles.htm]Miles Sound System[/url] - a middleware sound engine for Linux development [*] [url=http://www.radgametools.com/bnkmain.htm]Bink Video[/url] - a video codec designed for game developers [*] [url=http://www.webmproject.org/]WebM[/url] - an open media file format; used for recording Team Fortress 2 video instead of QuickTime. [/list] [section]Linux Runtime[/section] Titles with native Linux support may select a specific version of the Steam for Linux runtime to execute under. …

Suggesting default user settings for your game

/vrpreferences.json" failed: * Line 5, Column 3 4: "preferMinRefreshRate": 120, 5: } 6: } Missing '}' or object member name Tue Jul 28 2026 11:05:56.126069 [Info] - [Settings] No or invalid application preferences settings at '/home/steamos/.local/share/Steam/steamapps/common/[...]…

Steam Branding Guidelines

This legal attribution must be provided, unless some alternative attribution is provided by Valve: [list]©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.…

Steam Workshop Implementation Guide

These files will not be downloaded by users through the Workshop, but will be viewable by the community to rate. This is the implementation that Team Fortress 2 uses. [/list] [/list] [*] Register a call result handler for [apitype]ISteamUGC::CreateItemResult_t[/apitype] [*] First check the [code-inline]m_eResult[/code-inline] to ensure that the item was created successfully. [*] When the call result handler is executed, read the [code-inline]m_nPublishedFileId[/code-inline] value and store for future updates to the workshop item (e.g. in a project file associated with the creation tool). [*] The [code-inline]m_bUserNeedsToAcceptWorkshopLegalAgreement[/code-inline] variable should also be checked and if it's [b]true[/b], the user should be redirected to accept the legal agreement. …

[code=cpp] "workshopitem" { "appid" "480" "publishedfileid" "5674" "contentfolder" "D:\\Content\\workshopitem" "previewfile" "D:\\Content\\preview.jpg" "visibility" "0" "title" "Team Fortress Green Hat" "description" "A green hat for Team Fortress" "changenote" "Version 1.2" } [/code] Notes: [list] [*] The keys map to the various ISteamUGC::SetItem[...] methods. …

Steam Next Fest: February 2027

[/introblock] [section]Table of Contents[/section] [list] [*][doclink=#dates]Important Dates[/doclink] [*][doclink=#eligibility]Eligibility[/doclink] [*][doclink=#asset]Asset Kit[/doclink] [*][doclink=#faq]Frequently Asked Questions[/doclink] [*][doclink=#contact]Contact / Help[/doclink] [/list] [section=dates]Important Dates[/section] [b]December 2026[/b] [list] [*][b]December 8, 10 - 11am PST[/b] - Live virtual Q&A session on Zoom. [url=https://store.steampowered.com/news/group/4145017/view/668369251018476379]Learn more and set a reminder here[/url]. …

Distributing Source Engine Games / Mods

[/b] The best way to contact us with questions about shipping your mod is by filing a support ticket on https://help.steampowered.com. [/list] [section=TF2FAQ]Team Fortress 2 Mods FAQ[/section] [list] [*] [h4]Q. Where do I get the TF2 SDK?[/h4] [b]A.[/b] The TF2 SDK is part of the Source SDK 2013, which is available on [url=https://github.com/ValveSoftware/source-sdk-2013]Github[/url] or via [url=steam://rungameid/243750]Steam[/url] . [*] [h4]Q. …

Error Codes &amp;amp; Responses

. [*] Documentation is available on the [url=https://developer.valvesoftware.com/wiki/KeyValues]Valve Developer Community wiki[/url] and on the [url=https://wiki.teamfortress.com/wiki/WebAPI/VDF]Official Team Fortress 2 wiki[/url]. [*] Arrays in the data are represented as a VDF array with the name of the type of the objects in the array, with a VDF array being an object with each item being prefixed with its numeric key as a quoted string. [*] Null is represented as an empty string. [*] [b]Example[/b]: [code=nohighlight] "appnews" { "appid" "440" "newsitems" { "0" { "gid" "1904306376092568991" "title" "Prince of Prolander Event " "url" "http://store.steampowered.com/news/externalpost/tf2_blog/1904306376092568991" "is_external_url" "1" "author" "" "contents" "<a href=\"http://rgl.gg/default.aspx\"><img src=\"https://steamcdn-a.akamaihd.net/steam/news/29555/prince.png?…

Steam Frame Debugging

Files are stored in the SteamVR Logs folder ([b]/home/steamos/.local/share/Steam/logs[/b], or accessible through the alias [b]cdl[/b] from a shell) with a prefix [b]perfrecording-[/b] followed by the Steam application ID and the date/time the recording was initiated (for example: [b]perfrecording-steam.app.445960-2026-09-04_15-16-43.csv[/b]). The files are formatted as Comma Separated Values (CSV), with the following metrics available on a periodic interval (sample): [list] [*][b]dashboard[/b]: Whether the SteamVR dashboard was visible at any point during the period since the last sample. [*][b]fps[/b]: The framerate, corresponding to the actual number of frames submitted by the application. [*][b]peakCpu(ms)[/b] and [b]peakGpu(ms)[/b]: The peak CPU and GPU frame times, in milliseconds, corresponding to the maximum time the application took to submit a frame. [*][b]reprojected[/b]: The number of frames reprojected by the SteamVR Compositor. …

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