Steamworks Documentation
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ISteamMicroTxn Interface

[/list] [/list] [/list] [b]Example Response:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

[/list] [/list] [/list] [b]Example Response:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

Steam Branding Guidelines

[section]Introduction[/section] To ensure that Steam branding and trademarks are used consistently across all marketing and communication materials, we have some guidelines that should be followed by all partners when using Steam branding. [section]General Guidelines[/section] [list][*]The Steam logo may not be used in any manner that might imply that any non-Valve materials are sponsored, endorsed, licensed by, or affiliated with Valve. [*]The Steam trademarks may not be displayed as primary or prominent features on any non-Valve materials. [*]Use only approved Valve artwork for the logo. [*]The Logo must stand alone and may not be combined with any object, including but not limited to other logos, words, graphics, photos, slogans, numbers, design features, or symbols. [*]Valve reserves the right, in its sole discretion, to modify guidelines regarding the Steam trademark, and may request that third parties modify or delete any use of the Logo that, in Valve's sole judgment, does not comply with these guidelines or might otherwise impair Valve's rights in the Steam trademark. …

[docfile=SteamWorkshopAssets.zip]Click here[/docfile] to download Workshop branding assets. [section]Steamworks printed materials examples[/section] The following is available for you to use as an example when printing instructions for printed Steamworks materials. …

Steam Themed Sale Events

You may enter your discount at any time prior to the event start for the given event in which you are participating, though we encourage you to enter your discounts early! If Valve has requested an additional opt-in for marketing materials inclusion consideration, the deadline to opt in (to the event and the marketing materials permissions) as well as enter your discount is typically 6 weeks prior to event start. Exact deadlines are provided in the Important Dates section of the event-specific documentation. For more information about marketing materials inclusion, see the [doclink=#permissions]Marketing Materials Permissions[/doclink] section below. [subsection]Demos and Upcoming Releases[/subsection] Unless otherwise indicated in the event-specific documentation, if you have an upcoming game that fits the established criteria (or even if you have a released game) you may release/register the upcoming game and/or a demo to include in the event. …

Steam Deck Brand Guidelines and Logos

[section]Steam Deck™ Brand Guidelines and Logos[/section] Last Updated: May 2,2022 To ensure that Steam Deck™ branding and trademarks are used consistently across all marketing and communication materials, we have some guidelines that should be followed by all partners when using Steam Deck branding. [docimg=300.jpg]300.jpg[/docimg] [docfile=steamDeck_guidelines_042922.pdf]Click here[/docfile] to view the Steam Deck Brand Guidelines [docfile=Steam_Deck_Logo_TM.eps]Click here[/docfile] to download Steam Deck logo files …

Steam Next Fest: June 2027

[/list] [b]April 2027[/b] [list] [*][b]April 25, 11:59pm PDT - Registration Deadline[/b] [list] [*]This is also when we recommend you have your marketing materials up-to-date to ensure you can be considered for potential inclusion in official Steam Next Fest marketing materials, in particular the official event trailer. …

Note that the store page review is needed even if the demo doesn't have a separate store page. [*][b]May 24[/b] - All required items must be submitted for review by this date in order for your game to be prepared for Steam Next Fest ([i]if you haven’t completed them already for the Press Preview[/i]) [/list] [b]June 2027[/b] [list] [*][b]June 3[/b] - This is the deadline to opt OUT of trailer permissions if you have previously opted in, to ensure your trailer will NOT be included in official marketing materials. [*][b]June 3[/b] - Press preview starts at 10am PDT. All demos that have opted in to be available for press preview will be included. [*][b]June 14[/b] - [b]Steam Next Fest: June 2027 begins at 10am PDT[/b]; set your demo live (or opt out if your plans have changed) before 10am PDT. [*][b]June 21[/b] - Steam Next Fest: June 2027 concludes. [*][b]June 21[/b] - Steam Next Fest: June 2027 Wrap-Up (featuring games with the most played demos of the Fest) launches. …

