Steamworks Documentation
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ISteamMicroTxn Interface

[/td][/tr] [tr][td][b]maxresults[/b][/td][td]uint32[/td][td][/td][td]Maximum number of results to return in report. (Default is 1000 if no value is set) Note that the number of results returned might be less than maxresults, even when they are more results. Maximum number of results is 50000. …

Only required if [code-inline]usersession[/code-inline] in [webapi]ISteamMicroTxn/InitTxn[/webapi] was set to [b]web[/b].[/td][/tr] [/table] Retrieves details for a user's purchasing info. These details are based upon the user's Steam wallet. …

Action Set Layers

Action Set Layers are optional sets of action bindings which can be overlaid upon an existing set of controls. In contrast to Action Sets, layers draw their actions from the Action Set they exist within and do not wholesale replace what is already active when applied, but apply small modifications. …

Decide what input should trigger the action set layer, and open the binding menu, then click the action set activation icon, which is the leftmost special icon: [docimg=bind_action_set.png]bind_action_set.png[/docimg] This brings up the action set activation menu: [docimg=change_action_set.png]change_action_set.png[/docimg] In this case we want to apply a layer, not activate an action set. …

Setting Up A Stream

Note that you should only use the appID for your “base” game--do not use the appID for DLC, Demos, Soundtracks, or other secondary application types. [docimg=stream3.png]stream3.png[/docimg] [*]Set Your Broadcast Permissions By default, your stream is set to “Friends Only”, which means it’s only visible by you and your friends on Steam. …

Below are steps to get your stream set up in OBS. Steam supports any broadcast software that supports the RTMP protocol. [docimg=stream5.png]stream5.png[/docimg] [olist] [*]Navigate to File-->Settings-->Stream [*]In the dropdown menu, select “Custom...” …

Game Soundtracks on Steam

Why aren't my files downloading?[/b] A: After you upload contents into your depot, you need to set a build live that references those new contents. You can manage builds and set them live from the [b]Builds[/b] page, under the [b]SteamPipe[/b] tab, on the partner site. …

Review all these changes and publish when ready from the Steamworks Publish page. [*][b]Review and publish Steamworks settings for the parent game:[/b] depending on the configuration of your DLC and its depots, the automated conversion may also have made changes to the Steamworks settings for the parent app. …

Application Settings for Virtual Reality

[section]Overview[/section] You can manage the Virtual Reality settings for your application on Steamworks in two places: [list][*]Steamworks Settings - Set the SteamVR input binding mode for your application, as well as launch options. [*]Store Page - Describe your VR requirements and supported configurations[/list] [section]Steamworks Settings[/section] Steamworks settings enable you to define the SteamVR input binding mode for your application, and define your launch options. …

Launch options allow you to let users select these options in a more intuitive way. To set launch options, select "Edit Steamworks Settings" from the App Landing Page. Under "Installation", select "General.…

Graphical Asset Rules

[/olist] [/olist] [section]Library Graphical Asset Rules[/section] Library graphical assets are the set of images that represent your game within the Steam library. These are comprised of a vertical capsule, a hero image and a logo. You can find detailed specifications and templates in our [doclink=store/assets/libraryassets]Library Assets documentation[/doclink]. …

There should be no words at all in this asset. [*][b]Library Logo[/b] - this image is only your game's logotype (your game's title, rendered in the special font or lettering that you have established) and optionally a logomark (an icon that stands alongside your game's title) together on a transparent background. Aside from your game's logotype, there should be no other words in this asset. …

Store Page Written Description

Most customers will only skim this section anyway, so bolding the main ideas will help them stand out. [*][b]Keep the Newbie Audience in Mind[/b]: Many people will encounter your game for the first time through its store page. …

To help maintain this focus, and to minimize clutter across the Store, we maintain the following set of rules for Store Page descriptions: [list] [*][b]No links [/b] - You cannot use your store page descriptions or graphical assets to promote or link to other websites. …

Library Assets

[docimg=cs2libheader.jpg]cs2libheader.jpg[/docimg] [b]Usage:[/b] Appears in various places in the Steam Client Library, including Recent Games. If not set, then the Store Asset Header Capsule is used. [b]Design:[/b] This image should focus on the branding of your product. For best results, please use similar artwork to the Library Capsule or Store Asset Header Capsule and make sure the logo is clearly legible. …

