Steamworks Documentation
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Godot

First, make sure you have turned on Developer Mode as described in the [doclink=steamframe/setup][/doclink] this will let you deploy to the headset. [callout]If you’d like to use the [b]Steam Frame Controller Interaction Profile[/b] you’ll need to be on at least [b]Godot 4.6 beta 1.[/b][/callout] [section]Project Setup[/section] [list] [*][b]Enable OpenXR[/b] - (Project / Project settings / XR / OpenXR) and enable stereo shaders (Project / Project settings / XR / Shaders) [*][b]OpenXR Vendors Plugin[/b] - Optionally install the [url=https://godotengine.org/asset-library/asset/3768]Godot OpenXR vendors plugin[/url] from the AssetLib tab. …

[section]Foveated Rendering[/section] Steam Frame supports the Foveated Rendering functionality in Godot via the [url=https://godotvr.github.io/godot_openxr_vendors/]OpenXR Vendors Plugin[/url] (or releases [url=https://github.com/GodotVR/godot_openxr_vendors/releases]here[/url]). [callout]Version 4.2.x is needed for vendor extension support including foveated rendering. 4.2.3 is the minimum version with Linux Arm64 support. 5.x or newer recommended.…

Getting your game ready for Steam Deck and Steam Machine

We recommend allowing mouse events to affect the camera as they normally would without perturbing simultaneous controller functionality, and only switching to mouse/keyboard mode if a mouse click event is received. Common problems include joystick input getting locked out when mouse camera is used and vice versa, controller buttons not working when mouse camera is being used, on-screen button prompts changing between controller and keyboard/mouse icons, all of which make it more difficult for customers to play with their preferred control scheme. …

Launchers often rely on platform-specific frameworks (ie., .NET, WPF, etc.) that can turn into difficult experiences for customers on a small screen using a controller for navigation. When native UI launchers are required, you can use the [url=https://partner.steamgames.com/doc/api/ISteamUtils#SetGameLauncherMode]SetGameLauncherMode[/url] API to automatically translate controller input to keyboard/mouse events to assist the user. …

ISteamMicroTxn Interface

[/list] [/list] [/list] [b]Example Response:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

[/list] [/list] [/list] [b]Example Response:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

Steam Hardware and Proton

For best results, skip separate launchers altogether and integrate their functionality into the game client UI instead, where controller support is likely better. [*]Media Foundation: To save additional bandwidth and disk use, we recommend using standalone codecs like VP9 or AV1. [*]Anti-cheat: We recommend using user-space anti-cheat components for best results, as they can typically run in the Wine environment and provide the same level of functionality. …

If your solution currently isn't working, please reach out to both your vendor and Valve for support. [*]Anti-tamper / DRM: In general we don't recommend use of such solutions across any PC platforms, as they may impact disk usage and overall performance. …

Localization and Languages

[section=supported_languages]Supported Languages[/section] For a full list of supported languages and their associated API language code, please see [doclink=store/localization/languages][/doclink] [section]Working With Translation Vendors[/section] There are many great translation companies around the world that specialize in translating gaming content. As you consider your options for who to work with for translating your game content, there are a few things to consider: [list] [*][b] Determine your target languages[/b] - Some companies are known to focus or be strong with certain regions’ languages than others. [*] [b]Compare price sheets to know how expensive services are. …

Is it text heavy/lore heavy/easy to relate to globally? This can impact which translation vendor may be better suited for particular languages. [*] [b]Ask for a deck or list of games that a vendor has worked on and ask them exactly what work they did on those games.…

Steam DRM

Try automating it using the Automated Steam Wrapper process documented above. [b]Q. An Anti-virus vendor has detected my binary as having a virus after applying the Steam DRM wrapper. What can I do?[/b] [b]A.[/b] False positives like this can happen, as the DRM injection process is modifying your binary in the same way a virus might do. Feel free to contact the vendor, or use the API instead of the Steam DRM wrapper. …

OpenVR

[section]Overview[/section] OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository on GitHub is an SDK that contains the API and samples. …

Steam Input Gamepad Emulation - Best Practices

\n" ); break; case k_ESteamInputType_SteamController: printf( "Steam controller!\n" ); break; case k_ESteamInputType_XBox360Controller: printf( "XBox 360 controller!…

\n" ); break; case k_ESteamInputType_PS3Controller: case k_ESteamInputType_PS4Controller: case k_ESteamInputType_PS5Controller: printf( "PlayStation controller!…

