Steamworks Documentation
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Livestreaming

The developer/publisher is able to [list][*]Engage the target audience[/list] [list][*]Expand the fan base[/list] [list][*]Help existing players explore the full game[/list] [list][*]Infuse excitement into the community around updates[/list] [subsection]Steam Broadcast Features[/subsection] Broadcast is a complimentary service and is available to all partners at no additional cost. …

Transferring Applications

Therefore, the new owner will see financial information only from the point of transfer and not before. Visibility of full sales history can be granted to the recipient by the Transferer. To share financial viewing rights, please see [doclink=gettingstarted/managing_apps/sharing][/doclink]. …

If you cannot find it, you can cancel and repeat the process. If that doesn't work please create a support ticket. [h4]Q. Can I run a discount on a game right away once transfer has been completed?[/h4] A. Transferred games are subject to the same discount cool-down timing as normal. …

Discounting

Steam's specific discounting rules are as follows: [subsection]30-Day Release Cooldown[/subsection] A product cannot be discounted for 30 days [i]following[/i] its release, including both its Early Access release (if applicable) and its Full Release. There is one exception to this rule:[list] [*]A [b]Launch Discount [/b]is an optional introductory offer which allows a product to be on discount at its release. …

Rushing into a 50% or 75% discount weeks after your launch, or releasing with a very high launch discount, sends a bad message to customers who bought at full price and undermines the value of your title. [subsection]Time discounts to content updates[/subsection] When figuring out your discounting plan, try to make as big an event as possible, ideally tying the discount to a content update as well. …

Managing Applications

[/list] [b]Potential disadvantages include:[/b] [list] [*]You will not be able to manage individual permissions - all Steamworks partners will have full access to manage the Application within their own Steamworks account. [/list] [section]FAQ[/section] Ultimately how you choose to manage Applications in your account is up to you. …

Events and Announcements Tools

This will convert your existing document to use bbcode, which is supported by our announcement system. [/list] [subsection]Saving drafts[/subsection] While you are preparing an event, you can hit 'Save' any time at the bottom of the event editor to save your work in progress. …

[subsection]Localization[/subsection] Events and Announcements supports full localization of all text fields and images. You can provide translated versions of your post and images, and Steam will display the right version to each user based on their language. …

Steamworks API Overview

Then look under "Installation / Redistributables" and check "Dedicated Server Redistributables" [section=thirdparty]Commercial engine and non-C++ language support[/section] If you're using a commercial game engine or a language other than C or C++ you will want to see what level of support for the Steamworks API is provided for it. In some engines they provide native built-in support, for others you may need a third-party solution. If your engine does not have native support you can use the [doclink=webapi]Steam Web API[/doclink] to access many features that Steam supports. …

