Used for perf debugging so you can determine how many IPC (Inter-Process Communication) calls your game makes per frame Every IPC call is at minimum a thread context switch if not a process one so you want to rate control how often you do them. [b]Returns:[/b] [apitype]steam_api::uint32[/apitype] [subsection=GetIPCountry]GetIPCountry[/subsection] [code=cpp]const char * GetIPCountry();[/code] Returns the 2 digit ISO 3166-1-alpha-2 format country code which client is running in. …
[b]See Also:[/b] [api]ISteamUtils::SetVRHeadsetStreamingEnabled[/api] [subsection=SetGameLauncherMode]SetGameLauncherMode[/subsection] [code=cpp]void SetGameLauncherMode( bool bLauncherMode);[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]bLauncherMode[/b][/td][td]bool[/td][td]Whether a launcher is active or not[/td][/tr] [/table] In game launchers that don't have controller support you can call this to have Steam Input translate the controller input into mouse/kb to navigate the launcher [subsection=SetOverlayNotificationInset]SetOverlayNotificationInset[/subsection] [code=cpp]void SetOverlayNotificationInset( int nHorizontalInset, int nVerticalInset );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]nHorizontalInset[/b][/td][td]int[/td][td]The horizontal (left-right) distance in pixels from the corner.…
Are there certain countries/regions, entities or individuals Valve cannot do business with?[/h4] A. The Office of Foreign Assets Control (OFAC) of the U.S. Department of the Treasury administers and enforces economic and trade sanctions based on US foreign policy and national security goals against targeted foreign countries and regimes, terrorists, international narcotics traffickers, those engaged in activities related to the proliferation of weapons of mass destruction and other threats to the national security, foreign policy or economy of the United States. …
Valve does not do business with or otherwise engage in or facilitate transactions involving individuals or entities that are subject to sanctions or other applicable trade control restrictions. This includes, but is not limited to parties listed on the Specially Designated Nationals (SDN) and Foreign Sanctions Evaders (FSE) Lists maintained by the U.S. …
NOTE: Once the assets are published changes are only permitted for errors. [subsection]Can I control when my items will go live on the Point Shop?[/subsection] Yes, you can set the time available field on any point shop item to control when it will appear in the shop. …
However, because of the way the SteamVR.exe service interacts with broadcasting, we recommend you use an external tool (such as OBS). That will give you more control to configure your broadcast, and let you point Steam directly at your game appID rather than SteamVR.exe. [*][h4]Q. Can I test a stream on my store page by setting it to friends only?…
To present the best event to your fan on their home, you need to be mindful of when older events should no longer appear in this section. You can control homepage visibility of older events in two ways: [list][*]When you publish a new event, we will present you a dialog showing the other events that are visible in the homepage and let you choose to hide older ones. [*] You can always manage homepage visibility from the Events and Announcement Dashboard [/list] [callout]Don't fret, those "hidden" events are not deleted. …
[docimg=doc_store_dlc_gamePageList.jpg]doc_store_dlc_gamePageList.jpg[/docimg] You can control which items and in which order they appear on your store page, by modifying the list of DLC in your edit store admin on the "Special Settings" tab. …
. [*] [b]Use a streaming tool that supports RTMP[/b] - This will give you more control over your stream and let you show your webcam so players know you are there. For common streaming issues see: [doclink=store/broadcast/faq]Broadcasting FAQs[/doclink] or [doclink=store/broadcast/demo]Broadcasting Game Demos[/doclink]. …
[/td][/tr] [tr=k_PFI_MatchingFileType_UsableInGame][td][b]k_PFI_MatchingFileType_UsableInGame[/b][/td][td]13[/td][td][/td][/tr] [tr=k_PFI_MatchingFileType_Merch][td][b]k_PFI_MatchingFileType_Merch[/b][/td][td]14[/td][td]Workshop merchandise meant to be voted on for the purpose of being sold[/td][/tr] [tr=k_PFI_MatchingFileType_ControllerBindings][td][b]k_PFI_MatchingFileType_ControllerBindings[/b][/td][td]15[/td][td]Steam Controller bindings.[/td][/tr] [tr=k_PFI_MatchingFileType_SteamworksAccessInvites][td][b]k_PFI_MatchingFileType_SteamworksAccessInvites[/b][/td][td]16[/td][td]Used internally.…
. [*]You will find a orange section in the right-hand column for "moderator controls" where you will see a drop-down for flagging the review. [*]Select "Abusive" if the review contains threats, wishes of harm, or is otherwise abusive to developers or users. [*]Select "Off-Topic" If the review is uninformative or not related to the product, the development, or the experience of being part of the community. [*]Select "Violates Community Guidelines" If the review violates other [url=https://help.steampowered.com/en/faqs/view/6862-8119-C23E-EA7B#reviews]review guidelines[/url]. [*]With either choice, you will get a confirmation dialogue. …
To reply directly to a review: [olist] [*]Click the "Recommended" or "Not Recommended" headline of a review to open up the detail view of that review. [*]You will find a orange section in the right-hand column for "moderator controls" where you will see a link for "Write Official Developer Response." [*]Once you click the link, you will be provided with a text field to enter your response. …
