Steamworks Documentation
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Developing for SteamOS and Linux

Simple DirectMedia Layer (SDL) version 2.0 provides low-level access to audio and windowing, amongst many other things. Support for 3D rendering is provided using OpenGL. Installation instructions can be found [url=https://wiki.libsdl.org/Installation]here[/url]. …

The new [code-inline]drmtoolp[/code-inline] DRM tool includes linux support. See [doclink=features/drm][/doclink] for more information. [b]Q: How does driver performance compare between Ubuntu and Windows?…

ISteamMicroTxn Interface

This is the interface used to support [doclink=features/microtransactions]Microtransactions (In-Game Purchases)[/doclink]. See the [doclink=features/microtransactions/implementation][/doclink] for more details. …

[/td][/tr] [tr][td][b]language[/b][/td][td]string[/td][td]✔[/td][td]ISO 639-1 language code of the item descriptions. Only works with the 28 fully supported Steam languages. [doclink=store/localization/languages]See supported languages[/doclink][/td][/tr] [tr][td][b]currency[/b][/td][td]string[/td][td]✔[/td][td]ISO 4217 currency code. …

Steam Overlay

As such you'll need to make sure to call [api]steam_api::SteamAPI_Init[/api] prior to initializing the OpenGL/D3D device, otherwise it won't be able to hook the device creation. The overlay supports games that use DirectX 7 - 12, OpenGL, Metal, and Vulkan. The overlay will not be active in software-rasterized games. macOS: Overlay support for 10.15 (Catalina) requires adding entitlements to your build configuration. …

[/b] Please refer to this [url=https://microsoft.github.io/DirectX-Specs/d3d/D3D12onWin7.html#add-support-to-d3d11on12]Microsoft document[/url] on how to add Steam overlay support. [h4]Q. My game runs in a browser. Can the Overlay work in that?…

Steam Audio

. [*] [b]Create environmental audio effects tailored to your scene.[/b] Steam Audio analyzes the size, shape, layout, and material properties of rooms and objects in your scene. It uses this information to automatically calculate occlusion, reflections, and other environmental effects by simulating the physics of sound. [*] [b]Automate the process of authoring reverbs and other environmental audio effects.…

[/b] Steam Audio can use multi-core CPUs to accelerate simulation of environmental effects. Steam Audio can also use supported GPUs for accelerating simulation and rendering of environmental effects, while ensuring that its audio workloads do not adversely impact other GPU workloads or frame rate stability. [*] [b]Balance physical realism and artistic intent.…

Supported Currencies

[subsection]Region Groups[/subsection] In areas where Steam does not support local pricing, you may still offer a different, usually discounted, USD price. [b]USD_CIS[/b] We recommend a discounted USD price in the Commonwealth of Independent States and affiliated countries where we don't have local pricing. …

[/td] [/tr] [tr] [td]ZAR[/td] [td]Yes[/td] [td]South African Rand, reported in cents[/td] [/tr] [/table] [section=ecurrency_values]Appendix A: ECurrency Values[/section] These are the currency values that can be provided to methods in the [webapi]IInventoryService[/webapi] and [webapi]IEconMarketService[/webapi]Web APIs. Legacy values that are no longer supported are indicated with a [strike]strikethrough[/strike]. [list] [*] [code-inline]1[/code-inline] - USD / United States Dollar [*] [code-inline]2[/code-inline] - GBP / United Kingdom Pound [*] [code-inline]3[/code-inline] - EUR / European Union Euro [*] [code-inline]4[/code-inline] - CHF / Swiss Francs [*] [code-inline]5[/code-inline] - RUB / Russian Rouble [*] [code-inline]6[/code-inline] - PLN / Polish Złoty [*] [code-inline]7[/code-inline] - BRL / Brazilian Reals [*] [code-inline]8[/code-inline] - JPY / Japanese Yen [*] [code-inline]9[/code-inline] - NOK / Norwegian Krone [*] [code-inline]10[/code-inline] - IDR / Indonesian Rupiah [*] [code-inline]11[/code-inline] - MYR / Malaysian Ringgit [*] [code-inline]12[/code-inline] - PHP / Philippine Peso [*] [code-inline]13[/code-inline] - SGD / Singapore Dollar [*] [code-inline]14[/code-inline] - THB / Thai Baht [*] [code-inline]15[/code-inline] - VND / Vietnamese Dong [*] [code-inline]16[/code-inline] - KRW / South Korean Won [*][strike][code-inline]17[/code-inline] - TRY / Turkish Lira[/strike] [*] [code-inline]18[/code-inline] - UAH / Ukrainian Hryvnia [*] [code-inline]19[/code-inline] - MXN / Mexican Peso [*] [code-inline]20[/code-inline] - CAD / Canadian Dollars [*] [code-inline]21[/code-inline] - AUD / Australian Dollars [*] [code-inline]22[/code-inline] - NZD / New Zealand Dollar [*] [code-inline]23[/code-inline] - CNY / Chinese Renminbi (yuan) [*] [code-inline]24[/code-inline] - INR / Indian Rupee [*] [code-inline]25[/code-inline] - CLP / Chilean Peso [*] [code-inline]26[/code-inline] - PEN / Peruvian Sol [*] [code-inline]27[/code-inline] - COP / Colombian Peso [*] [code-inline]28[/code-inline] - ZAR / South African Rand [*] [code-inline]29[/code-inline] - HKD / Hong Kong Dollar [*] [code-inline]30[/code-inline] - TWD / New Taiwan Dollar [*] [code-inline]31[/code-inline] - SAR / Saudi Riyal [*] [code-inline]32[/code-inline] - AED / United Arab Emirates Dirham [*] [strike][code-inline]33[/code-inline] - SEK / Swedish Krona[/strike] [*] [strike][code-inline]34[/code-inline] - ARS / Argentine Peso[/strike] [*] [code-inline]35[/code-inline] - ILS / Israeli New Shekel [*] [strike][code-inline]36[/code-inline] - BYN / Belarusian Ruble[/strike] [*] [code-inline]37[/code-inline] - KZT / Kazakhstani Tenge [*] [code-inline]38[/code-inline] - KWD / Kuwaiti Dinar [*] [code-inline]39[/code-inline] - QAR / Qatari Riyal [*] [code-inline]40[/code-inline] - CRC / Costa Rican Colón [*] [code-inline]41[/code-inline] - UYU / Uruguayan Peso [*] [strike][code-inline]42[/code-inline] - BGN / Bulgarian Lev[/strike] [*] [strike][code-inline]43[/code-inline] - HRK / Croatian Kuna[/strike] [*] [strike][code-inline]44[/code-inline] - CZK / Czech Koruna[/strike] [*] [strike][code-inline]45[/code-inline] - DKK / Danish Krone[/strike] [*] [strike][code-inline]46[/code-inline] - HUF / Hungarian Forint[/strike] [*] [strike][code-inline]47[/code-inline] - RON / Romanian Leu[/strike] [/list] …