Reporting and Payments

[section]Regions/Territories[/section] In various parts of the Financial site, we refer to regions under the following designations: [list] [*][doclink=#4]Africa[/doclink] [*][doclink=#5]Asia[/doclink] [*][doclink=#6]Eastern Europe[/doclink] [*][doclink=#7]Latin America[/doclink] [*][doclink=#8]Middle East[/doclink] [*][doclink=#9]North America[/doclink] [*][doclink=#10]Oceania[/doclink] [*][doclink=#11]Other[/doclink] [*][doclink=#12]Central Asia[/doclink] [*][doclink=#13]South Asia[/doclink] [*][doclink=#14]South East Asia[/doclink] [*][doclink=#15]Western Europe[/doclink] [/list] [b]Below is the full list of territories for each region:[/b] [subsection]Africa[/subsection] [list][*]Angola [*]Burkina Faso [*]Burundi [*]Benin [*]Botswana [*]Congo, The DRC [*]Central African Republic [*]Congo [*]Cote d Ivoire [*]Cameroon [*]Cape Verde [*]Djibouti [*]Algeria [*]Western Sahara [*]Eritrea [*]Ethiopia [*]Gabon [*]Ghana [*]Gambia [*]Guinea [*]Equatorial Guinea [*]Guinea-Bissau [*]Kenya [*]Comoros [*]Liberia [*]Lesotho [*]Libya [*]Morocco [*]Madagascar [*]Mali [*]Mauritania [*]Mauritius [*]Malawi [*]Mozambique [*]Namibia [*]Niger [*]Nigeria [*]Reunion [*]Rwanda [*]Seychelles [*]Sierra Leone [*]Senegal [*]Somalia [*]Sao Tome And Principe [*]Eswatini [*]Chad [*]Togo [*]Tunisia [*]Tanzania, United Republic of [*]Uganda [*]Mayotte [*]South Africa [*]Zambia [*]Zimbabwe [*]Sudan [*]South Sudan[/list] [subsection]Asia[/subsection] [list][*]China [*]Hong Kong [*]Japan [*]Korea, Republic of [*]Mongolia [*]Macau [*]Taiwan[/list] [subsection]Eastern Europe[/subsection] [list][*]Albania [*]Bosnia And Herzegovina [*]Bulgaria [*]Czech Republic [*]Estonia [*]Georgia [*]Greece [*]Croatia [*]Hungary [*]Lithuania [*]Latvia [*]Montenegro [*]North Macedonia [*]Poland [*]Romania [*]Serbia [*]Slovenia [*]Slovakia (Slovak Republic)[/list] [subsection]Latin America[/subsection] [list][*]Antigua And Barbuda [*]Anguilla [*]Argentina [*]Aruba [*]Barbados [*]Bermuda [*]Bolivia [*]Brazil [*]Bahamas [*]Belize [*]Chile [*]Colombia [*]Costa Rica [*]Dominica [*]Dominican Republic [*]Ecuador [*]Falkland Islands (Malvinas) [*]Grenada [*]French Guiana [*]Guadeloupe [*]South Georgia And South S.S. [*]Guatemala [*]Guyana [*]Honduras [*]Haiti [*]Jamaica [*]Saint Kitts And Nevis [*]Cayman Islands [*]Saint Lucia [*]Martinique [*]Montserrat [*]Mexico [*]Nicaragua [*]Panama [*]Peru [*]Puerto Rico [*]Paraguay [*]Suriname [*]El Salvador [*]Turks And Caicos Islands [*]Trinidad And Tobago [*]Uruguay [*]Saint Vincent And The Grenadines [*]Venezuela [*]Virgin Islands (British) [*]Virgin Islands (U.S.) [*]Bonaire, Sint Eustatius And Saba [*]Curacao [*]Sint Maarten, Dutch Part[/list] [subsection]Middle East[/subsection] [list][*]United Arab Emirates [*]Bahrain [*]Egypt [*]Israel [*]Iraq [*]Jordan [*]Kuwait [*]Lebanon [*]Oman [*]Palestine, State of [*]Qatar [*]Saudi Arabia [*]Turkey [*]Yemen [/list] [subsection]North America[/subsection] [list][*]Canada [*]St. …

ISteamApps Interface

[subsection=GetAvailableGameLanguages]GetAvailableGameLanguages[/subsection] [code=cpp]const char * GetAvailableGameLanguages();[/code] Gets a comma separated list of the languages the current app supports. For the full list of languages that may be returned see [doclink=store/localization][/doclink]. [b]Returns:[/b] const char * Returns a comma separated list of languages. …

For the full list of languages see [doclink=store/localization/languages]Supported Languages[/doclink]. [b]Returns:[/b] const char * [b]See Also:[/b] [api]ISteamApps::GetAvailableGameLanguages[/api], [api]ISteamUtils::GetSteamUILanguage[/api] [subsection=GetDLCCount]GetDLCCount[/subsection] [code=cpp]int GetDLCCount();[/code] Gets the number of DLC pieces for the current app. …

Visibility on Steam

[/list] [subsection]Releasing Out of Early Access[/subsection] Once your title transitions out of Early Access, it is treated the same as a title releasing fully for the first time and the visibility guidelines below apply. [section]Full Release Launch Visibility[/section] At launch, your game or software will appear in a couple of places: [list] [*] The first thing that happens is your title will start appearing on the New Releases page for users. …