When a user interacts with the player, it will expand and provide them the native YouTube controls. [code] https://www.youtube.com/watch?v=<video id> youtu.be/<video id> [/code] For example, using the Video ID of 'UUn-ET4vv1s' we would see the following widget in your event. …
The item drop frequency can be controlled at the application level via the Community->Inventory Service->Playtime Item Grants section. There are three controls that will allow the following customization: (1) How long before a item drop? …
And, (3) How long is the cool-down window before we can grant another item drop? The same control exists per itemdef. Values set at the item will override any settings at the application for that specific item. This allows each item to have their own drop rate, max-per-window and cool-down window. …
. [*]Alternatively, admins and officers of the product's associated Steam Community hub are allowed to post announcements by default. Group permissions can also be changed to control who can post announcements. [*]You'll need to make sure that your individual Steam account is not 'limited'. If your own account is limited, you won't be able to create community groups or request to join an existing group. …
In all cases, these should be tagged as Cross Promotions, unless that other version of the product makes the Steam version better (eg. release of cross platform saves between multiple versions of your product). [*][b]Miscategorizing events[/b] - In general, you should pay close attention to the category selection when creating an event/announcement. This setting controls visibility to ensure that the correct audience is seeing the content they would expect. [/list] [section]Best Practices[/section] Announcements are a powerful tool to communicate with anyone using your product. …
[docimg=2020-03-10_22-20-21.png]2020-03-10_22-20-21.png[/docimg] [*] Open "Settings" in the Control Panel. [docimg=2020-03-10_22-25-10.png]2020-03-10_22-25-10.png[/docimg] [*] Go to the 'Stream' configuration tab. Choose 'Custom Streaming Server' from the Stream type drop-down. …
Below are more details on how to add moderators and what they can control. If your account has permissions to moderate content in the Steam Community, you will see an 'admin' tab to the far right when viewing a game or software's Steam Community Hub. …
The difference between game servers and official game servers is that official game servers are servers that you host and control. Using official game servers to set stats offers enhanced security against cheating, as users may be able to modify their own game servers or spoof being a game server. …
[/callout] Each achievement is listed with the appropriate icon, and the name and description as set in the Steamworks control panel. If the achievement name and description have been localized into the language the user has selected, then they will display in that language. …
The powerful sale-page editing tools that we've been developing for years is now available for customizing developer, publisher, and franchise homepages. With these tools, you have more control over how you organize and display your games. You can get super-detailed and manage every single game, or you can add sections to populate automatically with your latest releases, top sellers, or special offers. …
Activators are a powerful tool for controlling how, when, and how often an input responds to you. [section]Example: Repeat "Down" on Hold[/section] Have you ever played, say, a menu-driven RPG and gotten frustrated that you had to repeatedly push "down" to scroll through a list of hundreds of items, one at a time? …
This also gives you the opportunity to practice how you talk about your product so that you can have the best presentation when you hit the ‘release’ button. [/list] [*]Now you’re all set to release. The release controls are now in your hands and you can update whenever you want. [/list] [subsection]Information you should have handy[/subsection] [list] [*][b]Company Identification[/b] We'll need accurate, legal identification of the entity signing so we know who you are and who you represent. [*][b]Payment information[/b] We'll need accurate bank information, such as routing number, bank account number, and bank address so we know where to send payments from sales of your application. …
This can be useful when the game needs to decide whether or not to show a control that will call [api]ISteamTimeline::OpenOverlayToTimelineEvent[/api]. [b]Returns:[/b] [apitype]steam_api::SteamAPICall_t[/apitype] to be used with a [apitype]ISteamTimeline::SteamTimelineEventRecordingExists_t[/apitype] call result. …
This can be useful when the game needs to decide whether or not to show a control that will call [api]ISteamTimeline::OpenOverlayToGamePhase[/api]. [b]Returns:[/b] [apitype]steam_api::SteamAPICall_t[/apitype] to be used with a [apitype]ISteamTimeline::SteamTimelineGamePhaseRecordingExists_t[/apitype] call result. …
[subsection]Dev Comp Packages - Important Configuration Note[/subsection] As a Steamworks developer, you have a special type of packages attached to your publisher group. This package is called a Dev Comp Package, and it controls what appIDs and depotIDs your developer accounts will own automatically when logging into Steam. Just because you have added a new depot to your application or to your build doesn't mean you can test it. …