Steam Controller (2015)

The only difference is the steam controller only has one. [docimg=steam_controller_joystick.png]steam_controller_joystick.png[/docimg] [subsection=BackStart]Back and Start[/subsection] [b]Digital[/b] The Back and Start buttons are on either side of the Steam "home" button. …

[docimg=steam_controller_touchpads.png]steam_controller_touchpads.png[/docimg] [subsection=Gyro]Gyro[/subsection] [b]Analog, 3 axes[/b] Last but not least, the Steam Controller features an internal gyroscope for motion sensing. …

Performance Assessment Overlay (VR titles)

[table] [tr] [td]OpenVR (Depth-assisted reprojection)[/td] [td][url=https://github.com/ValveSoftware/openvr/wiki/IVRCompositor::Submit]IVRCompositor::Submit[/url] with [url=https://github.com/ValveSoftware/openvr/blob/v2.15.6/headers/openvr.h#L191]VRTextureWithPoseAndDepth_t[/url][/td] [/tr] [tr] [td]OpenVR (Depth+Motion-assisted reprojection)[/td] [td][url=https://github.com/ValveSoftware/openvr/wiki/IVRCompositor::Submit]IVRCompositor::Submit[/url] with [url=https://github.com/ValveSoftware/openvr/blob/v2.15.6/headers/openvr.h#L202]VRTextureWithMotion_t[/url][/td] [/tr] [tr] [td]OpenXR (Depth-assisted reprojection)[/td] [td][url=https://registry.khronos.org/OpenXR/specs/1.0/man/html/XR_KHR_composition_layer_depth.html]XR_KHR_composition_layer_depth[/url][/td] [/tr] [tr] [td]OpenXR (Depth+Motion-assisted reprojection) Vendor-agnostic[/td] [td][url=https://registry.khronos.org/OpenXR/specs/1.1/man/html/XR_EXT_frame_synthesis.html]XR_EXT_frame_synthesis[/url][/td] [/tr] [tr] [td]OpenXR (Depth+Motion-assisted reprojection) Oculus[/td] [td][url=https://registry.khronos.org/OpenXR/specs/1.0/man/html/XR_FB_space_warp.html]XR_FB_space_warp[/url][/td] [/tr] [/table] You can visualize the depth or motion vectors submitted by using the [doclink=steamframe/debugging#GameTextures]Draw Performance Assessment Game Textures in Headset[/doclink] option. …

Microsoft Xbox One Controller

In contrast to the PlayStation 4 controller and Steam controller, it has neither trackpads nor gyroscope. A slight evolution of the Xbox 360 controller, it features identical input capabilities in a revised form factor. [docimg=xboxone_controller.png]xboxone_controller.png[/docimg] The physical inputs are identical to the [doclink=features/steam_controller/device/x360_controller]Xbox 360 Controller[/doclink], with a few small cosmetic differences: [*] The face buttons have a darker color scheme [*] The Dpad has a more traditional form factor [*] The Xbox guide (aka "home") button has a new design [*] The BACK and START buttons are now called VIEW and MENU and have new labels (two overlapping windows and a 3-line "hamburger menu"). …

ISteamController Interface (Deprecated)

[/td][/tr] [tr][td][b]handlesOut[/b][/td][td][apitype]ISteamController::ControllerActionSetHandle_t[/apitype]*[/td][td]This must point to a [apitype]ISteamController::STEAM_CONTROLLER_MAX_COUNT[/apitype] sized array of ControllerHandle_t.…

[b]Example:[/b] [code=cpp]ControllerHandle_t *controllerHandles = new ControllerHandle_t[ STEAM_CONTROLLER_MAX_COUNT ]; SteamController()->GetConnectedControllers( controllerHandles );[/code] [subsection=GetControllerForGamepadIndex]GetControllerForGamepadIndex[/subsection] [code=cpp]ControllerHandle_t GetControllerForGamepadIndex( int nIndex );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]nIndex[/b][/td][td]int[/td][td]The index of the emulated gamepad you want to get a controller handle for.…