For this reason, Steam will be more likely to show your game to players that speak a language supported by your game. Translating your game into more languages will make your game accessible and enjoyable to more players. For more information on localization and languages, please see [doclink=store/localization]Localization and Languages documentation[/doclink] [subsection]Tags Matter[/subsection] Steam categorizes games by using a tagging system. …

Steam Datagram Relay

We're still working through details of how to distribute this code, and at this time we might not be able to make cross-platform support available to all partners and all games. See below for more technical information on implementing SDR on other platforms and stores. …

[/list] [subsection]Running in a dev environment[/subsection] Because [api]ISteamNetworkingSockets[/api] supports plain UDP connectivity, it's usually best to start by getting your code working through this interface over UDP, without worrying about relays. …

Steam Next Fest

Please note that build review is only to validate that the game has the features you've promised and it runs—it is [i]not[/i] a full QA process, and will not catch or even look for most bugs. Be sure to do robust QA testing on your own! As with build changes across all of Steam, you are welcome to make changes to your demo build after passing build review. …

[/list] If you're concerned about missing out on launch excitement if you release your demo early for the Press Preview, do remember that demos don't have the same level of launch visibility on Steam as a full game. That being said, we also can't guarantee whether any press will or will not play your demo. It's up to you and whether you feel you are ready to release the demo at this stage. …

Steam Inventory Item Dynamic Properties

For any Web API calls that return items as JSON, the [code-inline]dynamic_props[/code-inline] key will point to the full JSON object containing the dynamic item properties. [subsection]Modifying Item Properties[/subsection] From one of your secure servers, you can modify items using the [webapi]IInventoryService/ModifyItems[/webapi] Web API and your secure publisher key. …

Store Page Written Description

. [*] [b]Save the Details for Later[/b] - The short description is generally not the best place to describe your game's full feature list or its narrative story arc. Those details can be shared below in the '[doclink=store/page/description#2]About this Game[/doclink]' section. [*] [b]No Formatting[/b] - This section only allows plain text. …

Debugging the Steamworks API

. [*] Enter "log_ipc 0" [/list] Example output: [code] Calls over the last 42144 milliseconds: Process Method Calls First Last -------------------- ---------------------------------------- ---------- ---------- ------- my_exe_name.exe IClientNetworking::IsP2PPacketAvailable 15272 9 42145 my_exe_name.exe IClientUser::GetSteamID 42652 9 42145 my_exe_name.exe IClientUser::BLoggedOn 42652 9 42145 my_exe_name.exe IClientFriends::GetPersonaName 3820 9 42145 my_exe_name.exe IClientUser::RequestEncryptedAppTicket 2 2103 2441 my_exe_name.exe IClientUtils::GetAPICallResult 2 2125 2441 my_exe_name.exe IClientUser::GetEncryptedAppTicket 1 2136 2136 [/code] [subsection]IPC Log Output[/subsection] The full IPC log is output to your Steam install directory: [code-inline]logs\ipc_SteamClient.log[/code-inline]…

How to load and run games on Steam Deck and Steam Machine

Click the [b]Register[/b] button to the right to register this devkit with the tool. This sets up a ssh key on the device and grants you full control. [*][b]On your Steam Deck/Machine[/b]: Approve the pairing request from your PC. [*]If you don't see anything in the devkit tool UI, check to make sure your Dev PC and Steam Deck/Machine are on the same LAN. …

Steam Inventory Web Functions

[/list] [subsection]Notes[/subsection] This simplified page can only be used to sell instances of a single ItemDef (including a sellable bundle). For a full-featured shopping cart, see ItemCart. See the Inventory Schema documentation for details on specifying items for sale, including pricing and bundles.…