Steam Next Fest: February 2027

[/list] [b]January 2027[/b] [*][b]January 10, 11:59pm PST - Registration Deadline[/b] [list] [*]This is also when we recommend you have your marketing materials up-to-date to ensure you can be considered for potential inclusion in official Steam Next Fest marketing materials, in particular the official event trailer. …

[/list] [b]February 2027[/b] [list] [*][b]February 1[/b] - All required items must be submitted for review by this date in order for your game to be prepared for Steam Next Fest ([i]if you haven’t completed them already for the Press Preview[/i]) [*][b]February 11[/b] - This is the deadline to opt OUT of trailer permissions if you have previously opted in, to ensure your trailer will NOT be included in official marketing materials. [*][b]February 11[/b] - Press preview starts at 10am PST. All demos that have opted in to be available for press preview will be included. [*][b]February 22[/b] -[b] Steam Next Fest: February 2027 begins at 10am PST[/b]; set your demo live (or opt out if your plans have changed) before 10am PST. [*][b]March 1[/b] - Steam Next Fest: February 2027 concludes. [*][b]March 1[/b] - Steam Next Fest: February 2027 Wrap-Up (featuring games with the most played demos of the Fest) launches. …

Steam Audio

. [*] [b]Create environmental audio effects tailored to your scene.[/b] Steam Audio analyzes the size, shape, layout, and material properties of rooms and objects in your scene. It uses this information to automatically calculate occlusion, reflections, and other environmental effects by simulating the physics of sound. [*] [b]Automate the process of authoring reverbs and other environmental audio effects.…

This lets designers treat the simulation results as a high-quality starting point, while providing many ways to tweak the results to achieve their artistic goals. For example, designers can adjust the material-dependent EQ filters used to model transmission of sound through geometry, or make a reverb tail longer or shorter while retaining the characteristics of the early reflections. …

Steam Inventory Schema

The formula is specified as a set of one or more [i]recipes [/i] separated by semicolons. Each recipe is a set of required [i]material[/i] items, separated by commas. Required materials can be given explicitly by itemdefid, or by tag. If quantity is not given, 1 is assumed. When using ExchangeItems, the caller provides a list of material items to be exchanged for the target item. The server will check each recipe, and choose the first recipe that is satisfied by the materials given. …

Points Shop Items

The alpha channel must be disabled when exporting. [*]May include your game's logo but no other text or marketing material is permitted. [*]Using Store trailers as startup movies is considered marketing material and is not permitted. [*]Historically many of these startup movies have incorporated the [docfile=Steam_Deck_Logo_TM.eps]Steam Deck logo[/docfile] shape into their video. …

[/list] [subsection]Asset Checklist[/subsection] [list] [*]1920 x 1200px .webm or .mp4 (full-size movie / with sound) < 50MB [*]1920 x 1200px .png, .jpg, .webp (still) < 10MB [/list] [docfile=steam_deck_startup_movie_template.zip]Download the templates here[/docfile] Please remember that, under the Steam Distribution Agreement, all marketing materials you provide need to be non-infringing. So be sure to clear any necessary rights for Valve to display and distribute the startup movies via Steam. …

Sales and Marketing

[/td] [/tr] [tr] [td][doclink=marketing/branding]Steam Branding Guidelines[/doclink][/td] [td]To ensure that Steam branding and trademarks are used consistently across all marketing and communication materials, we have some guidelines that should be followed by all partners when using Steam branding.[/td] [/tr] [tr] [td][doclink=marketing/tradingcards]Steam Community Items[/doclink][/td] [td]Steam Trading Cards are collectible cards users get by playing games on Steam. …

Steam Next Fest

If you choose to be included, and your game is selected for inclusion, we will make use of a trailer that is publicly visible on your store page—we are not able to accept alternative videos. Be sure your most up-to-date marketing materials are visible on your game's store page prior to a given edition's registration deadline. [subsection=presspreview]Press Preview[/subsection] Press Preview is a sneak peek of Next Fest that we send to select press outlets as an opportunity to explore the full list of registered games ahead of the official launch. …