[b]Design:[/b] This image should contain only your game's logo type (your game's title, rendered in the special font or lettering that you have established) and optionally a logomark (an icon that stands alongside your game's title) together on a transparent background. Aside from your game's logotype, there should be no other words in this asset. …

Steam Workshop

This can be as simple as a form in your game or it can be a stand-alone app. You can start off with a basic uploader that just asks the item-maker to select a .zip file and a preview image, or you can build more validation into your submission path. …

There are two parts to this: [olist] [*] Beta of your game (via Steam) - The first step is to create an updated build of your game and set it as a beta in Steam. This enables Steam to deliver a separate version of your game that customers have to opt in to and can be optionally password protected. [*] Beta of your Workshop (via Group) - You can set up a group in the Steam Community and use membership in that group to gate access to the Steam Workshop. …

Events and Announcements Examples

[list] [*][b]Hero image & Game Logo[/b] - Reflects the branding/art for your game [*][b]Featured Event[/b] - You can "Feature" an important event/announcement for your users, which causes it to appear at the top of your library page with a special formatting to stand out. [*][b]Patch Notes[/b] - Patch Notes are shown in a more compact format to convey their less prominent status. [/list] [docimg=Library-Breakdown.jpg]Library-Breakdown.jpg[/docimg] [subsection]Hero Image and Game Logo[/subsection] The [b]hero image[/b] supplied for your game will act as the branding/header for your game details page and as a visual anchor representing where a user is within the Steam Client. …

Steam Next Fest: February 2027

[url=https://store.steampowered.com/news/group/4145017/view/668369251018476379]Learn more and set a reminder here[/url]. [/list] [b]January 2027[/b] [*][b]January 10, 11:59pm PST - Registration Deadline[/b] [list] [*]This is also when we recommend you have your marketing materials up-to-date to ensure you can be considered for potential inclusion in official Steam Next Fest marketing materials, in particular the official event trailer. …

All demos that have opted in to be available for press preview will be included. [*][b]February 22[/b] -[b] Steam Next Fest: February 2027 begins at 10am PST[/b]; set your demo live (or opt out if your plans have changed) before 10am PST. [*][b]March 1[/b] - Steam Next Fest: February 2027 concludes. [*][b]March 1[/b] - Steam Next Fest: February 2027 Wrap-Up (featuring games with the most played demos of the Fest) launches. …

Steam Inventory Web Functions

From there, depending on the browser, the user will experience slightly different purchase flows: [h4]Stand-alone web browser (Chrome, Edge, etc):[/h4] [list] [*] If wallet currency does not match, immediate redirect to return url with result code indicating mismatch (this provides an opportunity to modify the local currency of the store and resume checkout). [*] Shopping cart with individual line item costs in user currency, total cost in user currency, and "Purchase" / "Cancel" buttons. [*] If Cancel is selected, transaction will be cancelled with 'user declined' status. [*] If Purchase is selected, transaction will be automatically finalized. [*] User will be redirected to the appropriate return URL. …

Your secret key is visible from the Economy tab of your app's Steamworks configuration page. [*] lang - is an optional ICU language code ('en' for English) that sets the default language on the checkout page. This optional field is not authenticated. [/list] The following strings will be substituted in the return url: [list] [*] [RESULT] - result code ( 0 = success, 1 = user declined, 2 = currency mismatch, 3 or above is a internal failure code ). [*] [ORDERID] - 64-bit unsigned decimal integer representing Steam "orderid"; can be used with ISteamMicroTxn/QueryTxn api to verify transaction details - blank if user cancelled. …

Steam Next Fest: June 2027

. [*][b]June 14[/b] - [b]Steam Next Fest: June 2027 begins at 10am PDT[/b]; set your demo live (or opt out if your plans have changed) before 10am PDT. [*][b]June 21[/b] - Steam Next Fest: June 2027 concludes. [*][b]June 21[/b] - Steam Next Fest: June 2027 Wrap-Up (featuring games with the most played demos of the Fest) launches. [/list] [section=eligibility]Eligibility[/section] Steam Next Fest: June 2027 is open to upcoming games that meet all of the following criteria: [list] [*]Associated with a Steamworks developer account in good standing [*]Store page must be published and public [*]Is not a prologue, chapter 1, or otherwise 'demo' version of existing content available to customers [*]Includes a publicly playable demo by the time the festival begins [*]Released any time after the conclusion of the fest on June 21, 2027 [/list] [b]Please Note:[/b] [list] [*]All upcoming games may participate with a playable demo in Steam Next Fest, regardless of release date. [*]A game may only appear once in Steam Next Fest. …

