Steamworks Documentation
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ISteamRemoteStorage Interface

Otherwise, [b]false[/b] under the following conditions: [list] [*] The file you're trying to write is larger than 100MiB as defined by [apitype]ISteamRemoteStorage::k_unMaxCloudFileChunkSize[/apitype]. [*] [code-inline]cubData[/code-inline] is less than [b]0[/b]. [*] [code-inline]pvData[/code-inline] is [b]NULL[/b]. [*] You tried to write to an invalid path or filename. …

Returns [apitype]steam_api::k_uAPICallInvalid[/apitype] under the following conditions: [list] [*] The file you're trying to write is larger than 100MiB as defined by [apitype]ISteamRemoteStorage::k_unMaxCloudFileChunkSize[/apitype]. [*] [code-inline]cubData[/code-inline] is less than [b]0[/b]. [*] [code-inline]pvData[/code-inline] is [b]NULL[/b]. [*] You tried to write to an invalid path or filename. …

Steam Keys

This includes giveaways for promotional purposes, unless that giveaway is very small (under 100 Steam Keys). [list][*]If you want to run a giveaway on Steam, please reach out to us and [url=https://help.steampowered.com/en/wizard/HelpWithPublishing]submit a ticket[/url].…

ISteamHTTP Interface

This isn't defined in HTTP, used to indicate unset in our code.[/td][/tr] [tr=k_EHTTPStatusCode100Continue][td][b]k_EHTTPStatusCode100Continue[/b][/td][td]100[/td][td][/td][/tr] [tr=k_EHTTPStatusCode101SwitchingProtocols][td][b]k_EHTTPStatusCode101SwitchingProtocols[/b][/td][td]101[/td][td][/td][/tr] [tr=k_EHTTPStatusCode200OK][td][b]k_EHTTPStatusCode200OK[/b][/td][td]200[/td][td][/td][/tr] [tr=k_EHTTPStatusCode201Created][td][b]k_EHTTPStatusCode201Created[/b][/td][td]201[/td][td][/td][/tr] [tr=k_EHTTPStatusCode202Accepted][td][b]k_EHTTPStatusCode202Accepted[/b][/td][td]202[/td][td][/td][/tr] [tr=k_EHTTPStatusCode203NonAuthoritative][td][b]k_EHTTPStatusCode203NonAuthoritative[/b][/td][td]203[/td][td][/td][/tr] [tr=k_EHTTPStatusCode204NoContent][td][b]k_EHTTPStatusCode204NoContent[/b][/td][td]204[/td][td][/td][/tr] [tr=k_EHTTPStatusCode205ResetContent][td][b]k_EHTTPStatusCode205ResetContent[/b][/td][td]205[/td][td][/td][/tr] [tr=k_EHTTPStatusCode206PartialContent][td][b]k_EHTTPStatusCode206PartialContent[/b][/td][td]206[/td][td][/td][/tr] [tr=k_EHTTPStatusCode300MultipleChoices][td][b]k_EHTTPStatusCode300MultipleChoices[/b][/td][td]300[/td][td][/td][/tr] [tr=k_EHTTPStatusCode301MovedPermanently][td][b]k_EHTTPStatusCode301MovedPermanently[/b][/td][td]301[/td][td][/td][/tr] [tr=k_EHTTPStatusCode302Found][td][b]k_EHTTPStatusCode302Found[/b][/td][td]302[/td][td][/td][/tr] [tr=k_EHTTPStatusCode303SeeOther][td][b]k_EHTTPStatusCode303SeeOther[/b][/td][td]303[/td][td][/td][/tr] [tr=k_EHTTPStatusCode304NotModified][td][b]k_EHTTPStatusCode304NotModified[/b][/td][td]304[/td][td][/td][/tr] [tr=k_EHTTPStatusCode305UseProxy][td][b]k_EHTTPStatusCode305UseProxy[/b][/td][td]305[/td][td][/td][/tr] [tr=k_EHTTPStatusCode307TemporaryRedirect][td][b]k_EHTTPStatusCode307TemporaryRedirect[/b][/td][td]307[/td][td][/td][/tr] [tr=k_EHTTPStatusCode400BadRequest][td][b]k_EHTTPStatusCode400BadRequest[/b][/td][td]400[/td][td][/td][/tr] [tr=k_EHTTPStatusCode401Unauthorized][td][b]k_EHTTPStatusCode401Unauthorized[/b][/td][td]401[/td][td]You probably want 403 or something else. 401 implies you're sending a WWW-Authenticate header and the client can sent an Authorization header in response.…