However, the only indication of your eligibility for both the event overall and for the marketing materials permissions opt-in (if your game has been selected for potential inclusion in our official marketing materials as described above) will be via the options below: [list] [*]Access the registration page for your game by appending your appID to a given edition's registration opt-in URL (provided in the event-specific documentation). [*]Check for the opt-in on your base game's App Admin page (in the Marketing Tools & Data section): https://partner.steamgames.com/apps/landing/<appID> [/list] [subsection=faq_demo][b]Trailer Questions[/b][/subsection] [b]Q: Can I have more than one trailer?…

Early Access

Don't forget to save and publish! [*][b][i]Update your Marketing Materials[/i][/b] - If you need to refresh your marketing materials to reflect the latest version of your game, log in to Steamworks and click on 'Edit Store Page' > and then select the appropriate tabs to update your marketing materials as needed. …

User Reviews

issueid=929]Partner Support[/url] channel so that the team can assess the reviews and give you more information. [b]Q. Can I use Steam User Reviews in my marketing material?[/b] A. If you would like to use a user review in your marketing material, please reach out to that user and get their permission. …

Steam Inventory Item Accessories

[subsection]Using accessories[/subsection] To actually apply the sticker to an item, call the [doclink=api/ISteamInventory#ExchangeItems][/doclink] (crafting) method from the Steamworks SDK (or via the WebAPI from a trusted server). Pass the sticker and the customizable item as materials, and set the target ItemDef type to match the original customizable item. This will apply the tag_tool and update the target. …

Content Survey

Under the Steam Distribution Agreement, you promise Valve that your game will not include illegal or infringing content, and that your game will be consistent with your marketing materials. In our prerelease review, we will evaluate the output of AI generated content in your game the same way we evaluate all non-AI content - including a check that your game meets those promises. [*][b]Live-Generated:[/b] Any kind of content created with the help of AI tools while the game is running. …

Steam Keys

If your game is an Early Access title, you will need to include the materials specified in the [url=https://partner.steamgames.com/doc/marketing/branding#8]Steam Early Access Branding Requirements[/url]. …

Community Moderation

[h4]Flagging Reviews[/h4] There may be some cases where reviews contain inappropriate material, such as scams, harassment, or are otherwise abusive. There are also occasionally reviews that are entirely off-topic and don't relate to your product at all. …

In-Game Actions File

[subsection]Example Files[/subsection] [list] [*][docfile=portal2_actions.vdf]portal2_actions.vdf[/docfile] for [url=http://store.steampowered.com/app/620/Portal_2/]Portal 2[/url] [*][docfile=defenders_quest_actions.vdf]defenders_quest_actions.vdf[/docfile] for [url=http://store.steampowered.com/app/218410]Defender's Quest: Valley of the Forgotten[/url] [*][doclink=features/steam_controller/iga_examples]IGA template files[/doclink] (not from any actual game, but meant as starting material for various genres). [/list] [subsection]Authoring an In-Game Actions File by hand [/subsection] Start by downloading the starting one of the in-game actions (IGA) files linked in the examples above. …

Steam Workshop

[/list] [section=announcing_and_launching]Announcing and Launching[/section] [subsection=marketing]Necessary Marketing Materials[/subsection] To prepare your Workshop for launch, you'll need to supply the following items: [list] [*] [b]Workshop Header Image[/b] - This image is intended to give a recognizable feel of your product to the home page. …

ISteamRemotePlay Interface

[/td][/tr] [tr=k_ERemotePlayKeyModifierLeftGUI][td][b]k_ERemotePlayKeyModifierLeftGUI[/b][/td][td]0x0400[/td][td]Left GUI is active.[/td][/tr] [tr=k_ERemotePlayKeyModifierRightGUI][td][b]k_ERemotePlayKeyModifierRightGUI[/b][/td][td]0x0800[/td][td]Right GUI is active.…

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