Sale Page Tools -- Information for Partners

[/list] [b]Details and Rules for hosting sales:[/b] [doclink=/store/promo/organizers]Hosting Third-Party Sales Events[/doclink] [section=toc]Table of Contents[/section] [list] [*][doclink=resources/Sales_Feature_Beta#assets]Banners & Templates[/doclink] [*][doclink=resources/Sales_Feature_Beta#started]Getting Started[/doclink] [*][doclink=resources/Sales_Feature_Beta#description]Event Description[/doclink] - [color=#ca5029]Required[/color] [*][doclink=resources/Sales_Feature_Beta#options]Options[/doclink] - [color=#ca5029]Required: Start/end dates[/color] [*][doclink=resources/Sales_Feature_Beta#broadcasting]Broadcasting[/doclink] [*][doclink=resources/Sales_Feature_Beta#sale]Sale Page Editor[/doclink] [list] [*][doclink=marketing/event_tools/sale_pages_minimum]Minimum Requirements[/doclink] - [color=#ca5029]Required[/color] For a most basic sales page [*][doclink=marketing/event_tools/sales/sections]Sale Page Section Types[/doclink] - details on each type of section you can make use of [/list] [*][doclink=resources/Sales_Feature_Beta#visibility]Visibility[/doclink] [*][doclink=resources/Sales_Feature_Beta#examples]Examples[/doclink] [*][doclink=resources/Sales_Feature_Beta#faq]FAQ[/doclink] [/list] [section=assets]Banners & Templates[/section] You can access the full photoshop templates and details here: [url=https://www.dropbox.com/scl/fo/mhf604o6bdbcfr1scq7bx/h?rlkey=9bk0ggiwuvs4o1jdnej4xsy0c&st=9iurtcwm&dl=0] CURRENT TEMPLATES[/url][color=#ca5029] (Note: Please use this new template and remove any previous versions)[/color] [table] [tr] [td][b]Event Cover Image[/b][/td] [td][color=#ca5029]Required[/color][/td] [td]800px wide x 450px - Artwork and marketing copy for your event or announcement [doclink=store/assets/eventassets#cover]See details[/doclink][/td] [td]This is the image that appears when your page is shared on social media and in lists on Steam[/td] [/tr] [tr] [td][b]Event Header Image[/b][/td] [td][color=#ca5029]Required[/color][/td] [td]1920px wide x 622px - Event artwork and logo. …

[b]Prerequisites[/b] [list] [*]You need to have created one of the following: [list] [*][doclink=store/creator_homepage]Developer or publisher homepage[/doclink] [*][url=https://store.steampowered.com/about/curators/]Steam Curator page[/url] [/list] [*]Your Steam account needs to have 'Officer' level rights within the group associated with your developer or publisher or curator homepage ([url=https://support.steampowered.com/kb_article.php?ref=2092-QLZX-8453]Group Permission Documentation[/url]) [*]Your Steam account cannot be a [url=https://support.steampowered.com/kb_article.php?…

ISteamVideo Interface

The size of the OPF string varies, but at this time 48,000 bytes should be sufficient to contain the full string. If it is not, [code-inline]pnBufferSize[/code-inline] will be set to the size required. In that case, make a second call with the correct buffer size. …

ISteamUser Interface

[subsection=BIsPhoneVerified]BIsPhoneVerified[/subsection] [code=cpp]bool BIsPhoneVerified();[/code] Checks whether the current user has verified their phone number. See the [url=https://support.steampowered.com/kb_article.php?ref=8625-wrah-9030]Steam Guard Mobile Authenticator[/url] page on the customer facing Steam Support site for more information. …

[subsection=BIsTwoFactorEnabled]BIsTwoFactorEnabled[/subsection] [code=cpp]bool BIsTwoFactorEnabled();[/code] Checks whether the current user has Steam Guard two factor authentication enabled on their account. See the [url=https://support.steampowered.com/kb_article.php?ref=8625-wrah-9030]Steam Guard Mobile Authenticator[/url] page on the customer facing Steam Support site for more information. …

Step by Step: Leaderboards

The [doclink=sdk]Steamworks SDK[/doclink] comes with a great example application called [doclink=sdk/api/example]Spacewar[/doclink] that shows off the full breadth of Steam features and should be your first stop to see all Steam features in action. This tutorial distills that information found in Spacewar and the leaderboards API found within [api]ISteamUserStats[/api] down to just the necessary information required for Steam Leaderboards to keep things as straightforward as possible. …

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