IUserReviewsService

[/td][/tr] [tr][td][b]num_per_page[/b][/td][td]uint32[/td][td][/td][td]Number of reviews to return per page. Defaults to 20, max 100.[/td][/tr] [tr][td][b]filter_offtopic_activity[/b][/td][td]bool[/td][td][/td][td]By default, off-topic reviews (aka "Review Bombs") are filtered out. …

Developer/Publisher Homepage Tools Update

(Note: You can change the settings to only show the newest events from the last X weeks.) [docimg=NEWS.png]NEWS.png[/docimg] [*][b]Carousel or grid of games[/b] - The basic building blocks for showcasing games. …

Steam Inventory Web Functions

. [*] cart - is item definition index numbers separated by commas, with optional xN or *N quantity suffix. Order does not matter. Duplicates are treated as additional quantity. [*] total - is the expected total cost of the cart. …

IGameInventory Interface

[/list] [/list] [b]Example code[/b] [code] curl --request POST \ --header "Content-Type: application/x-www-form-urlencoded" \ --form appid=30400 \ --form 'itemdefs=[{"appid":"30400","itemdefid":"418","type":"item","display_type":"bag","name":"Bag of Stuff","description":"This bag contains stuff.…

Unity

Note: This only applies to games running through FEX (e.g. Windows x86 builds using Proton). [/list]…

Steam Cloud

Here are some current limits and thresholds: [table] [tr][th]Size[/th][th]Restriction[/th][/tr] [tr][td]100MB[/td][td]Maximum size for a call to ISteamRemoteStorage::FileWrite or ISteamRemoteStorage::FileWriteStreamWriteChunk[/td][/tr] [tr][td]256MB[/td][td]May result in a non-optimal storage endpoint choice for the user's location, negatively impacting upload/download performance[/td][/tr] [/table] [subsection]Save File Paths[/subsection] When deciding where to write your save files, be sure the path will be unique for the current Steam user. …

ISteamUGC Interface

[b]false[/b] if the UGC update [code-inline]handle[/code-inline] is invalid, if [code-inline]pchKey[/code-inline] or [code-inline]pchValue[/code-inline] invalid because they are [b]NULL[/b] or have exceeded the maximum length, or if you are trying to add more than 100 key-value tags in a single update. [b]See Also:[/b] [api]ISteamUGC::RemoveItemKeyValueTags[/api], [api]ISteamUGC::SetReturnKeyValueTags[/api], [api]ISteamUGC::GetQueryUGCNumKeyValueTags[/api], [api]ISteamUGC::GetQueryUGCKeyValueTag[/api] [subsection=AddItemPreviewFile]AddItemPreviewFile[/subsection] [code=cpp]bool AddItemPreviewFile( UGCUpdateHandle_t handle, const char *pszPreviewFile, EItemPreviewType type );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]handle[/b][/td][td][apitype]ISteamUGC::UGCUpdateHandle_t[/apitype][/td][td]The workshop item update handle to customize.…

ISteamClient Interface

[b]Example:[/b] [code=cpp]extern "C" void __cdecl SteamAPIDebugTextHook( int nSeverity, const char *pchDebugText ) { ::OutputDebugString( pchDebugText ); if ( nSeverity >= 1 ) { // place to set a breakpoint for catching API errors int x = 3; x = x; } } void EnableWarningMessageHook() { SteamUtils()->SetWarningMessageHook( &SteamAPIDebugTextHook ); }[/code] [section=typedefs]Typedefs[/section] These are typedefs which are defined for use with ISteamClient. …

