Steamworks Documentation
Found 218 search results for "WA 0812 2782 5310 [[Pandawa Wallpaper]] Instalasi Wallpaper Vinyl Support Full Ampel Boyolali"
Downloadable Content (DLC)

[section]Overview[/section] Steam supports both free and paid downloadable content (DLC) that can be registered via CD key or purchased from the Steam store. In the Steam client, a game with downloadable content appears as a single application in the user's game list with the downloadable content viewable through the game's properties dialog. …

However DLC can be marked to not download automatically so that the game has control of when the DLC download occurs. This can be useful for supporting streaming installs or downloads based on game logic. You can configure DLC to be downloaded and installed on-demand by following the steps below. …

ISteamMicroTxn Interface

[/td][/tr] [tr][td][b]language[/b][/td][td]string[/td][td]✔[/td][td]ISO 639-1 language code of the item descriptions. Only works with the 28 fully supported Steam languages. [doclink=store/localization/languages]See supported languages[/doclink][/td][/tr] [tr][td][b]currency[/b][/td][td]string[/td][td]✔[/td][td]ISO 4217 currency code. …

[/td][/tr] [/table] Tells Steam to refund a user for a purchase. Refunds can only be made for the full value of the original order. This method has previous versions which are no longer officially supported. They will continue to be usable but it's highly recommended that you use the latest version. …

Languages Supported on Steam

[callout]For more details on managing localization of your game and store presence on Steam, please see [doclink=store/localization][/doclink][/callout] There are two primary levels of support for languages on Steam: [olist] [*][b]Full Platform Support[/b] - This set of languages is available for players to select within Steam to run the Steam client in and browse the store in. …

Please see [url=https://store.steampowered.com/news/group/4145017/view/3325361214990632478]New Language Support announcement[/url] for details. [/olist] [section=supported_languages]Full Platform Supported Languages[/section] These are the languages fully supported on Steam. …

Supported Currencies

[subsection]Region Groups[/subsection] In areas where Steam does not support local pricing, you may still offer a different, usually discounted, USD price. [b]USD_CIS[/b] We recommend a discounted USD price in the Commonwealth of Independent States and affiliated countries where we don't have local pricing. …