Languages Supported on Steam

We also translate the Steam client UI, Store, and Community into these languages so players have a fully native language experience in Steam. This is the only set of languages supported by Steamworks APIs. [*][b]Game Support Only[/b] - This set of languages is available for developers to indicate the languages their game supports. …

Please see [url=https://store.steampowered.com/news/group/4145017/view/3325361214990632478]New Language Support announcement[/url] for details. [/olist] [section=supported_languages]Full Platform Supported Languages[/section] These are the languages fully supported on Steam. …

Steam Frame Debugging

[code]ENABLE_VULKAN_RENDERDOC_CAPTURE=1 EnableFrameEndMarkers=1 %command%[/code] [section]Additional Performance Tools[/section] Additional developer tools for evaluating performance can found here: https://gitlab.steamos.cloud/frame-public/frame-developer-tools [section]Tracking Errors[/section] If you run into serious tracking issues please let us know. Recording a tracking dataset helps us analyze what went wrong so we can address it in future updates. This is a snapshot of the entire tracking state within a window of time. …

IPartnerFinancialsService Interface

Dates are reported for the Pacific Time Zone (PT) and should be fed directly into GetDetailedSales (ie. do not apply an offset, use the exact string value)[/td][/tr] [tr][td][b]result_highwatermark[/b][/td][td]string[/td][td]A unique identifier, marks the maximum point that the financial data has been analyzed to for the provided partner. This value should be used as the "highwatermark" value for subsequent calls to GetChangedDatesForPartner to avoid doing unnecessary work. …

The default value of 0 indicates the package does not have a primary app set in our backend, please file a support ticket to rectify this. NOTE: While this value may be included in CD-key responses for ease of package->app association, additional revenue share does not take into account cd-key activations. …

ISteamRemotePlay Interface

[/td][/tr] [tr=k_ERemotePlayKeyModifierLeftGUI][td][b]k_ERemotePlayKeyModifierLeftGUI[/b][/td][td]0x0400[/td][td]Left GUI is active.[/td][/tr] [tr=k_ERemotePlayKeyModifierRightGUI][td][b]k_ERemotePlayKeyModifierRightGUI[/b][/td][td]0x0800[/td][td]Right GUI is active.…

steam_api.h

[/td][/tr] [tr=k_EAppOwnershipFlags_InvalidPlatform][td][b]k_EAppOwnershipFlags_InvalidPlatform[/b][/td][td]0x0010[/td][td]App not supported on current platform.[/td][/tr] [tr=k_EAppOwnershipFlags_SharedLicense][td][b]k_EAppOwnershipFlags_SharedLicense[/b][/td][td]0x0020[/td][td]License was shared by an authorized device via Steam Family Sharing.…

[/td][/tr] [tr=k_EAppOwnershipFlags_LicenseExpired][td][b]k_EAppOwnershipFlags_LicenseExpired[/b][/td][td]0x0400[/td][td]Doesn't own app anymore since license expired.[/td][/tr] [tr=k_EAppOwnershipFlags_LicensePermanent][td][b]k_EAppOwnershipFlags_LicensePermanent[/b][/td][td]0x0800[/td][td]Permanent license, not shared, or guest or freeweekend etc.…

