[/td][/tr] [tr=k_EChatRoomEnterResponseNotAllowed][td][b]k_EChatRoomEnterResponseNotAllowed[/b][/td][td]3[/td][td]General Denied - You don't have the permissions needed to join the chat.[/td][/tr] [tr=k_EChatRoomEnterResponseFull][td][b]k_EChatRoomEnterResponseFull[/b][/td][td]4[/td][td]Chat room has reached its maximum size.[/td][/tr] [tr=k_EChatRoomEnterResponseError][td][b]k_EChatRoomEnterResponseError[/b][/td][td]5[/td][td]Unexpected Error.…
[/td][/tr] [tr=k_EResultDataCorruption][td][b]k_EResultDataCorruption[/b][/td][td]53[/td][td]Operation canceled because data is ill formed or unrecoverable.[/td][/tr] [tr=k_EResultDiskFull][td][b]k_EResultDiskFull[/b][/td][td]54[/td][td]Operation canceled - not enough disk space.[/td][/tr] [tr=k_EResultRemoteCallFailed][td][b]k_EResultRemoteCallFailed[/b][/td][td]55[/td][td]The remote or IPC call has failed.…
Do not enter your Doing Business As (“DBA”) or “friendly name” or alias/nickname. Please enter your full legal name. The name you enter here must match the name as written on official documents with your bank and on United States IRS tax documents or foreign tax documents, if applicable. [*][h4]Q. …
To fully enable achievements and complete your release checklist, you also need to check the [b]Steam Achievements[/b] option under [b]Supported Features[/b] in your store page's basic info. To pass the release checklist, every achievement must have a name in each of the languages you've configured, and must have an icon. …
[/b] Set names are shown to players in many places, including in the Steam Client. [*] [b]Localize set names[/b] for each language your game supports, using the set localization CSV or the editor. [*] [b]Test with developer-only sets[/b] before releasing new achievements to players. …
When all of the beacon slots are occupied - either by reservations for users still launching the game, or completed slots for users in the party - Steam will hide and disable the beacon. To cancel the beacon - for instance when the party is full and the game begins - call [api]ISteamParties::DestroyBeacon[/api]. The client side of this operation - seeing and following beacons - can also be managed by your game. …
For instance the Name, or the URL for an icon if the location type supports icons (for example, the icon for a Steam Chat Room Group). [b]Returns:[/b] bool [section=callbacks]Callbacks[/section] These are callbacks which can be fired by calling [api]steam_api::SteamAPI_RunCallbacks[/api]. …
The [doclink=sdk]Steamworks SDK[/doclink] comes with a great example application called [doclink=sdk/api/example]Spacewar[/doclink] that shows off the full breadth of Steam features and should be your first stop to see all Steam features in action. This tutorial distills the information found in Spacewar and the Stats and Achievements API down to just the necessary information required for Steam Stats to keep things as straightforward as possible. …
[subsection]Microsoft Windows[/subsection] Steam officially supports Windows 7 and above. As of January 2019, [url=https://support.steampowered.com/kb_article.php?ref=1558-AFCM-4577]Steam no longer supports Windows XP and Windows Vista[/url]. …
If your Mac application already supports 64-bit, please login to Steamworks and select the "macOS -> 64 Bit Binaries Included" checkbox in the "Supported Operating Systems" section for your application. …
There are two ways that Workshop items can get version information set: Mod authors can set this information, or your uploader tool can set this information. [olist] [*][b]Mod authors can set supported versions[/b] - Mod authors in the Steam Workshop can set version support by visiting the item history page and using the UI to configure which versions of the game work for each version of their Workshop item. [*][b]Your Workshop uploader can set supported versions[/b] - If your Workshop item uploader tool can validate support for an item, you can automatically mark it as supporting the appropriate versions, or you can build UI to make it easy for the mod author to choose supported versions and ranges at time of upload. …
You can even get the list of subscribed Workshop items for the user and check the supported game versions for each so you can warn the user if the newest version of the game doesn't work with one or more of their mods. …
[/td][/tr] [tr][td][b]usDurationMicroSec[/b][/td][td]unsigned short[/td][td]Duration of the pulse, in microseconds (1/1,000,000th of a second)[/td][/tr] [/table] Triggers a (low-level) haptic pulse on supported controllers. [b]Notes:[/b] Currently only the VSC supports haptic pulses. This API call will be ignored for all other controller models. …
[/td][/tr] [tr][td][b]nFlags[/b][/td][td]unsigned int[/td][td]Currently unused and reserved for future use.[/td][/tr] [/table] Triggers a repeated haptic pulse on supported controllers. [b]Notes:[/b] Currently only the VSC supports haptic pulses. This API call will be ignored for incompatible controller models. …
[section]Overview[/section] SteamVR Input is an API that makes it easy to support a variety of controllers and input devices in your VR application, without needing to think about supporting each controller separately. For device makers, SteamVR Input enables you to support many SteamVR applications without needing developers to build support for your device. You can read more about SteamVR Input [url=https://steamcommunity.com/games/250820/announcements/detail/3809361199426010680]here.…
The following controller profiles should have customized bindings, due to the difficulty in automatically rebinding them: [list] [*] HTC Vive wands [*] Valve Index controllers [*] Windows Mixed Reality controllers [/list] If you build with OpenVR, your application will automatically support any current and future OpenVR-supported head-mounted displays (HMDs), such as the HTC Vive, Oculus Rift, or Windows Mixed Reality family of devices. …