[/td] [/tr] [tr] [td]ZAR[/td] [td]Yes[/td] [td]South African Rand, reported in cents[/td] [/tr] [/table] [section=ecurrency_values]Appendix A: ECurrency Values[/section] These are the currency values that can be provided to methods in the [webapi]IInventoryService[/webapi] and [webapi]IEconMarketService[/webapi]Web APIs. Legacy values that are no longer supported are indicated with a [strike]strikethrough[/strike]. [list] [*] [code-inline]1[/code-inline] - USD / United States Dollar [*] [code-inline]2[/code-inline] - GBP / United Kingdom Pound [*] [code-inline]3[/code-inline] - EUR / European Union Euro [*] [code-inline]4[/code-inline] - CHF / Swiss Francs [*] [code-inline]5[/code-inline] - RUB / Russian Rouble [*] [code-inline]6[/code-inline] - PLN / Polish Złoty [*] [code-inline]7[/code-inline] - BRL / Brazilian Reals [*] [code-inline]8[/code-inline] - JPY / Japanese Yen [*] [code-inline]9[/code-inline] - NOK / Norwegian Krone [*] [code-inline]10[/code-inline] - IDR / Indonesian Rupiah [*] [code-inline]11[/code-inline] - MYR / Malaysian Ringgit [*] [code-inline]12[/code-inline] - PHP / Philippine Peso [*] [code-inline]13[/code-inline] - SGD / Singapore Dollar [*] [code-inline]14[/code-inline] - THB / Thai Baht [*] [code-inline]15[/code-inline] - VND / Vietnamese Dong [*] [code-inline]16[/code-inline] - KRW / South Korean Won [*][strike][code-inline]17[/code-inline] - TRY / Turkish Lira[/strike] [*] [code-inline]18[/code-inline] - UAH / Ukrainian Hryvnia [*] [code-inline]19[/code-inline] - MXN / Mexican Peso [*] [code-inline]20[/code-inline] - CAD / Canadian Dollars [*] [code-inline]21[/code-inline] - AUD / Australian Dollars [*] [code-inline]22[/code-inline] - NZD / New Zealand Dollar [*] [code-inline]23[/code-inline] - CNY / Chinese Renminbi (yuan) [*] [code-inline]24[/code-inline] - INR / Indian Rupee [*] [code-inline]25[/code-inline] - CLP / Chilean Peso [*] [code-inline]26[/code-inline] - PEN / Peruvian Sol [*] [code-inline]27[/code-inline] - COP / Colombian Peso [*] [code-inline]28[/code-inline] - ZAR / South African Rand [*] [code-inline]29[/code-inline] - HKD / Hong Kong Dollar [*] [code-inline]30[/code-inline] - TWD / New Taiwan Dollar [*] [code-inline]31[/code-inline] - SAR / Saudi Riyal [*] [code-inline]32[/code-inline] - AED / United Arab Emirates Dirham [*] [strike][code-inline]33[/code-inline] - SEK / Swedish Krona[/strike] [*] [strike][code-inline]34[/code-inline] - ARS / Argentine Peso[/strike] [*] [code-inline]35[/code-inline] - ILS / Israeli New Shekel [*] [strike][code-inline]36[/code-inline] - BYN / Belarusian Ruble[/strike] [*] [code-inline]37[/code-inline] - KZT / Kazakhstani Tenge [*] [code-inline]38[/code-inline] - KWD / Kuwaiti Dinar [*] [code-inline]39[/code-inline] - QAR / Qatari Riyal [*] [code-inline]40[/code-inline] - CRC / Costa Rican Colón [*] [code-inline]41[/code-inline] - UYU / Uruguayan Peso [*] [strike][code-inline]42[/code-inline] - BGN / Bulgarian Lev[/strike] [*] [strike][code-inline]43[/code-inline] - HRK / Croatian Kuna[/strike] [*] [strike][code-inline]44[/code-inline] - CZK / Czech Koruna[/strike] [*] [strike][code-inline]45[/code-inline] - DKK / Danish Krone[/strike] [*] [strike][code-inline]46[/code-inline] - HUF / Hungarian Forint[/strike] [*] [strike][code-inline]47[/code-inline] - RON / Romanian Leu[/strike] [/list] …

Demos

[subsection]Minimizing upgrade impact[/subsection] There are a few things you can do to minimize the friction to upgrade from the demo to the full game. Note that for these to work, the full game must already be released. [olist] [*] Share depots with the full app: For any content that's shared between the full app and the demo, put it into its own depot and mount the shared depot from the base app into the demo app. …

[b]Q: Can my demo users play Steam multiplayer with my full game users?[/b] A: Steam currently doesn't support multiplayer matchmaking between the full game and the demo. [b]Q: What if my demo consists of literally the same files as the full game?…

Sale Page Tools - Minimum Requirements

[b]Permissions[/b] [list] [*]Your Steam account needs to have 'Officer' level rights within your [url=https://support.steampowered.com/kb_article.php?ref=2092-QLZX-8453]Steam Community group[/url]. [*]Your Steam account cannot be a [url=https://support.steampowered.com/kb_article.php?…

[/list] See full [doclink=marketing/event_tools/sales/tools]sale page documentation[/doclink] …

Steam Frame

Steam Frame is a standalone virtual reality headset designed primarily for low-latency streaming of player's Steam Library from a PC, while also supporting standalone experiences for both VR and Non-VR. The headset integrates high-resolution displays, inside-out tracking, integrated audio, and full gamepad input into a self-contained system running SteamOS. By maintaining full compatibility with SteamVR and OpenXR, Steam Frame provides a consistent development target across streamed PC VR content and on-device applications. …

Action Manifest Files

[callout]Reminder: you will want to double check that you've setup localization tokens in the action manifest for each language supported by your game [/callout] [subsection]Step 3 - Find your configuration[/subsection] Next you will run the following Steam URL to dump the configuration into your OS-specific documents folder, ex: My Documents on Windows (replace [code-inline][your app id][/code-inline] with your title's AppID): Windows Commandline: [code] start steam://dumpcontrollerconfig?…