Platforms

[subsection]Microsoft Windows[/subsection] Steam officially supports Windows 7 and above. As of January 2019, [url=https://support.steampowered.com/kb_article.php?ref=1558-AFCM-4577]Steam no longer supports Windows XP and Windows Vista[/url]. …

If your Mac application already supports 64-bit, please login to Steamworks and select the "macOS -> 64 Bit Binaries Included" checkbox in the "Supported Operating Systems" section for your application. …

Steam Hardware and Proton

Access to the tools is still a work-in-progress and this page will be updated with more information in the coming days. [section]Proton Anti-Cheat Support[/section] Proton supports some common anti-cheat middleware, including Easy Anti-Cheat and BattlEye. [list] [*][subsection]Easy Anti-Cheat[/subsection] Proton supports Easy Anti-Cheat without requiring any recompilation, but it does require you to manually enable support for your build. …

We are constantly working on and improving Proton support, and your reports are incredibly helpful.…

Localization and Languages

[section]Overview[/section] This guide explains how languages are supported across Steam. Steam is a global platform with full official support for 29 languages across many platform features. Supporting as many languages, currencies and payment methods as possible enables Steam to provide the best experience possible to customers around the world. …

[section=supported_languages]Supported Languages[/section] For a full list of supported languages and their associated API language code, please see [doclink=store/localization/languages][/doclink] [section]Working With Translation Vendors[/section] There are many great translation companies around the world that specialize in translating gaming content. …

Steam Deck FAQ

[/i] [b]Will Steam Deck support the new Vulkan dynamic rendering feature?[/b] Yes. The Steam Deck hardware already supports this feature, and the work is already in progress to support dynamic rendering on the software side, with drivers that support the feature. …

[b]You mentioned that you're talking with Unity and Epic, are you also talking to Godot?[/b] Yes, we're talking to Godot as well and are actively supporting them and want their engine to work well with Steam Deck. [b]How many sound channels does Steam Deck support?[/b] We support two when using the onboard speakers, but we support multi-channel when using HDMI or Bluetooth. …

Steam Workshop Item Versioning

There are two ways that Workshop items can get version information set: Mod authors can set this information, or your uploader tool can set this information. [olist] [*][b]Mod authors can set supported versions[/b] - Mod authors in the Steam Workshop can set version support by visiting the item history page and using the UI to configure which versions of the game work for each version of their Workshop item. [*][b]Your Workshop uploader can set supported versions[/b] - If your Workshop item uploader tool can validate support for an item, you can automatically mark it as supporting the appropriate versions, or you can build UI to make it easy for the mod author to choose supported versions and ranges at time of upload. …

You can even get the list of subscribed Workshop items for the user and check the supported game versions for each so you can warn the user if the newest version of the game doesn't work with one or more of their mods. …

Steam Input Devices

[section=SupportedDevices]Overview[/section] This section documents all of the devices officially supported by the steam input configurator, with detailed descriptions of their physical differences and capabilities. …

If you're interested in finding out more info about the distribution of controllers used with Steam you can find more info in this [url=https://steamcommunity.com/games/593110/announcements/detail/1712946892833213377]blog post[/url] [section=ListDevices]Supported Devices[/section] Steam Input supports all the major controllers that players use with Steam. We constantly update Steam with support for new devices so you don't have to! …

SteamVR Input

[section]Overview[/section] SteamVR Input is an API that makes it easy to support a variety of controllers and input devices in your VR application, without needing to think about supporting each controller separately. For device makers, SteamVR Input enables you to support many SteamVR applications without needing developers to build support for your device. You can read more about SteamVR Input [url=https://steamcommunity.com/games/250820/announcements/detail/3809361199426010680]here.…

Application Settings for Virtual Reality

The following controller profiles should have customized bindings, due to the difficulty in automatically rebinding them: [list] [*] HTC Vive wands [*] Valve Index controllers [*] Windows Mixed Reality controllers [/list] If you build with OpenVR, your application will automatically support any current and future OpenVR-supported head-mounted displays (HMDs), such as the HTC Vive, Oculus Rift, or Windows Mixed Reality family of devices. …

To get started, select "Edit Store Page" on the App Landing Page, then select the "Basic Info" tab and scroll down to "Supported Platforms". [docimg=SystemRequirementsVRFields.png]SystemRequirementsVRFields.png[/docimg] In the fields under "VR Devices and Support" you should describe both the SDKs and the specific devices that your game supports. …

ISteamWebAPIUtil Interface

[section=GetServerInfo]GetServerInfo[/section] [code=http]GET https://api.steampowered.com/ISteamWebAPIUtil/GetServerInfo/v1/[/code] This call has no additional parameters. [section=GetSupportedAPIList]GetSupportedAPIList[/section] [code=http]GET https://api.steampowered.com/ISteamWebAPIUtil/GetSupportedAPIList/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td][/td][td]The Steamworks Web API authentication key which is required to receive restricted methods.[/td][/tr] [/table] Gets the list of supported API calls. This is used to build this documentation.…

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