General Concepts

Standard joystick- and mouse- driven actions will usually have two axes, X and Y, but single-axis analog actions are possible too (such as those commonly bound to analog triggers); in this case the action data will still report two axes, but the Y axis will always be zero. …

Discounting

The artwork used for the Daily Deal is our standard "Header Capsule" 460px x 215px, and is imported from the associated game or bundle automatically. Daily Deal discounts run from 7 to 14 days. [doclink=marketing/discounts/dailydeal]Learn more here.…

[/b] A: It may mean that you don't have permission to enter a discount for that specific game or package. [*][b]Q: Why isn't my discount displaying to customers with a strikethrough price or a prominent tag saying "X% Off?"[/b] A: Discounts may display differently to customers in different parts of the world, per local laws. Please note that the discounted price is still used, it may just not be displayed as a strikethrough price in all territories. [*][b]Q: I thought the cooldown was 28 days, not 30 days?…

Steam Frame Debugging

. [*]On PC: [b]adb connect frame[/b] [*]On PC: Open [b]RenderDoc[/b] and in the lower left hand corner select the [b]Android 5.x [/b]device [*]On PC: [b]adb install[/b] your app [*]On PC: In [b]RenderDoc [/b]under [b]Launch Application[/b] select the executable path for your app. …

ISteamUser Interface

[/td][/tr] [tr][td][b]unIPServer[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP of the game server in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]usPortServer[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The connection port of the game server, in host order.…

[/td][/tr] [tr][td][b]unIPServer[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP address of the game server in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]usPortServer[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The connection port of the game server, in host order.…

Uploading to Steam

One instance of this to note is that currently applications that are launched through an app bundle on Apple Silicon devices will launch the best architecture available in the application whereas direct binary launches will use the same architecture as the Steam process (currently x86_64).[/callout] [section]Setting up the SDK for SteamPipe uploads[/section] Download and unzip the latest version of the Steamworks SDK on the machine you will be uploading builds on. …

[subsection]SteamCmd on macOS[/subsection] To enable SteamCmd on macOS you must complete the following steps: [olist] [*] From the terminal, browse to the tools\ContentBuilder\builder_osx [*] Run chmod +x steamcmd [*] Type bash ./steamcmd.sh [*] SteamCmd will then run and update to the latest build, leaving you in the SteamCmd prompt [*] Type exit and press return to exit the prompt [/olist] You can then follow the rest of this documentation (substituting paths as appropriate) to create depot and app config files for uploading your content to Steam. …

Unreal Engine

. [*]Change the default anti-aliasing method for mobile to [b]MSAA[/b] in [b]Project Settings > Engine - Rendering[/b], and set [b]MSAA sample count[/b] (Default Settings) to [b]4x MSAA[/b]. [*]Under the [b]Edit > Plugins[/b] menu, locate the [b]Steam Frame OpenXR Extension[/b] in the list, and enable it. [*](Optional, but recommended) Disable the [b]Android File Server[/b], which will speed up deployment and development times [/list] Depending on the needs of your project, other features can be disabled to save rendering performance, such as disabling Custom Depth if not needed. …

Steamworks API Overview

. [*] [b]macOS[/b] [code-inline]libsteam_api.dylib[/code-inline] provides both the x64 and arm64 version of the Steam API. You must link this in your Xcode project and add it to a Copy Files build phase with destination "Executables" to copy it into your application bundle. …

Input Source Modes

This can help to correct for accidental movement while pulling the trigger.[/td][/tr] [tr][td]Minimum Joystick X Output Value[/td][td]0.0-1.0[/td][td]This value determines the minimum amount of output the joystick will send when swiping. Adjust this value upwards until slow movements don't stop or stutter, but provide clean movement. …

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