Microsoft Xbox 360 Controller

In contrast to the Playstation 4 controller and Steam controller, it has neither trackpads nor gyroscope. It was the flagship device for Microsoft's highly influential XInput control standard and has traditionally been the most widely-supported controller for PC gaming. [docimg=xbox360_controller.png]xbox360_controller.png[/docimg] [subsection=FaceButtons]Face buttons[/subsection] [b]Digital[/b] The Xbox 360 controller features four standard face buttons labeled A, B, X, and Y. …

steam_api.h

[/td][/tr] [tr=k_EAppType_Hardware][td][b]k_EAppType_Hardware[/b][/td][td]0x200[/td][td]S hardware device (Steam Machine, Steam Controller, Steam Link, etc.)[/td][/tr] [tr=k_EAppType_Franchise][td][b]k_EAppType_Franchise[/b][/td][td]0x400[/td][td]A hub for collections of multiple apps, eg films, series, games.…

[/td][/tr] [tr=k_EResultIPTInitError][td][b]k_EResultIPTInitError[/b][/td][td]68[/td][td]Intel's Identity Protection Technology (IPT) has failed to initialize.[/td][/tr] [tr=k_EResultParentalControlRestricted][td][b]k_EResultParentalControlRestricted[/b][/td][td]69[/td][td]Operation failed due to parental control restrictions for current user.…

Sony PlayStation 4 Controller

Any of these configurations can be used in the same way as the Steam controller's trackpads, with the exception of haptic feedback. [docimg=ds4_controller_touchpad.png]ds4_controller_touchpad.png[/docimg] [subsection=GYRO]Gyro sensor[/subsection] [b]Analog, 3 axes[/b] Like the Steam controller, the PlayStation 4 controller also has a built-in gyro sensor with similar functionality, and likewise has 3 axes of motion (pitch, yaw, and roll). [docimg=ds4_controller_gyro.png]ds4_controller_gyro.png[/docimg] …

ISteamRemotePlay Interface

[/td][/tr] [tr=k_ERemotePlayScancodeRightControl][td][b]k_ERemotePlayScancodeRightControl[/b][/td][td]228[/td][td]Right Control[/td][/tr] [tr=k_ERemotePlayScancodeRightShift][td][b]k_ERemotePlayScancodeRightShift[/b][/td][td]229[/td][td]Right Shift[/td][/tr] [tr=k_ERemotePlayScancodeRightALT][td][b]k_ERemotePlayScancodeRightALT[/b][/td][td]230[/td][td]Right ALT[/td][/tr] [tr=k_ERemotePlayScancodeRightGUI][td][b]k_ERemotePlayScancodeRightGUI[/b][/td][td]231[/td][td]Right GUI (windows, command, meta, etc.)…

[/td][/tr] [tr=k_ERemotePlayKeyModifierRightShift][td][b]k_ERemotePlayKeyModifierRightShift[/b][/td][td]0x0002[/td][td]Right shift is active.[/td][/tr] [tr=k_ERemotePlayKeyModifierLeftControl][td][b]k_ERemotePlayKeyModifierLeftControl[/b][/td][td]0x0040[/td][td]Left control is active.[/td][/tr] [tr=k_ERemotePlayKeyModifierRightControl][td][b]k_ERemotePlayKeyModifierRightControl[/b][/td][td]0x0080[/td][td]Right control is active.…

Getting Started for Players

Let's go into general controller settings first: [docimg=controller_settings_desktop.png]controller_settings_desktop.png[/docimg] If you are using a PlayStation 4, Xbox One, Xbox 360, or generic controller, make sure you have the corresponding configuration support boxes checked. …

The four buttons at the top -- Editor Controls, Battle Controls, Map Controls, and Menu Controls -- are [i]action sets[/i]. Whenever you bring up an in-game menu, the game sends a signal via the API to activate the "Menu Controls" action set. …

Steam Input Devices

If you're interested in finding out more info about the distribution of controllers used with Steam you can find more info in this [url=https://steamcommunity.com/games/593110/announcements/detail/1712946892833213377]blog post[/url] [section=ListDevices]Supported Devices[/section] Steam Input supports all the major controllers that players use with Steam. …

These are the major devices that we currently support. [list] [*] [doclink=features/steam_controller/device/steam_controller]Steam Controller[/doclink] [*] [doclink=features/steam_controller/device/ps4_controller]Playstation 4 Controller[/doclink] [*] [doclink=features/steam_controller/device/x360_controller]Xbox 360 Controller[/doclink] [*] [doclink=features/steam_controller/device/xb1_controller]Xbox One Controller[/doclink] [*] [doclink=features/steam_controller/device/nsp_controller]Nintendo Switch Pro Controller[/doclink] [*] Steam Link App Mobile Touch Controller [*] Playstation 3 Controller [*] Any DirectInput gamepad [/list] [docimg=controllers.jpg]controllers.jpg[/docimg] Note that the terms "Playstation 4 controller", "Xbox 360 controller", and "Xbox One controller" also refer to any variant devices (such as fighting game joysticks) that use the same input protocol as the base model.…