_getcwd( rgchCWD, sizeof( rgchCWD ) ) ) { strcpy( rgchCWD, "." ); } char rgchFullPath[1024]; #if defined(_WIN32) _snprintf( rgchFullPath, sizeof( rgchFullPath ), "%s\\%s", rgchCWD, "steam_input_manifest.vdf" ); #elif defined(OSX) _snprintf( rgchFullPath, sizeof( rgchFullPath ), "%s/steamworksexample.app/Contents/Resources/%s", rgchCWD, "steam_input_manifest.vdf" ); #else _snprintf( rgchFullPath, sizeof( rgchFullPath ), "%s/%s", rgchCWD, "steam_input_manifest.vdf" ); #endif SteamInput()->SetInputActionManifestFilePath( rgchFullPath ); [/code]…

IPartnerFinancialsService Interface

The default value of 0 indicates the package does not have a primary app set in our backend, please file a support ticket to rectify this. NOTE: While this value may be included in CD-key responses for ease of package->app association, additional revenue share does not take into account cd-key activations. …

Max size - 8 characters[/td][/tr] [tr][td][b]country_name[/b][/td][td]string[/td][td]The full name of the country_code field. Max size - 128 characters[/td][/tr] [tr][td][b]region[/b][/td][td]string[/td][td]The region within which the country_code belongs. …

Localization and Languages

[section]Overview[/section] This guide explains how languages are supported across Steam. Steam is a global platform with full official support for 29 languages across many platform features. Supporting as many languages, currencies and payment methods as possible enables Steam to provide the best experience possible to customers around the world. …

[section=supported_languages]Supported Languages[/section] For a full list of supported languages and their associated API language code, please see [doclink=store/localization/languages][/doclink] [section]Working With Translation Vendors[/section] There are many great translation companies around the world that specialize in translating gaming content. …

Microsoft Xbox 360 Controller

[section=Overview]Overview[/section] The Xbox 360 controller, originally designed for Microsoft's Xbox 360 home game console, was the second third party device to get official Steam Input support (simultaneous with the Xbox One controller and generic XInput devices). In contrast to the Playstation 4 controller and Steam controller, it has neither trackpads nor gyroscope. …

[docimg=xbox360_controller_shoulder_buttons.png]xbox360_controller_shoulder_buttons.png[/docimg] [subsection=LTRT]LT and RT (Shoulder triggers)[/subsection] [b]Analog, 1 axis (each)[/b] Like the PlayStation 4 controller, and unlike the Steam controller, the LT and RT analog triggers on the Xbox 360 Controller do [i]not[/i] have a distinct digital "click" at the end of the normal analog range distinguishing a "full pull" from a "soft pull". From a hardware perspective they are purely analog input devices. However, the Steam Input configurator is able to fix this; the player may set a threshold that distinguishes a "full pull" from a "soft pull.…

ISteamNews Interface

This method has previous versions which are no longer officially supported. They will continue to be usable but it's highly recommended that you use the latest version. Change history: [list] [*] [b]Version 2[/b] - Removes element names from arrays [/list] [section=GetNewsForAppAuthed]GetNewsForAppAuthed[/section] [code=http]GET https://partner.steam-api.com/ISteamNews/GetNewsForAppAuthed/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

This method has previous versions which are no longer officially supported. They will continue to be usable but it's highly recommended that you use the latest version. Change history: [list] [*] [b]Version 2[/b] - Removes element names from arrays [/list] [b]NOTE:[/b] This call requires the publisher API key that owns the specified App ID to use this method. …

General Concepts

The player can remap any physical input to any other physical input -- such as making the "A" button simulate the keyboard "Enter" key, make a full pull of the left analog trigger simulate a mouse click, etc. This mode works with [i]any[/i] supported input device, not just the Steam Controller. …

[subsection]Steam Input API[/subsection] The Steam Input API is the application programming interface developers use to talk directly to the SIC in Native mode. The API is not necessary in order to support Legacy mode. You can find full documentation for that here: [api]ISteamInput[/api]. [subsection]Controller Configuration[/subsection] Players can set up fully customized input mappings for any game in their library, using native mode, legacy mode, or even a mix of both. …

Steam Input Devices

[section=SupportedDevices]Overview[/section] This section documents all of the devices officially supported by the steam input configurator, with detailed descriptions of their physical differences and capabilities. Developers should familiarize themselves with all of these devices since the player base uses the full range of devices. If you're interested in finding out more info about the distribution of controllers used with Steam you can find more info in this [url=https://steamcommunity.com/games/593110/announcements/detail/1712946892833213377]blog post[/url] [section=ListDevices]Supported Devices[/section] Steam Input supports all the major controllers that players use with Steam. …