To get started, select "Edit Store Page" on the App Landing Page, then select the "Basic Info" tab and scroll down to "Supported Platforms". [docimg=SystemRequirementsVRFields.png]SystemRequirementsVRFields.png[/docimg] In the fields under "VR Devices and Support" you should describe both the SDKs and the specific devices that your game supports. …
[section=GetServerInfo]GetServerInfo[/section] [code=http]GET https://api.steampowered.com/ISteamWebAPIUtil/GetServerInfo/v1/[/code] This call has no additional parameters. [section=GetSupportedAPIList]GetSupportedAPIList[/section] [code=http]GET https://api.steampowered.com/ISteamWebAPIUtil/GetSupportedAPIList/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td][/td][td]The Steamworks Web API authentication key which is required to receive restricted methods.[/td][/tr] [/table] Gets the list of supported API calls. This is used to build this documentation.…
It is suggested that you call this function only when you are about to display the user's full inventory, or if you expect that the inventory may have changed. [b]Returns:[/b] bool This function always returns [b]true[/b] when called by a regular user, and always returns [b]false[/b] when called from SteamGameServer. …
[b]false[/b] under the following conditions: [list] [*] The function was not called by a regular user. This call is not supported on GameServers. [*] [code-inline]resultHandle[/code-inline] is invalid or the inventory result handle is not ready. [*] The value passed into [code-inline]punOutBufferSize[/code-inline] was smaller then expected and [code-inline]pOutBuffer[/code-inline] was not [b]NULL[/b]. …
More information on OpenVR and SteamVR can be found at http://steamvr.com. [subsection]Engine Support[/subsection] SteamVR implements OpenVR and is natively supported by Unreal Engine 4, and is also natively supported in Unity version 5.4+. …
[section]OpenVR Drivers[/section] Hardware device makers can develop OpenVR drivers to easily enable support for VR content on [url=https://store.steampowered.com]Steam[/url]. Steam is one of the largest digital distribution platforms worldwide, with thousands of games available. …
While you can lower recurring pricing over time as necessary, we do not support increasing the price of a recurring subscription. [section=FAQ]Frequently Asked Questions[/section] [b]Q: What payment methods does recurring billing support?…
[b]Q: What do customers need to know about recurring subscriptions?[/b] [b]A:[/b] There is a customer support FAQ [url=https://support.steampowered.com/kb_article.php?ref=8018-TAJK-6238]here[/url] with some additional information. …
Steam does not contain any paid advertising, nor are advertising models supported in games distributed on Steam. There are varying interpretations for what constitutes ‘advertising’ in a game, so the examples below are meant to help guide developers as to what is and is not supported on Steam. [section]Supported[/section] [list] [*][subsection]Product Placement[/subsection] Games may contain real brands, products, personalities, etc as part of gameplay, provided such portrayals are not disruptive and are appropriate within the context of the game. …
[docimg=steamworks_settings.png]steamworks_settings.png[/docimg] [section]Step 2 - Set Supported Operating Systems[/section] Navigate to the [b]Application > General[/b] tab for your app, and check [b]Android [/b] under [b]Supported Operating Systems[/b]. …
[docimg=steam_app_general.png]steam_app_general.png[/docimg] [docimg=android_supported_platforms.png]android_supported_platforms.png[/docimg] [section]Step 3 - Configure Depot[/section] Navigate to the [b]SteamPipe > Depots[/b] tab for your app. …
Many topics and issues are well documented here in [url=https://partner.steamgames.com/doc]Steamworks Documentation[/url] or can be found by searching the [url=https://steamcommunity.com/groups/steamworks/discussions]Steamworks Developer Discussion Boards[/url]. [section]Steamworks Support Tickets[/section] If you can't find what you are looking for in the documentation, please use this link below to contact Steamworks developer support for personal assistance from one of our representatives. [b]Open a Support Ticket: [/b]https://help.steampowered.com/en/wizard/HelpWithPublishing [section]Steamworks Developer Discussions[/section] If you are looking for advice or have a question about how things are typically handled for particular situations, the best place to start is with the [url=https://steamcommunity.com/groups/steamworks/discussions]Steamworks Developer Discussions[/url]. …
The event editor supports importing a subset of HTML directly into BBCode. Use the import HTML icon on the editor's toolbar. [section]HTML Supported[/section] This is the list of support HTML that we convert to their equivalent bbcode [list] [*]<a href="[i]url[/i]">[i]text[/i]</a> turns into URLs [*]<img src="[i]url[/i]"> turns into an image [*]<b></b>, <strong></strong> turns into bold [*]<i></i>, <em></em> turns into italics [*]<u></u>, <span></span> turns into underline [*]<p>, <br> turns into new lines [*]<h1> ... …
[/td][/tr] [tr][td][doclink=features/leaderboards][/doclink][/td][td]Steam supports persistent leaderboards with automatically ordered entries. These leaderboards can be used to display global and friend leaderboards in your game and on your community webpage. …
[/td][/tr] [tr][td][doclink=features/screenshots][/doclink][/td][td]Screenshot support is provided automatically through the [doclink=features/overlay][/doclink] to every game through Steam and Steamworks provides a set of APIs designed to interact with this system. …
Simple DirectMedia Layer (SDL) version 2.0 provides low-level access to audio and windowing, amongst many other things. Support for 3D rendering is provided using OpenGL. Installation instructions can be found [url=https://wiki.libsdl.org/Installation]here[/url]. …
The new [code-inline]drmtoolp[/code-inline] DRM tool includes linux support. See [doclink=features/drm][/doclink] for more information. [b]Q: How does driver performance compare between Ubuntu and Windows?…