Action Manifest Files

[subsection]Configuration List[/subsection] In the controller configuration section the configurations are listed by controller type, then by priority for loading. The "path" value is listed relative to the Action Manifest file's location on-disk. [code] "Action Manifest" { "configurations" { "controller_xboxone" { "0" { "path" "xbox_controller.vdf" } } "controller_steamcontroller_gordon" { "0" { "path" "steam_controller.vdf" } "1" { "path" "steam_controller_motion_controls.vdf" } } } "actions" { } "localization" { } } [/code] Supported controller type strings: [table] [tr][td]Steam Deck Controller[/td][td]controller_neptune[/td][/tr] [tr][td]Steam Controller[/td][td]controller_steamcontroller_gordon[/td][/tr] [tr][td]Xbox 360[/td][td]controller_xbox360[/td][/tr] [tr][td]Xbox One[/td][td]controller_xboxone[/td][/tr] [tr][td]Xbox One Elite Controller[/td][td]controller_xboxelite[/td][/tr] [tr][td]PlayStation 3 Controller[/td][td]controller_ps3[/td][/tr] [tr][td]PlayStation 4 Controller[/td][td]controller_ps4[/td][/tr] [tr][td]DualSense Controller[/td][td]controller_ps5[/td][/tr] [tr][td]DualSense Edge Controller[/td][td]controller_ps5_edge[/td][/tr] [tr][td]Nintendo Switch Pro Controller[/td][td]controller_switch_pro[/td][/tr] [tr][td]Nintendo Switch 2 Pro Controller[/td][td]controller_switch2_pro[/td][/tr] [tr][td]Nintendo Joy-Con (L)[/td][td]controller_switch_joycon_left[/td][/tr] [tr][td]Nintendo Joy-Con (R)[/td][td]controller_switch_joycon_right[/td][/tr] [tr][td]Nintendo Joy-Con Pair[/td][td]controller_switch_joycon_pair[/td][/tr] [tr][td]Remote Play Touch Controller[/td][td]controller_mobile_touch[/td][/tr] [tr][td]Generic Gamepads[/td][td]controller_generic[/td][/tr] [/table] [section]Setting up an Action Manifest File[/section] There are two main ways to setup your action manifest file, either starting from scratch or using an existing IGA file. …

Steam Input

v=7I4SiAiKqqk[/url] [url=http://cdn.akamai.steamstatic.com/apps/steamdevdays/slides2016/SteamController.pdf]Slides - PDF[/url] [url=http://www.gamasutra.com/blogs/LarsDoucet/20161012/283057/Steam_Dev_Days_Steam_Controller.php]Slides - HTML[/url] And for a specific applied example and case study, you should read this article: [url=http://www.gamasutra.com/blogs/LarsDoucet/20170125/289904/The_Steam_Controller_Configurators_Untapped_Power.php]The Steam Controller Configurator's Untapped Power[/url] With those two things under your belt, you're ready to dig into the nitty-gritty details of this document! [section=TableOfContents]Table of Contents[/section] [b]Hold my hand a little:[/b] [olist] [*] [doclink=features/steam_controller/getting_started_for_players]Getting Started as a [b]Player[/b][/doclink] [*] [doclink=features/steam_controller/getting_started_for_devs]Getting Started as a [b]Developer[/b][/doclink] [/olist] [b]Give me all the nerdy details:[/b] [olist] [*] [doclink=features/steam_controller/concepts][/doclink] [*] [doclink=features/steam_controller/device][/doclink] [*] [doclink=features/steam_controller/iga_file][/doclink] [*] [doclink=features/steam_controller/action_manifest_file][/doclink] [*] [doclink=features/steam_controller/input_source][/doclink] [*] [doclink=features/steam_controller/input_source_modes][/doclink] [*] [doclink=features/steam_controller/mode_shifting][/doclink] [*] [doclink=features/steam_controller/browse_configs][/doclink] [*] [doclink=features/steam_controller/activators][/doclink] [*] [doclink=features/steam_controller/mouse_regions][/doclink] [*] [doclink=features/steam_controller/radial_menus][/doclink] [*] [doclink=features/steam_controller/touch_menus][/doclink] [*] [doclink=features/steam_controller/action_set_layers][/doclink] [*] [doclink=features/steam_controller/legacy_mode][/doclink] …

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