SteamVR for Enterprise / Government Use

In order to address this issue you can download one initial copy of the SteamVR Runtime onto a PC with full internet access and then copy it manually onto the target PC(s). In order to do so, follow these steps: [list][*]Install and open the [url=https://store.steampowered.com/about/]Steam Client[/url] on a PC with full internet access. [*]In the Steam Client, open the Library section and find the part of it labeled "Tools". [*]Find the entry "SteamVR" and install it. [*]Right-click on the entry "SteamVR" and in the resulting popup menu click on the entry "Properties". [*]A new window with multiple tabs will open. …

id=35 Visual C ++ Redistributable for Visual Studio 2010, 2013, 2015 and 2017: https://support.microsoft.com/en-hk/help/2977003/the-latest-supported-visual-c-downloads [section]Other questions[/section]For any questions related to enterprise/government use not addressed here please contact vrlicensing@valvesoftware.com. …

Browsing Configurations

Besides just rebinding your own controls, you can also download and use full input configurations that other players have shared on Steam. In this screenshot, I'm playing [url=http://store.steampowered.com/app/379720/]Doom[/url]. …

In this case, head on over to the "Templates" section, which is full of generic input configurations for each controller model, with many variations for all the most common game genres. [docimg=browse_configs_6.png]browse_configs_6.png[/docimg] …

Steam Deck FAQ

So we want to make sure that we're really optimizing for that platform first, but pretty soon that will be the Big Picture replacement. [b]Does Deck only support full screen mode?[/b] The Steam Deck will automatically run games in full-screen by default. However, if you drop to desktop, you can run games in windowed mode. …

[/i] [b]Will Steam Deck support the new Vulkan dynamic rendering feature?[/b] Yes. The Steam Deck hardware already supports this feature, and the work is already in progress to support dynamic rendering on the software side, with drivers that support the feature. …

Creating and using InstallScripts

Full games/applications and DLC packages may both have install scripts. If you [doclink=#build]integrate your install scripts into your build[/doclink], you may have any number of install scripts. …

Any key under the "Registry" keyname will be treated as the full path to the registry key you want to create or open. Under that key, specify either a "string" or "dword" key. …

Steam Frame Standalone Compatibility Review Process

([i]Recommendations: We recommend using OpenXR's [url=https://registry.khronos.org/OpenXR/specs/1.1/html/xrspec.html#XR_EXT_render_model]XR_EXT_render_model[/url] or [url=https://registry.khronos.org/OpenXR/specs/1.1/html/xrspec.html#XR_EXT_interaction_render_model]XR_EXT_interaction_render_model[/url], or OpenVR's [url=https://github.com/ValveSoftware/openvr/blob/0924064316de3effbcd1acf1e309182a2deb1c05/headers/openvr.h#L4782]IVRRenderModel[/url] interface, for obtaining the controller model mesh at runtime in order to automatically support current and future devices.[/i]) [*][b]controller support[/b]: your game must support Steam Frame's physical controls. The default controller configuration must provide users with the ability to access all content. Players must not need to adjust any in-game settings in order to enable controller support or this configuration. [*][b]controller glyphs[/b]: when using Steam Frame's physical controls, on-screen glyphs must either match Frame button names, or match Xbox 360/One button names. …

Pricing

During processing we will attempt to check your prices for input errors, but we can't guarantee we will catch every one so please check your prices carefully before submitting. [section]Pricing Types[/section] Steam supports multiple business models that games use to price content, whether it be the single purchase of a full game, DLC, in-game microtransactions or recurring subscriptions. …

You can create these packages by going to the “All Associated Packages, DLC, Demos And Tools” page and hitting the green “Create Standard Packages” button up top. You can also send us a note to get help any time, via the Support button at the top of this page. [b]Q: What currencies does Steam support?[/b] A: A full list of currencies can be found in the [url=https://partner.steamgames.com/doc/store/pricing/currencies]Supported Currencies[/url] page, which also includes information on which currencies support pricing and purchasing in partial unit amounts, how they're reported and in what increments. …

Results 1 to 20 of 218