Suggesting default user settings for your game

SteamVR offers a rich set of customizable settings to the user. To ensure that a game will run well out-of-the-box, a developer can suggest tailored default user settings for their game on Steam Frame, including the refresh rate or the display resolution that should be optimal for the experience. A user can further refine these settings in [b]VR Settings -> Video -> Per-Application Video Settings[/b]. A user can also use [b]Reset to Default[/b] to restore the default settings suggested for this game. …

Setting up your Steam Frame for development

This will allow you to [b]ssh[/b], [b]adb[/b], and [b]rdp[/b] into your headset. You will find this at [b]Steam Settings > System > Enable Developer Mode[/b]. [docimg=steamframe-devmode_1.png]steamframe-devmode_1.png[/docimg] Then on the left, scroll down to the [b]Developer[/b] section, scroll toward the bottom of that page and click [b]Set User Password[/b]. …

[section]Changing Your Device Name[/section] If you are in an office full of other Steam Frames you will want to rename your device so you don't cause network collisions. Once you are logged in you can go to [b]Steam Settings > System > Hostname[/b] and change it to whatever you like. Then anywhere in these documents you see [b]frame[/b] as a hostname, just know to change it to whatever you have set here. …

Steam Branding Guidelines

. [*]Use only approved Valve artwork for the logo. [*]The Logo must stand alone and may not be combined with any object, including but not limited to other logos, words, graphics, photos, slogans, numbers, design features, or symbols. [*]Valve reserves the right, in its sole discretion, to modify guidelines regarding the Steam trademark, and may request that third parties modify or delete any use of the Logo that, in Valve's sole judgment, does not comply with these guidelines or might otherwise impair Valve's rights in the Steam trademark. …

Demos

Read on for more details on these two options. [subsection]Optional separate store page[/subsection] When setting up your demo store presence, you can optionally choose to enable an entire separate store page for your demo, giving you space to more fully describe your demo. …

[section]Testing your demo[/section] To work properly for customers, your application type must be set as 'Demo' and the App ID of your base game must be entered in the General Application Settings section of the Steamworks website for your demo. …

IPartnerFinancialsService Interface

[b][u]GetDetailedSales Best Practices[/u][/b] [u][b]Step 1:[/b][/u] Call GetChangedDatesForPartner to find the set of dates that have new data. Your first call will use a highwatermark value of 0 and will return every date you have ever had sales or activations on Steam. …

[/td] [/tr] [tr][td][b]highwatermark[/b][/td][td]uint64[/td][td]✔[/td][td]A unique identifier, the point at which to query data forward from. Should be set to 0 on first run.[/td][/tr] [tr][td][b]include_view_grants[/b][/td][td]bool[/td][td][/td][td]Include dates that are visible via view grants in the response[/td][/tr] [/table] Retrieves the set of dates for which financial data has changed since the given highwatermark. …

Steam Next Fest

[/td][/tr] [tr][td]7 days after[/td][td]Next Fest ends, and the Next Fest recap with the top demos goes live.[/td][/tr] [/table] [subsection=demo]Setting Up Your Demo[/subsection] After registration, you'll need to set up your demo on Steam. This means setting up a demo type app, which is attached to your base game on Steam. …

This is completely optional—if you do not have the experience or time to set up a livestream, it's fine to focus your energy on the demo experience and the game itself. A tutorial on [doclink=store/broadcast/setting_up]streaming to your store page[/doclink] is available. …

Step by Step: Achievements

[/list] [subsection]Base Game Set[/subsection] Every game has a [b]Base game achievements[/b] set. Achievements that aren't assigned to another set belong to the base game set, so if you don't create any additional sets, all of your achievements are in the base game set. …

[subsection]Deleting a Set[/subsection] Open the set's menu and choose [b]Delete set[/b]. You must move or delete all achievements in a set before you can delete it. …

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